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Found 26 results

  1. Hello there, I am beginner mapper, currently I am good at the map editor. But I see a lot of maps with textures here and I want to texture a building and then add it to a samp server. Since I am new to this.. I wish someone could give me a guide. THANKS.
  2. Hey guys, I'm going to show you my own Mother Base map! It's perfect for factions, gangs or squads! The location is just west of Bayside Marina and Gant Bridge. Here are few screenshot for you guys: The main building The quarters The back of the mail building Sorry, I can't attach my pictures so I'm giving you the links to the pic. And here's the download link: MGS:V Inspired Mother Base Thanks for visiting this very first thread of mine, I hope you enjoy my present! And I'm sorry if there's any errors in the map, I used to put the map in a RPG server so there are vehicles I put. I'm a new mapper so this is one of my biggest map I made.
  3. i added DD maps, but doesn't working.. when i connect the server, show votemanager, i vote for example 7, and the map does not start.. Why? -.-
  4. i have a radar script, with "showPlayerHudComponent("radar", false)" but the radar, when change map will show again, why? how to fix? Race gamemode!
  5. Hi There. I want to share my race maps with you. This pack consist of 40 exclusive maps made for the race Game Mode (absolutely FREE) created throughout the year 2016. Please, you mustn't say that you created the maps, respect others work. Hope you'll have lots of fun with them! DOWNLOAD LINK!: Dropbox: https://www.dropbox.com/s/8tirkjzbvuecjxe/race_reiko_pack_maps_2016.zip?dl=0 Optional links: Mediafire: https://www.mediafire.com/?agcfgchrfg4d582 Mega: https://mega.nz/#!QFZwga4T!KUtDobHDu3JWIXR62hlCBcqUsRO2Aex8Rt6gs-jWHkg INFO: Map list: Circuits: 1 - Oxalis (Turismo) - (download individual map) 2 - Patagonia (Comet) - (download individual map) 3 - Fitzroya (Bullet) - (download map individual) 4 - Snowpiercer (Infernus) - (download individual map) 5 - Cold Eyes (Turismo) - (download individual map) City maps: 6 - A Day in Tierra Robada (Jester) - (download individual map) 7 - CHINGU (Comet) - (download individual map) 8 - Community Service (Pizzaboy - Ambulance - Police LS - Fire Truck - Taxi) - (download individual map) 9 - Company Man (Buffalo) - (download individual map) 10 - Craft Brewery (Sultan) - (download individual map) 11 - Festuca (Bullet) - (download individual map) 12 - Gasoline in my Veins (Phoenix) - (download individual map) 13 - Ice Mountain (Flash) - (download individual map) 14 - IRIS (Cheetah) - (download individual map) 15 - Marrying the Mafia (Turismo) - (download individual map) 16 - Over My Dead Body (Sultan) - (download individual map) 17 - Ready For The Victory 1 (Flash) - (download individual map) 18 - Ready For The Victory 2 (Flash) - (download individual map) 19 - Ready For The Victory 3 (Flash) - (download individual map) 20 - Soul Of Hotknife (Hotknife) - (download individual map) 21 - Supa Save! (Elegy) - (download individual map) 22 - The Sultan's Ballad (Sultan) - (download individual map) 23 - The Suspect LS (Sultan) - (download individual map) 24 - The Suspect LV (Sultan) - (download individual map) 25 - The Suspect SF (Sultan) - (download individual map) Offroad: 26 - Forest, Lake and Hills (Sandking) - (download individual map) 27 - In The Middle Of Nowhere (Sandking) - (download individual map) 28 - Sandking is Calling (Sanking) - (download individual map) 29 - Wild Sultan (Sultan) - (download individual map) Motorcycles: 30 - Burning Passion (FCR-900) - (download individual map) 31 - In The Buff (Sanchez) - (download individual map) 32 - Pineapple Express (Sanchez) - (download individual map) Planes: 33 - Jet Airliner (Hydra) - (download individual map) Others: 34 - Cave Escape (Sanchez) - (download individual map) 35 - CoDEx City (NRG-500) - (download individual map) 36 - Jeepers Creepers (BMX) - (download individual map) 37 - Karting Roses (Kart) - (download individual map) 38 - Locomotion Sanchez (Sanchez) - (download individual map) 39 - The Master's Sun (Comet) - (download individual map) 40 - War Zone Escape (Patriot) - (download individual map) MORE RACE MAPS: RG's MAP-PACK VIDEOS: FULL PLAYLIST: https://www.youtube.com/playlist?list=PLReu1rDifd1PaaiYykYRAlH7s6PKz6ab8
  6. Нужна помощь с редактором карт, когда я установил МТА, запустить редактор карт вылетает с этой ошибкой https://updatesa.multitheftauto.com/sa/trouble/?v=1.5.4-9.11324.0.000&id=27F8C7F1672D287FD0D5CA655C5A8493&tr=gta-fopen-fail&name=DATA\VEHICLES.IDE помогите решить, пожалуйста! Здесь я выложил скриншоты, перейдите по этой ссылке http://imgur.com/a/LQTBU
  7. Is there any working version completed map for MTA which is downloadable today and has no bugs in it or works great without any performance issue? Because i want to make something different, kinda sick with that default map already.
