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Found 19 results

  1. This is the code (not the full): addEvent("robbed", true ) addEventHandler("robbed", root, function () setTimer(function() addEventHandler("onClientRender",root,remainingtime); resetTimer(remainingt) end, 10000, 1) setTimer(function() removeEventHandler("onClientRender",root,remainingtime); resetTimer(remainingt) end,1800000,1) end) and when i reconnect to the server, the remainingtime dx elements are hide.. how to fix this?
  2. Direct3D Reset device error.

    Hello, good afternoon, I would like to know how I can correct this error, which is quite annoying, because when the mta is playing or playing, the message of Direct3D Reset device error appears. which closes the game in full game. https://pastebin.mtasa.com/391451704
  3. this is the code: and the problem: if i'm far away then the dx elements will be bigger, and when i'm closer.. how to fix this?
  4. this is the code(not the full code): function markerbelepkocsival() if isPedInVehicle ( localPlayer ) then local playerVehicle = getPlayerOccupiedVehicle ( localPlayer ) addEventHandler("onClientRender", root, paynspray1) addEventHandler("onClientRender", root, paynspray2) addEventHandler("onClientRender", root, paynspray4) guiSetVisible(GUIEditor.button[1], true) guiSetVisible(GUIEditor.button[2], true) guiSetVisible(GUIEditor.button[3], true) setElementFrozen ( playerVehicle, true ) playSound("1.mp3") showChat(false) showCursor(true) end end addEventHandler ( "onClientMarkerHit", merker1, markerbelepkocsival ) when i hit the marker, the panel will appear to everyone.. how to fix this? :c
  5. I added this: to the nametag script.. but with 1-2 player working fine, and with more players, always show the chaticon.. How to fix this?
  6. Hi, the problem in race gamemode is when i have money, and start a new map, the money will reset to 0. How to fix this irritating problem?
  7. this is the code: (not the full code): outputChatBox("#01AC41[SuperFun#aeaeae - Segítségkérés]#FFffFF A gondod#FFffFF: #01AC41"..helpkell..".", thePlayer, 0, 200, 0, true) outputChatBox("#01AC41[SuperFun#aeaeae - Segítségkérés]#FFffFF Ezt az üzenetet megkapták az adminok!", thePlayer, 0, 200, 0, true) local accName = getAccountName( getPlayerAccount( thePlayer ) ) if isObjectInACLGroup( "user."..accName, aclGetGroup( "Admin" ) ) then outputChatBox("#01AC41[SuperFun#aeaeae - Segítségkérés]#FFffFF "..pname.."#FFffFF: #01AC41"..helpkell, thePlayer, 0, 200, 0, true) end in the full script, when the player press 'u' and write anything, this output to player, and admins. but the admin output does not working, the player see the first 2 line, but admins not see the five line. how to fix? sorry for my bad english :c
  8. i have this code: addEvent( "eszakirablas", true ) addEventHandler( "eszakirablas", root, function (thePlayer) if ( idozito [ thePlayer ] ~= nil ) then outputChatBox ( "#01AC41[SuperFun] #FFffFFA következő széfrablásig várnod kell #01AC41".. math.floor ( getTimerDetails ( idozito [ thePlayer ] ) / 60000+1 ) .." percet.", thePlayer, 255, 0, 0, true ); else setElementFrozen(thePlayer, true) setPedAnimation(thePlayer , "rob_bank", "cat_safe_rob", 10000, true, true, true, false) setTimer(setElementFrozen,10000,1,thePlayer,false) randomM = math.random(500000,1500000) setTimer(function() givePlayerMoney(thePlayer,randomM) end,10000,1) setTimer(outputChatBox, 10000,1,"#01AC41[SuperFun] #FFffFFÖsszesen raboltál #01AC41"..randomM.." #ffffffforintot.",thePlayer,255,255,255,true) setTimer(outputChatBox, 900000, 1,"#01AC41[SuperFun - #8C8C8CÉszaki] #FFffFFAz #01AC41északin #FFffFFújra kirabolhatod a széfet! #01AC41(/eszaki)",thePlayer,255,255,255,true) setTimer(Boltrablas,900000,1) idozito [ thePlayer ] = setTimer ( function ( thePlayer ) idozito [ thePlayer ] = nil; end, 900000, 1, thePlayer); end end ) and when the animation stop, and i change my skin, start off the animation.. how to fix this bug??
