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Found 2 results

  1. Estou usando um script para dar dinheiro ao jogador que matar outro player que tenha dinheiro em mãos, a parte do dinheiro está certa, porém quando um jogador morre de fome ou possui uma morte não causada por outros players, ele ainda assim perde dinheiro, tentei usar um getElementType pro killer mas não está dando certo. function setMoneyOnWasted ( killer ) local money = getPlayerMoney(source) local perde = money/10 if getElementType( killer ) ~= "player" then cancelEvent() else if (money <=0) then cancelEvent() else takePlayerMoney ( source, perde ) end end end
  2. Hello, i was making a blip event system, where the staff give a /eventoblip command, then a blip will be created above him on the MAP (F11), and when anonyone kills him it returns a message, then show the killer name for everyone in the server by outputchatbox, and give the killer items... I'm currently using mta dayz gamemode, the most part of the script is working perfectly fine, my error is: The script identify if the admin killed himself or if anyone killed the admin, but it doesn't identify the killer's name / account... It doesn't give the killer items and doesn't give the
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