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Found 33 results

  1. Boa noite a todos, eu sou bem leigo em Lua, e toda vez que venho aqui fico feliz com a maneira que vocês fazem a gente entender pelo menos o minimo dos scripts que estamos tentando alterar, isso é sensacional. enfim. Hoje eu to com um problema em um sistema de spawn de vtr por acl. Queria que se possível me ajudassem a alterar o que quero nele. Spawn1 = createMarker(-65.258903503418, -343.11831665039, 5.4296875 -1,"cylinder", 1.9, 0, 0, 200, 40) Destroy = createMarker(-65.258903503418, -371.39807128906, 5.4296875 -2,"cylinder", 5.0, 128, 0, 0, 99) function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end veh = {} function spawnvtr ( thePlayer, comando, nick ) setElementHealth (veh, 200000) if veh[thePlayer] and isElement( veh[thePlayer] ) then destroyElement ( veh[thePlayer] ) veh[thePlayer] = nil end local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "BOMBEIROS") ) then veh[thePlayer] = createVehicle(529, -61.04016494751, -303.79797363281, 5.3578243255615, 0, 0, 270 ) warpPedIntoVehicle ( thePlayer, veh[thePlayer] ) --exports._infobox:addNotification(thePlayer, "", "success") else outputChatBox("#FFFFFF| #E10000BOMBEIROS #FFFFFF| Somente #E10000BOMBEIROS #FFFFFFPodem Pegar Este Veiculo.",thePlayer,255,255,255, true) end end addEventHandler("onMarkerHit", Spawn1, spawnvtr) function destroyvtr ( thePlayer ) if veh[thePlayer] and isElement(veh[thePlayer]) then destroyElement (veh[thePlayer]) --exports._infobox:addNotification(thePlayer, "", "success") else end end addEventHandler("onMarkerHit", Destroy, destroyvtr) Ele é bem simples, você passa em cima de um marker ele cria um determinado veiculo, e em cima de outro marker e ele destrói. Mas tem 2 poréns eu queria que um único player conseguisse spawnar quantos veículos ele quisesse, e quando ele spawna outro veículo, o anterior some. E o outro problema é que quando o player spawna o veículo e sai do server, ele não consegue mais desespawnar. Alguém pode me ajudar a resolver? Grato a Atenção
  2. I've made a marker-variable (code): exitF = createMarker(246.85884094238, 62.326526641846, 1003.640625, "cylinder", 1.5, 0, 162, 255, 172) Since I've put here a LSPD coordinates, It should work, but It's not. Even If I've inserted, that I want to move this marker to interior ID 3, it's STILL DOESN'T APPEARING. setElementInterior(exitF, 3) Help me! Screenshot from the game (couldn't insert): https://drive.google.com/open?id=13eVt7Pk0VJG3H0RtpWswAJTMj9BdzWh8
  3. SALVE PIAZADA ENTAO TODOS VEZ QUE EU COLOCO ALGUM MOD TIPO AGENCIA ETC APARECE ESSE MARKER GRANDE EM CIMA DAS PORTAS ETC VCS PODERIA AJUDAR ? IMAGEM LINK PQ NAO CONSEGUIR COLOCAR NA URL : https://imgur.com/tAr9LKw
  4. Hola, es mi primer Post y espero haberlo posteado en el lugar correcto... 😃 tengo un bug en este codigo: addCommandHandler("Traficante", function() MarcadorBusqueda = createMarker(-2440.6796875, -607.326171875, 132.61936950684, "checkpoint", 1.5, 0, 255, 0) MarcadorEntrega = createMarker(-2520.08984375, -624.1328125, 132.78408813477, "checkpoint", 1.5, 255, 0, 0) end) addEventHandler("onClientMarkerHit", MarcadorBusqueda, function() outputChatBox("Ahora debes entregar el paquete en el estacionamiento, ve rapido") destroyElement(MarcadorBusqueda) end) addEventHandler("onClientMarkerHit", MarcadorEntrega, function() outputChatBox("Muy bien, ahora vete antes de que llegue la policia") destroyElement(MarcadorEntrega) end) No se que se debe pero no funciona el codigo y cuando funciona, funciona mal, Ruego a todo aquel que pueda aportar una ayudita con este simple codigo que me ayude, Porfavor, Gracias y espero Sus Respuestas... 😃 PD: esta indexado en el meta como cliente el archivo que contiene este codigo.... Help Plis!!!!.... PD2: No se ejecutan las sentencias puestas dentro de las funciones de los eventos.... =(