  9. i have a loginpanel, and i added this lines: time = getTickCount() x = 1000 y = 200 z = 20 function anim() x = x+0.31 y = y+0.32 setCameraMatrix(x,y,z, 0, 0, 0) if (getTickCount() - time >= 5000) then removeEventHandler("onClientPreRender", getRootElement(), anim) end end addEventHandler("onClientPreRender", getRootElement(), anim) but when i log in, how to set camera to the player? because when i login, the loginpanel disappear, and the camera stay there sorry for my bad english :c
  10. now the radar "move" but... not the way I want it bug video: this is the code: local movingOffsetX, movingOffsetY = 0, 0 local isMoving = false bindKey('m', 'down', function() showCursor(not isCursorShowing()); end ) function drawRadar() showPlayerHudComponent("radar", false) if disableGTASAhealth then showPlayerHudComponent("health", false) end if disableGTASAarmor then showPlayerHudComponent("armour", false) end if disableGTASAoxygen then showPlayerHudComponent("breath", false) end if (not isPlayerMapVisible()) then if (isCursorShowing() and isMoving) then local cursorX, cursorY = getCursorPosition(); cursorX = cursorX * sx; cursorY = cursorY * sy; xFactor = cursorX - movingOffsetX; yFactor = cursorY - movingOffsetY; end local mW, mH = dxGetMaterialSize(rt) local x, y = getElementPosition(localPlayer) local X, Y = mW/2 -(x/(6000/worldW)), mH/2 +(y/(6000/worldH)) local camX,camY,camZ = getElementRotation(getCamera()) dxSetRenderTarget(rt, true) if alwaysRenderMap or getElementInterior(localPlayer) == 0 then dxDrawRectangle(xFactor, yFactor, worldW, worldH, 0xFF5E656B) dxDrawImage(X - worldW/2, mH/5 + (Y - worldH/2), worldW, worldH, "image/world.jpg", camZ, (x/(6000/worldW)), -(y/(6000/worldH)), tocolor(255, 255, 255, 255)) end dxSetRenderTarget() dxDrawRectangle((10)*xFactor, sy-((200+10))*yFactor, (300)*xFactor, (184)*yFactor, tocolor(0, 0, 0, 175)) dxDrawImage((10+5)*xFactor, sy-((200+5))*yFactor, (300-10)*xFactor, (175)*yFactor, rt, 0, 0, 0, tocolor(255, 255, 255, 255)) local rx, ry, rz = getElementRotation(localPlayer) local lB = (15)*xFactor local rB = (15+290)*xFactor local tB = sy-(205)*yFactor local bB = tB + (175)*yFactor local cX, cY = (rB+lB)/2, (tB+bB)/2 +(35)*yFactor local toLeft, toTop, toRight, toBottom = cX-lB, cY-tB, rB-cX, bB-cY for k, v in ipairs(getElementsByType("blip")) do local bx, by = getElementPosition(v) local actualDist = getDistanceBetweenPoints2D(x, y, bx, by) local maxDist = getBlipVisibleDistance(v) if actualDist <= maxDist and getElementDimension(v)==getElementDimension(localPlayer) and getElementInterior(v)==getElementInterior(localPlayer) then local dist = actualDist/(6000/((worldW+worldH)/2)) local rot = findRotation(bx, by, x, y)-camZ local bpx, bpy = getPointFromDistanceRotation(cX, cY, math.min(dist, math.sqrt(toTop^2 + toRight^2)), rot) local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) local bid = getElementData(v, "customIcon") or getBlipIcon(v) local _, _, _, bcA = getBlipColor(v) local bcR, bcG, bcB = 255, 255, 255 if getBlipIcon(v) == 0 then bcR, bcG, bcB = getBlipColor(v) end local bS = getBlipSize(v) dxDrawImage(bpx -(blip*bS)*xFactor/2, bpy -(blip*bS)*yFactor/2, (blip*bS)*xFactor, (blip*bS)*yFactor, "image/blip/"..bid..".png", 0, 0, 0, tocolor(bcR, bcG, bcB, bcA)) end end if renderNorthBlip then local rot = -camZ+180 local bpx, bpy = getPointFromDistanceRotation(cX, cY, math.sqrt(toTop^2 + toRight^2), rot) --get position local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) --cap position to screen local dist = getDistanceBetweenPoints2D(cX, cY, bpx, bpy) --get distance to the capped position local bpx, bpy = getPointFromDistanceRotation(cX, cY, dist, rot) --re-calculate position based on new distance if bpx and bpy then --if position was obtained successfully local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) --cap position just in case dxDrawImage(bpx -(blip*2)/2, bpy -(blip*2)/2, blip*2, blip*2, "image/blip/4.png", 0, 0, 0) --draw north (4) blip end end dxDrawImage(cX -(blip*2)*xFactor/2, cY -(blip*2)*yFactor/2, (blip*2)*xFactor, (blip*2)*yFactor, "image/player.png", camZ-rz, 0, 0) end end addEventHandler("onClientRender", root, drawRadar) addEventHandler('onClientClick', getRootElement(), function(button, state, cursorX, cursorY) if (not isPlayerMapVisible()) then if (button == 'left' and state == 'down') then if (cursorX >= xFactor and cursorX <= xFactor + worldW and cursorY >= yFactor and cursorY <= yFactor + worldH) then isMoving = true; movingOffsetX = cursorX - xFactor; movingOffsetY = cursorY - yFactor; end else isMoving = false; end end end ) how to fix this bug?
