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Found 10 results

  1. IIYAMA

    Map files

    Map files Table of contents: Introduction How to read a map file? Broken map file, what to do? Editor bugged, what to do? Modify your maps outside of MTA Extra links Introduction A map-file! What is that? The name already gives away the definition. It is a file which contains a MTA map. The format makes maps portable, so that you can send them over to your friends. You can recognize map-files by the extension: .map Here is an example of a map: Syntax highlight When you open a map file in your text editor. The syntax highlight you should use is XML (HTML will work as well, but the semantic is different and could cause issues with auto complete features, that is if you have enabled those). Changing syntax highlight in for example Visual Studio Code. How to read a map file? Before we start, this is what we call a node: <tagName></tagName> If we take a closer look to the following map file: <map> <object id="object (bevgrnd03b_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6094" scale="1" dimension="0" posX="635.234375" posY="-3827.2275390625" posZ="5" rotX="0" rotY="0" rotZ="0"></object> <object id="object (gaz9_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6133" scale="1" dimension="0" posX="625.49114990234" posY="-3771.6955566406" posZ="11.479743003845" rotX="0" rotY="0" rotZ="0"></object> <object id="object (CE_grndPALCST03) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="13120" scale="1" dimension="0" posX="573.09802246094" posY="-3847.013671875" posZ="3.6442375183105" rotX="0" rotY="22" rotZ="352"></object> <object id="object (CE_grndPALCST03) (2)" interior="0" collisions="true" alpha="255" doublesided="false" model="13120" scale="1" dimension="0" posX="572.64624023438" posY="-3769.0698242188" posZ="4.9519920349121" rotX="0" rotY="21.99462890625" rotZ="343.24649047852"></object> <object id="object (CE_grndPALCST03) (3)" interior="0" collisions="true" alpha="255" doublesided="false" model="13120" scale="1" dimension="0" posX="669.66534423828" posY="-3856.0627441406" posZ="3.6442375183105" rotX="0" rotY="63.99462890625" rotZ="175.99389648438"></object> </map> > we see in there the map node: <map></map> When the map is loaded <map></map> will become our map element. And inside of the map node we see more nodes: <object id="object (bevgrnd03b_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6094" scale="1" dimension="0" posX="635.234375" posY="-3827.2275390625" posZ="5" rotX="0" rotY="0" rotZ="0"></object> <object id="object (gaz9_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6133" scale="1" dimension="0" posX="625.49114990234" posY="-3771.6955566406" posZ="11.479743003845" rotX="0" rotY="0" rotZ="0"></object> In this case these two nodes will become two in-game objects. Tagname <tagName></tagName> Each node in the map file will become an element in game. !important A node has a tag name. In this case I gave it the name: "tagName" This tag name specifies in MTA the element type. For example: If it has the name <object></object>, the element-type is an object. If it has the name <ped></ped>, the element-type is a ped. What if the tag name is not matching with one of these entities? (The list is not complete, the rest can be found in this class list, only if the XML syntax is implemented) Then the elements are considered custom elements. They are not visible in game. Custom elements Custom elements have their own purposes. You often see those custom elements used in game modes, for example stealth: <mercenaryspawn id="mercenaryspawn (1)" posX="635.58117675781" posY="-3770.458984375" posZ="18.97974395752" rotX="0" rotY="0" rotZ="0"></mercenaryspawn> The tagname for this node is "mercenaryspawn". The element that is produced after loading the map, is used as a spawnpoint for in a stealth map. Custom elements are invisible. Custom elements do have an orientation. The getElementsByType function can be used to get custom elements. Attributes Attributes are properties applied to a node. They are used to attach data to an element. Example: <entity name="IIYAMA" age="5" type="device" resolutionX="1920" resolutionY="1080" displaySize="31"></entity> An attribute exist out of two parts: <entity name="value"></entity> Name Value The name specifies if the node has the attribute. <entity name></entity> <entity age></entity> If the name is "name", then the node has the attribute "name". And if the name is "age", then the node has the attribute "age". The value will be used for the data for each attribute. <entity name="IIYAMA" age="5"></entity> Identifiers (ID) Every elements can have an identifier attribute, which is used to make an accessible for scripting functions. <tagName id="identifier"></tagName> The identifier of an element can be used in getElementByID to grant access to it. Even though identifiers normally should be unique for each individual, it is not the end of the world if they are not in MTA. They might also be considered as unnecessary for map files without scripts. Element specific attributes There are some attributes that do more than just applying properties. They will change the element appearance and orientation. For example this object: <object interior="0" collisions="true" alpha="255" doublesided="false" model="6094" scale="1" dimension="0" posX="635.234375" posY="-3827.2275390625" posZ="5" rotX="0" rotY="0" rotZ="0"></object> It will be created in interior 0. It will have collisions. (You can walk on it) Alpha. It's opacity is 100%. It is not doublesided. (When you stand inside of the object you can look through it. If doublesided is enabled the same colors/paint from the other side will be applied.) It's model is 6094. It is scaled 100%. (0.5 = 50%, 2 = 200%) Etc. If you want to know which attributes do have influence on the elements appearance and orientation, you have to look that up on the wiki. Here a small list of some those attributes: Broken map file, what to do? If your map file is broken. Step 1 Make a backup. + Always make a backup when re-editing your map. Settings can get lost! Step 2 The first thing you want to do, is just open it in a text-editor. Just give it a quick look and check for anything strange. The file could be empty or some strange values could be used. Do you want to know all the syntax rules (XML)? You can find a list right here: http://www.adobepress.com/articles/article.asp?p=1179145 Step 3 Remove the editor definition. This definition could cause problems in case of invalid characters. From: <map edf:definitions="COBDEF,editor_main"> <!