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Found 17 results

  1. Hello, i'm working on editing IFP animations from GTA San Andreas, using Blender and the GTAToolsForBlender Addon, but I have a enoying problem. When I try to export my IFP file, an error message appears to me: https://imgur.com/gallery/1zINVGK It's an error from the addon or there is a step that I'm not seeing?
  2. The damage information is stored within the DFF file? When I hit with a car how it's handled the information to show the damaged vehicle?
  3. Hello community, i've made a simple loader script to replace the stock gas station in Los Santos, the assets seem to load and i see that mta tries to load the model but it doesn't in the end. Stock Gas Station Remains. Also no errors or anything in debugscript 3. here's my code i can't find the mistake here. Thanks local Models = { laepetrol1a = 5409, washgaspump = 1676, } local Textures = { barrio1_lae = 5409, wshxrefpump = 1676, } local COLS = { lae_4 = 1676, } local SHELL_PATH = "assets/Shell/" addEventHandler("onClientResourceStart", resourceRoot, function()
  4. So, i want to make an object material have light, In my case i want to make a the police siren better. a good example is a car front light iam not talking about coronas! this is a corona :
  5. السلام عليكم ياشباب انا عندي مجسم ستراحة وابي اركبه على مثلن اي مجسم بيت من مجسمات قراند الاصليه ولكن صيغت الملف بس obj وحولتها الى dff ومحتاج col كيف اقدر اسويه وهل ضروري يكون فيه ملف Txd
  6. شباب انا عندي مودات معطيني اياها صديقي ومعه ميتا وكل شئ ومعي مفتاح فك التشفير بس المشكله ما اعرف من وين افك التشفير حقها
  7. Please help me how to add anim for objects local function loadobj(resource) col178 = engineLoadCOL('Tube50mGlass1.col') txd178 = engineLoadTXD('MatTextures.txd') dff178 = engineLoadDFF('Tube50mGlass1.dff', 0) engineReplaceCOL(col178, 1833) engineImportTXD(txd178, 1833) engineReplaceModel(dff178, 1833) col901 = engineLoadCOL('AnimTube.col') txd901 = engineLoadTXD('MatTextures.txd') dff901 = engineLoadDFF('AnimTube.dff', 0) engineReplaceCOL(col901, 1858) engineImportTXD(txd901, 1858) engineReplaceModel(dff901, 1858) engineSetModelLODDistance(1833, 299) engineSetMod
  8. This forum section ("Modelling" subforum) is intended to discuss any GTA modelling-related subject, ranging from seeking advice/help from fellow modellers (like model troubleshooting or issues encountered while 3D modelling), sharing of knowledge, and casual discussion. To keep this section organized, please be so kind to follow these posting guidelines (tags in topic title): [QUESTION] How can I do/achieve something with modelling? Why does this happen? [ISSUE] / [BUG] Why do I experience this specific issue with my model? [BEGINNER] How do I create or start working
  9. Hello everyone, I'm basically new to 3Ds Max, I downloaded a 3ds max treasure chest object mod from the web, edited its size the fit the replaced DFF, and the expirted it ignoring the COL file, so when I loaded the mod, nothing happened, not even a single change, the mod is still the same, and a friend of mine told me that the DFF file is blank, it shows nothing in the DFF viewer, Do you know what shall I do ?
  10. Hi, i was looking in a Total Conversion being made its TC Gta:Brasil here some vids about the project =) and i was looking how can i put the TC map on a MTA Server, Its that possible? How?
  11. Hi, i was looking in a Total Conversion being made its TC Gta:Brasil here some vids about the project =) and i was looking how can i put the TC map on a MTA Server, Its that possible? How?
  12. Hi, Im trying to import some objects from GTA IV to my MTA Server. I watched some videos and in result I made dff, col and txd file. When I uploaded it to my server the object model was exactly like I want it to be. The collision was working fine too, but the object texture was blank - it looks like the same with the txd file teplaced and without the txd file replaced, so I think that the problem is with this file. I was trying to find a solution but it didnt give an effect. For better clarity I'm explaining how I add an material to the object. https://imgur.com/a/laikQkp - Please read th
  13. Previously I had a resource, that in the podia within the game, to know what texture they were in a radius of X meters. That is to say that the name of all the DFF appeared before me, and I did not have to search for the name or id of the object manually.
  14. Can someone help me? DOWNLOAD SCAN
  15. Hi Please i need function if checkbox checked txd will be remplaced if unchek Return Normal
  16. Всем привет! Давно хотел попробовать себя в моделировании, но то времени особо не было, то не знал что же делать и для чего. Решил начать с малого, руку так сказать набить - переделка оригинальных объектов. Скины и машины решил оставить на потом, т.к там кажется больше нюансов нужно учитывать. Итак, к проблеме. Работаю я в Autodesk 3ds Max 2011, с кам скриптами. После экспорта в dff,txd и col файлов, столкнулся с проблемой, мои объекты "не сочетаются" с игровым миром. Днем они яркие, но не сильно выделяются, ночью же светятся ярче лампы. Подскажите пожалуйста где смотреть, что почитать, и
  17. Hello there! I have replaced some cars with DFF files and such and I want to put GTA license plate on them, but I don't really know, how to do that. I'd really appreciate if someone could help me with this. Thank you!
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