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Found 14 results

  1. español Hola, inicie un seridor con un amigo y tenemos un problema con los markets, cuando un jugador entra a uno se le aparece el cartel a todos los demas jugadores (Por ejemplo: Un jugador entra al market del job de pizzero a todos los demas jugadores les salta el cartel para tomar el trabajo esten donde esten). Seria genial si alguien nos ayudase ya que si no lo solucionamos nos vamos a ver obligados a cerrar el servidor y no queremos eso, desde ya muchas gracias aqui dejo mi discord: Fede#7027 português Olá, comece um seridor com um amigo e temos um problema com os
  2. Kanala abone olup beğenirseniz çok mutlu olurum I'll be happy if you like it and subscribe
  3. Serwer Country jest serwerem RPG z elementami RP. Cały skrypt jest autorski i zoptymalizowany. Nie bazujemy na żadnym gamemodzie. Ekipa składa się z trzech osób - dwóch developerów i administratora. Rozgrywka toczy się w Fort Carson oraz w okolicznych wioskach, gdzie jest dobrze rozwinięta infrastruktura. Dzięki rozwijającemu się miastu Los Santos możemy stać się stróżem prawa, biznesmenem czy członkiem gangu. Wkrótce zostanie wdrążony system biznesów. Los Santos to także miasto służb mundurowych, do których zalicza się: - Los Santos Police Departament, - Los Santos Fire Dept, - Los Sant
  4. Estou com um problema, é o seguinte: Estou usando o setElementData, ele funciona perfeitamente para estocar o valor determinado. Porém quando o "source", o player sai do server como por exemplo dá "reconnect" esse valor estocado não fica salvo. Alguém tem ideia de como consigo fazer para salvar ? Desde já agradeço!
  5. When I quit from server my ElementData gived isn't saved. I tried to do this code to save, follow: function SalvarDadosLogout (source) local ObterGalao = getElementData(source, "galao") local conta = getPlayerAccount (source) setAccountData(conta, "galao", ObterGalao) end addEventHandler("onPlayerQuit", root, SalvarDadosLogout) function DarDadosLogin (source) local conta = getPlayerAccount (source) local TemGalao = getAccountData(conta, "galao") setElementData(source, TemGalao) end addEventHandler("onPlayerLogin", root, DarDadosLogin)
  6. local vehicleElements = {} allVeh = {510} local pickupTable = { {1086.1798095703,-1801.6898193359,13.601690292358}, } function createPickupOnServerStart () for i, cor in ipairs (pickupTable) do local pickup = createPickup(cor[1], cor[2], cor[3], 3, 1274, 0) setElementData(pickup, "pickupArenda", true) end end addEventHandler("onResourceStart", getResourceRootElement( getThisResource() ), createPickupOnServerStart) function onResourceStop (veh) if isTimer(vehicleElements[veh]) then killTimer(vehicleElements[veh]) end --vehicleElements[veh] = destroyElement(ve
  7. Sorry by my english. I need to get a value with the whole number of weapons the player has. (Whole Number from player's weapon). I'm trying to do this, but with no sucess: function getPedWeapons(ped) local playerWeapons = {} if ped and isElement(ped) and getElementType(ped) == "ped" or getElementType(ped) == "player" then for i=2,9 do local wep = getPedWeapon(ped,i) if wep and wep ~= 0 then table.insert(playerWeapons,wep) end end else return false end return playerWeapons end function SaberArmas (player) outputChatBox("Armas (Caso tenha armas elas serão lista
  8. Estou com uma dúvida um tanto quanto pertinente. Quando faço um teleporte por maker por exemplo para um interior, quando o player é teleportado a câmera ao invés de ficar nas costas dele fica ao lado. Como faço para resolver ? PS: Já tentei o "setCameraTarget". Segue print abaixo para maiores detalhes: https://i.imgur.com/ClGFMrq.png
  9. Have you ever experienced some lag while gaming ? We have some common issues between us ... like someone else is using your internet , or you might be downloading some files ( like games or movies ), or you might be streaming some music or videos while playing or using another device like PS4 or your mobile phone . Well .. those issues can be resolved since that person can leave your network , or you can stop your downloading progress , or stop using your browser to get the best ping and loss in your gaming . However, your permanent ping and loss cannot chan
  10. Всем привет! Поглядываю я на MTA и вспоминается мне игра All Point Bulleting! вот подумываю сделать полную копию этой игрушки на MTA! что скажите ? никто не хочет объединиться и заняться со мной данным проектом ? к примеру интерфейс, HUD, автомобили, города, вытянуть с Unreal Engine и перенеси в GTASA не проблема а вот на счёт сценария игры не знаю, кто сталкивался ? возможно ли скриптами написать свой сценарий игры ? взаимодействовать его в онлайне ? на сколько это тяжело ?
  11. Witam, mam problem z Gtasa i mtasa. Moje problemy są, nie mogę ruszać myszka w mta jeśli coś zmieniam to mi crashuje, a gtasa udało mi się naprawić w połowie, ale mam czarny ekran. Grę mam z wydania Premium games od cenegi. Prosze o pomoc. #Edit1 Mam Laptop msi. Gtx 940mx z procesorem i7 6700Hq 2,60 ghz i 8 gb ram.
  12. Hello, I'm a user of MTA from 2011, that year had a great PC and played without any problem, the passage of time to 2012 to reach a server, whose name is proyecto:SX which to MTA is updated server goes getting also updates to improve the playability of the players, but this year I play that I had to buy a slightly old pc with a core i3 of second generation to which the MTA is going a bit wrong, I have no problem in own GTA mode history, I wonder if could have a chance to get some customer of MTA that does not consume so many resources and all can enjoy, since I sometimes play to 30 fps or less
  13. This is maybe a stupid question but maybe some one have a traffic objects map? or where it can be parsed? I have checkout an IDE, IPL files from original GTA:SA game, but i didn't found where it can be defined (dynamic traffic object with positon and rotation, i guess it maybe stored in gta3.img, right?). local aObjectIDs = { 3855; -- GAY_TRAFFIC_LIGHT 1262; -- MTraffic4 mitraffic 1263; -- MTraffic3 mitraffic 1283; -- MTraffic1 mitraffic 1284; -- MTraffic2 mitraffic 1315; -- trafficlight1 1350; -- CJ_TRAFFIC_LIGHT4 CJ_traffic 1351; -- CJ_TRAFFIC_LIGHT5 CJ_traffic 1352; -- CJ_
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