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Found 4 results

  1. MTA: SA RUST LEGACY é um Mod para Multi Theft Auto de sobrevivência desenvolvido pela equipe eXemple Games. O único objetivo em Rust é sobreviver! Para fazer isso, você precisará superar as lutas como fome, sede e frio. Construa um fogo. Construir um abrigo. Mate animais por carne. Proteja-se dos outros jogadores e mate-os por carne. Crie alianças com outros jogadores e forme uma cidade. Faça o que for preciso para sobreviver. Ligações úteis: mtasa: //35.198.55.136: 22003 Discórdia oficial do servidor: https://discord.gg/SrQ9Fjg Jogos eXemple: https://disco
  2. mtasa://51.254.235.204:22004 Introduction: Forseti is an old school Freeroam/RPG with a retro theme. We wanted to re-capture the nostalgia of GTA San Andreas. Well, what can you do in this server? Let's give you some examples. You can: Buy houses, change property name, lock/unlock them, set them for sale, and change their price & more. Buy vehicles, add unique upgrades, park them, change their price and set them for sale, etc. Trade your vehicles with other players, buy and sell them for amounts you set. This includes new vehicles we added ourselves
  3. Server name: [PL] Endless War - Polski Serwer Wojny Gangów | Discord.io/EndlessWar IP: mtasa://178.33.54.32:20008 Slots: 40 Gamemode: Gang Wars / TDM / Freeroam Forum: http://endlesswar.pl Discord: https://discord.io/EndlessWar We present you the server Endless War - Gang Wars / TDM with elements Freeroam's. Bored with the same ideas repeated over and over again, we decided to create a place where you can live, shoot and relax from the rules of roleplay and feel the original atmosphere of the single San Andreas. This is the official, reactivated and corrected gamemode. Playi
  4. Estoy realizando un script y para optimizarlo uso tablas para guardar objetos. El problema es que cuando quiero utilizar el destroyElement para eliminar el objeto en cuestión, me tira userdata value en el debug. ¿Por qué podría ser? local x, y, z = getElementPosition( player ) objetos[ player ] = createObject( id, x, y, z, 0, 0, 0 ) local object = objetos[ player ] if object then if isElement( object ) then destroyElement( object ) objetos[ player ] = nil end end
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