• Announcements

    • jhxp

      Forums are online again after a maintenance.   18/03/17

      MTA Forums maintenance is completed, although some automatic time-heavy tasks are still in process and will be finished eventually in background. Expect some features such as Forum Search to not display all results until all processes are finished. Please let us know if you spot a forum feature that worked correctly before the maintenance but does not work anymore now. Thanks. --MTA Team

Search the Community

Showing results for tags 'map'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • Open Source Contributors
    • Suggestions
  • General MTA
    • News
    • Media
    • Site/Forum/IRC/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • community.mtasa.com
    • Scripting
    • Maps
    • Resources
    • Other Creations
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash
  • Private Bugtracker

Found 17 results

  1. I searched on community, but i have not found
  2. Hello guys i have a problem with custom maps, the problem is about the col distance, for example read this.. I have a base in SF with 3 floor, and i put a vehicle inside the base in floor number 3(the highest floor), then i'm out from the base and go to LV, and in 5 minutes, i'm back to the SF Base, im checking the floor number 3 but theres no vehicle, but i have an vehicle before im out from the base, thats the bug, if you guys doesnt understand please comment because i need to fix it I found the problem , the problem is map col distance, the map col doesnt spawned on client but the vehicle is already spawned in the floor number 3, so the vehicle is falling from floor 3 towards floor 1. I think thats the bug, Im here to asking some resources, which resources can fix the map cols? I want to change all maps col distance to 1000, Thanks.
  3. Hello friends I have in mind a project for mta, but for this I need to start making a map from scratch. When I say map from scratch is to start making a new San Andreas! So can someone tell me if this is possible? If so, how can I start?
  4. Hello guys I need to delete the area 51 gates, JUST GATES, dont say "open the editor and select remove object and press to fences". I need just delete to gates
  5. Beyler bayanlar ben kendi serverimde tct kullanırken sıkıntılar yaşıyorum numpadde hareket ettiremiyorum koyuyor alabiliyor fln yani sadece 5-3 çalışıyor yardım edebilirmisiniz ileri it geri çek yer yana kaydır yok HELP PLS!
  6. when i have 1000 money for example, and vote the new map, when start the new map this money will be zero. how to fix this bug?
  7. when i playing a dm map, and everybody die, the votemap start automatic. how to disable? i want when everyone die, after start votemap
  8. The default MTA map contains built-in functions, such as: - Use num_add/num_sub to Zoom In/Out - Navigate the map with num_8 (up), num_6 (right), num_2 (left), num 4 (down) - Change opacity with num_div/num_mul - Change mode with num_0 (Free mode and Attached to local player) Could anyone rewrite these functions in .lua as a community resource? Especially the attach function to the local player. Bugtracker: https://bugs.mtasa.com/view.php?id=4244
  9. Hi there. This pack consist of 20 exclusive maps made for the race Game Mode (absolutely FREE) by Reiko and Gneis (RG). Enjoy!!! DOWNLOAD LINK!: Dropbox: https://www.dropbox.com/s/ghb1ky9va4o65fi/race_RG_pack_map_2016.zip?dl=0 Optional links: Mediafire: http://www.mediafire.com/file/9k9alut71ye9ekz Mega: https://mega.nz/#!UMYxnJaC!1elNYFkhCKPE5II0UT8nY79sxDYOCmtp-yE-B-JKkHE Map list: 1) RG - Buffalo Forest (Buffalo) - (download individual map) 2) RG - Buffalo Reloaded (Buffalo) - (download individual map) 3) RG - Cheetah Eater (Cheetah) - (download individual map) 4) RG - Ignis (Infernus) - (download individual map) 5) RG - Impaktado (Infernus) - (download individual map) 6) RG - InferNOS (Infernus) - (download individual map) 7) RG - Infernus Hardcore Jumper (Infernus) - (download individual map) 8 RG - Loudmouth (Phoenix) - (download individual map) 9) RG - Lunar Bike (FCR-900) - (download individual map) 10) RG - Night of the Comet (Comet) - (download individual map) 11) RG - NRG-500 A Minute of Glory (NRG-500) - (download individual map) 12) RG - NRG-500 Invincible (NRG-500) - (download individual map) 13) RG - Sanchez Fantasy (Sanchez) - (download individual map) 14) RG - Sandking Moonlight (Sandking) - (download individual map) 15) RG - Speed Scandal (Infernus) - (download individual map) 16) RG - Spirit Of Champion (NRG-500) - (download individual map) 17) RG - Sultan Enduro (Sultan) - (download individual map) 18) RG - The Way Home (Turismo) - (download individual map) 19) RG - TuBuffCheetahB (Turismo - Buffalo - Cheetah - NRG-500) - (download individual map) 20) RG - White Luster (Bullet) - (download individual map) Have a nice day! more maps here: Reiko's map-pack 2016
