Search the Community

Showing results for tags 'include'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
  • Archive
  • Private Bugtracker

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Gang


Location


Occupation


Interests

Found 1 result

  1. Idea: Creating a marker on Map "Draqonlife" (gamemode play), which leads you to to another map. In this case "DraqonDocks" (gamemode race). known issues to be ignored: event triggers any marker known issues to be fixed: after gamemode change, the map wont change. Marker.lua : >Creates a marker (works) >Triggers player on entering and leaving any Marker (works) >Starts gamemode race (works) ! Does not start Map ! !! No error when map does not start !! !! ERROR: lobby/ChangeMode.lua:7: attempt to call global 'changeGamemodeMap' (a nil value) !! resourceRoot = getResourceRootElement() function onCurrentResourceStart(Draqonlife) local resourceName = getResourceName(Draqonlife) outputChatBox("Hello and welcome to " .. resourceName .. "!") Marker = createMarker (2860, -2115, 10, "corona", 4.0, 0, 0, 255, 255) -- create Marker end addEventHandler("onResourceStart", resourceRoot, onCurrentResourceStart) //Create Marker function MarkerHit( hitElement, matchingDimension ) local elementType = getElementType( hitElement ) local resource = getResourceFromName ("race") -- | this works, startResource( resource ) -- | really good tho --local resource = getResourceFromName ("DraqonDocks") --startResource( resource ) // If I try to start the map Resource directly after the race resource, // the Map resource wont load up end addEventHandler( "onMarkerHit", root, MarkerHit) //Should start gamemode race (and map) function MarkerLeave( leaveElement,matchingDimension) local elementType = getElementType( leaveElement ) local resource = getResourceFromName ("DraqonDocks") -- |Also not working, server ignores this line, startResource( resource ) -- |as it Ignores this line too. end addEventHandler( "onMarkerLeave", root, MarkerLeave ) ChangeMode.lua > My Idea to fix this problem --Thats why i want to import the mapmanager (or the function changeGamemodeMap) --Sadly I found no useful documentation for my case. --adding <exports.mapmanager:changeGamemodeMap/> to the meta.xml of the scripts didnt work function changeGamemodeMap() changeGamemodeMap("DraqonDocks", "race") -- this doesnt work end addCommandHandler("420", changeGamemodeMap) ___________________________________________________________________________________________ It would be very kind if someone could enlight me and give me a short introduction to using mapmanagers functions properly. Sadly the Mapmanager post in wiki didnt help me too much. If you find a fix for the existing (half working) Marker.lua, then I'd be really glad too I would love to get feedback and already thank everyone