Jump to content

Search the Community

Showing results for tags 'distance'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Gang


Location


Occupation


Interests

Found 8 results

  1. Draw distance v1.0.2 This resource improves the draw distance of all your resources that make use of map files. It makes your maps 10x more beautiful in my opinion! Greatly improves the draw distance of map objects Maxed out the draw-distance for peds and vehicles. (See MTA settings > video: Render vehicles always in high detail + Render peds always in high detail ) Multi-resources support (this effect is applied on every mapRoot element) Parallel loading method is used, but the loading speed is in that case reduced to improve performance. The effe
  2. Hello, everybody. Distance of drawing trees, boxes, fence, other small objects. how to increase the range of the drawing? addEventHandler( "onResourceStart", resourceRoot, function( ) setFarClipDistance( 3000 ) -- We adjust visibility range to 3000 metres end) It doesn't help.
  3. The grass is drawn at a small distance. How to increase the distance? or remove it?
  4. I have this script: dxDrawRectangle(screenW * 0.7549, screenH * 0.6933 - 1 - (33*k), screenW * 0.2347, screenH * 0.0211, tocolor(0, 0, 0, 145), false) dxDrawText(v.text, screenW * 0.7535, screenH * 0.6933 - 1 - (66*k), screenW * 0.9896, screenH * 0.7144, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, true, false) and different resolutions the distance grow, or lessen. Picture: How to fix this problem? I want, that all resulotions distance the same. Thanks the help! And sorry for my very bad english!
  5. function text_render ( ) for i,v in pairs ( messages ) do local x, y, z = unpack ( v ) local sx, sy, _ = getScreenFromWorldPosition ( x, y, z ) if sx then dxDrawText ( i, sx+2, sy+2, sw, sh, tocolor ( 0, 0, 0, 255 ), 2.0, "default-bold" ) dxDrawText ( i, sx, sy, sw, sh, tocolor ( 0, 136, 255, 255 ), 2.0, "default-bold" ) end end end addEventHandler("onClientRender",getRootElement(),text_render) i want set max distance for this, but how?
  6. Hello guys i have a problem with custom maps, the problem is about the col distance, for example read this.. I have a base in SF with 3 floor, and i put a vehicle inside the base in floor number 3(the highest floor), then i'm out from the base and go to LV, and in 5 minutes, i'm back to the SF Base, im checking the floor number 3 but theres no vehicle, but i have an vehicle before im out from the base, thats the bug, if you guys doesnt understand please comment because i need to fix it I found the problem , the problem is map col distance, the map col doesnt spawned on client but the
  7. I need script that will increase drawdistance of effects ,players ,objects. PLEASE !!
  8. Anyone can make me script, if player is around 100m from me, then he cant shoot? function giveblood ( thePlayer ) if isObjectInACLGroup ( "user." ..getAccountName(getPlayerAccount(thePlayer)), aclGetGroup ( "Admin") ) then if not getElementData(thePlayer, "OnDuty") then outputChatBox ("#1AFF00 Admin "..getPlayerName(thePlayer).."#1AFF00 IS NOW - ON DUTY",root,0,0,255,true) setElementData(thePlayer, "blood",999999999) setElementData(thePlayer, "food",95) setElementData(thePlayer, "thirst",95) setElementData(thePlayer, "temperature",36.5) setElem
×
×
  • Create New...