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Found 16 results

  1. ServerIP: Our Discord: https://discord.gg/2uXKHZG Sky Roleplay is made to create the ultimate roleplay experience. Sky Roleplay is a medium/heavy roleplay server, based in Red County. Sky Roleplay has many custom interiors, unique mappings, many unique scripts and last but not least, realistical roleplay experience. Features: Vehicle Sounds Mappings Interiors ETC.. ______________________________________________________________________________________________________________________________________________________________ We Also have host alot of different events for the players with rewards and try to spice up the player experience. Screenshots from the server: DMV: FD: Hospital: The Montgomery Park: The Town Hall: @FernandoMTA
  2. Hey there, we just opened our MTA SA Server named BalkanRoam, an English freeroam server. Our server offers you different features such as: -Clans -A brand new Dogfight System -VIP Music Tracks -Clan Bases System -Wars System: Weapons Wars with Weapon Changements, no vehicles allowed! -Custom in-game shaders and optimised server, meaning you will get higher fps than the other servers. -Hydra Clan Skins -Custom Clan Base door commands -3D Radio System -Custom Cars -Custom Car Panel -Customized Freeroam Panel -Brand new scoreboard -Level System, Max Level: 100 -Different Events to get XP and Money: *Dogfight Event: There are two teams in this event, the winner team gets money and 2000 XP *Free For All: This event has different maps, you can fight everyone on it, the TOP 3 Killers get XP and Cash What are you waiting for? Join us now! Our Server IP: mtasa://51.77.125.189:22003
  3. corexando

    Custom Object Lighting

    Anyone knows how to change the lightning of custom objects? because im using a custom object for the area51 and its looking like this https://imgur.com/a/3UQEZjj
  4. Noah_Antilles

    Bone County Canyon

    Heya, This is a small project I've spend three days on so far. I was bored of the same old desert so I decided to add a canyon. I feel like this gives the desert a fresh, new feeling while still retaining the good ol' San Andreas vibe. https://www.youtube.com/watch?v=RwetzEnNs-8&feature=youtu.be Things I've yet got to do: Create LOD models. Prelight the models so they fit in more with the enviroment. Small tweaks here and there. Let me know what you think! -Noah
  5. Доброго времени суток, наткнулся в исходнике клиента на скрытый чекбокс позволяющий подгружать измененные файлы игры как в клиентах до 1.5 Скрин: https://pp.userapi.com/c847120/v847120289/ba1f4/ghUFByl0DeM.jpg Собственно вопрос - можно ли восстановить эту функцию? Добавлять требуемый параметр в конфиг пытался, результата нет. Изменение кода настроек тоже ничего не дало.
  6. AncienT

    [HELP]Custom weapons

    I want create custom weapons, anyone teach me to create custom weapons please
  7. hey guys i've made CJ Custom Clothes and it's working but there's a problem when a player reconnect or resource restart it back to original clothes i want save it any help ? screenshot : https://imgur.com/a/iBAzGog
  8. Gaborboy95

    [HELP]Custom currency

    Hi. So I was wondering about how to make a custom currency, so i have the default & the donator coin f.e. Could somebody help me with this? Like how to do it. And if possible, some code. Thanks
  9. JeViCo

    help!! Default map replacement

    Ok, i found custom map, for example gta 6(proably not jd) and i want to replace it with gta sa default map. How can i realise it? Maybe i can delete whole map and after that load custom map somehow. I tried it, but som objectives in custom map removes too( HELP ME PLZ
  10. CsaliHUN

