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Found 15 results

  1. What's the meaning of the server's name; I think y'all wondering what's the meaning of this name? why this name exactly? isn't that bull:~? Well, I got the answers, I was in a server before with a friend of mine called Samer aka Baseplate, the server was named Utopia Prosperous Gamers, I loved the idea of Utopia which is an imaginary island which is an ideal place or state. then comes Democratic Community, this expresses the transparency and democracy in our server, our Administration team will handle all the situations democraticly, no dictatorship nor personal decisions, and everything will be infront of players' eyes. About the community: UDC is a project which has been developed since probably 1 year. It's a CnR/RPG/RP project, in this server we're trying to make things as much realistic as we can, we try to give the player the best RP experiance in a RPG/CnR server. We can say this server is based on CIT/SAUR Features but we got our unique ideas and code. Our goal is the make a completely enjoyable atmosphere for our players to enjoy and not get fed up. Introduction The police officers, military and some other groups work together in order to arrest criminals in Los Santos who have committed crimes or to fight in LV and fight for turfs or radio towers if they decide to get into some TDM. Police officers who think they're worthy enough to join a group and improve their policing skills usually, come on forums and then apply for a group. MF and such. They usually work in teams in order to achieve anything like arresting bigger groups or criminals or securing a certain area. The criminals. LV is where like cops they get involved with some TDM. Fighting for turfs and such. But the real criminality is in LS, this is where people work to earn stuff. You can join a gang, make one or just be a free lancer. Usually, those who know how to lead have a gang which is realistic. Realistic gang deals and such or if you don't follow certain terms, you might expect a drive-by. You make your name in LS and you become a boss, not scripted, not a title. People recognise you as a boss if there is anything that people should be afraid of that is coming off you. This was the most brief introduction of UDC because the actual experience from the moment you log in game and see what actually happens there. Maybe you will choose to be the biggest criminal and intimidate people. Or join the police force, maybe the military if you pass the selection and fight the bad in San Andreas. Features Login panel: An advanced UI and simple interface to make it easier for the players Vehicles System: An advanced and Realistic vehicles system that hasn't been used in any other servers before. Spawners System: An advanced vehicles system, it's not really realistic but does the job. Jobs/Employment System: An advanced employment system which contains "SOME" of the jobs as we're still developing the rest of the jobs, you can find jobs all around SA marked with blips in the map. Groups System: Simple UI that allows players to understand the system faster, it contains alot of features for the leaders, and will be improved in further versions. General Information Panel (F1): DX based UI which contains all server Rules- Commands- Jobs info - Updates. Banking System: Realistic banking system, which offers different payment methods (using UDC Card) which is a unique idea that hasn't been used before, the banking system is synchronized with players' accounts using a specific PIN Code that the player should enter. Turfing System: for a better CnR experiance we offer you the best choice which is turfing, actually it might be only for criminals since police officers can't turf, but this feature is well designed and has alot of perks. Fuel System: We tried to make this as much realistic as we could so we made a fuel system which synchronizes fuel refilling with vehicles type (i.e: a truck pays more than a bike to refill) Customs Shop : we found this epic modshop resource made by @Al3grab. Housing System: Make your own real estate, or have your own house, this system isn't finished, but V1.0 is ready to be launched (in further versions you'll be able to buy apartments and add your own furniture). and More ...... Future Resources Ideas; Business System (Build your own company and start investing in stocks market !). Progress: 45% Drug Farms (Buy a drug farm, farm drugs and hide it from cops, make it secure with bots and cops will barely find you). Progress: 80% More Jobs and Current jobs improvement. Progress: 30% More CnR events and Police events. Progress: 10% Official Trailer: Hope To See You Around : Join Now Server
  2. I created a scoreboard system, but when i make a team, the team does not show in scoreboard.. how can i add this after playerlist?
  3. Então qnd eu ativo o painel de gang e da corp quando eu vou spawnar de um dos paineis o carro ele vem o carro da gang e da corp Alguem me ajuda pls
  4. Olá, bom dia ou boa tarde, gostaria de saber por onde posso começa para montar um gang war ? poderiam me dá uma ajudar com isso?