  8. Jogador fica a travesando o objeto que é feito a base,queria saber porque isso acontece e como fazer para isso n acontecer mas?
  9. i want create a cool building map, but i dont know which objects are good for this i do not want use jetdoor object, because this not so nice can anyone recommend object for this? sorry for my very bad English:c
  10. Na verdade é bem simples por meio de código. Vc só precisa saber o ID do objeto e informar uma coordenada bem próxima ao objeto, não precisa ser exatamente no centro do objeto. Para descobrir o ID de um objeto que não é selecionável, dai é algo mais complexo que exige ferramentas externas. Para isso, vamos no site http://dev.prineside.com e clicamos no botão Model Search by Map Position. Após selecionada a posição no mapa, ele vai mostrar todos os objetos (selecionáveis e não selecionáveis) em um raio de 500 metros, em ordem dos mais próximos para os mais distantes. Na lista que aparecer, encontre o objeto que você deseja remover e anote o ID desse objeto. Descobrimos o ID do objeto, e agora? Agora já passou a parte mais difícil, o resto é programar um script básico de remoção de objetos por ID. Para isso vamos usar a função RemoveWorldModel. Essa função é bem simples de se usar, basta informar o ID do objeto a ser removido, o raio cuja remoção será aplicada e as coordenadas do ponto onde vai começar a remoção. Se você quiser restaurar o objeto quando o script for desligado, use RestoreWorldModel. Ideal para colocar em scripts de mapas, casas ou bases. O script funciona tanto em server-side quanto em client-side, mas em geral utiliza-se server-side. O Script deve ficar como esse: function removeBagulho () removeWorldModel (5681, 15, 1911.3, -1776.25, 13.38) --Remove o objeto do lava-jato próximo ao posto de LS quando o resource é iniciado. end addEventHandler ("onResourceStart", getResourceRootElement(getThisResource()), removeBagulho) function restauraBagulho () restoreWorldModel (5681, 15, 1911.3, -1776.25, 13.38) --Restaura o objeto quando o resource é desativado. end addEventHandler ("onResourceStop", getResourceRootElement(getThisResource()), restauraBagulho) Esse script vc adiciona junto com o resource do seu mapa. Você pode optar por deixar isso em um script separado ou deixar junto com algum script que vc já tenha no seu mapa por exemplo scripts de portões, server-side. Vlw, flw. Deixe seu LIKE se ajudou você. Dúvidas comente abaixo.
  11. I searched on community, but i have not found
  12. Hello guys i have a problem with custom maps, the problem is about the col distance, for example read this.. I have a base in SF with 3 floor, and i put a vehicle inside the base in floor number 3(the highest floor), then i'm out from the base and go to LV, and in 5 minutes, i'm back to the SF Base, im checking the floor number 3 but theres no vehicle, but i have an vehicle before im out from the base, thats the bug, if you guys doesnt understand please comment because i need to fix it I found the problem , the problem is map col distance, the map col doesnt spawned on client but the vehicle is already spawned in the floor number 3, so the vehicle is falling from floor 3 towards floor 1. I think thats the bug, Im here to asking some resources, which resources can fix the map cols? I want to change all maps col distance to 1000, Thanks.
  13. Hello friends I have in mind a project for mta, but for this I need to start making a map from scratch. When I say map from scratch is to start making a new San Andreas! So can someone tell me if this is possible? If so, how can I start?
  14. Hello guys I need to delete the area 51 gates, JUST GATES, dont say "open the editor and select remove object and press to fences". I need just delete to gates
  15. Beyler bayanlar ben kendi serverimde tct kullanırken sıkıntılar yaşıyorum numpadde hareket ettiremiyorum koyuyor alabiliyor fln yani sadece 5-3 çalışıyor yardım edebilirmisiniz ileri it geri çek yer yana kaydır yok HELP PLS!
  16. when i have 1000 money for example, and vote the new map, when start the new map this money will be zero. how to fix this bug?
