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Found 4 results

  1. iPollo

    [Help] Events

    Hello everyone, I recently started with Lua programming at MTA, for studies, I started to develop a small system, whose goal is to create items on the map. So far everything worked perfectly, so I decided to implement an event, so that I know when the player goes through an item, but it didn't work (there are no errors in the console or in the debugscript) REMEMBERING: I started recently, so anything I have done wrong besides said, or that can be improved, let me know, please. For item creation I have this, at first, everything is working here, this is on ServerSide -- Count VA
  2. I recently dove into this simple thing called "scripting and building a server". Naturally —added to my already curious personality—, I always come up with a doubt, a question, or any sort of uncertainty. After a week of messing around with it, I noticed that 5 of the 10 last posts made in the Script section were from me. I was having so much fun —truthfully— that I just kept on finding new things to ask. I'm pretty sure they are common questions. I'm not asking to have a script from scratch, or to be taught absolutely everything. It is most commonly about errors and to help myself understand
  3. السلام عليكم ورحمة الله وبركاته كيفكم أعزائي وأحبابي الكرام؟ إنشاء الله تكونو بخير الموضوع باين من عنوانه تعلم برمجة اللعبة أدري أنها صعبة شوي بس ما فيها تعب معي ابي بس الطريقة وانا بكمل إنشاء الله وما بقصر وشكراً لكم أحبائي
  4. So, i choose MTA over SAMP recently, to start learn scripting and developing my own server. Okay... I'm reading some scripts and by them, start browsing about the MTA's integrated systems that could help me develop an amazing or at least good experience, to my self and other players. The first thing that I've been facing is SQLite. I understood that it's a language of some kind to create a database, which could have: group names with their slots and store any change related with those; Items in market with fluctuating price; Car names, colors or price that are owned by the players; Inv
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