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Found 8 results

  1. I'm daring myself to add more little things to the tutorials shown here. It's of great pleasure to announce that the following code works. I know it is not much, but it's one more step closer to my dream server. So, function joinHandler() spawnPlayer(source, 2023, 1008, 10.83, -90, math.random (1,288)) fadeCamera(source, true) setCameraTarget(source, source) outputChatBox("¬°Bienvenido!", source) end addEventHandler("onPlayerJoin", getRootElement(), joinHandler) You can skip the spanish words. The result is as expected: when the player joins, the chatbox shows the text
  2. Scrolling through the tutorials, I found a script that displays players in the server when joining and quitting. function playerCount ( ) outputChatBox("#ff8800[server]: #ffffffPlayers: #ffffff(" .. getPlayerCount() .. "#ffffff)" , root, 255, 0, 0, true) end addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) addEventHandler ( "onPlayerQuit", getRootElement(), playerCount ) What would I have to add to trigger it with a command, such as "/players"?
  3. i need solve for this problem i not use any hack or dll files last server play is vultaic i want help please can't join server local
  4. [EUROPE]Balkan DayZ [REOPENED][INTERNATIONAL] SERVER STATUS : ONLINE SERVER IP : mtasa://144.76.68.79:24423 Everybody is wellcome!! Features: Group System Zombie System International Europe BASES & FREE BASES FOR 5 MEMBERS NO LAG Staffs: Admin: xTz Server needs couple moderators. _________________________________________________________________________________________________________________________________________________________________________
  5. Hey community, I need some help. I host my server Today and everything was perfect. Then restart my server and there was a problem. For your information I have all the ports activated and verified, the firewall allows it A friend wanted to enter my server and could not. My server was not listed on the Internet. Right now I do not know what to do. I hope you can help me. In mtaserver.conf everything is perfect, try to verify it with another problem of another user and still not working. Thanks
  6. i want add more than one message to the dxjoinquit script, for example:
  7. I've compiled a MTA:Client (custom 1.5.3-10739) on Windows 8.1 and MTA:Server (custom 1.5.3-10739) on Linux (Debian 7.0 x64) After connection i have an error CD16. But if you will compile Server & Client on Windows 8.1 (with both and the same custom versions - other players can join to the server) My steps: 1. Get a nightly build (1.5.3-10739) 2. Compile 3. Replace all files. 4. Strange but mine deathmatch.so is very large (~283 MBs) 5. Connect from Windows to Linux on both the same custom versions. 6. Error CD16. Stable & nightly versions all works good. Eve
  8. local x, y = guiGetScreenSize() local font_os = (x/1600+y/900)/2 local font = font_os*1 local nSpaceY = dxGetFontHeight(font, "default-bold") local nSpaceYOld = dxGetFontHeight(2, "default-bold") local szovegek = {} for i=0, 4, 1 do szovegeki = "s" end function itsRenderTime() for i = 0, 4, 1 do if szovegeki then local topSpaceX = dxGetTextWidth(szovegeki:gsub("#%x%x%x%x%x%x",""),font,"default-bold") local webX=topSpaceX+font_os*10 dxDrawRectangle ( x-webX-font_os*5, nSpaceYOld*2+font_os*8+nSpaceY*(4-i)+font_os*(4-i), webX, nSpaceY+font_os*4
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