  5. function getPlayerFromID(id) return call(getResourceFromName("game_id2"), "getPlayerFromID", tonumber(id)) end function getPlayerID(player) return getElementData(player,"id") end function criarGang ( source, commandName, ... ) local getaMoney = getPlayerMoney (source) local teamName = table.concat({...}, " ") if teamName then if getaMoney <300000 then outputChatBox("#7d26cd[SERVER] #FF0000Você não tem dinheiro suficiente para criar uma gang valor 5000$",source,255,255,255,true) else if ( getPlayerTeam(source) ~= false ) and ( countPlayersInTeam(getPlayerTeam(source)) == 1 ) then destroyElement(getPlayerTeam(source)) outputChatBox("#F4A460[SERVER]#F08080 Sua gang antiga foi deletada e foi criada uma nova!",source,255,255,255,true) end local newTeam = createTeam ( teamName) if newTeam then takePlayerMoney (source,300 ) local getGang = getTeamName ( newTeam ) setTeamColor (newTeam,math.random(0,255), math.random(0,255), math.random(0,255)) setPlayerTeam ( source, newTeam ) local playerTeam = getPlayerTeam( source ) outputChatBox("#43CD80[GANG] #FFFFFFGang criada com sucesso!",source, 255, 255, 255, true) end end else outputChatBox("#43CD80[GANG] #FFFFFFUso correto: /gangcriar [nome]",source,255,255,255,true) end end addCommandHandler("gangcriar",criarGang) addEventHandler("onPlayerLogin",root,function() local team = getAccountData (getPlayerAccount(source), "team") if (team==getTeamName(getTeamFromName(team))) then setPlayerTeam(source, getTeamFromName(team)) end end) function save() local team = getPlayerTeam(source) local account = getPlayerAccount(source) if not isGuestAccount(account) then if(team)then setAccountData(account, "team", getTeamName(team)) end end end addEventHandler("onPlayerLogout", root, save) addEventHandler("onPlayerQuit", root, save) function sairDaGang(source) local playerTeam = getPlayerTeam (source) if (playerTeam) then setPlayerTeam (source, nil) outputChatBox("#43CD80[GANG] #FFFFFFVocê saiu da gang",source,255,255,255,true) else outputChatBox("#43CD80[GANG] #ffffffVocê não tem gang",source,255,255,255,true) end end addCommandHandler("gangsair", sairDaGang) function desfazerGang (source) local playerVeri = getPlayerTeam (source) if (playerVeri) then destroyElement (playerVeri) outputChatBox("#43CD80[GANG] #FFFFFFVocê deletou sua gang",source,255,255,255,true) else outputChatBox("#43CD80[GANG] #FFFFFFVocê não tem gang",source,255,255,255,true) end end addCommandHandler("gangdeletar", desfazerGang) function enviarGang(source,cmd,targetPlayer) local target = getPlayerFromID (targetPlayer) local geta = getPlayerFromID (target) gang = getPlayerTeam (source) local getName = getTeamFromName(source) lala = getTeamName(source) local convidado = true setElementData(target, "gangConvite", gang, false) if gang == getName then outputChatBox("#43CD80[GANG] #FFFFFFVocê não pertence a nenhuma gang",source, 255, 255, 255, true) else outputChatBox("#43CD80[GANG] #FFFFFFConvite de recrutamento enviado para o Jogador " ..getPlayerName(target).. " ID: "..targetPlayer,source, 255, 255, 255, true) outputChatBox("#43CD80[GANG] #FFFFFFVocê foi convidado para a gang #43CD80" ..getTeamName(gang).. " #FFFFFFuse #43CD80/gangaceitar #FFFFFFpara entrar na Gang: #ffffff "..getTeamName(gang),target, 255, 255, 255, true) end end addCommandHandler("gangconvidar", enviarGang) function Recrutamento(source) local gangConvite = getElementData(source, "gangConvite") if isElement(gangConvite) then outputChatBox("#43CD80[GANG] #FFFFFFVocê entrou na gang "..getTeamName(gang),source, 255, 255, 255, true) setPlayerTeam (source, gangConvite) else outputChatBox("#43CD80[GANG] #FFFFFFVocê não foi convidado para nenhuma gang",source, 255, 255, 255, true) end end addCommandHandler("gangaceitar",Recrutamento) function gangCommands(thePlayer) outputChatBox ( "#7d26cd[GANG] #ffffffUse /gangcriar | /gangcor CODE RGB | /gangtag | /gangconvidar ID/Nome | /gangabandonar | /gangsair | /gangdeletar", thePlayer, 255, 255, 255, true ) end addCommandHandler ( "gang", gangCommands ) function gangName ( player, commandName, newName ) local theTeam = getPlayerTeam ( player ) setTeamName ( theTeam, newName ) outputChatBox("A Gangue "..getTeamName(theTeam).." alterou o nome ["..newName.."]", root, 255, 0, 0) end addCommandHandler("gangnome", gangName ) function gangFarbe ( player, commandName, r, g, b ) local team = getPlayerTeam ( player ) setTeamColor ( team, r, g, b ) outputChatBox("[INFO] A gangue "..getTeamName(team).." alterou a cor da Gangue", source, 255, 255, 255, tonumber(r), tonumber(g), tonumber(b)) end addCommandHandler("gangcor", gangFarbe ) addCommandHandler( "gangtag", function ( source, cmdname, tag ) if tag and ( tag:len() > 3 or tag:len() == 0 ) then return outputChatBox("A tag deve ter no máximo 3 caracteres.", source, 230, 0, 0) end if getPlayerTeam(source) and tag then setPlayerName(source, "["..tag.."]"