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  1. function spawnDayZPlayer(player) if player then local x,y,z = unpack(spawnPositions[math.random(#spawnPositions)]); spawnPlayer(player, x, y, (z+0.5), math.random(360), 73, 0, 0); setCameraTarget(player, player); fadeCamera(player, true); local playerCol = createColSphere(x, y, z, 1.5); setElementData(player, "playerCol", playerCol); attachElements(playerCol, player, 0, 0, 0); setElementData(playerCol, "parent", player); setElementData(playerCol, "player", true); setAccountData(getPlayerAccount(player), "isDead", false); setElementData(player, "isDead", false); setElementData(player, "logedin", true); for _,v in ipairs(playerDataTable) do if (v[1] ~= "radiochannel" and v[1] ~= "gpschannel") then setElementData(player, v[1], v[2]); end end setElementData(player, "logedin", true); setTimer(checkBuggedAccont, (25*1000), 1, player); setElementData(player, "spawnedzombies", 0); end end addEventHandler("kilLDayZPlayer", root, function(killer, headshot, weapon) local account = getPlayerAccount(source); if not account then return; end triggerClientEvent(source, "onClientPlayerDeathInfo", source); killPed(source); triggerClientEvent(source, "hideInventoryManual", source); if not isElementInWater(source) then if (getElementData(source, "alivetime") > 5) then -- If alivetime is bigger than 5 mins, to avoid haveing too much corpses at spawn. local x,y,z = getElementPosition(source); if (getDistanceBetweenPoints3D(x, y, z, 6000, 6000, 0) > 200) then local x,y,z = getElementPosition(source); local _,_,rotz = getElementRotation(source); local skin = getElementModel(source); local ped = createPed(skin, x, y, z, rotz); local pedCol = createColSphere(x, y, z, 1.5); killPed(ped); setTimer(function(ped, pedCol) if ped then destroyElement(ped); end if pedCol then destroyElement(pedCol); end end, (10*60000), 1, ped, pedCol); attachElements(pedCol, ped, 0, 0, 0); setElementData(pedCol, "parent", ped); setElementData(pedCol, "playername", getPlayerName(source)); setElementData(pedCol, "deadman", true); setElementData(pedCol, "MAX_Slots", getElementData(source, "MAX_Slots")); local time = getRealTime(); setElementData(pedCol, "deadreason", getPlayerName(source).." is dead. Cause of death: "..(weapon or "Unknown")..". Time of death: "..time.hour..":"..time.minute.." o'clock."); if pedCol then for _,v in ipairs(playerDataTable) do local itemPlus = getElementData(source, v[1]); if (v[1] == "M1911 Mag") then itemPlus = math.floor(getElementData(source, v[1])/10); elseif (v[1] == "M9 SD Mag") then itemPlus = math.floor(getElementData(source, v[1])/15); elseif (v[1] == "Desert Eagle Mag") then itemPlus = math.floor(getElementData(source, v[1])/7); elseif (v[1] == "PDW Mag") then itemPlus = math.floor(getElementData(source, v[1])/30); elseif (v[1] == "MP5A5 Mag") then itemPlus = math.floor(getElementData(source, v[1])/20); elseif (v[1] == "AS50 Mag") then itemPlus = math.floor(getElementData(source, v[1])/40); elseif (v[1] == "CZ550 Mag") then itemPlus = math.floor(getElementData(source, v[1])/10); elseif (v[1] == "Mosin 9130 Mag") then itemPlus = math.floor(getElementData(source, v[1])/35); elseif (v[1] == "M24 Mag") then itemPlus = math.floor(getElementData(source, v[1])/10); elseif (v[1] == "KVSK Mag") then itemPlus = math.floor(getElementData(source, v[1])/15); elseif (v[1] == "M107 Mag") then itemPlus = math.floor(getElementData(source, v[1])/5); elseif (v[1] == "SVD Dragunov Camo Mag") then itemPlus = math.floor(getElementData(source, v[1])/25); elseif (v[1] == "MK 48 Mod 0 Mag") then itemPlus = math.floor(getElementData(source, v[1])/100); elseif (v[1] == "MG36 Mag") then itemPlus = math.floor(getElementData(source, v[1])/100); elseif (v[1] == "PKP Mag") then itemPlus = math.floor(getElementData(source, v[1])/100); elseif (v[1] == "AK-107 Mag") then itemPlus = math.floor(getElementData(source, v[1])/30); elseif (v[1] == "AKS Gold Mag") then itemPlus = math.floor(getElementData(source, v[1])/30); elseif (v[1] == "SA-58V ACOG Mag") then itemPlus = math.floor(getElementData(source, v[1])/30); elseif (v[1] == "AKS-74U Mag") then itemPlus = math.floor(getElementData(source, v[1])/30); elseif (v[1] == "M4A1 Holo Mag") then itemPlus = math.floor(getElementData(source, v[1])/20); elseif (v[1] == "1866 Slug") then itemPlus = math.floor(getElementData(source, v[1])/7); elseif (v[1] == "2Rnd. Slug") then itemPlus = math.floor(getElementData(source, v[1])/2); elseif (v[1] == "SPAZ-12 Pellet") then itemPlus = math.floor(getElementData(source, v[1])/7); elseif (v[1] == "DMR Mag") then itemPlus = math.floor(getElementData(source, v[1])/5); elseif (v[1] == "SKS-45 Mag") then itemPlus = math.floor(getElementData(source, v[1])/10); end if not string.find(v[1], "(Equipped)") then setElementData(pedCol, v[1], itemPlus); end for i = 1, 3 do local item = getElementData(source, "currentweapon_"..tostring(i)); if (item ~= "") then setElementData(pedCol, item, 1); end end end local skin = getSkinNameFromID(getElementData(source, "skin")); setElementData(pedCol, skin, getElementData(pedCol, skin) + 1); local backpack = getBackpackNameFromSlots(getElementData(source, "MAX_Slots")); setElementData(pedCol, backpack, (getElementData(pedCol, backpack) or 0) + 1); end end end end if (killer and killer ~= source and getElementType(killer) == "player") then if (getElementData(source, "htype") ~= "Bandit") then addPlayerStats(killer, "humanity", math.random(-2500, -1000)); else addPlayerStats(killer, "humanity", math.random(1000, 2500)); end setElementData(killer, "murders", getElementData(killer, "murders") + 1); if (getElementData(source, "htype") == "Bandit") then setElementData(killer, "banditskilled", getElementData(killer, "banditskilled") + 1); end if headshot then setElementData(killer, "headshots", getElementData(killer, "headshots") + 1); end triggerClientEvent("displayClientInfo", root, "#FFFFFF"..getPlayerName(source).." #FFFFFFwas killed by "..getPlayerName(killer), 0, 22, 255); else triggerClientEvent("displayClientInfo", root, "#FFFFFF"..getPlayerName(source).." #FFFFFFwas killed", 0, 22, 255); end setTimer(setElementPosition, 500, 1, source, 6000, 6000, 0); setAccountData(account, "isDead", true); setElementData(source, "isDead", true); setTimer(spawnDayZPlayer, 10000, 1, source); end); addEventHandler("onPlayerQuit", root, function() savePlayerData(source); end); addEventHandler("onResourceStop", root, function() for _,v in pairs(getElementsByType("player")) do savePlayerData(v); end end); [2019-10-30 18:32:05] ERROR: [DayZ-MTA]/DayZ/accounts.Lua:344: attempt to perform arithmetic on a boolean value [2019-10-30 18:32:06] WARNING: [DayZ-MTA]/DayZ/accounts.Lua:344: Bad argument @ 'getElementData' [Expected string at argument 2, got nil] [2019-10-30 18:32:06] ERROR: [DayZ-MTA]/DayZ/accounts.Lua:344: attempt to perform arithmetic on a boolean value [2019-10-30 18:31:02] ERROR: [DayZ-MTA]/DayZ/accounts.Lua:307: attempt to perform arithmetic on a boolean value [2019-10-30 18:31:08] WARNING: [DayZ-MTA]/DayZ/accounts.Lua:307: Bad argument @ 'getElementData' [Expected string at argument 2, got nil] [2019-10-30 18:31:08] ERROR: [DayZ-MTA]/DayZ/accounts.Lua:307: attempt to perform arithmetic on a boolean value https://imgur.com/a/rRBCOHf when I give /kill it kills me and my screen floats and does not respawn me