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Found 14 results

  1. Sooo, how can I use (I think for you well known) dxDrawTextOnElement() (client-side function, MTA Wiki site: [click]) in server-side scripts? I tried to export, plus this code: addEventHandler("onPlayerChat", resourceRoot, function(message, type_) if(type_ == 0) then call(resourceRoot, "dxDrawTextOnElement", source, message, 1, 20, 255, 255, 255, 255, 1, "default-bold") end end) (export in meta.xml for proof): <meta> <info author="VaporZ" name="VaporZ's utility [PL]" description="(desc)" type="script" version="1.0.1"/> <script src="cars.Lua" type="server"/> <script src="bank.Lua" type="server"/> <script src="utility.Lua" type="server"/> <script src="utility-c.Lua" type="client"/> <script src="testy.Lua" type="server"/> <file src="bank/accounts.xml"/> <file src="bank/atms.xml"/> <file src="cars/saved.xml"/> <file src="cars/shops.xml"/> <export function="dxDrawTextOnElement" type="client"/> </meta> But this don't work. Any ideas? Okay, I got further, but still it's not good. Look at this one (console error): ERROR: systems\utility.Lua:108: call: failed to call 'systems:dxDrawTextOnElement'
  2. It's like 32nd when I test it out. dxDrawTextOnElement doesn't work. No errors, no results. Nothing. (My) code: --dxDrawTextOnElement is in my script + script is client-side addEventHandler("onClientRender", resourceRoot, function() for _, player in ipairs(getElementsByType("player")) do dxDrawTextOnElement(player, "P L A Y E R", 1, 20, 0, 255, 0, 255, 1, "pricedown") end end) --Idk wut is wrong Some advance?
  3. I want create a HUD with image progress bars. I think i need dxDrawImageSection, but i don't know how to use this for a progress bar. Anyone can give me a example of this progress bar with imagesection?
  4. This is in 1440x900 (in my resolution): This is in 1920x1080: I calculate the dx elements position with this: local sx_, sy_ = guiGetScreenSize() local sx, sy = sx_/1440, sy_/900 And i draw dx elements like this: dxDrawRectangle(sx / 2 + 290, sy / 2 +240,850,65,tocolor(0,0,0,200)) What wrong??? How can i fix this problem??
  5. I can not make a DxText that displays the player's account name in screen My code (CLIENT SIDE) CHECK LINE 109 I wanted it to work this way: no one debugscript error example image
  6. The grass is drawn at a small distance. How to increase the distance? or remove it?
  7. local redcircle = dxCreateTexture("teszt.png") addEventHandler("onClientRender", root, function() dxDrawMaterialLine3D(-1989.73804, 214.91431, 50,-1989.73804, 214.91431,43.1096496582031, redcircle, 6, tocolor(255,255,255),0,5,6) end) I change numbers, but i cannot rotate the image... how to rotate the image? sorry for my bad english..
  8. I want create a dxdraw rectangle and text on the map. But how to make this possible?
  9. local image = dxCreateTexture( "tesztkep.jpg" ) local white = tocolor(255,255,255,255) addEventHandler("onClientRender", root,function() dxDrawMaterialLine3D( 2463.71143, -1658.97595, 15.31024,2463.55469, -1651.24609, 15.47028,image,7,white ) end) this is my code, and this is the problem: how to fix this rotation problem?
  10. i added this to a nametag script: dxDrawColorText (getElementHealth(player).."%", sx-w- (offset*-10), sy - (offset*5), sx, sy - (offset*-15), tocolor(255,255,255,255), textscale*NAMETAG_TEXTSIZE or (textscale*NAMETAG_TEXTSIZE)/1.5, srfont2, "center", "center", false, false, false ) and for example when long the playername, the "100%" move to left direction. How to fix this? sorry for my very-very bad English:c
  11. i added this to a nametag script: dxDrawColorText (getElementHealth(player).."%", sx-w- (offset*-10), sy - (offset*5), sx, sy - (offset*-15), tocolor(255,255,255,255), textscale*NAMETAG_TEXTSIZE or (textscale*NAMETAG_TEXTSIZE)/1.5, srfont2, "center", "center", false, false, false ) and for example when long the playername, the "100%" move to left direction. How to fix this? sorry for my very-very bad English:c
  12. I want create a nametag script,but i don't know, how. How to place the dxdrawrectangle on my head?
  13. I need script that will increase drawdistance of effects ,players ,objects. PLEASE !!
  14. local screenW, screenH = guiGetScreenSize() local GUIEditor = { button = {}, window = {}, edit = {} } GUIEditor.window[1] = guiCreateWindow(0.35, 0.40, 0.32, 0.12, "Event hírdető panel", true) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(0.04, 0.68, 0.78, 0.23, "Beírt szöveg kiírása", true, GUIEditor.window[1]) GUIEditor.edit[1] = guiCreateEdit(0.03, 0.21, 0.93, 0.38, "", true, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(0.84, 0.68, 0.14, 0.23, "Bezár", true, GUIEditor.window[1]) guiSetVisible(GUIEditor.window[1], false) guiSetInputMode("no_binds_when_editing") function showGUI() guiSetVisible( GUIEditor.window[1], true ) showCursor( true ) end addEvent( "showguii", true ) addEventHandler( "showguii", localPlayer, showGUI ) addEventHandler("onClientGUIClick",root, function () if source == GUIEditor.button[2] then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) addEventHandler("onClientGUIClick",root, function () if source == GUIEditor.button[1] then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) addEventHandler("onClientGUIClick", GUIEditor.button[1], function ( ) text1 = guiGetText ( GUIEditor.edit[1] ) --text2 = guiGetText ( valasz1 ) --text3 = guiGetText ( valasz2 ) if text1 ~= "" then triggerServerEvent( "server",localPlayer,text1 ) setTimer ( function( ) text1 = nil end,5000, 1 ) end end,false ) addEventHandler ( 'onClientRender',root, function ( ) dxDrawText(text1, (screenW * 0.2924) + 1, (screenH * 0.3778) + 1, (screenW * 0.7014) + 1, (screenH * 0.5400) + 1, tocolor(0, 0, 0, 255), 2.50, "default-bold", "left", "top", false, true, false, false, false) dxDrawText(text1, screenW * 0.2924, screenH * 0.3778, screenW * 0.7014, screenH * 0.5400, tocolor(0, 186, 255, 255), 2.50, "default-bold", "left", "top", false, true, false, false, false) end ) the dx text why not show on all players screen? o-O