  11. function adminuzi(thePlayer, commandName, ...) for i,v in pairs(getElementsByType( "player" )) do for group, serverGroupName in pairs( names ) do if isGuestAccount( getPlayerAccount( v ) ) then return end if group then if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(thePlayer)), aclGetGroup( group ) then message = table.concat({...}, " ") groupName = names["group"] end end end end outputChatBox("#0088FF["..groupName.."]#d8001f "..getPlayerName(thePlayer)..": "..message,getRootElement(),0,0,0,true) end addCommandHandler("asay", adminuzi) Sometimes working the "asay xy" cmd, sometimes not working. How to fix this bug?
  12. function findPlayer(name) local matches = {} for i,v in ipairs(getElementsByType("player")) do if getPlayerName(v) == name then return v end local playerName = getPlayerName(v):gsub("#%x%x%x%x%x%x", "") playerName = playerName:lower() if playerName:find(name:lower(), 0) then table.insert(matches, v) end end if #matches == 1 then return matches[1] end return false end addCommandHandler("pay", function(player, cmd, name, amount) local amount = tonumber(amount) if name and amount then local target = findPlayer(name) local money = getPlayerMoney(target) if money >= amount then takePlayerMoney(player, amount) givePlayerMoney(target, amount) outputChatBox("#FFffFF Átutaltál neki: #c8c8c8" .. getPlayerName(target) .. " #0088ff" .. amount .. " Forintot.", player, 0, 255, 0, true) outputChatBox("#c8c8c8 " .. getPlayerName(player) .. " #FFffFFutalt neked #0088ff" .. amount .. " Forintot.", target, 0, 255, 0, true) else outputChatBox("#FFffFF Nincs elég pénzed.", target, 255, 0, 0, true) end end end ) why can i 'pay' minus amount? how to fix this?
  13. local screenW, screenH = guiGetScreenSize() addEventHandler("onClientRender", root, function() dxDrawRectangle(screenW * 0.0021, screenH * 0.7356, screenW * 0.2104, screenH * 0.0367, tocolor(0, 0, 0, 164), false) dxDrawText(text, screenW * 0.0014, screenH * 0.7367, screenW * 0.2125, screenH * 0.7722, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, true, false) end ) addEventHandler("onClientPlayerJoin", root, function() local l_2_0 = getPlayerName(source) text = "#00ff00" .. l_2_0 .. " csatlakozott!" pic = "j" end ) addEventHandler("onClientPlayerQuit", root, function(l_3_0) local l_3_1 = getPlayerName(source) text = "#FF0000" .. l_3_1 .. " lelépett!" pic = "q" end ) addEventHandler("onClientPlayerChangeNick", root, function(l_4_0, l_4_1) text = "" .. l_4_0 .. "#00FF00 Új neve #00BAFF: " .. l_4_1 .. "" pic = "c" end ) fileDelete("client.lua") and i got this warning: : 6 : bad argument 'dxDrawText' [expected string at argument 1, got nil] how to fix this?
  14. How to fix this bug in script?

    When i type a big character, the script mute me.. But i want, when i type more than one big character, then mute me. How to fix this? /sorry for my bad english/ code: (server only) addEventHandler('onPlayerChat',getRootElement(),function(key) if string.byte(key) > 40 and string.byte(key) < 91 then -- pressed an alphabedical symbol with CAPS LOCK ON! setPlayerMuted( source, true ) gPlayerMuteTimer[ source ] = setTimer( unmutePlayer, gSettings.muteTime * 1000, 1, source ) outputChatBox( "#14B866[M] #FF699CPlaybot#898395: #696969Ne írj csupa nagybetűvel a chatben. Köszi! (#ffFFff"..getPlayerName(source).."#696969) (mute)", root, 255, 0, 0, true ) end end)
  15. -- client -- function boom ( ) local pX, pY, pZ = getElementPosition ( getLocalPlayer() ) createExplosion ( pX+3, pY+3, pZ, 2 ) createExplosion ( pX-3, pY-3, pZ, 2 ) createExplosion ( pX+5, pY-2, pZ, 2 ) createExplosion ( pX-4, pY+4, pZ, 2 ) end addEvent( "rob", true ) addEventHandler( "rob", root, boom ) -- server -- function robbant(p,s) if hasObjectPermissionTo(p,"command.rob") then triggerClientEvent(getRootElement(),"rob",getRootElement()) end end addCommandHandler("rob",robbant) When i type 'rob', explode everyone.. Why? How to fix this?
