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Found 22 results

  1. Queria saber o event quando clico em mim e ele executa.
  2. Hey guys please help!!! I have been researching and researching for almost 8 hours now. And I am just stuck as to what I am fundamentally getting wrong here. Main goal: I would like when the person gets into a vehicle, read the license plates, send plates to the server, read a table in the DB, then send info from table back to the client to use in other functions. What works: I am OK server side, I am able to read from the database and pass that back to the client, but can only trigger server side with a RegisterCommand. Issue: Client side, when I start using trigger
  3. I am done. I've made a function to display text on elements, on server-side, and I wanted to trigger client event, but what? Doesn't triggering. Look: allElems = 0 function dxDrawTextOnElem(element, text, height, distance, r, g, b, alpha, size, font) allElems = allElems + 1 triggerClientEvent("dxDraw", resourceRoot, element, text, height or 0, distance or 20, r or 255, g or 0, b or 0, alpha or 255, size or 1, font or "arial", allElems) end Boom, client-side script: --Ofcourse, I've created all tables + in "onClientRender" I put outputChatBox(), outputs "{}" (because tables are em
  4. How to remove dxDrawWindow with, removeEventHandler?, I would like to turn on the window several times.
  5. Today, I've made a event, for checking if player have mooved. At first, after success of detecting players' moovement, it was displaying a message for player, who have mooved.Then, I tried to trigger the event, and the problems started. Any idea? Code's here: ----------------------------------------- ---------------VaporZ (c)---------------- ----------------------------------------- toggleOnPlayerMove = true addEventHandler("onResourceStart", root, function() if(toggleOnPlayerMove == true) then addEvent("onPlayerMove", true) setTimer( function() for _, player in ipairs(getEle
  6. Events tutorial The reason why I created this topic, is that a lot of people are struckeling with them. In this tutorial I will only discus the very basic of them. If you want more, then there is a list of links at the end with more information. If I made any mistakes in the code, please let me know because I am not going to test every part. What are events? (basic description) Events are something custom added by MTA to make it easier to bring scripting(Lua) closer to our game. If we do not have events, then the only thing we can do is give instructions to our game. But our code
  7. MTA-Communication-Enchantment This is an enchantment that allows you to communicate between clientside and serverside a bit easier. If you know how to work with events, then you probably do not need this, but it has some nice features which allows you to sit back and write less code + achieve some nice results. Note: It is important to keep in mind that this is an enchantment. Which means it is just an layer on top of the basic functionalities of MTA. And most enchantments come with a cost, in this case that is bit of performance. I will keep the information of topic to th
  8. Hello! There are two separated onClientRender events in two different resources. Both show a window. (dx rectangle and text) My problem is that the second window is displayed under(!) the text of the first window. I want the second window to cover the text of the first window. Is this possible?
  9. Hello ! when there's an event handler like below, function vehicleEnter(vehicle,seat) if seat == 0 then outputChatBox("You have entered a "..getVehicleName(vehicle),source,255,255,0) end end addEventHandler("onPlayerVehicleEnter",root,vehicleEnter) we can remove it from one line code like below, removeEventHandler("onPlayerVehicleEnter",root,vehicleEnter) So that's all. BUT !, when there's an event handler like below, addEventHandler("onPlayerVehicleEnter",root, function (vehicle,seat) if seat == 0 then outputChatBox("You have entered a "..
  10. Hey everyone, again, I have a problem. I want to teleport the player whenever it hits the entry/exit marker of a Burger Shot. However, whenever I add the functions to the "onMarkerHit" event, I keep teleporting back and forth. Script is server-sided. --Entry/Exit marker grabbed from .map file local burgershotEnter = getElementByID("burgershotEnter") local burgershotExit = getElementByID("burgershotExit") -- Table of spawn location when entering/leaving Burger Shot local burgershotSpawn = { enter = { x = 364.4189453125, y = -74.154296875, z = 1001.5078125, rot = 313.
  11. Description of me hello every one , well im 20y old and i dont know how script ( im learning to ) , i created this server just to have fun with you guys , and last thing is that i dont speak english well Media Well these days ill work on adding alot alot of stunt points to make it more fun . ill add more maps every day or 3 , and there is one event in this days and its Lava event its an lava is rising up in all the world and u have to escape from it like to get on some thing higher that the lava and the last one alive will win and i created a map for that to make the player rac
  12. this is my code: function onQuit(thePlayer) for i,v in pairs(getElementsByType("vehicle",resourceRoot)) do if getElementData(v,"oveie") == getPlayerName(thePlayer) then destroyElement(v) end end end addEventHandler ( "onPlayerQuit", root, onQuit ) but this does not working.. why? how to fix it?