..getPlayerName(source)) elseif not tag then outputChatBox("Sintaxe: /gangtag <tag da gangue>", source, 230, 0, 0) end end ) function getPlayerFromParticalName(thePlayerName) local thePlayer = getPlayerFromName(thePlayerName) if thePlayer then return thePlayer end for _,thePlayer in ipairs(getElementsByType("player")) do if string.find(string.gsub(getPlayerName(thePlayer):lower(),"#%x%x%x%x%x%x", ""), thePlayerName:lower(), 1, true) then return thePlayer end end return false end Este script apenas funciona o /gangcriar "aparece o nome da gang no scoreboard", /gangnome "muda o nome antigo da gang", /gangdeletar e também da pra fazer /gangcriar "com a gang criada ele apaga a antiga e muda nome" mas não funciona tag, não da pra convidar ninguém para gang, só funciona os comandos os quais eu citei agora! Obrigado a quem conseguir me ajudar desde já! Lembrando só que eu uso um sistema de tags para por exemplo dono, sub dono... etc... E meu chat não utiliza ID, apenas nome...
  6. Eu tenho esse script de gangues que achei o melhor pois já joguei em servidores que possuía ele mas eu utilizo um sistema de tags por exemplo de níveis, começa lá em baixo com everyone e sobe para vip, Bope, ajudante, moderador... até console, mas quando dou /gangtag "nome da tag" o script simplesmente não faz nada, pelo que notei ele funciona normal pra criar a gang mas a tag não... Aqui o script de gang: https://community.multitheftauto.com/index.php?p=resources&s=details&id=12014 e meu sistema de tags é esse http://mods-mta-online.blogspot.com.br/2014/09/tags-admin.html Obrigado a todos que ajudarem eu agradeço de coração :3. É para meu servidor novo :3 (já montado mas sem gangs kk)
  7. Olá, gostaria de mudar esse sistema para que o jogador dominar a área através do marker e não pela colisão da área. Ai o marker ia fazer a função do ColCuboid esperou que tenha entendido .. ------------------------------------------------------ -- Scripting By Sasu -- Copyright © 2013-2015 - All rights reserved. ------------------------------------------------------ local turfPos = { { 2133.1950683594, 633.66455078125, 0, 197.5, 92, 90 }, } local turfElement = {} local turfTimer = {} local checkComplete = false local messages = { [1] = "Sistema de Territorio by:Sasuke * foi iniciado corretamente!", [2] = "Esse território já pertence a %s", [3] = "Você entrou em %s's do território. Aguarde 2 minutos para dominar!", [4] = "Este território não pertence a ninguém. Aguarde 2 minutos para dominar!", [5] = "Parabéns. Você consquistou o território!", [6] = "Se você não voltar dentro de 20s, você não vai dominar o território", [7] = "Você não conseguiu consquisou o território devido à ausência" } -- Nadie = None | Just a translation addEventHandler("onResourceStart", resourceRoot, function() executeSQLQuery("CREATE TABLE IF NOT EXISTS Turf_System ( Turfs TEXT, GangOwner TEXT, r INT, g INT, b INT)") -- local check = executeSQLQuery("SELECT * FROM Turf_System" ) if #check == 0 then for i=1,#turfPos do executeSQLQuery("INSERT INTO Turf_System(Turfs,GangOwner,r,g,b) VALUES(?,?,?,?,?)", "Turf["..tostring(i).."]", "Nadie", 0, 255, 0) end elseif #check > 1 then for i = #check, #turfPos do executeSQLQuery("INSERT INTO Turf_System(Turfs,GangOwner,r,g,b) VALUES(?,?,?,?,?)", "Turf["..tostring(i).."]", "Nadie", 0, 255, 0) end end for i,v in ipairs(turfPos) do local sqlData = executeSQLQuery("SELECT * FROM Turf_System WHERE Turfs=?", "Turf["..tostring(i).."]") local turfCol = createColCuboid(unpack(v)) setElementData(turfCol, "getTurfGang", sqlData[1].GangOwner) local turfArea = createRadarArea(v[1], v[2], v[4], v[5], sqlData[1].r, sqlData[1].g, sqlData[1].b, 