  16. function checkAFKPlayers() for index, source in ipairs(getElementsByType("player")) do if (getPlayerIdleTime(source) > 1000) then setElementDimension ( source, 50) setElementAlpha(source, 50) outputChatBox("#004B00[DDC - Afk] #FFffFFNem mozogtál 2 percig, afk módba léptél! Kikapcsoláshoz mozdulj meg!", root, 255,000,000, true) elseif isElementMoving(source) then setElementAlpha(source, 255) setElementDimension ( source, 0) outputChatBox("#004B00[DDC - Afk] #FFffFFKiléptél az afk módból!", root, 255,000,000, true) end end end setTimer(checkAFKPlayers, 1000, 0) function isElementMoving ( theElement ) if isElement ( theElement ) then local x, y, z = getElementVelocity( theElement ) return x ~= 0 or y ~= 0 or z ~= 0 end return false end how to fix this? i want once outputChatbox
  17. Heyo, so recently I got an awesome toptimes resource from a friend and today I fixed the positions of all elements drawn with dxDraw so that the toptimes window doesn't go outside of screen boundary on any resolution. So far, so good. But there is one problem, I don't know how to fix the elements' size to be same for all resolutions. I tried with something like " local x_,y_ = x/1680,y/1080 " and put " *y_ " after the size but it still looks ugly, also tried more combinations such as " x/1440,y/900 " and so on, to no success. Below is just the function which draws the F5 tops window, I always had trouble with fixing the size and here i am again, same problem...for the Nth time. Any help is appreciated. sX,sY = guiGetScreenSize() function drawToptimesIntreface() local x,y = guiGetScreenSize() if toptimes.animState == "closed" then local tick = getTickCount() - toptimes.tick local progress = tick/1000 toptimes.anim = interpolateBetween(0,0,0,390,0,0,progress,"OutBack") else local tick = getTickCount() - toptimes.tick local progress = tick/1000 toptimes.anim = interpolateBetween(390,0,0,0,0,0,progress,"InBack") end local clanColor = tocolor(255, 205, 0, 255) -- Clan Color local titleColor = tocolor(0, 255, 255, 255) -- Toptimes Title local displayColor = tocolor(0, 0, 0, 150) -- Toptimes Blackground if toptimes.state then local sY = sY-toptimes.anim*1.2 dxDrawRectangle(sX-x*0.4354166666666667, (sY/2)-y*0.5, x*0.1979166666666667, y*0.0231481481481481, clanColor) dxDrawText("Toptimes - "..toptimes.mapname, sX-x*0.6713541666666667, (sY/2)-y*0.8509259259259259,sX-x*0.0046875, (sY/2)-y*0.1240740740740741, tocolor(0,0,0,255), 1, "default-bold","center","center",true) dxDrawText("Toptimes - "..toptimes.mapname, sX-x*0.671875, (sY/2)-y*0.8518518518518519, sX-x*0.0052083333333333, (sY/2)-y*0.125, titleColor, 1, "default-bold", "center","center",true) dxDrawRectangle(sX-x*0.4354166666666667, (sY/2)-y*0.4768518518518519, x*0.1979166666666667, y*0.1666666666666667, displayColor) for i=1,9 do -- Show when player have toptime in any map dxDrawRectangle(sX-x*0.4354166666666667, (sY/2)+((i-1)*20)-y*0.4759259259259259, x*0.1979166666666667, y*0.017022792022792, tocolor(255,255,255,toptimes.color[i])) end for i=1,9 do -- Shadow dxDrawText(i..". "..removeColorCoding(toptimes.label[i]), sX-x*0.4310416666666667, (sY/2)+((i-1)*20)-y*0.8277777777777778, sX-x*0.0244791666666667, (sY/2)+((i)*20)-y*0.1240740740740741, tocolor(0,0,0,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.time[i], sX-x*0.3132291666666667, (sY/2)+((i-1)*20)-y*0.8277777777777778, sX-x*0.0244791666666667, (sY/2)+((i)*20)-y*0.1240740740740741, tocolor(0,0,0,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.data[i], sX-x*0.2744791666666667, (sY/2)+((i-1)*20)-y*0.8277777777777778, sX-x*0.0244791666666667, (sY/2)+((i)*20)-y*0.1240740740740741, tocolor(0,0,0,255), 1, "default-bold","left","center",true,false,false,true) -- dxDrawText(i..". "..toptimes.label[i], sX-x*0.4315625, (sY/2)+((i-1)*20)-y*0.8287037037037037, sX-x*0.025, (sY/2)+((i)*20)-y*0.125, tocolor(255,255,255,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.time[i], sX-x*0.31375, (sY/2)+((i-1)*20)-y*0.8287037037037037, sX-x*0.025, (sY/2)+((i)*20)-y*0.125, tocolor(255,255,255,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.data[i], sX-x*0.275, (sY/2)+((i-1)*20)-y*0.8287037037037037, sX-x*0.025, (sY/2)+((i)*20)-y*0.125, tocolor(255,255,255,255), 1, "default-bold","left","center",true,false,false,true) if toptimes.country[i] ~= "" then if