-- Map elements --> </map> To: <map> <!-- Map elements --> </map> Step 4 If you can't find the problem, then you could validate the file. There are services out there that validate XML files. They can help you to find out where your file is broken. Validation tool by W3C: https://validator.w3.org/#validate_by_input Note: You need to do step 3 first. Else you can't parse the file. Step 5 In case of re-opening map files in the editor, but doesn't want to get open. Make a backup. Remove custom elements. See chapter How to read? Retry to open the file. Editor is bugged, what to do? Your editor could be bugged and you are not able to save the map or open a new one. The first thing you want to do is backup the editor_dump folder in your server. This folder is located between all your resources. server\mods\deathmatch\resources\editor_dump Rename the folder name. editor_dump > my_broken_map Stop the map editor. Check if there is a new editor_dump folder. If there is, rename that one as well. Start the map editor again. Modify your maps outside of MTA Sometimes you want to modify your maps without going back in to the editor. Your text-editor is in most cases the way to go. For example you want to move all objects to a new dimension. In Notepad++: Make a backup! (if you are new to this) Select in your file the part you want to replace: dimension="0" Commando: ctrl + H (replacement overlay) Fill in the replace field: dimension="1" Click on: replace ALL. Moving your map? There is a nice online tool that can help you with that: http://mta.dzek.eu/mmove/ Edit your map with the DOM (Document Object Model) Knowing JavaScript? Your browser inspector can be used to modify your maps at a higher level. (If you so desire) Extra links: Parent, child and how this is reflected in MTA https://wiki.multitheftauto.com/wiki/XML https://wiki.multitheftauto.com/wiki/Element_tree Elementdata <sync_map_element_data /> https://wiki.multitheftauto.com/wiki/Meta.xml Load maps (manually + including in meta.xml) https://wiki.multitheftauto.com/wiki/Meta.xml https://wiki.multitheftauto.com/wiki/LoadMapData Save maps https://wiki.multitheftauto.com/wiki/SaveMapData
  2. Hello, I would like to have a custom loading image instead of the black screen, i cannot find any loading texture or threads on this topic, only thread i found was this one: https://forum.mtasa.com/topic/62619-custom-image-or-text-on-the-screen-while-loading/ But the only solution there is for a custom text, not an image. Thanks.
  3. I already tried to uninstall and install the font and it didn't work, my MTADiag https://pastebin.mtasa.com/483747142
  4. um erro fica aparecendo quando entro nos serves Erro [CD20] Error downloading requested files. Timeout was reached [Operation too slow. Less than 10 bytes/sec transferred the last 1O seconds] [uidlist/shared.Lua ele demora pra carregar i depois sai quem sabe o que fazer?
  5. Загружаю страницу через loadBrowserURL( theGUIBrowser, "http://www.site.ru/test.php") Пробовал и без www, и без http. Страница не загружается, проверял через вывод URL, он почему-то становится пустым. Если вставить к примеру youtube.com всё работает прекрасно, а если вставляю ссылку на другие сайты, url просто очищается. Подскажите пожалуйста как это поправить.
  6. Hello, I would like to know if you can do a loading screen, at the time of downloading the scripts and when it is time to go to the server (That download bar wanted to know if have it as a remove)
  7. Hi... i'm making my own rpg / rp server with my friend and i have a little issue As you can see in the title; when i start a new resource when my "rpg" gamemode is enabled the maps are loaded multiple times, so i have to restart my "rpg" gamemode to have just a single map loaded It means that, for example, i hit a marker and the GUI is displayed 2 times (Because there are 2 markers in the same place) The way to load maps i do is in 'meta' like this: ----------------------------------------------------------------------------------------------------------------- <meta> <!-- MAPPING --> <script src="mapping/mapEditorScriptingExtension_s.lua" type="server"></script> <script src="mapping/mapEditorScriptingExtension_c.lua" type="client" validate="false"></script> <map src="mapping/BASE_Map.map" dimension="0"></map> <!-- MARKERS --> <map src="markers/freecars.map" dimension="0" /> <script src="markers/freecars_s.lua" type="server" /> <script src="markers/freecars_c.lua" type="client" /> </meta> ------------------------------------------------------------------------------------------------------------ I saw another post that probably talks about the same problem, but, at least i noticed is map loading's fault: https://forum.gtanet.work/index.php?threads/entershape-gets-triggered-twice.2044/ If you know how to solve this kind of "over load" it's perfect for me But if you don't really know i would like to know a different ways (As much ways as you know) to load those maps when i start my rpg mode Thanks <3
  8. I'm using guieditor 3.1.3. When I try to do Main Menu > Output after loading GUI code, the Output window doesn't open.
  9. The actual error message is on the screen-shot: http://prntscr.com/e7hjeq I forked current release from git to my local machine. Then I've run everything by "Build instruction" from readme.md. create-projects.bat was working only with regular rights - it returned "System cannot find path specified" error when running with admin rights. I compiled this thing using Visual Studio 2015 Build Tools (with Win 8.1 SDK). As I have x64 Win I used "VS2015 x64 Native Tools Command Line" shell. After compilation it returned 792 warnings and no errors. Also I've created a .bat file for final steps: " utils\premake5.exe install_data utils\premake5.exe install_resources pause" Can anyone suggest how to resolve this issue?
  10. Hello, When starting client it just opens a windowed black screen. Got an 960M playing on my laptop someone got a fix for this issue? Thanks