175) turfElement[turfCol] = {turfCol, turfArea, i} turfTimer[turfCol] = {} end outputDebugString( messages[1] ) end ) addEventHandler ( "onColShapeHit", root, function ( player ) if turfElement[source] and source == turfElement[source][1] then local turf,area,id = unpack( turfElement[source] ) local playerGang = getElementData ( player, "gang" ) local turfGang = executeSQLQuery("SELECT GangOwner FROM Turf_System WHERE Turfs=?", "Turf["..tostring(id).."]" ) if ( turfGang[1].GangOwner == playerGang ) then outputChatBox( messages[2]:format( turfGang[1].GangOwner or "None" ), player, 0, 255, 0, false ) else local playerGang = getElementData ( player, "gang" ) setElementData( source, "warTurf", playerGang ) if ( isTimer ( turfTimer[source][1] ) ) then if isTimer( turfTimer[source][2] ) then killTimer( turfTimer[source][2] ) end return end if ( playerGang ) then local r, g, b = unpack ( getGangColor ( playerGang ) ) -- local r, g, b = 255, 255, 255 setRadarAreaFlashing ( area, true ) if turfGang[1].GangOwner ~= "Nadie" then outputChatBox( messages[3]:format( turfGang[1].GangOwner ), player, 0, 255, 0, false ) else outputChatBox( messages[4], player, 0, 255, 0, false ) end turfTimer[source][1] = setTimer ( function ( ) local players = getGangPlayersInTurf ( turf, playerGang ) setRadarAreaColor ( area, tonumber(r), tonumber(g), tonumber(b), 175 ) for _, player in ipairs ( players ) do outputChatBox( messages[5], player, 0, 255, 0, false ) triggerClientEvent(player, "onTakeTurf", player) givePlayerMoney ( player, 4000 ) executeSQLQuery("UPDATE Turf_System SET GangOwner=?,r=?,g=?,b=? WHERE Turfs=?", playerGang, tonumber(r), tonumber(g), tonumber(b), "Turf["..tostring(id).."]" ) -- setElementData ( turf, "getTurfGang", playerGang ) end setRadarAreaFlashing ( area, false ) end ,120000, 1) end end end end ) addEventHandler ( "onColShapeLeave", root, function( player ) if turfElement[source] and source == turfElement[source][1] then if isTimer( turfTimer[source][1] ) then local aGang = getElementData( source, "warTurf" ) local ps = getGangPlayersInTurf( source, aGang ) if #ps == 0 then outputChatBox( messages[6], player, 255, 0, 0 ) turfTimer[source][2] = setTimer( function(source, aGang) if isTimer(turfTimer[source][1]) then killTimer(turfTimer[source][1]) end setRadarAreaFlashing(turfElement[source][2], false) for _, v in ipairs( getElementsByType("player") ) do if getElementData(v, "gang") == aGang then outputChatBox(messages[7], v, 255, 0, 0) end end end , 20000, 1, source, aGang) end end end end ) function getGangPlayersInTurf( turf, gang ) -- element, string if turf and gang then local players = getElementsWithinColShape ( turf, "player" ) local gPla = {} for _, v in ipairs( players ) do if getElementData(v, "gang") == gang then table.insert(gPla, v) end end return gPla end end function getGangColor(gangName) return exports[ "gang_system" ]:getGangData ( gangName, "color" ) end
  8. Hi everyone, i found a script with works on team system, i edited the script to work with gang system, but dont work, the player can enter in the vehicle without being in the gang.. here is the code.. Kami = { createVehicle ( 422, -1217.5534667969, 1830.9927978516, 46.3984375, 0, 0, 0 ), } for i,car in ipairs(Kami) do setElementData(car,"Gang","kami") end addEventHandler("onVehicleStartEnter", root, function(player) local gangName = getPlayerGang(player) and getGangName(getPlayerGang(player)) if gangName ~= getElementData(source,"Gang") then cancelEvent() end end)
  9. I need script for Groove members (Bots) standing [On Groove Streets] and shooting to players (all players). This bots must have: -HP like normal player -Groove streets guns (Uzi,AK-47 and others) -Stand or walk in groove streets -20 Bots -Skins from GS Thanks for any reply's
  10. Hi, I've been trying to find a type of server that I think was very common to find them many years ago and not now. A gang war server, for control of territory (map, squares, colors) and kind deathmacth and freeroam. Lately I see some that are more of RPG. But I'm looking for something wilder, and fun, not RPG, a constant war. I would have many people (Spaniards, but we speak in english) interested in participating in such a server. Happy new year from Spain!