fileExists(":admin/client/images/flags/"..toptimes.country[i]..".png") then dxDrawImage(sX-x*0.4227083333333333, (sY/2)+((i-1)*20)-y*0.4731481481481481, x*0.0083333333333333, y*0.0101851851851852, ":admin/client/images/flags/"..toptimes.country[i]..".png", tocolor(255,255,255,255)) end else if fileExists(":admin/client/images/flags/gtasa.png") then dxDrawImage(sX-x*0.4227083333333333, (sY/2)+((i-1)*20)-y*0.4731481481481481, x*0.0083333333333333, y*0.0101851851851852, ":admin/client/images/flags/gtasa.png", tocolor(255,255,255,255)) end end end if toptimes.personal[1] then dxDrawRectangle(sX-x*0.4354166666666667, (sY/2)-y*0.3101851851851852, x*0.1979166666666667, y*0.017592592592596, displayColor) dxDrawRectangle(sX-x*0.4354166666666667, (sY/2)-y*0.3089506172839506, x*0.1979166666666667, y*0.0166666666666667, tocolor(255,255,255,100)) -- Shadow dxDrawText(""..toptimes.personal.pos..". "..toptimes.personal.spacement..removeColorCoding(toptimes.personal.name), sX-x*0.4341666666666667, (sY/2)-y*0.6673611111111111, sX-x*0.0244791666666667, (sY/2)+y*0.0668981481481481, tocolor(0,0,0,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.personal.time, sX-x*0.3132291666666667, (sY/2)-y*0.6645833333333333, sX-x*0.0244791666666667, (sY/2)+y*0.0641203703703704, tocolor(0,0,0,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.personal.data, sX-x*0.2744791666666667, (sY/2)-y*0.6645833333333333, sX-x*0.0244791666666667, (sY/2)+y*0.0641203703703704, tocolor(0,0,0,255), 1, "default-bold","left","center",true,false,false,true) -- dxDrawText(""..toptimes.personal.pos..". "..toptimes.personal.spacement..toptimes.personal.name, sX-x*0.4346875, (sY/2)-y*0.668287037037037, sX-x*0.025, (sY/2)+y*0.0659722222222222, tocolor(255,255,255,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.personal.time, sX-x*0.31375, (sY/2)-y*0.6655092592592593, sX-x*0.025, (sY/2)+y*0.0631944444444444, tocolor(255,255,255,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.personal.data, sX-x*0.275, (sY/2)-y*0.6655092592592593, sX-x*0.025, (sY/2)+y*0.0631944444444444, tocolor(255,255,255,255), 1, "default-bold","left","center",true,false,false,true) if toptimes.personal.country ~= "" then if fileExists(":admin/client/images/flags/"..toptimes.personal.country..".png") then dxDrawImage(sX-x*0.4227083333333333, (sY/2)-y*0.30625, x*0.0083333333333333, y*0.0101851851851852, ":admin/client/images/flags/"..toptimes.personal.country..".png", tocolor(255,255,255,255)) end else if fileExists(":admin/client/images/flags/gtasa.png") then dxDrawImage(sX-x*0.4227083333333333, (sY/2)-y*0.30625, x*0.0083333333333333, y*0.0101851851851852, ":admin/client/images/flags/gtasa.png", tocolor(255,255,255,255)) end end end end end addEventHandler("onClientRender",getRootElement(),drawToptimesIntreface) This is how it should look like, on any screen :
  18. How to fix bug in this script?

    --client local GUIEditor = { tab = {}, tabpanel = {}, label = {}, button = {}, window = {} } GUIEditor.window[1] = guiCreateWindow(0.32, 0.29, 0.37, 0.29, "[DDC]© Fegyverbolt /turbesz\"", true) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 1.00) GUIEditor.button[1] = guiCreateButton(0.02, 0.91, 0.96, 0.05, "bezárás", true, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(0.02, 0.08, 0.96, 0.80, true, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("#1", GUIEditor.tabpanel[1]) GUIEditor.label[1] = guiCreateLabel(0.01, 0.00, 0.99, 0.29, "M4 - 5000 tölténnyel", true, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[1], "sa-header") guiLabelSetHorizontalAlign(GUIEditor.label[1], "left", true) GUIEditor.button[2] = guiCreateButton(0.01, 0.27, 0.99, 0.12, "Kérem ezt! Ár: 3000$!", true, GUIEditor.tab[1]) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FF24FE00") GUIEditor.label[2] = guiCreateLabel(0.01, 0.38, 0.99, 0.29, "AK47 - 5000 tölténnyel", true, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[2], "sa-header") guiLabelSetHorizontalAlign(GUIEditor.label[2], "left", true) GUIEditor.button[3] = guiCreateButton(0.00, 0.67, 0.99, 0.12, "Kérem ezt! Ár: 2500$!", true, GUIEditor.tab[1]) guiSetFont(GUIEditor.button[3], "default-bold-small") guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FF24FE00") GUIEditor.label[3] = guiCreateLabel(0.11, 0.85, 0.78, 0.10, "Folytatást a következő fülön