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Found 1 result

  1. Hello there, i want to make a function where when the vehicle damages it syncs its health to the sqlite db.. It works quite a bit but the numbers are a bit different in database and in game Code Below: addEventHandler("onVehicleDamage", getRootElement(), function(loss) local vehHealth = math.floor((getElementHealth(source) / 10) - (loss / 10)) local owner = getElementData(source, "Owner") local getAccName = getAccountName(getPlayerAccount(owner)) local getPlate = getVehiclePlateText(source) local checkOwner = dbQuery(vehicleDb,"SELECT * FROM vehicles WHERE ownerName=? AND veh_plate=?", getAccName, getPlate) local checkOwnerResult = dbPoll(checkOwner, -1) if checkOwnerResult ~= 0 then dbExec(vehicleDb,"UPDATE vehicles SET veh_Health=? WHERE ownerName=? AND veh_plate=?", vehHealth, getAccName, getPlate) end end) the database connection works well but i don't know how to calculate exact vehicle health after loss to an integer number, any help appreciated!