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Showing results for tags 'graphical user interface'.
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Thisdp's DirectX Graphical User Interface System ( MTASA 2D+3D DxLIB ) This dxlib provide dx gui functions and events to make it easier to use and alternative to change the style more flexibly. Features: 1. Update Check(DGS will notice you if there is a higher version, and you can choose to ignore it or disable it in the config file) Update Command: "updatedgs" 2. Dx GUI Types: Basic: Window Edit Box Button Grid List Image Scroll Bar Scroll Pane Text Label Tab Panel Detect Area Radio Button Combo Box Check Box
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Hello. Szóval az a problémám, hogy 2 GUI-t csináltam, és el kéne különítenem a kettőt, mert a 2. GUI gombjait, az első GUI gombjainak érzékeli. Külön fájlban vannak megírva, de nem tudok semmit csinálni a második GUI-n mert az első reagálja le.
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So, my problem is, that i made a GUI, and when it opens, it opens for all the players online and the setElementFrozen affects every player, etc. The GUI is attached to markers, so when you enter the marker, the GUI pops up. But it pops up for everyone. If you're not in the ACL group, you're not allowed to use the GUI, so it closes, when you press a button and outputs a message that you're not allowed to use it. I have the same problem with outputChatBox. The message appears for everyone. So my question is, that how could is make the GUI appear and affect only the actual user, an
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So i have a problem, with GUIs. I made two GUIs and i should separate them, because the first GUI affects the second GUI. On the first GUI, i have two buttons. GUIEditor.button[1] and GUIEditor.button[2] On the second GUI, i have buttons two, starting from GUIEditor.button[1]. So the problem is, that the second GUI's buttons, aren't working, because it calls the function of the first GUI's buttons. The two scripts are in two files. So how could i separate them, so they don't have any effect on each other?
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- gui
- graphical user interface
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