találhatsz! ;)", true, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[3], "default-bold-small") guiLabelSetColor(GUIEditor.label[3], 251, 248, 2) GUIEditor.tab[2] = guiCreateTab("#2", GUIEditor.tabpanel[1]) GUIEditor.label[4] = guiCreateLabel(0.01, 0.05, 0.97, 0.30, "9MM - 4000 Tölténnyel", true, GUIEditor.tab[2]) guiSetFont(GUIEditor.label[4], "sa-header") GUIEditor.button[4] = guiCreateButton(0.01, 0.37, 0.97, 0.12, "Kérem ezt! Ár: 2000$!", true, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFFBF802") GUIEditor.label[5] = guiCreateLabel(0.01, 0.48, 0.98, 0.27, "Uzi - 4000 Tölténnyel", true, GUIEditor.tab[2]) guiSetFont(GUIEditor.label[5], "sa-header") GUIEditor.button[5] = guiCreateButton(0.01, 0.78, 0.97, 0.12, "Kérem ezt! Ár: 2500$!", true, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFFBF802") GUIEditor.tab[3] = guiCreateTab("#3", GUIEditor.tabpanel[1]) GUIEditor.label[6] = guiCreateLabel(0.02, 0.04, 0.96, 0.29, "RPG - 100 Tölténnyel", true, GUIEditor.tab[3]) guiSetFont(GUIEditor.label[6], "sa-header") GUIEditor.button[6] = guiCreateButton(0.01, 0.31, 0.97, 0.13, "Kérem ezt! Ára: 300000$!", true, GUIEditor.tab[3]) guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FF01C4B8") GUIEditor.label[7] = guiCreateLabel(0.02, 0.45, 0.96, 0.29, "M.lövész - 100 Tölténnyel", true, GUIEditor.tab[3]) guiSetFont(GUIEditor.label[7], "sa-header") GUIEditor.button[7] = guiCreateButton(0.01, 0.77, 0.97, 0.13, "Kérem ezt! Ára: 50000$!", true, GUIEditor.tab[3]) guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FF01C4B8") GUIEditor.tab[4] = guiCreateTab("#4", GUIEditor.tabpanel[1]) GUIEditor.label[8] = guiCreateLabel(0.02, 0.05, 0.96, 0.10, "MP5 - 3000 Tölténnyel", true, GUIEditor.tab[4]) guiSetFont(GUIEditor.label[8], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[8], "center", false) GUIEditor.button[8] = guiCreateButton(0.09, 0.17, 0.81, 0.11, "Kérem ezt! Ár: 4000$!", true, GUIEditor.tab[4]) GUIEditor.label[9] = guiCreateLabel(0.02, 0.30, 0.96, 0.10, "Tec9 - 3000 Tölténnyel", true, GUIEditor.tab[4]) guiSetFont(GUIEditor.label[9], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[9], "center", false) GUIEditor.button[9] = guiCreateButton(0.09, 0.41, 0.81, 0.11, "Kérem ezt! Ár: 4500$!", true, GUIEditor.tab[4]) GUIEditor.label[10] = guiCreateLabel(0.02, 0.54, 0.96, 0.10, "Shotgun - 2500 Tölténnyel", true, GUIEditor.tab[4]) guiSetFont(GUIEditor.label[10], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[10], "center", false) GUIEditor.button[10] = guiCreateButton(0.09, 0.64, 0.81, 0.11, "Kérem ezt! Ár: 5000$!", true, GUIEditor.tab[4]) GUIEditor.label[11] = guiCreateLabel(0.02, 0.77, 0.96, 0.10, "Lefűrészelt csövű puska - 2500 Tölténnyel", true, GUIEditor.tab[4]) guiSetFont(GUIEditor.label[11], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[11], "center", false) GUIEditor.button[11] = guiCreateButton(0.09, 0.88, 0.81, 0.11, "Kérem ezt! Ár: 5500$!", true, GUIEditor.tab[4]) GUIEditor.tab[5] = guiCreateTab("#5", GUIEditor.tabpanel[1]) GUIEditor.label[12] = guiCreateLabel(0.01, 0.02, 0.97, 0.10, "Hangtompítós pisztoly - 3000 tölténnyel", true, GUIEditor.tab[5]) guiSetFont(GUIEditor.label[12], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[12], "center", false) guiLabelSetVerticalAlign(GUIEditor.label[12], "center") GUIEditor.button[12] = guiCreateButton(0.12, 0.13, 0.75, 0.11, "Kérem ezt! Ára: 1500$!", true, GUIEditor.tab[5]) GUIEditor.label[13] = guiCreateLabel(0.01, 0.24, 0.97, 0.10, "Lángszóró - 3000 tölténnyel", true, GUIEditor.tab[5]) guiSetFont(GUIEditor.label[13], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[13], "center", false) guiLabelSetVerticalAlign(GUIEditor.label[13], "center") GUIEditor.button[13] = guiCreateButton(0.12, 0.36, 0.75, 0.11, "Kérem ezt! Ára: 10000$!", true, GUIEditor.tab[5]) GUIEditor.label[14] = guiCreateLabel(0.01, 0.47, 0.97, 0.10, "Gránát - 50 darab", true, GUIEditor.tab[5]) guiSetFont(GUIEditor.label[14], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[14], "center", false) guiLabelSetVerticalAlign(GUIEditor.label[14], "center") GUIEditor.button[14] = guiCreateButton(0.12, 0.59, 0.75, 0.11, "Kérem ezt! Ára: 15000$!", true, GUIEditor.tab[5]) GUIEditor.label[15] = guiCreateLabel(0.01, 0.70, 0.97, 0.10, "Tapadós bomba - 50 