  17. when i playing a dm map, and everybody die, the votemap start automatic. how to disable? i want when everyone die, after start votemap
  18. The default MTA map contains built-in functions, such as: - Use num_add/num_sub to Zoom In/Out - Navigate the map with num_8 (up), num_6 (right), num_2 (left), num 4 (down) - Change opacity with num_div/num_mul - Change mode with num_0 (Free mode and Attached to local player) Could anyone rewrite these functions in .lua as a community resource? Especially the attach function to the local player. Bugtracker: https://bugs.mtasa.com/view.php?id=4244
  19. Hi there. This pack consist of 20 exclusive maps made for the race Game Mode (absolutely FREE) by Reiko and Gneis (RG). Enjoy!!! DOWNLOAD LINK!: Dropbox: https://www.dropbox.com/s/ghb1ky9va4o65fi/race_RG_pack_map_2016.zip?dl=0 Optional links: Mediafire: http://www.mediafire.com/file/9k9alut71ye9ekz Mega: https://mega.nz/#!UMYxnJaC!1elNYFkhCKPE5II0UT8nY79sxDYOCmtp-yE-B-JKkHE Map list: 1) RG - Buffalo Forest (Buffalo) - (download individual map) 2) RG - Buffalo Reloaded (Buffalo) - (download individual map) 3) RG - Cheetah Eater (Cheetah) - (download individual map) 4) RG - Ignis (Infernus) - (download individual map) 5) RG - Impaktado (Infernus) - (download individual map) 6) RG - InferNOS (Infernus) - (download individual map) 7) RG - Infernus Hardcore Jumper (Infernus) - (download individual map) 8 RG - Loudmouth (Phoenix) - (download individual map) 9) RG - Lunar Bike (FCR-900) - (download individual map) 10) RG - Night of the Comet (Comet) - (download individual map) 11) RG - NRG-500 A Minute of Glory (NRG-500) - (download individual map) 12) RG - NRG-500 Invincible (NRG-500) - (download individual map) 13) RG - Sanchez Fantasy (Sanchez) - (download individual map) 14) RG - Sandking Moonlight (Sandking) - (download individual map) 15) RG - Speed Scandal (Infernus) - (download individual map) 16) RG - Spirit Of Champion (NRG-500) - (download individual map) 17) RG - Sultan Enduro (Sultan) - (download individual map) 18) RG - The Way Home (Turismo) - (download individual map) 19) RG - TuBuffCheetahB (Turismo - Buffalo - Cheetah - NRG-500) - (download individual map) 20) RG - White Luster (Bullet) - (download individual map) Have a nice day! more maps here: Reiko's map-pack 2016
  20. Hey guys! I want to create an object counter for Map Editor but when i use #getElementsByType("object") it still show 1 object when there's 0 object on editor's list. with object: without object: x,y = guiGetScreenSize() addEventHandler("onClientRender", root, function() dxDrawText(string.format("obj: %d", #getElementsByType("object")), x * 0.4470, y * 0.1514, x * 0.5071, y * 0.1800, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false) end)
  21. http://imgur.com/SbpALvs /sorry for my bad english, and paint draw/ this is a "road object" from car school in singleplayer. not find it anywhere the id
  22. Hi, How I can fix that black edge on the radar map ? Is there any other way without making the map bigger ?
  23. Hello everyone. I need to destroy a vehicle that is idle for 60 seconds (Freeroam already has this function, so this part is unnecessary to make.) It starts counting when the vehicle becomes totally empty, (with no driver and no passengers), if someone enters in it before 60 seconds (as passenger or driver), the counting stops and restarts when the vehicle becomes empty again.) (Freeroam already works like this.) BUT If the car is from a .map, it need to be respawned to its original position on the map. Else if the car was created by a player (F1, command, Admin Panel, scripts, etc) so it will be destroyed. How can I differentiate the vehicles created by the .map from those created by the players? Also, when the vehicle gets exploded: if it is from a .map it will respawn after 10 seconds, else if was created by a player it will be destroyed after 10 seconds. I have a little script that respawn all vehicles that have been exploded. But it respawns all the vehicles created by players too... -- 1 second = 1000 function respawnExplodedVehicle() setTimer(respawnVehicle, 10000, 1, source) end addEventHandler("onVehicleExplode", getRootElement(), respawnExplodedVehicle)
  24. Hello everyone. I programmed a script that create VIP houses and when it does, it creates a green house blip on the map where the house was created. When this house is bought out by someone, the blip is changed to red house blip. But I want to keep an Yellow House blip instead of the green house blip. The blips only appear on the map when I hold the key " i " (example of how it should appear) The script calls the blips with this: bindKey( 'i', 'both', function( key, keyState ) if keyState == 'down' then for k, v in ipairs ( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HSV_INFO' ) and getElementData( v, 'HSV_INFO' )[7] then if getElementData( v, 'HSV_INFO' )[7] ~= '' then createBlipAttachedTo( v, 32 ); --Red house blip else createBlipAttachedTo( v, 31 ); --Green house blip --createBlipAttachedTo( v, 64 ); --Yellow house blip end; end; end; else for k, v in ipairs( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HSV_INFO' ) then for k, elem in ipairs( getAttachedElements( v ) ) do if getElementType( elem ) == 'blip' then destroyElement( elem ); end; end; end; end; end; end ); I tried to create a new blip and call him, but the MTA doesn't recognize it and send a white square instead of my new blip. Any idea?
  25. Custom DM map Quantum Kube https://www.youtube.com/watch?v=8cXpQBAp7C4 Cant find how to youtube on the new forum, so :c