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Found 11 results

  1. Herkese merhaba, bu benim ilk başlığım ve bu betiğe ihtiyacım var ama hiçbir yerde bulamadım. https://youtu.be/3lW2ZCuUE4g
  2. Can someone help me? what script used in this lock on fire hydra missiles
  3. There are two missiles that come from the sides of the hydra, I need that the missiles come together but I do not know how to do that by editing rotation or velocity. when I try, it deviate There is really no need to publish the code, I just want to know how to get the two missiles together without it deviating I hope someone helps me please
  4. When you press handbrake it should draw the image named 'crosshair.png' on the target, but this does not happen. What can be the error? The debugscript 3 does not output any errors Here's the code : local SHOOT_COOLDOWN = 5000 --Cooldown between homing shots local LOCKON_TIME = 100 --Time required to lock on to a target local LOCK_RANGE = 330 --Maximum distance between you and the target local LOCK_ANGLE = 0.95 --(in radians) We cannot lock on targets unless they are within this angle of the front of the hydra local VALID_TARGET_FUNCTION = function (vehicle) --Used to decide wheth
  5. When you press handbrake it should draw the image named 'crosshair.png' on the target, but this does not happen. What can be the error? The debugscript 3 does not output any errors Here's the code : local SHOOT_COOLDOWN = 5000 --Cooldown between homing shots local LOCKON_TIME = 100 --Time required to lock on to a target local LOCK_RANGE = 330 --Maximum distance between you and the target local LOCK_ANGLE = 0.95 --(in radians) We cannot lock on targets unless they are within this angle of the front of the hydra local VALID_TARGET_FUNCTION = function (vehicle) --Used to decide w
  6. I've got no idea if you guys are good enough to start building a community from zero, making scripts anything about aircrafts, building maps and etc. From now on the time, I am building a new huge community with the fellow ex-pilots that used to fly in CIT2 or other big servers are now just merged in a community. I'm lookin' for good designers and good developers can help me on developing stuff, etc. I hope you guys some of you interested in being a part of this journey and if you're, please DM me so fast because I really need to start developing my server right now, also the developers I'm go
  7. Tron

    Hydra System

    Hello out there , I tried alot to fix out the hydra damage system but it didnt work. All i want to change is the damage script of hydra . When you shoot someone in hydra with a lock on shot i want it so that the missiles lower the victim's hp by around 25% per shot. I would be glad incase if anyone want to help me out of this. Thanks
  8. I just download this script and i have a stupid problem with this... It's do a DMG but not to players.. https://community.multitheftauto.com/index.php?p=resources&s=details&id=12320 ---------------------------------------------------- Sorry for my English i just from Poland...
  9. UPDATE: This resource is now on version 1.1 This update includes: * Hydra targetting actions now trigger MTA events. * Only rendered vehicles are considered, making it scale much better on larger servers. * Many bugs fixed (Such as errors spawning from a hydra being deleted via "destroyElement" * The coloured boxes around the targets are now optional, and can be customized. * A new feature called "focus" to show what the events triggered can be used for. * Better colour choices. New demo video is here: ==========================================
  10. Hello there, I've been having some trouble with the DestroyElement function. (destroyHydraGun function, line 42-51) The rest of the script works fine. An uzi is created when a player enters a Hydra, but it doesn't seem to destroy the uzi when a player exits the vehicle. What am I doing wrong? function hydraFunctions() -- ignore this function local vehicle = getPedOccupiedVehicle(localPlayer) if(vehicle)then if getElementModel(vehicle) == 520 then outputChatBox ("Hydra guns installed") toggleControl ( "accelerate", true ) toggleControl ( "
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