  5. Ola,eu estava tentando fazer um maker para criar um carro eu queria saber como que faz um marker para destruir o carro local criar = createMarker(1604.15, -1612.056, 13.881, 'corona', 1.0, 0, 255, 255, 0 ) function vehicleSpawner(hitElement,matchingDimension) if getElementType(hitElement) == "player" then if getPedOccupiedVehicle(hitElement) == false then local 1604.15, -1612.056, 13.881 = getElementPosition(hitElement) local veh = createVehicle(599, 1604.15, -1612.056, 13.881) warpPedIntoVehicle(hitElement,veh) end end end addEventHandler("onMarkerHit",criar,vehicleSpawner)
  6. eu tinha feito com bind no "k", mas quero passar o painel para o marker. Marker glock = createMarker(297.947, -80.809, 1000.600, "cylinder", 1, 255, 0, 0, 40) setElementInterior(glock, 4) Server function showPanellr(thePlayer) accountname = getAccountName(getPlayerAccount(thePlayer)) if isObjectInACLGroup("user." .. accountname, aclGetGroup("Porte")) then triggerClientEvent(thePlayer, "painelglock", getRootElement()) end end function onResStartlr() for index, player in ipairs(getElementsByType("player")) do bindKey(player, "k", "down", showPanellr) end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onResStartlr) function onPlayerJoinlr() bindKey(source, "k", "down", showPanellr) end addEventHandler("onPlayerJoin", getRootElement(), onPlayerJoinlr) function cleanAlllr(player) for index, player in ipairs(getElementsByType("player")) do unbindKey(player, "k", "down", showPanellr) end end addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), cleanAlllr) function arma () giveWeapon( source, 22, 300, true ) outputChatBox ('( #ff0000INFO#ffffff ) #ffff00Você comprou #00ff00Glock-18 !',source,255,255,255,true) end addEvent("glock",true) addEventHandler ( "glock", getRootElement(), arma ) Client local screenW,screenH = guiGetScreenSize() local resW, resH = 1365,767 local x, y = (screenW/resW), (screenH/resH) function Pdx () dxDrawLine(333 - 1, 194 - 1, 333 - 1, 574, tocolor(38, 237, 11, 254), 1, false) dxDrawLine(691, 194 - 1, 333 - 1, 194 - 1, tocolor(38, 237, 11, 254), 1, false) dxDrawLine(333 - 1, 574, 691, 574, tocolor(38, 237, 11, 254), 1, false) dxDrawLine(691, 574, 691, 194 - 1, tocolor(38, 237, 11, 254), 1, false) dxDrawRectangle((screenW - 358) / 2, (screenH - 380) / 2, 358, 380, tocolor(0, 0, 0, 138), false) dxDrawImage(333, 194, 358, 380, ":GUI/images/examples/new_city_sfundo.png", 0, 0, 0, tocolor(254, 254, 254, 50), false) dxDrawImage(417, 257, 202, 160, ":GUI/images/examples/G-18.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawRectangle(333, 194, 358, 53, tocolor(21, 133, 6, 111), false) dxDrawRectangle(359, 468, 310, 80, tocolor(21, 133, 6, 111), false) dxDrawText("R$15.000", 346, 417, 681, 463, tocolor(255, 255, 255, 255), 2.