  10. Hi There. I want to share my race maps with you. This pack consist of 40 exclusive maps made for the race Game Mode (absolutely FREE) created throughout the year 2016. Please, you mustn't say that you created the maps, respect others work. Hope you'll have lots of fun with them! DOWNLOAD LINK!: Dropbox: https://www.dropbox.com/s/8tirkjzbvuecjxe/race_reiko_pack_maps_2016.zip?dl=0 Optional links: Mediafire: https://www.mediafire.com/?agcfgchrfg4d582 Mega: https://mega.nz/#!QFZwga4T!KUtDobHDu3JWIXR62hlCBcqUsRO2Aex8Rt6gs-jWHkg INFO: Map list: Circuits: 1 - Oxalis (Turismo) - (download individual map) 2 - Patagonia (Comet) - (download individual map) 3 - Fitzroya (Bullet) - (download map individual) 4 - Snowpiercer (Infernus) - (download individual map) 5 - Cold Eyes (Turismo) - (download individual map) City maps: 6 - A Day in Tierra Robada (Jester) - (download individual map) 7 - CHINGU (Comet) - (download individual map) 8 - Community Service (Pizzaboy - Ambulance - Police LS - Fire Truck - Taxi) - (download individual map) 9 - Company Man (Buffalo) - (download individual map) 10 - Craft Brewery (Sultan) - (download individual map) 11 - Festuca (Bullet) - (download individual map) 12 - Gasoline in my Veins (Phoenix) - (download individual map) 13 - Ice Mountain (Flash) - (download individual map) 14 - IRIS (Cheetah) - (download individual map) 15 - Marrying the Mafia (Turismo) - (download individual map) 16 - Over My Dead Body (Sultan) - (download individual map) 17 - Ready For The Victory 1 (Flash) - (download individual map) 18 - Ready For The Victory 2 (Flash) - (download individual map) 19 - Ready For The Victory 3 (Flash) - (download individual map) 20 - Soul Of Hotknife (Hotknife) - (download individual map) 21 - Supa Save! (Elegy) - (download individual map) 22 - The Sultan's Ballad (Sultan) - (download individual map) 23 - The Suspect LS (Sultan) - (download individual map) 24 - The Suspect LV (Sultan) - (download individual map) 25 - The Suspect SF (Sultan) - (download individual map) Offroad: 26 - Forest, Lake and Hills (Sandking) - (download individual map) 27 - In The Middle Of Nowhere (Sandking) - (download individual map) 28 - Sandking is Calling (Sanking) - (download individual map) 29 - Wild Sultan (Sultan) - (download individual map) Motorcycles: 30 - Burning Passion (FCR-900) - (download individual map) 31 - In The Buff (Sanchez) - (download individual map) 32 - Pineapple Express (Sanchez) - (download individual map) Planes: 33 - Jet Airliner (Hydra) - (download individual map) Others: 34 - Cave Escape (Sanchez) - (download individual map) 35 - CoDEx City (NRG-500) - (download individual map) 36 - Jeepers Creepers (BMX) - (download individual map) 37 - Karting Roses (Kart) - (download individual map) 38 - Locomotion Sanchez (Sanchez) - (download individual map) 39 - The Master's Sun (Comet) - (download individual map) 40 - War Zone Escape (Patriot) - (download individual map) VIDEOS: Maps playlist: https://www.youtube.com/playlist?list=PLReu1rDifd1PaaiYykYRAlH7s6PKz6ab8 MORE MAPS: RG's MAP-PACK
  11. Hey guys! I want to create an object counter for Map Editor but when i use #getElementsByType("object") it still show 1 object when there's 0 object on editor's list. with object: without object: x,y = guiGetScreenSize() addEventHandler("onClientRender", root, function() dxDrawText(string.format("obj: %d", #getElementsByType("object")), x * 0.4470, y * 0.1514, x * 0.5071, y * 0.1800, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false) end)
  12. http://imgur.com/SbpALvs /sorry for my bad english, and paint draw/ this is a "road object" from car school in singleplayer. not find it anywhere the id
  13. Hi, How I can fix that black edge on the radar map ? Is there any other way without making the map bigger ?
  14. Hello everyone. I need to destroy a vehicle that is idle for 60 seconds (Freeroam already has this function, so this part is unnecessary to make.) It starts counting when the vehicle becomes totally empty, (with no driver and no passengers), if someone enters in it before 60 seconds (as passenger or driver), the counting stops and restarts when the vehicle becomes empty again.) (Freeroam already works like this.) BUT If the car is from a .map, it need to be respawned to its original position on the map. Else if the car was created by a player (F1, command, Admin Panel, scripts, etc) so it will be destroyed. How can I differentiate the vehicles created by the .map from those created by the players? Also, when the vehicle gets exploded: if it is from a .map it will respawn after 10 seconds, else if was created by a player it will be destroyed after 10 seconds. I have a little script that respawn all vehicles that have been exploded. But it respawns all the vehicles created by players too... -- 1 second = 1000 function respawnExplodedVehicle() setTimer(respawnVehicle, 10000, 1, source) end addEventHandler("onVehicleExplode", getRootElement(), respawnExplodedVehicle)
  15. Hello everyone. I programmed a script that create VIP houses and when it does, it creates a green house blip on the map where the house was created. When this house is bought out by someone, the blip is changed to red house blip. But I want to keep an Yellow House blip instead of the green house blip. The blips only appear on the map when I hold the key " i " (example of how it should appear) The script calls the blips with this: bindKey( 'i', 'both', function( key, keyState ) if keyState == 'down' then for k, v in ipairs ( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HSV_INFO' ) and getElementData( v, 'HSV_INFO' )[7] then if getElementData( v, 'HSV_INFO' )[7] ~= '' then createBlipAttachedTo( v, 32 ); --Red house blip else createBlipAttachedTo( v, 31 ); --Green house blip --createBlipAttachedTo( v, 64 ); --Yellow house blip end; end; end; else for k, v in ipairs( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HSV_INFO' ) then for k, elem in ipairs( getAttachedElements( v ) ) do if getElementType( elem ) == 'blip' then destroyElement( elem ); end; end; end; end; end; end ); I tried to create a new blip and call him, but the MTA doesn't recognize it and send a white square instead of my new blip. Any idea?
  16. Custom DM map Quantum Kube https://www.youtube.com/watch?v=8cXpQBAp7C4 Cant find how to youtube on the new forum, so :c
  17. I have a problem when I make a map, the objects disappear and appear, because that happens? help