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Found 6 results

  1. Hello, I made a script wich creates an object with some properties. The problem is when I crash my car with the object, the object breaks. It breaks like a fence. There is some function to make the object invincible to car crashes? I created the object in server-side. Thanks.
  2. Quando utilizo: function aoSair(player) outputChatBox("| AVISO | você tem 30 segundos para voltar ao veículo.", player, 255,255,255, true) setTimer (function ( ) destroyElement(source) end, 30000, 1) end addEventHandler("onVehicleExit", getRootElement(), aoSair) o veículo não se destrói. Erro: Expected element at argument 1, got nil. Imagino que o erro aconteça porquê depois do jogador sair, source não é mais veículo, mas não sei como resolver. Outra coisa, estou usando esse método de destruir porque não consigo achar outra opção (sou novato em script). Que
  3. Hi, I'm creating a SQL-based currency system script, I put a setTime to generate coins at a certain time for certain players, however, I need to destroy this setTime when the player clears, I already did something to do that, However, when the player clears and setTime is destroyed, everyone's time is destroyed, not just the user who logged out. I need that when certain user is logged off, only his setTime is canceled ... does anyone have any idea what I can do? Starting time: function startFunction(_,thePlayer) tempo = setTimer ( function() ...code... end, 2000, 0 ) end
  4. addEventHandler ( "onPlayerVehicleExit", getRootElement(), function(player) if isPedInVehicle (player) then local theVehicle = getPedOccupiedVehicle(player) if getVehicleType(theVehicle) == "Train" then destroyElement(trailer) destroyElement(trailer2) destroyElement(trailer3) outputChatBox("#FFffFFElhagytad a mozdonyt. A vagonok törlődtek!", player, r,g,b, true) end end end ) Warning: Bad argument @ 'isPedInVehicle' [Expected ped at argument 1, got vehicle] how to fix this?
  5. How to destroy a marker? I did not find any function to do this. i use destroyElement(markerName)
  6. Hello everyone. I need to destroy a vehicle that is idle for 60 seconds (Freeroam already has this function, so this part is unnecessary to make.) It starts counting when the vehicle becomes totally empty, (with no driver and no passengers), if someone enters in it before 60 seconds (as passenger or driver), the counting stops and restarts when the vehicle becomes empty again.) (Freeroam already works like this.) BUT If the car is from a .map, it need to be respawned to its original position on the map. Else if the car was created by a player (F1, command, Admin Panel,
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