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Found 9 results

  1. I was bored and long time without do any script so I started looking in the wiki some functions what I not used yet and I found dxDrawMaterialLine3D. You have a video and code about a scoreboard what I made for test this function. Maybe this can be useful for you ( take scrollbar, etc ). Client-Side code:
  2. SERVER: MarkerGuardar = createMarker (359.159, 207.26, 1007.383, "cylinder", 1.5, 255,255,255,50) setElementInterior(MarkerGuardar, 3) setElementDimension(MarkerGuardar, 1) function AbrirPainelGUI(player) triggerClientEvent(player,"showHide", root) end addEventHandler("onMarkerHit", MarkerGuardar, AbrirPainelGUI) CLIENT: GUIEditor = { gridlist = {}, window = {}, button = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(773, 341, 369, 442, "Guardar Armas", false) guiWindowSetSizable(GUIEdit
  3. السلام عليكم ورحمة الله وبركاتة كيف حال الشباب عساكم طيبين الجواب من اصحاب الخبرة والاحتراف ( القصة مو سهلة على ما اعتقد )ا اليوم كنت اشتغل على برمجة بالدي اكس @t3wz وصادفت انو لازمني 2 جريد ليست وانا بستخدم جريد ليست حقت وانا مشغل نظام الكوائن بملف الميتا <oop>true</oop> بس المصيبة كانت انو ما اقدر اختار غير من جريد ليست واحده فقط وهي اخر واحده انا سويتها اكواد الجريد ليست dxGrid = { items = {} }; local cursorOn; local NATIVE_RESOLUTION = { nil } -- put your screen resolution here to fit the gridlists to all resolu
  4. Hello guys, i have this question, How to make a new line that contains the rest of the text, That has reached the end of the line in the grid list ? just like the memo does.
  5. EN: I NEED HELP WITH THIS, SORRY FOR MY BAD ENGLISH. I NEED ADD ONLY WANTED PLAYERS IN GRIDLIST RESUME: ADD : PLAYERS WITH STAR >= 1 IN GRIDLIST ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ PT: EU PRECISO DE AJUDA COM ISSO, QUERO ADICIONAR APENAS JOGADORES PROCURADOS NA GRIDLIST
  6. Hello, I'm using gridlist sections for weapon classes. I have stored my weapon data in table and i have set each weapon it's own class. So my problem is this: It creates section for every weapon, but it should skip if there is already section for class. Here's how it looks now and how it should not look: Code: [Table]: prices = { { name="Shotgun", id=25, ammo=30, price=700, class="Shotguns", type="everyone" }; { name="Sawed-off", id=26, ammo=30, price=650, class="Shotguns", type="everyone" }; { name="Combat Shotgun", id=27, ammo=30, price=800, class="S
  7. Hi As it says in the Title, i have a problem with this .. I looked up on the Wiki and used guiGridListGetItemData, I read the example provided, didn't make it for what I need . function BuyDrink ( button ) if button == "left" then local nRow, nColumn = guiGridListGetSelectedItem( GridList ) if nRow ~= -1 and nColumn ~= - 1 then local row, col = guiGridListGetSelectedItem ( GridList ) local selected = guiGridListGetItemData ( GridList, row, col ) -- This Gives "nil" output outputChatBox ( "You Bought " .. tostring(selected) ) -- Output the Text from selected row of the fir
  8. Estaba aburrido y llevaba bastante tiempo sin scriptear así que me puse a buscar por la wiki funciones que nunca usé y encontré dxDrawMaterialLine3D. Aquí os dejo un vídeo y el código de un scoreboard simple que he hecho para probar la función, por si os es útil el tema del scroll y lo que podáis encontrar. Código Client-Side:
  9. السلام عليكم ورحمة الله وبركاته عندي مشكلة بمود اتمنى الرد بأسرع وقت فيه سويت الجريد لست وخليته يجيب اسماء اللاعبين لكن ما يجيب الا اسم شخص واحد ومعلومات شخص آخر التجربة KPahmedGridList = guiCreateGridList(10, 25, 580, 245, false ) C1 = guiGridListAddColumn(KPahmedGridList, "Players", 0.2) C2 = guiGridListAddColumn(KPahmedGridList, "Money", 0.2) C3 = guiGridListAddColumn(KPahmedGridList, "Ping", 0.2) C4 = guiGridListAddColumn(KPahmedGridList, "FPS", 0.2) C5 = guiGridListAddColumn(KPahmedGridList, "Wanted", 0.2) C6 = guiGridListAddColumn(KPahmedGridList, "x", 0.2) C7 = guiG
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