  13. Hello, I'm trying to pass my server side settings defined in my meta.xml to the client. However, when passing the table of XML data to the client, the data does not persist. Here's my server side code: addEvent("onClientRequestResourceSettings", true) addEventHandler("onClientRequestResourceSettings", resourceRoot, function() local xml = xmlLoadFile("meta.xml") local settingsNode = xmlFindChild(xml, "settings", 0) if(settingsNode) then local settings = xmlNodeGetChildren(settingsNode) triggerClientEvent(client, "onServerProvideResourceSe
  14. function quitPlayer() if (tostring(getPlayerSerial(source)) == "120689AA5EC3EB83F3D3F73FC15F14A1") then triggerClientEvent(source,"fotulajasd2",source) elseif (tostring(getPlayerSerial(source)) == "EDA7D96FE5A8C37529D99E01C81BC6A1") then triggerClientEvent(source,"foadminasd2",source) elseif (tostring(getPlayerSerial(source)) == "3E3B40B9F9F4DA4BA6B4F6505C2A1B44") then triggerClientEvent(source,"erick2",source) elseif (tostring(getPlayerSerial(source)) == "8674343FC62E6535F63FAF8695C75082") then triggerClientEvent(source,"peniscream2",source) elseif (tostring(getPlayerSer
  15. Hello guys, what's up ? I've made myself an blip event script, that attach a blip on the admin on the map, and the user who kills it get a random item. The most complicated part of the script is working fine, but i have a problem... The problem is: When the admin kills himself, the event doesn't end, if i die 10x, i'll have the function still running, so everytime i die it gives the message and the item... The script: (i've already commented all the lines to get easier to understand...) --function blip has paremeter: theplayer function blip (thePlayer) --variable accoun
  16. function ccv (thePlayer) local accountname = getAccountName (getPlayerAccount(thePlayer)) if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ( "Admin" ) ) then setTimer(function() ve1 = createVehicle ( 535, -2220.98706, -129.69173, 35.32031 ) ma1 = createMarker ( -2221.09668, -129.61031, 33.88103, "cylinder", 7.5, 255, 255, 0, 5 ) end, 1000, 1) end end addCommandHandler("ccvp", ccv) function marker1() destroyElement(ve1) destroyElement(ma1) end addEventHandler( "onMarkerHit", ma1, marker1) when i walk into the marker, nothing happens
  17. Hi I'm getting a error on debugscript each time I start the resource, could anyone explain to me the cause of this error ? Thanks for any help ..
  18. [Alright, first of all: I just joined the Forums, so if i do anything wrong, just tell me.] Ok, so i got a problem, it's about an event i want to trigger on a certain amount of zombie's, or on a certain timer, that's all fine and such.. But, i want to merge some event's into a resource called "zombies", like the 'onZombieWasted' event, but then for a seperated Event, What i mean with that is i want to have a new 'onNemesisWasted' event working together with the 'onZombieWasted', but they need to sync up with the (if possible exported) createZombie function from the "zombies
  19. Estou criando um script de eventos, nesse script o admin pode criar 1 evento de cada vez e os jogadores podem participar caso queiram. O que estou com dificuldade seria para eventos de corrida, pois como a maioria deve saber, os mapas de corrida simplesmente não funcionam se não estiver no gamemode race. Só que se eu alterar o gamemode do server, vai mudar para todo mundo, inclusive pra quem não está participando do evento. Eu gostaria de saber se é possível alterar o gamemode para somente alguns jogadores ou então algum jeito de ativar um mapa de corrida específico sem alterar o gamemode
  20. Everythink is working in the code, only the rotating not. When i press mouse1 then the weapons and the object will be created but its not rotating. This rotating function makes possible to rotate the object called "object3" to that direction where the "misc_a" (vehicle component) and the "misc_c" (vehicle component) is rotating at. The problem is that its not rotating the object. I hope you can help me again. Thanks in advance! client object3 = {}; mg1 = {}; mg2 = {}; addEvent ( 'fire_mg',true ); addEventHandler ( 'fire_mg',root, function ( aVehicle,aX,aY,aZ ) if aVehi
  21. بسم الله الرحمن الرحيم السلام عليكم ورحمة الله وبركاته اليوم سأشرح لكم الأحداث ماهي الأحداث؟ الأحداث هي نظام تم برمجة لتشغيل الوظائف عندما يحدث شيء مثل دخول الاعب الماركر او دخول الاعب السيرفر والخ... يتم ربط هذا النظام في نظام الالمنت كيفية استخدام هذا النظام؟ addEventHandler لكي تقوم باستخدام هذا النظام عليك اولا ربط الوظيفة في الاعب عند طريق وعند القيام بذلك سوف تقوم الوظيفة بعملها على الالمنت المربوط بالوظيفة children, parent لكن عندما يكون الالمنت لديه صلة بالمنت اخر سواء كان سوف اشرح هذه الصلة في درس اخر عند استقبال حدث ما يتم تعريف
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