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("Glock-18", 338, 203, 681, 237, tocolor(255, 255, 255, 255), 2.00, "pricedown", "center", "center", false, false, false, false, false) dxDrawText("comprar", 372, 481, 659, 538, tocolor(255, 255, 255, 255), 2.00, "pricedown", "center", "center", false, false, false, false, false) end function abrir (_,state) if painel == false then showCursor(true) addEventHandler("onClientRender", root, Pdx) painel = true else showCursor(false) removeEventHandler("onClientRender", root, Pdx) painel = false end end addEvent("painelglock", true) addEventHandler("painelglock", root , abrir) function togglePanel() if getElementData(localPlayer,nomeDaACL_Comandante) then if not isEventHandlerAdded("onClientRender",root,onClientRender) then guiGridListClear(playerList) for id, player in ipairs(getElementsByType("player")) do guiGridListSetItemText(playerList, guiGridListAddRow(playerList), 1, getPlayerName(player):gsub('#%x%x%x%x%x%x', ''), false, false) end guiSetVisible(playerList,true) guiSetVisible(edit,true) aVisible = true rVisible = true addEventHandler("onClientRender",root,onClientRender) showCursor(true) else guiSetVisible(playerList,false) guiSetVisible(edit,false) removeEventHandler("onClientRender",root,onClientRender) showCursor(false) end end end function isCursorOnElement(x,y,w,h) local mx,my = getCursorPosition () local fullx,fully = guiGetScreenSize() cursorx,cursory = mx*fullx,my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end function arma (_,state) if painel == true then if state == "down" then if isCursorOnElement(372, 481, 659, 538) then triggerServerEvent ("glock", localPlayer) end end end end addEventHandler ("onClientClick", root, arma) preciso só da introdução do comando o resto deixa cmg (faz tempo que não mexo com isso, ja esqueci de muitas coisas) quero por o painel de comprar a glock no marker indicado....
  7. Falae rapaziada blz? então mano eu estou com um probleminha em um marker, tem o marker1 e o marker2 nas linhas, o marker2 que estou tendo um pouco de problema queria deixar pra qualquer um que pegasse o veiculo no marker1 pudesse excluir até pq somente quem pega o veiculo no marker1 que pode excluir queria deixar pra todos se alguem puder ajudar tmj! local marker1 = createMarker ( 2185.5439453125,-1811.8256835938,13.546875 -1, "cylinder", 1.2, 0 , 255, 0, 155 ) local marker2 = createMarker ( 2157.5869140625,-1808.6865234375,13.387050628662 -1, "cylinder", 3, 255 , 0, 0, 155) veh = {} function vehicle ( marker, md ) if md then if marker == marker1 then if not isPedInVehicle ( source ) then if isElement ( veh[source] ) then destroyElement(veh[source]) end local x,y,z = getElementPosition(source) veh[source] = createVehicle ( 490, 2185.0043945313,-1805.0360107422,13.370622634888, -0, 0, 5.1420917510986 ) warpPedIntoVehicle ( source, veh[source] ) end elseif marker == marker2 then if veh[source] and isElement ( veh[source] ) then destroyElement(veh[source]) end end end end addEventHandler ( "onPlayerMarkerHit", getRootElement ( ), vehicle )
  8. local screenW,screenH = guiGetScreenSize() local resW, resH = 1365,767 local x, y = (screenW/resW), (screenH/resH) painel = false function convertTime(ms) local min = math.floor ( ms/60000 ) local sec = math.floor( (ms/1000)%60 ) return min, sec end function dx () dxDrawRectangle((screenW - 323) / 2, (screenH - 465) / 2, 323, 465, tocolor(0, 0, 0, 185), false) dxDrawText("Ak 47", 657, 302, 710, 331, tocolor(255, 255, 255, 255), 2.00, "sans", "left", "center", false, false, false, false, false) dxDrawRectangle(519, 299, 323, 3, tocolor(67, 219, 0, 255), false) dxDrawImage(471, 321, 320, 110, "Img/30.