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About Me





Found 8 results

  1. Я новичок в скриптинге, но ответьте пожалуйста: Как сделать так чтоб при написании команды, определённая машина меняла привод с полного на задний и наоборот.
  2. I created some handling with handling editor script, and i want set some cars default handling to these handlings with a script, when a player spawn this car, the handling in the car automatic set to the edited hand.. But how can i do this?
  3. How does the car's hand turn?
  4. Olá, eu tava dando uma olhada no setVehicleHandling, e ví que tem um exemplo para alterar o handling de um carro atravez da ID dele etc. Eu tentei fazer com que assim que o carro fosse spawnado, ele iria ficar com aquela handling (no meu caso, servidor de drift/corrida). Bom, quando fiz o teste, o handling não foi ativado. Alguém poderia me ajudar?? s-side local predefinedHandling = { [527] = { ["driveType"] = "rwd", ["engineAcceleration"] = 500, ["dragCoeff"] = 1.5, ["maxVelocity"] = 300, ["tractionMultiplier"] = 0.7, ["tractionLoss"] = 0.8, ["collisionDamageMultiplier"] = 0.4, ["engineInertia"] = -175, ["steeringLock"] = 75, ["numberOfGears"] = 4, ["suspensionForceLevel"] = 0.8, ["suspensionDamping"] = 0.8, ["suspensionUpperLimit"] = 0.33, ["suspensionFrontRearBias"] = 0.3, ["mass"] = 1800, ["turnMass"] = 3000, ["centerOfMass"] = { [1]=0, [2]=-0.2, [3]=-0.5 }, }, } for i,v in pairs (predefinedHandling) do if i then for handling, value in pairs (v) do if not setModelHandling (i, handling, value) then outputDebugString ("* Predefined handling '"..tostring(handling).."' for vehicle model '"..tostring(i).."' could not be set to '"..tostring(value).."'") end end end end for _,v in ipairs (getElementsByType("vehicle")) do if v and predefinedHandling[getElementModel(v)] then for k,vl in pairs (predefinedHandling[getElementModel(v)]) do setVehicleHandling (v, k, vl) end end end function resetHandling() for model in pairs (predefinedHandling) do if model then for k in pairs(getOriginalHandling(model)) do setModelHandling(model, k, nil) end end end for _,v in ipairs (getElementsByType("vehicle")) do if v then local model = getElementModel(v) if predefinedHandling[model] then for k,h in pairs(getOriginalHandling(model)) do setVehicleHandling(v, k, h) end end end end end addEventHandler("onResourceStop", resourceRoot, resetHandling)
  5. Hello! I made a handling, in 'hedit' resource. (link: I can export this handling and I got a string, like this: SWATVAN 5000.0 10000.0 2.5 0.0 0.0 -0.1 85 0.65 0.7 0.46 5 110.0 24.0 25.0 4 D 6.4 0.45 0 27.0 0.7 0.08 1.0 0.30 -0.18 0.5 0.0 0.32 0.06 40000 880010 1000000 0 1 13 How can I load this handling to all vehicles, easily? I don't want to apply every handling property, with 'setVehicleHandling'.
  6. how to download handling, so that the game reads it and the cars travel the way they are set up./как загрузить хандлинг, чтобы игра его читала и машины ехали так, как настроены. + vehicle.edi
  7. Hello there, Recently I've been trying to change the handling of the rhino and beagle using setVehicleHandling. The problem is very simple, it doesn't work. When I change the vehicle ID to a regular car (infernus, banshee or what have you) it works perfectly Is it not possible to change the handling of aircraft and the rhino? or is there some other way to change it? For now I just want to alter the accelation and top speed of the vehicle (I took the script from the mta wikia) function vhandling ( ) for _,v in pairs(getElementsByType("vehicle")) do if getElementModel(v) == 432 then -- Rhino ID, any regular car ID works, rhino doesn't setVehicleHandling(v, "maxVelocity", 30000.0) setVehicleHandling(v, "engineAcceleration", 30000.0) end end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), vhandling ) Thanks in advance!
  8. Andres99907

    HELP ME D:

    Hello guys , I'm creating a server with style from Grand theft Auto Online , but I have a problem , many of their cars have different performance and different qualities , I tried with Hedit (handling editor) , but this does not apply to all clients configuration , and does not save. i tried with different resources and i failed. this is Hedit