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Found 6 results

  1. I have a question, I would like to know if it is possible to make a shot effect, it means that when I hold the M4, it shoots and you can see where these bullets are falling and at what speed, and I would like to recall these bullets. If it is not known what is going on, I did the "M1" weapon model and I would like to make this model as a new weapon, and if the player was holding this M1 then it would have to shoot and the bullets would fall out of the weapon. At the beginning I was thinking about the "CreateWeapon" function but it is possible that there is another option because on average I k
  2. Clipper_

    Effect fix

    I got a problem with created effects. In normal dimension I created an effect that is attached to the player's vehicle. The problem is that players from other dimensions can see it too moving around. Any idea how I can restrict the effects only for dimension 0? local attachedEffects = {} function getPositionFromElementOffset(element,offX,offY,offZ) local m = getElementMatrix ( element ) -- Get the matrix local x = offX * m[1][1] + offY * m[2][1] + offZ * m[3][1] + m[4][1] -- Apply transform local y = offX * m[1][2] + offY * m[2][2] + offZ * m[3][2] + m[4][2] local z = offX * m[
  3. I want create this effect: Effect with a dx image. But i don't know, how to make this possible.. Anyone can help?
  4. i want create a "equalizer" effect to mta sa, like this: but how to create this?
  5. Hello, guys. It is possible to create effect and attach it to player/ped? This code doesn't works, may be I doing something wrong? addCommandHandler('eff1', function() local eff local x, y, z = getElementPosition(localPlayer) eff = createEffect('fire', x, y, z, 0.0, 0.0, 0.0) setElementInterior(eff, getElementInterior(localPlayer)) attachElements(eff, localPlayer) end) Please help
  6. Hi! I just searched for lighting effects, and i found a shader for XNA. Its an Ambient and Diffuse lighting shader with Shadow Maps: #define GENERATE_NORMALS #include "mta-helper.fx" //------------------------------------------------------------------------------ // File: BasicRender.fx // // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Global variables //----------------------------------------------------------
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