  11. Layoffin

    My First Map!!

    Hey Guys this is my first ever Map. And its a base for any team. It contains numerous vehicles and have some powerful vehicle. If you find somting wrong in it please comment bellow. If you want this Map you can Ask me on discord Layoffin#9724 or you can tag me on the official discord server. check out photoes here http://imgur.com/gallery/oFPY9
  12. Como es esto? tengo estas funciones la primera es la función de que si te rompes los huesos no puedes correr ni saltar... La segunda es la función de que si tieens sueño no puedes correr pero SI saltar... Cúal es el problema? pues es que cuando te rompes los huesos puedes correr pero no saltar.... La verdad no se que pasa es como si estuvieran mezcladas las funciones (mal colocadas nosé). function checkBrokenbone() if getElementData(getLocalPlayer(), "logedin") then if getElementData(getLocalPlayer(), "brokenbone") or getElementData(localPlayer,"sleep") <= 0 then if not isPedDucked(getLocalPlayer()) then end toggleControl("jump", false) toggleControl("sprint", false) else toggleControl("jump", true) toggleControl("sprint", true) end end end setTimer(checkBrokenbone, 1400, 0) --------------------------------------------------- --sleep function checkSleeping() if getElementData(getLocalPlayer(),"logedin") then if getElementData(getLocalPlayer(),"sleep") <= 20 then if not isPedDucked(getLocalPlayer()) then end toggleControl ( "sprint", false ) else toggleControl ( "sprint", true ) end end end setTimer(checkSleeping,1400,0) Se supone que la idéa sería que si me rompo los huesos no pueda correr ni saltar y cuando tenga sueño no pueda correr pero SI saltar.... Cúal es la solución chicos?????
  13. Hello, I want to ask you for help. I'm trying to create a gang system but I do not want to use mta's default createTeam. I wanted to use an elementData, but I do not know how to do it. Tell me how to do in elementData. I have one with the default createTeam that is working, I wanted to change this by elementData. function createGang(name, tag, gr, gg, gb) if getTeamFromName(name) then triggerClientEvent(source,"servers",source) outputChatBox("#666666[#B30A0AGang#666666] #FF0000Uma gang com esse nome já existe", source, 255, 255, 255, true) return else if name == "" or name == " " or tag == "" or tag == " " then triggerClientEvent(source,"servers",source) outputChatBox("#666666[#B30A0AGang#666666] #FF0000Você deve completar todos os campos pedidos para criar uma gang.", source, 255, 255, 255, true) else gangCreate = createTeam(name) setPlayerTeam(source, getTeamFromName(name)) setTeamColor(gangCreate, gr, gg, gb) gang = getPlayerTeam(source) setElementData(source, "GangPTT", lider) if not getElementData(gang, "GangPlayer1") then setElementData(gang, "GangPlayer1", getPlayerName(source)) end local r, g, b = getTeamColor (gang) local hex = string.format("#%.2X%.2X%.2X", r, g, b) triggerClientEvent(source,"servers",source) outputChatBox("#666666[#B30A0AGang#666666] #FFFFFFVocê criou a gang #666666[ "..hex..getTeamName(gang).." #666666]#FFFFFF e agora é lider dela.", source, 255, 255, 255, true) end end end addEvent("createGang", true) addEventHandler("createGang", getRootElement(), createGang)
  14. Cuyi

    Ayuda GANG

    Hola, soy nuevo en MTA DayZ, mi pregunta es como hacer para que los usuarios al crear su clan salga el nombre del clan por el chat global. por ejemplo: (ClanEstigma)Andres: Hola a todos. Hello, I am new to MTA DayZ, my question is how to make the users to create their clan get the name of the clan by the global chat. For example: (ClanEstigma) Andres: Hi everyone.
  15. Servidor novo esperando para ser jogado super. desenvolvido com mods variados e etc. Conte com gangs,corp e staffs 100% copetentes vaga B.V.M ╠► ☑ ip: mtasa://192.99.39.48:22403 ╠► ☑ RaidCall: 12935820 ╠► ☑ Carros Brasileiros ╠► ☑ Carros Importados ╠► ☑ Motos Brasileiras ╠► ☑ Skin Modificadas ╠► ☑ Eventos ╠► ☑ Favela,Praia,cj Modificado ╠► ☑ Vip grátis nos primeiros dias ╠► ☑ Traga 2 players e monte sua gang/corporação B.V.M