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Found 8 results

  1. Como faço para desabilitar os sons de tiro que ficam no fundo quando o player está em Los Santos ? Tentei o seguinte código: addEventHandler( "onClientResourceStart", resourceRoot, function( ) setAmbientSoundEnabled( "general", false ) setAmbientSoundEnabled( "gunfire", false ) setWorldSoundEnabled (5, false) end ) Não funcionou... Alguém pode me ajudar ? Desde já agradeço!
  2. Ola gente, então eu to tentando criar um script e me deparei com um problema pra resolver eu iria precisar fazer com que uma certa arma n atirasse ou conseguisse ficar com ela na mão munição. Alguem sabe me dizer se isso é possivel?
  3. Boa Tarde, alguém pode me informar qual é o ID daquela fumaça vermelha que tem no GTA e qual é a função que uso para renderizar o horizonte um exemplo é essa imagem link: https://ibb.co/1mjGjjh Obrigadoo
  4. Help! How to disable weapon muzzle (fire) from replaced weapons? I even replaced the textures of the new weapon models in the txd workshop, but this did not help. I will be grateful
  5. Witaj graczu, Chcielibyśmy Cię zaprosić na nowo powstający serwer RPG Campfire City - tak, kolejny serwer RPG, jakże już zużyty tryb gry na serwerach MTA. Dlaczego więc zdecydowaliśmy się na ten tryb? Odpowiedź jest prosta, jest to tryb, na którym większość naszej ekipy już grała wiele godzin, jest to najbardziej znany dla nas tryb i nie chcemy robić nic innego. Oczywiście to, że tryb jest tak popularny i powstaje wiele takich samych serwerów nie znaczy, że u nas też tak będzie, staramy się wprowadzać na serwer oryginalne, a zarazem autorskie skrypty, które urozmaicą Wam grę. Nie obiecujem
  6. Hi Everyone! Can someone help me, how can I make that, if a fire is created it outputs the chatbox the fire's position (example: "The LSPD is on fire" or "The Hospital is on fire" . The Script Files: FireC.lua local fireElement = {} addEvent("FireServer.rootFireCreate",true) addEventHandler("FireServer.rootFireCreate",getRootElement(),function(rand) local fire = createFire(FirePositions[rand][1], FirePositions[rand][2], FirePositions[rand][3], FirePositions[rand][4], FirePositions[rand][5], FirePositions[rand][6]) fireElement[#fireElement + 1] = fire end) addEventHand
  7. Well i was making this code but its not working properly. Client Side local weapa local weapb function mini_front() local che = getPedOccupiedVehicle(getLocalPlayer()) x,y,z = getElementPosition(getLocalPlayer()) if che then weapa = createWeapon("minigun",x,y,z) weapb = createWeapon("minigun",x,y,z) setElementAlpha(weapa,0) attachElements(weapa,che,-1.18,1.9,-0.6, 0, 0, 90) setElementAlpha(weapb,0) attachElements(weapb,che,1.18,1.9,-0.6, 0, 0, 90) setWeaponClipAmmo(weapb, 99999) setWeaponClipAmmo(weapa, 99999) setWeaponState(weapa,"firing") setWeaponState(weapb,"firing") end en
  8. i used this in my script: toggleControl ( 'fire', false ) but players can shoot with pressing tab, how to fix this?
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