darab", true, GUIEditor.tab[5]) guiSetFont(GUIEditor.label[15], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[15], "center", false) guiLabelSetVerticalAlign(GUIEditor.label[15], "center") GUIEditor.button[15] = guiCreateButton(0.12, 0.84, 0.75, 0.11, "Kérem ezt! Ára: 20000$!", true, GUIEditor.tab[5]) GUIEditor.tab[6] = guiCreateTab("#6", GUIEditor.tabpanel[1]) GUIEditor.label[16] = guiCreateLabel(0.00, 0.03, 0.98, 0.28, "Molotov - 50 darab", true, GUIEditor.tab[6]) guiSetFont(GUIEditor.label[16], "sa-header") GUIEditor.button[16] = guiCreateButton(0.00, 0.33, 0.99, 0.15, "Kérem ezt! Ár: 10000$!", true, GUIEditor.tab[6]) guiSetFont(GUIEditor.button[16], "clear-normal") guiSetProperty(GUIEditor.button[16], "NormalTextColour", "FF4F09FE") GUIEditor.label[17] = guiCreateLabel(0.00, 0.51, 0.98, 0.28, "Könnygáz - 50 darab", true, GUIEditor.tab[6]) guiSetFont(GUIEditor.label[17], "sa-header") GUIEditor.button[17] = guiCreateButton(0.00, 0.80, 0.99, 0.15, "Kérem ezt! Ár: 20000$!", true, GUIEditor.tab[6]) guiSetFont(GUIEditor.button[17], "clear-normal") guiSetProperty(GUIEditor.button[17], "NormalTextColour", "FF4F09FE") guiSetVisible ( GUIEditor.window[1], false ) function OpenWin() if guiGetVisible ( GUIEditor.window[1] ) == false then guiSetVisible ( GUIEditor.window[1], true ) showCursor(true) elseif guiGetVisible ( GUIEditor.window[1] ) == true then guiSetVisible ( GUIEditor.window[1], false ) showCursor(false) end end bindKey ( "F2", "down", OpenWin) function bezarom() guiSetVisible ( GUIEditor.window[1], false ) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor.button[1], bezarom) function m4() triggerServerEvent ("m4",getLocalPlayer(),m4) end addEventHandler("onClientGUIClick", GUIEditor.button[2], m4) function ak47() triggerServerEvent ("ak47",getLocalPlayer(),ak47) end addEventHandler("onClientGUIClick", GUIEditor.button[3], ak47) function kilencmm() triggerServerEvent ("kilencmm",getLocalPlayer(),kilencmm) end addEventHandler("onClientGUIClick", GUIEditor.button[4], kilencmm) function uzi() triggerServerEvent ("uzi",getLocalPlayer(),uzi) end addEventHandler("onClientGUIClick", GUIEditor.button[5], uzi) function rpg() triggerServerEvent ("rpg",getLocalPlayer(),rpg) end addEventHandler("onClientGUIClick", GUIEditor.button[6], rpg) function sniper() triggerServerEvent ("sniper",getLocalPlayer(),sniper) end addEventHandler("onClientGUIClick", GUIEditor.button[7], sniper) function mp5() triggerServerEvent ("mp5",getLocalPlayer(),mp5) end addEventHandler("onClientGUIClick", GUIEditor.button[8], mp5) function tec() triggerServerEvent ("tec",getLocalPlayer(),tec) end addEventHandler("onClientGUIClick", GUIEditor.button[9], tec) function shotgun() triggerServerEvent ("shotgun",getLocalPlayer(),shotgun) end addEventHandler("onClientGUIClick", GUIEditor.button[10], shotgun) function lfcsp() triggerServerEvent ("lfcsp",getLocalPlayer(),lfcsp) end addEventHandler("onClientGUIClick", GUIEditor.button[11], lfcsp) function silenced() triggerServerEvent ("silenced",getLocalPlayer(),silenced) end addEventHandler("onClientGUIClick", GUIEditor.button[12], silenced) function lsz() triggerServerEvent ("lsz",getLocalPlayer(),lsz) end addEventHandler("onClientGUIClick", GUIEditor.button[13], lsz) function granat() triggerServerEvent ("granat",getLocalPlayer(),granat) end addEventHandler("onClientGUIClick", GUIEditor.button[14], granat) function tapados() triggerServerEvent ("tapados",getLocalPlayer(),tapados) end addEventHandler("onClientGUIClick", GUIEditor.button[15], tapados) function molotov() triggerServerEvent ("molotov",getLocalPlayer(),molotov) end addEventHandler("onClientGUIClick", GUIEditor.button[16], molotov) function konnygaz() triggerServerEvent ("konnygaz",getLocalPlayer(),konnygaz) end addEventHandler("onClientGUIClick", GUIEditor.button[17], konnygaz) --server function elso ( ) if getPlayerMoney(source) >= 3000 then giveWeapon ( source, 31, 5000 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 3000 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "m4", true ) addEventHandler( "m4", root, elso ) function masodik ( ) if getPlayerMoney(source) >= 2500 then giveWeapon ( source, 30, 5000 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 2500 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "ak47", true ) addEventHandler( "ak47", root, masodik ) function harmadik ( ) if getPlayerMoney(source) >= 2000 then giveWeapon ( source, 22, 4000 