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawRectangle(519, 403, 323, 3, tocolor(67, 219, 0, 255), false) dxDrawRectangle(519, 181, 323, 3, tocolor(67, 219, 0, 255), false) dxDrawRectangle(519, 507, 323, 3, tocolor(67, 219, 0, 255), false) dxDrawText("Deagle", 644, 406, 697, 435, tocolor(255, 255, 255, 255), 2.00, "sans", "left", "center", false, false, false, false, false) dxDrawText("Uzi", 667, 184, 720, 213, tocolor(255, 255, 255, 255), 2.00, "sans", "left", "center", false, false, false, false, false) dxDrawImage(513, 221, 240, 110, "Img/28.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(509, 425, 256, 128, "Img/24.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("Trafico De Armas", 548, 151, 824, 181, tocolor(255, 255, 255, 255), 2.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Fechar", 650, 564, 86, 31, tocolor(255, 255, 255, 255), 1.50, "default-bold", "left", "top", false, false, false, false, false) end function painel_tempo () local timer = interpolateBetween(120000, 0, 0, 0, 0, 0, (getTickCount()-tick)/60000, "Linear") local minutes, seconds = convertTime(timer) dxDrawRectangle(17, 251, 116, 44, tocolor(0, 0, 0, 211), false) dxDrawRectangle(17, 242, 115, 19, tocolor(255, 255, 255, 255), false) dxDrawText("Tempo", 21, 245, 123, 261, tocolor(0, 0, 0, 254), 1.50, "default-bold", "center", "center", false, false, false, false, false) dxDrawText(""..minutes..":"..seconds, 33, 266, 122, 290, tocolor(255, 255, 255, 255), 2.00, "default", "center", "top", false, false, false, false, false) end function abrirpainel () if painel == false then addEventHandler ("onClientRender", root, dx) tick = getTickCount() showCursor (true) painel = true end end addEvent ("open", true) addEventHandler ("open", root, abrirpainel) function fecharpainel (_,state) if painel == true then if state == "down" then if isCursorOnElement (640, 564, 86, 31) then removeEventHandler ("onClientRender", root, dx) showCursor (false) painel = false end end end end addEventHandler ("onClientClick", root, fecharpainel) function click (_,state) if painel == true then if state == "down" then if isCursorOnElement(471, 321, 320, 110) then triggerServerEvent("anim4", localPlayer) addEventHandler ("onClientRender", root, painel_tempo) removeEventHandler ("onClientRender", root, dx) setTimer(function() removeEventHandler("onClientRender", root, painel_tempo) showCursor (false) painel = false end, 120000, 1) elseif isCursorOnElement(513, 221, 240, 110) then triggerServerEvent("animuzi", localPlayer) addEventHandler ("onClientRender", root, painel_tempo) removeEventHandler ("onClientRender", root, dx) setTimer(function() removeEventHandler("onClientRender", root, painel_tempo) showCursor (false) painel = false end, 120000, 1) elseif isCursorOnElement(509, 425, 256, 128) then triggerServerEvent("animdesert", localPlayer) addEventHandler ("onClientRender", root, painel_tempo) removeEventHandler ("onClientRender", root, dx) setTimer(function() removeEventHandler("onClientRender", root, painel_tempo) showCursor (false) painel = false end, 120000, 1) end end end end addEventHandler("onClientClick", root, click) function isCursorOnElement(x,y,w,h) local mx,my = getCursorPosition () local fullx,fully = guiGetScreenSize() cursorx,cursory = mx*fullx,my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end
  9. Hello, I need a marker timer script which starts a timer on screen for that player who hit marker X and stopped when that player hit marker Y. And when that player hits marker X again without hitting marker Y, it restarts/reset timer again. Help me pls.
