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Found 7 results

  1. Heya, This is a small project I've spend three days on so far. I was bored of the same old desert so I decided to add a canyon. I feel like this gives the desert a fresh, new feeling while still retaining the good ol' San Andreas vibe. https://www.youtube.com/watch?v=RwetzEnNs-8&feature=youtu.be Things I've yet got to do: Create LOD models. Prelight the models so they fit in more with the enviroment. Small tweaks here and there. Let me know what you think! -Noah
  2. Hello there, I am a total noob in scripting, but I thought I'd give it a try for the sake of learning new things. What I am trying to accomplish with this script is disabling the "standard" rustler guns (this works thanks to an example script of the wiki.) and make it fire "custom" projectiles when the player presses the left mouse button. For now I just want to check if the script recognizes a player inside a rustler pressing left mouse button (hence the outputChatBox) However, when I am inside a rustler and use the left mouse button to fire nothing pops up in the chatbox (luckily, as intended, the rustler doesn't fire its guns) What am I doing wrong? I'm sure I made some kind of noob mistake but hey, I am still learning function disableFireForRustler ( theVehicle, seat ) if ( getElementModel ( theVehicle ) == 476 ) then toggleControl ( "vehicle_secondary_fire", false ) else toggleControl ( "vehicle_secondary_fire", true ) end addEventHandler ( "onClientPlayerVehicleEnter", getLocalPlayer(), disableFireForRustler ) function addTracer (mouse1, press) if (press) then outputChatBox ("guns fired") end addEventHandler("onClientKey", root, addTracer)
  3. Is there any working version completed map for MTA which is downloadable today and has no bugs in it or works great without any performance issue? Because i want to make something different, kinda sick with that default map already.
  4. I've been trying to build mtasa from the source, i've followed the guide in wiki and in the readme, When i tried to build with config release and nightly, the server crash on startup. Anybody know the workaround?
  5. Hello everyone! I tried to make custom wheels to vehicles (like tuning element) but i have some problems with code. When the wheel camber angle is not default, the wheel get not good rotations. local createdCustomWheels = {} bindKey("f2", "down", function() local vehicle = getPedOccupiedVehicle(localPlayer) if vehicle then addCustomWheel(vehicle, 1075, "front") end end ) addEventHandler("onClientPreRender", root, function() for vehicle, value in pairs(createdCustomWheels) do if vehicle and isElement(vehicle) and isElementStreamedIn(vehicle) then local vehicleX, vehicleY, vehicleZ = getElementPosition(vehicle) if value["wheel_lf_dummy"] then local componentX, componentY, componentZ = getVehicleComponentPosition(vehicle, "wheel_lf_dummy") local componentRX, componentRY, componentRZ = getVehicleComponentRotation(vehicle, "wheel_lf_dummy") attachElements(value["wheel_lf_dummy"], vehicle, componentX, componentY, componentZ, componentRX, -15 + componentRY, componentRZ) end if value["wheel_rf_dummy"] then local componentX, componentY, componentZ = getVehicleComponentPosition(vehicle, "wheel_rf_dummy") local componentRX, componentRY, componentRZ = getVehicleComponentRotation(vehicle, "wheel_rf_dummy") attachElements(value["wheel_rf_dummy"], vehicle, componentX, componentY, componentZ, componentRX, -15 + componentRY, componentRZ) end end end end ) function addCustomWheel(vehicle, wheelId, side) if vehicle and wheelId and side then local vehicleX, vehicleY, vehicleZ = getElementPosition(vehicle) if side == "front" then local lfX, lfY, lfZ = getVehicleComponentPosition(vehicle, "wheel_lf_dummy") local rfX, rfY, rfZ = getVehicleComponentPosition(vehicle, "wheel_rf_dummy") setVehicleComponentVisible(vehicle, "wheel_lf_dummy", false) setVehicleComponentVisible(vehicle, "wheel_rf_dummy", false) createdCustomWheels[vehicle] = {} createdCustomWheels[vehicle]["wheel_lf_dummy"] = createObject(wheelId, vehicleX, vehicleY, vehicleZ) createdCustomWheels[vehicle]["wheel_rf_dummy"] = createObject(wheelId, vehicleX, vehicleY, vehicleZ) setElementCollidableWith(createdCustomWheels[vehicle]["wheel_lf_dummy"], vehicle, false) setElementCollidableWith(createdCustomWheels[vehicle]["wheel_rf_dummy"], vehicle, false) setObjectScale(createdCustomWheels[vehicle]["wheel_lf_dummy"], 0.7) setObjectScale(createdCustomWheels[vehicle]["wheel_rf_dummy"], 0.7) attachElements(createdCustomWheels[vehicle]["wheel_lf_dummy"], vehicle, lfX, lfY, lfZ, 0, 0, 0) attachElements(createdCustomWheels[vehicle]["wheel_rf_dummy"], vehicle, rfX, rfY, rfZ, 0, 0, 0) end end end
  6. I've compiled a MTA:Client (custom 1.5.3-10739) on Windows 8.1 and MTA:Server (custom 1.5.3-10739) on Linux (Debian 7.0 x64) After connection i have an error CD16. But if you will compile Server & Client on Windows 8.1 (with both and the same custom versions - other players can join to the server) My steps: 1. Get a nightly build (1.5.3-10739) 2. Compile 3. Replace all files. 4. Strange but mine deathmatch.so is very large (~283 MBs) 5. Connect from Windows to Linux on both the same custom versions. 6. Error CD16. Stable & nightly versions all works good. Everybody can join the server. All ports is opened.
  7. Custom DM map Quantum Kube https://www.youtube.com/watch?v=8cXpQBAp7C4 Cant find how to youtube on the new forum, so :c