Jump to content

Search the Community

Showing results for tags 'handling'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Gang


Location


Occupation


Interests

Found 10 results

  1. РАСШИФРОВКА ПАРАМЕТРОВ (файл handling.cfg - раздел автотранспорт) В скобках указан диапазон числовых значений параметров, из которого выходить не рекомендуется vehicle identifier Номер модели и название модели в игре Mass Масса модели, в кг. ставить исходя из тех. характеристик Turn Mass Что-то вроде момента инерции. Параметр введен для улучшения реализма поведения. С его увеличением реакции модели становятся более вялыми и размазанными. в большинстве случаев примерно в 2-2.5 больше массы модели. Для легких и гоночных 1.4-1.8. Особо тяжелый тран
  2. Доброго времени суток подскажите пожалуйста! Я хотел бы в автосалоне отображать характеристики автомобиля при выборе его. Подскажите как я могу отобразить такую характеристику как управляемость авто исходя из его handling таблицы. local tableHandling = getVehicleHandling ( vehicle ) function handling( tableHandling ) if type (tableHandling) == "table" then VehicleInfo.specs = { speed = tableHandling.maxVelocity /1000, --максимальная скорость acceleration = tableHandling.engineAcceleration /100, -- ускорение control = (tableHandling.tractionMultiplier +
  3. Hello these days i made a pretty beginner handling panel but unfortunately i got stuck as i can't load my handling.who can help please thx [Im noob :(] Script: local hand1 = "#1 Drift" local hand2 = "#2 Drift" local hand3 = "#3 Drift" local hand4 = "#4 Drift" local hand5 = "#5 Drift" local hand6 = "#6 Drift" local hand7 = "#7 Drift" local hand8 = "#8 Drift" local hand9 = "#9 Drift" local screenH, screenW = guiGetScreenSize() local x, y = (screenH/1366), (screenW/768) local Font = dxCreateFont("gfx/Roboto-Condensed.ttf", 13) ---<< Criando a fonte ..
  4. Я новичок в скриптинге, но ответьте пожалуйста: Как сделать так чтоб при написании команды, определённая машина меняла привод с полного на задний и наоборот.
  5. I created some handling with handling editor script, and i want set some cars default handling to these handlings with a script, when a player spawn this car, the handling in the car automatic set to the edited hand.. But how can i do this?
  6. How does the car's hand turn?
  7. Olá, eu tava dando uma olhada no setVehicleHandling, e ví que tem um exemplo para alterar o handling de um carro atravez da ID dele etc. Eu tentei fazer com que assim que o carro fosse spawnado, ele iria ficar com aquela handling (no meu caso, servidor de drift/corrida). Bom, quando fiz o teste, o handling não foi ativado. Alguém poderia me ajudar?? s-side local predefinedHandling = { [527] = { ["driveType"] = "rwd", ["engineAcceleration"] = 500, ["dragCoeff"] = 1.5, ["maxVelocity"] = 300, ["tractionMultiplier"] = 0.7,
  8. how to download handling, so that the game reads it and the cars travel the way they are set up./как загрузить хандлинг, чтобы игра его читала и машины ехали так, как настроены. + vehicle.edi
  9. Hello there, Recently I've been trying to change the handling of the rhino and beagle using setVehicleHandling. The problem is very simple, it doesn't work. When I change the vehicle ID to a regular car (infernus, banshee or what have you) it works perfectly Is it not possible to change the handling of aircraft and the rhino? or is there some other way to change it? For now I just want to alter the accelation and top speed of the vehicle (I took the script from the mta wikia) function vhandling ( ) for _,v in pairs(getElementsByType("vehicle")) do if getElement
  10. Hello guys , I'm creating a server with style from Grand theft Auto Online , but I have a problem , many of their cars have different performance and different qualities , I tried with Hedit (handling editor) , but this does not apply to all clients configuration , and does not save. i tried with different resources and i failed. this is Hedit https://community.multitheftauto.com/?p=resources&s=details&id=3716
×
×
  • Create New...