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Found 1 result

  1. Hello guys. First question: local width = 1024 local height = 256 local target = dxCreateRenderTarget ( width, height, true) So, i created a 1024*256 render target with alpha. But get dxGetStatus() says i used 2mb of video ram. Why? I guess an rgba color takes 4 byte. 1024*256 = 262144 pixel 262144 * 4 byte = 1048576 byte 1048576 / 1024 = 1024 kb 1024 / 1024 = 1 mb (Am i missed something?) So it should be 1 mb but it 2 mb so render targets uses double buffering? And if yes can i disable this, somehow? Because i only draw my render target once then use it
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