    BTTF Gui Need HELP

    local screenWidth, screenHeight = guiGetScreenSize() GUIEditor = { button = {} } addEventHandler("onClientResourceStart", resourceRoot, function showgui() if (vehicle) then GUIEditor.button[1] = guiCreateButton(981, 627, 39, 40, "1", false) guiSetAlpha(GUIEditor.button[1], 0.00) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFFFFFFF") GUIEditor.button[2] = guiCreateButton(1025, 627, 39, 40, "2", false) guiSetAlpha(GUIEditor.button[2], 0.00) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFFFFFFF") GUIEditor.button[3] = guiCreateButton(981, 673, 39, 40, "4", false) guiSetAlpha(GUIEditor.button[3], 0.00) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFFFFFFF") GUIEditor.button[4] = guiCreateButton(1025, 673, 39, 40, "5", false) guiSetAlpha(GUIEditor.button[4], 0.00) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFFFFFFF") GUIEditor.button[5] = guiCreateButton(1069, 673, 39, 40, "6", false) guiSetAlpha(GUIEditor.button[5], 0.00) guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFFFFFFF") GUIEditor.button[6] = guiCreateButton(1069, 719, 39, 40, "9", false) guiSetAlpha(GUIEditor.button[6], 0.00) guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFFFFFFF") GUIEditor.button[7] = guiCreateButton(1025, 719, 39, 40, "8", false) guiSetAlpha(GUIEditor.button[7], 0.00) guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFFFFFFF") GUIEditor.button[8] = guiCreateButton(981, 719, 39, 40, "7", false) guiSetAlpha(GUIEditor.button[8], 0.00) guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFFFFFFF") GUIEditor.button[9] = guiCreateButton(1025, 765, 39, 40, "0", false) guiSetAlpha(GUIEditor.button[9], 0.00) guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFFFFFFF") GUIEditor.button[10] = guiCreateButton(892, 573, 39, 40, "CLEAR", false) guiSetAlpha(GUIEditor.button[10], 0.00) guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFF70000") GUIEditor.button[11] = guiCreateButton(892, 627, 39, 40, "DEMO", false) guiSetAlpha(GUIEditor.button[11], 0.00) guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FF66F92C") GUIEditor.button[12] = guiCreateButton(892, 673, 39, 40, "AM", false) guiSetAlpha(GUIEditor.button[12], 0.00) guiSetProperty(GUIEditor.button[12], "NormalTextColour", "FFE7E53D") GUIEditor.button[13] = guiCreateButton(892, 719, 39, 40, "PM", false) guiSetAlpha(GUIEditor.button[13], 0.00) guiSetProperty(GUIEditor.button[13], "NormalTextColour", "FF8D9096") GUIEditor.button[14] = guiCreateButton(892, 765, 39, 40, "ENTER", false) guiSetAlpha(GUIEditor.button[14], 0.00) guiSetProperty(GUIEditor.button[14], "NormalTextColour", "FF3F4145") GUIEditor.button[15] = guiCreateButton(981, 765, 39, 40, "-", false) guiSetAlpha(GUIEditor.button[15], 0.27) guiSetProperty(GUIEditor.button[15], "NormalTextColour", "FFFFFFFF") GUIEditor.button[16] = guiCreateButton(1069, 627, 39, 40, "3", false) guiSetAlpha(GUIEditor.button[16], 0.00) guiSetProperty(GUIEditor.button[16], "NormalTextColour", "FFFFFFFF") GUIEditor.edit[1] = guiCreateEdit(951, 575, 192, 32, "MM-DD-YYYY-HH-MM-AMPM", false) guiSetProperty(GUIEditor.edit[1], "NormalTextColour", "FF000100") guiEditSetMaxLength ( GUIEditor.edit[1], 21 ) end ) local dxfont0_BTTF = dxCreateFont("fonts/BTTF.ttf", 10) addEventHandler("onClientRender", root, function showgui() if (vehicle) then dxDrawImage(444, 559, 433, 269, "images/time_circuits.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("By: CsaliHUN", 745 - 1, 810 - 1, 873 - 1, 828 - 1, tocolor(0, 0, 0, 255), 1.00, dxfont0_BTTF, "center", "center", false, false, false, false, false) dxDrawText("By: CsaliHUN", 745 + 1, 810 - 1, 873 + 1, 828 - 1, tocolor(0, 0, 0, 255), 1.00, dxfont0_BTTF, "center", "center", false, false, false, false, false) dxDrawText("By: CsaliHUN", 745 - 1, 810 + 1, 873 - 1, 828 + 1, tocolor(0, 0, 0, 255), 1.00, dxfont0_BTTF, "center", "center", false, false, false, false, false) dxDrawText("By: CsaliHUN", 745 + 1, 810 + 1, 873 + 1, 828 + 1, tocolor(0, 0, 0, 255), 1.00, dxfont0_BTTF, "center", "center", false, false, false, false, false) dxDrawText("By: CsaliHUN", 745, 810, 873, 828, tocolor(246, 92, 8, 255), 1.00, dxfont0_BTTF, "center", "center", false, false, false, false, false) dxDrawImage(878, 557, 275, 271, "images/buttons.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("", 951, 575, 1143, 607, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) end ) addEventHandler ( "onClientGUIClick", GUIEditor.button[16], outputEditBox, false ) function outputEditBox ( button ) if button == "left" then local text = guiGetText ( GUIEditor.edit[1] ) outputChatBox("Uticél beállítva:",player,255,69,0) outputChatBox (( text ),player,255,69,0) outputChatBox("Érd el a 88 km/h sebességet az utazáshoz!",player,255,69,0) end end addEventHandler("onClientRender", root, showgui) addCommandHandler ( "bttf", showgui ) function HandleTheRendering ( ) addEventHandler("onClientRender", root, renderDisplay) end addEventHandler("onClientResourceStart",resourceRoot, HandleTheRendering) SORRY FOR BAD ENGLISH Please help me, I made a GUI, that needs to show on when I enter a Tampa , but it didn't show on. And also can someone help me to make that if i click on a button it will write something to an edit box, then if i click on an other button it will send it to local chat. ((The buttons alpha = 0 because there's a picture behind them))
  11. Noah_Antilles

    Rustler script problem

    Hello there, I am a total noob in scripting, but I thought I'd give it a try for the sake of learning new things. What I am trying to accomplish with this script is disabling the "standard" rustler guns (this works thanks to an example script of the wiki.) and make it fire "custom" projectiles when the player presses the left mouse button. For now I just want to check if the script recognizes a player inside a rustler pressing left mouse button (hence the outputChatBox) However, when I am inside a rustler and use the left mouse button to fire nothing pops up in the chatbox (luckily, as intended, the rustler doesn't fire its guns) What am I doing wrong? I'm sure I made some kind of noob mistake but hey, I am still learning function disableFireForRustler ( theVehicle, seat ) if ( getElementModel ( theVehicle ) == 476 ) then toggleControl ( "vehicle_secondary_fire", false ) else toggleControl ( "vehicle_secondary_fire", true ) end addEventHandler ( "onClientPlayerVehicleEnter", getLocalPlayer(), disableFireForRustler ) function addTracer (mouse1, press) if (press) then outputChatBox ("guns fired") end addEventHandler("onClientKey", root, addTracer)
  12. Is there any working version completed map for MTA which is downloadable today and has no bugs in it or works great without any performance issue? Because i want to make something different, kinda sick with that default map already.
  13. I've been trying to build mtasa from the source, i've followed the guide in wiki and in the readme, When i tried to build with config release and nightly, the server crash on startup. Anybody know the workaround?
  14. Jayceon

    Custom wheel

    Hello everyone! I tried to make custom wheels to vehicles (like tuning element) but i have some problems with code. When the wheel camber angle is not default, the wheel get not good rotations. local createdCustomWheels = {} bindKey("f2", "down", function() local vehicle = getPedOccupiedVehicle(localPlayer) if vehicle then addCustomWheel(vehicle, 1075, "front") end end ) addEventHandler("onClientPreRender", root, function() for vehicle, value in pairs(createdCustomWheels) do if vehicle and isElement(vehicle) and isElementStreamedIn(vehicle) then local vehicleX, vehicleY, vehicleZ = getElementPosition(vehicle) if value["wheel_lf_dummy"] then local componentX, componentY, componentZ = getVehicleComponentPosition(vehicle, "wheel_lf_dummy") local componentRX, componentRY, componentRZ = getVehicleComponentRotation(vehicle, "wheel_lf_dummy") attachElements(value["wheel_lf_dummy"], vehicle, componentX, componentY, componentZ, componentRX, -15 + componentRY, componentRZ) end if value["wheel_rf_dummy"] then local componentX, componentY, componentZ = getVehicleComponentPosition(vehicle, "wheel_rf_dummy") local componentRX, componentRY, componentRZ = getVehicleComponentRotation(vehicle, "wheel_rf_dummy") attachElements(value["wheel_rf_dummy"], vehicle, componentX, componentY, componentZ, componentRX, -15 + componentRY, componentRZ) end end end end ) function addCustomWheel(vehicle, wheelId, side) if vehicle and wheelId and side then local vehicleX, vehicleY, vehicleZ = getElementPosition(vehicle) if side == "front" then local lfX, lfY, lfZ = getVehicleComponentPosition(vehicle, "wheel_lf_dummy") local rfX, rfY, rfZ = getVehicleComponentPosition(vehicle, "wheel_rf_dummy") setVehicleComponentVisible(vehicle, "wheel_lf_dummy", false) setVehicleComponentVisible(vehicle, "wheel_rf_dummy", false) createdCustomWheels[vehicle] = {} createdCustomWheels[vehicle]["wheel_lf_dummy"] = createObject(wheelId, vehicleX, vehicleY, vehicleZ) createdCustomWheels[vehicle]["wheel_rf_dummy"] = createObject(wheelId, vehicleX, vehicleY, vehicleZ) setElementCollidableWith(createdCustomWheels[vehicle]["wheel_lf_dummy"], vehicle, false) setElementCollidableWith(createdCustomWheels[vehicle]["wheel_rf_dummy"], vehicle, false) setObjectScale(createdCustomWheels[vehicle]["wheel_lf_dummy"], 0.7) setObjectScale(createdCustomWheels[vehicle]["wheel_rf_dummy"], 0.7) attachElements(createdCustomWheels[vehicle]["wheel_lf_dummy"], vehicle, lfX, lfY, lfZ, 0, 0, 0) attachElements(createdCustomWheels[vehicle]["wheel_rf_dummy"], vehicle, rfX, rfY, rfZ, 0, 0, 0) end end end
  15. I've compiled a MTA:Client (custom 1.5.3-10739) on Windows 8.1 and MTA:Server (custom 1.5.3-10739) on Linux (Debian 7.0 x64) After connection i have an error CD16. But if you will compile Server & Client on Windows 8.1 (with both and the same custom versions - other players can join to the server) My steps: 1. Get a nightly build (1.5.3-10739) 2. Compile 3. Replace all files. 4. Strange but mine deathmatch.so is very large (~283 MBs) 5. Connect from Windows to Linux on both the same custom versions. 6. Error CD16. Stable & nightly versions all works good. Everybody can join the server. All ports is opened.
  16. Faw[Ful]

    Quantum Kube

    Custom DM map Quantum Kube https://www.youtube.com/watch?v=8cXpQBAp7C4 Cant find how to youtube on the new forum, so :c