  10. Trafico = createMarker(2349.53174, -651.42633, 128.19687 -1, "cylinder", 1.1, 0, 255, 0, 55) Blip_Emprego = createBlipAttachedTo( Trafico, 6 ) function OpenPainelMed(source) if isElementWithinMarker(source, Trafico) then
  11. Olá estou tentando fazer para quando o jogador encostar do marker vai desabilita todos os acesso para ele não conseguir se movimenta ai tudo bem, so que depois de colocou um setTimer para que pode voltar os controle do jogador mas está dando esse erro http://prntscr.com/lx94uf e não tenho a menor ideia de como arruma-lo server-side function Start_Bus(marker, md) if isPedInVehicle( source ) then if md then if marker == Rota1_Vermelha then setElementVisibleTo( Rota1_Vermelha, source, false ) setElementVisibleTo( Rota1_Blip, source, false ) setElementVisibleTo( Rota2_Vermelha, source, true ) setElementVisibleTo( Rota2_Blip, source, true ) toggleAllControls ( source, false ) setControlState ( source, "handbrake", true ) setTimer(function() toggleAllControls ( source, true ) setControlState ( source, "handbrake", false ) end, 5000, 1) end end end end addEventHandler("onPlayerMarkerHit", root, Start_Bus)
  12. local Minicio4 = createMarker (1038.02332, -1337.93970, 13.72656 -1, "cylinder", 1, 16 ,102 ,231, 100) Quando coloco -1 após as coordenadas, junto com o marker de tamanho 1 após o "cylinder" o script nao funciona!!! Todos os markers de trab do meu servidor são do tamanho "1" queria deixar esse tmb oque é glr ? Obs: eu sublinei e grifei o -1 e o tamanho do marker q é "1" após o "cylinder" para facilitar
  13. Здравствуйте, дорогое комьюнити! Столкнулся с проблемой в функции nachalo. Должно быть так, чтобы маркер появлялся в 3 интерьере и в 14343 измерении. Но почему-то не работает. Скину вам полностью скрипт, проблема в функции nachalo. Помогите пожалуйста! marker = createMarker( -1285, -135, 15, "cylinder", 1.5, 255, 255, 0, 170) function MarkerHit( hitElement, matchingDimension ) if ( getElementDimension ( hitElement ) == 0 ) then -- if the player is in dimension 0 setElementDimension ( hitElement, 1 ) -- set his dimension to 1 local elementType = getElementType( hitElement ) -- get the hit element's type setElementInterior ( hitElement, 3, 390, 174, 1009 ) end end addEventHandler( "onMarkerHit", marker, MarkerHit ) -- attach onMarkerHit event to MarkerHit function marker1 = createMarker( 364, 174, 1009, "cylinder", 1.5, 255, 255, 0, 170) function nachalo ( hitElement, matchingDimension ) setElementInterior( marker1, 3 ) setElementDimension( marker1, 1 ) local elementType = getElementType( hitElement ) setElementModel ( hitElement, 1 ) end addEventHandler( "onMarkerHit", marker1, MarkerHit ) -- attach onMarkerHit event to MarkerHit function жду ответов!)
  14. Qual seria a forma correta de fazer contador do marker contar por player dentro. Ex: a cada player que entra dentro de certo marker começa a contar 1 segundo a mais.