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 2000 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "kilencmm", true ) addEventHandler( "kilencmm", root, harmadik ) function negyedik ( ) if getPlayerMoney(source) >= 2500 then giveWeapon ( source, 28, 4000 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 2500 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "uzi", true ) addEventHandler( "uzi", root, negyedik ) function otodik ( ) if getPlayerMoney(source) >= 300000 then giveWeapon ( source, 36, 100 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 300000 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "rpg", true ) addEventHandler( "rpg", root, otodik ) function hatodik ( ) if getPlayerMoney(source) >= 50000 then giveWeapon ( source, 34, 100 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 50000 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "sniper", true ) addEventHandler( "sniper", root, hatodik ) function hetedik ( ) if getPlayerMoney(source) >= 4000 then giveWeapon ( source, 29, 3000 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 4000 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "mp5", true ) addEventHandler( "mp5", root, hetedik ) function nyolcadik ( ) if getPlayerMoney(source) >= 4500 then giveWeapon ( source, 32, 3000 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 4500 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "tec", true ) addEventHandler( "tec", root, nyolcadik ) function kilencedik ( ) if getPlayerMoney(source) >= 5000 then giveWeapon ( source, 25, 2500 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 5000 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "shotgun", true ) addEventHandler( "shotgun", root, kilencedik ) function tizedik ( ) if getPlayerMoney(source) >= 5500 then giveWeapon ( source, 26, 2500 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 5500 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "lfcsp", true ) addEventHandler( "lfcsp", root, tizedik ) function tizenegyedik ( ) if getPlayerMoney(source) >= 1500 then giveWeapon ( source, 23, 3000 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 1500 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "silenced", true ) addEventHandler( "silenced", root, tizenegyedik ) function tizenkettedik ( ) if getPlayerMoney(source) >= 10000 then giveWeapon ( source, 37, 3000 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 10000 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "lsz", true ) addEventHandler( "lsz", root, tizenkettedik ) function tizenharmadik ( ) if getPlayerMoney(source) >= 15000 then giveWeapon ( source, 16, 50 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 15000 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "granat", true ) addEventHandler( "granat", root, tizenharmadik ) function tizennegyedik ( ) if getPlayerMoney(source) >= 20000 then giveWeapon ( source, 39, 50 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 20000 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "tapados", true ) addEventHandler( "tapados", root, tizennegyedik ) function tizenotodik ( ) if getPlayerMoney(source) >= 10000 then giveWeapon ( source, 18, 50 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 10000 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "molotov", true ) addEventHandler( "molotov", root, tizenotodik ) function tizenhatodik ( ) if getPlayerMoney(source) >= 20000 then giveWeapon ( source, 17, 50 ) -- Gives the M4 weapon with 200 ammo takePlayerMoney ( source, 20000 ) else outputChatBox("Nincs erre pénzed.", source, 255, 0, 0, false) end end addEvent( "konnygaz", true ) addEventHandler( "konnygaz", root, tizenhatodik ) when i click on a tab, my money is decrease, and give me weapons, why? how to fix it?
  19. MTA Texutres disappear

    I need your help. I don't know if this is the right section for such post, i have some problems with Textures in game that disappear while i play, i appear 2-3mins after i join, already tryied reinstalling the game, mta, update system, graphic driver, installing mods, stream fix, different resolutions, windowed/fullscren, streaming memory set on max, low-high graphics, unstable ver. of MTA, nightly ver. of MTA. This problem appears on more than 1 server so it's not serverside. I have a Steam version of San Andreas (a clean one now). My PC: