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Found 5 results

  1. (I'm Brazilian and I use google translate) Hello, I made a script that I searched a lot on the internet and did not find it, so I decided to do it myself. It is simple, when climbing on any bike is generated a helmet on the player's head, works with any skin. You can remove the helmet by typing /removecapa or descending from the motorcycle. NOTE: For the script to work you must have the resource "bone_attach".
  2. Buenas, tengo un ligero problema con un script: Mi idea es hacer que un jugador pueda colocarse una especie de casco en la cabeza (obviamente), ya tengo listo todo con el tema del bone_attach y eso, solo que el objeto (el casco en este caso, usé un microondas), no posee colisiones, y cuando activo dichas colisiones el ped se bugea, junto con la cámara, no se puede caminar y termina traspasando el suelo y bugeándose horriblemente, y mi objetivo es que las balas choquen con el microondas evitando el daño en la cabeza. Mi pregunta, ¿Es posible activar las colisiones del ca
  3. I was thinking of something like "putting two heads" on a character, and then the first, which would be the helmet, would take a shot and leave, exposing the "main" head. Is it possible to do?
  4. Hello friends I was wondering if there is any way to put the helmet on other skin's besides cj? If not I can use a createObject and an attachElement to paste the helmet on the head of a player after even typing a command? Or any other idea?
  5. Hello friends I was wondering if there is any way to put the helmet on other skin's besides cj? If not I can use a createObject and an attachElement to paste the helmet on the head of a player after even typing a command?
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