  15. Gente Gostaria de saber como adiciono priv acl por marker Ex: O player entra no marker mais não conseguir abrir o painel que está no marker
  16. Hey Guys, For the last couple of hours I have been trying to get OnMarkerHit to trigger, I watched multiple youtube videos and tried using the search function here but none of them helped. The script is a server sided script, This is the code I am using: marker = createMarker(1514.5, -1678.2, 13, 'cylinder', 1.0, 19, 132, 38, 150) function markerHit(hitElement) setElementPosition(hitElement,0, 0, 0) outputChatBox("Hitting marker") end addEventHandler("onMarkerHit", marker , markerHit) But nothing happens, and I just don't know why. The object hitting the marker is a player. Hope someone can help me out. Greetings. misterk99
  17. I created "RepairMarkers" and when player hits any of them, their car's health must to increase. But I don't know, how to check every marker here: if isElementWithinMarker( getLocalPlayer(), RepairMarker[1] ) then Instead of "RepairMarker[1]" I want to check every marker Source: function CreateMarkers( thePlayer, seat ) if thePlayer == getLocalPlayer() and seat == 0 then BaysideRM = createMarker( -2259.027, 2386.142, 3.897, "cylinder", 3, 233, 96, 21, 100 ) Area69SkyRM = createMarker( 307.876, 2051.747, 16.587, "cylinder", 5, 233, 96, 21, 100 ) RepairMarker = { BaysideRM, Area69SkyRM } end end function RepairVehicle( hitPlayer, matchingDimension ) if hitPlayer == getLocalPlayer() and matchingDimension == true then local theVehicle = getPedOccupiedVehicle( getLocalPlayer() ) local VehicleHealth = getElementHealth( theVehicle ) local RepairHealth = math.floor( VehicleHealth ) function Repair() if isElementWithinMarker( getLocalPlayer(), RepairMarker[1] ) then if RepairHealth < 1000 then RepairHealth = RepairHealth + 1 setElementHealth( theVehicle, RepairHealth ) else fixVehicle( theVehicle ) playSFX( "script", 11, 1, false ) end else killTimer( RepairTimer ) end end if VehicleHealth < 1000 then RepairTimer = setTimer( Repair, 100, 1001 - math.floor( VehicleHealth ) ) end end end function DestroyMarkers( thePlayer, seat ) if thePlayer == getLocalPlayer() and seat == 0 then for i, v in ipairs( RepairMarker ) do destroyElement( RepairMarker[i] ) end end end addEventHandler( "onClientMarkerHit", getRootElement(), RepairVehicle ) addEventHandler( "onClientVehicleEnter", getRootElement(), CreateMarkers ) addEventHandler( "onClientVehicleExit", getRootElement(), DestroyMarkers )
  18. This is the code: When i type twice " /asd " the marker position does not change.. How to fix this?
  19. Tudo bem com vocês? Bem vou direto ao assunto gostaria de sabe como faço para adiciona o Player do tal TIME q criei. Exemplo quando eu aperta do button vai adicionar ele do Time lenhador ai quando ele desloga vai tira ele do Time. Bom obrigado a quem me ajuda function Lenhador () LenhadorTeam = createTeam ( "Lenhador", 0, 255, 0 ) end addEventHandler("onResourceStart", resourceRoot, Lenhador)
  20. I want create a script, which create a marker with random position, from a table. How to make this?
  21. Tudo bem? Bom não sei se to fazendo algo de errado desse script e tbm não sei se isso funciona. Eu estou tentando pegar o marker de um script.lua e levar para outro .lua exemplo crio o Marker do exemplo.lua e queria leva ele para o exemplo2.lua so que nao sei . Aqui esta o meu script de como estou fazendo Pegar o marker desse script. addEvent("opengui",true) function opengui_func() AgenciaT = guiCreateWindow(412, 90, 546, 486, "Agencia de Empregos", false) Aceitar = guiCreateButton(78, 436, 130, 27, "Aceitar", false, AgenciaT) Cancelar = guiCreateButton(348, 436, 130, 27, "Cancelar", false, AgenciaT) Lista = guiCreateGridList(53, 170, 451, 253, false, AgenciaT) guiGridListAddColumn(Lista, "Empregos", 0.3) guiGridListAddColumn(Lista, "Salários", 0.3) guiGridListAddColumn(Lista, "Cidades", 0.3) for i = 1, 2 do guiGridListAddRow(Lista) end guiGridListSetItemText(Lista, 0, 1, "Piloto", false, false) guiGridListSetItemText(Lista, 0, 2, "1500", false, false) guiGridListSetItemText(Lista, 0, 3, "Los Santos", false, false) guiGridListSetItemText(Lista, 1, 1, "Fazendeiro", false, false) guiGridListSetItemText(Lista, 1, 2, "1000", false, false) guiGridListSetItemText(Lista, 1, 3, "Los Santos", false, false) Messager = guiCreateMemo(48, 38, 451, 124, "Seja Bem Vindo a Prefeitura do Servidor, BRASIL TOP RPG para você começar a trabalhar precisa selecionar o emprego que você deseja trabalhar e apertar em Aceitar. Boa Sorte com seu novo emprego", false, AgenciaT) guiMemoSetReadOnly ( Messager, true) showCursor(true) addEventHandler("onClientGUIClick", Cancelar, function() destroyElement(AgenciaT) showCursor(false) end, false) function onGridListClick(source) local itemrow,itemcolumn = guiGridListGetSelectedItem(Lista) if itemrow ~= -1 then if guiGridListGetItemText( Lista, itemrow, 1 ) == "Piloto" then blip = createBlip ( 2003.5859375, -2401.1025390625, 13.546875, 42) outputDebugString("Blip visible distance: "..getBlipVisibleDistance(blip)) setBlipVisibleDistance(blip, 10000) -- Distancia Aeroporto LS outputChatBox("Local marcador vá até o [T]", source) destroyElement(AgenciaT) showCursor(false) else if itemrow ~= -1 then if guiGridListGetItemText( Lista, itemrow, 1 ) == "Fazendeiro" then Carro = createMarker (1482.3427734375, -1729.4150390625, 13.3828125 -1, "cylinder", 2, 255 ,0 ,0, 255) --Quero levar esse marker para outro .lua para pode spawna o veiculo triggerServerEvent(source, "trabalho", source, true) -- e aqui é quando leva para o script servidor bom nao se se é aqui o erro outputChatBox("Local marcador vá até o [T]", source) destroyElement(AgenciaT) showCursor(false) end end end end end addEventHandler("onMarkerHit",Carro,onGridListClick) -- o evento addEventHandler("onClientGUIClick", Aceitar, onGridListClick) end addEventHandler("opengui", root, opengui_func) E levar para esse script. local marker = createMarker(362.8115234375, 173.8154296875, 1008.3828125 -1, "cylinder", 1.5, 255, 0, 0) setElementInterior(marker, 3) function guioeffnen(player) triggerClientEvent(player, "opengui", player, true) end addEventHandler("onMarkerHit",marker,guioeffnen) function pegar (source) -- quero usar o marker de la para fazer essa função if isElementWithinMarker(source, Carro) then if veh[source] and isElement( veh[source] ) then destroyElement ( veh[source] ) veh[source] = nil end x,y,z = getElementPosition(source) Islamico = true veh[source] = createVehicle(422,1481.083984375, -1730.6201171875, 13.3828125, 0, 0, 109.58242797852) warpPedIntoVehicle( source, veh[source] ) end addEvent("trabalho",true) end addEventHandler( "onMarkerHit",Carro, pegar )
  22. function ccv (thePlayer) local accountname = getAccountName (getPlayerAccount(thePlayer)) if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ( "Admin" ) ) then setTimer(function() ve1 = createVehicle ( 535, -2220.98706, -129.69173, 35.32031 ) ma1 = createMarker ( -2221.09668, -129.61031, 33.88103, "cylinder", 7.5, 255, 255, 0, 5 ) end, 1000, 1) end end addCommandHandler("ccvp", ccv) function marker1() destroyElement(ve1) destroyElement(ma1) end addEventHandler( "onMarkerHit", ma1, marker1) when i walk into the marker, nothing happens
  23. How can i make marker that can only be hit by object (not player on foot, and not vehicle!)
  24. Does anyone know how to make a marker like this? http://prntscr.com/h1iyg4