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Showing results for tags 'custom'.
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I'm releasing some circuit maps made by me for the RACE Game Mode FOR FREE! This pack contains 14 highly detailed, fully decorated, ready to play maps that covers a wide variety of themes. Each race course is composed of a circuit which needs to be completed twice (you must pass through a succession of checkpoints). Should the player move outside the race tracks, the racer's acceleration will decreases noticeably. Also in some circuits the race track's sidelines have obstacles that will stop the players if they crash into them. You all can freely use them in your server, but no
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selling [OFFERING] Selling custom scripts on demand [PAID]
DREFTHUN posted a topic in Looking for staff
• Completey written from scratch (or if you are willing from refurbished functions of my own scripts for faster work) • Quick work • Communication between seller and buyer • Relatively cheap • MySQL and phpmyadmin knowledge • Can make almost anything DM me on Discord (DREFT#7428) if you are interested. I can send video proof of my previous projects too. -
So I have a question, I have a model to import but I would like this object was only visible in a specific dimension. How can I do this?
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Today, I've made a event, for checking if player have mooved. At first, after success of detecting players' moovement, it was displaying a message for player, who have mooved.Then, I tried to trigger the event, and the problems started. Any idea? Code's here: ----------------------------------------- ---------------VaporZ (c)---------------- ----------------------------------------- toggleOnPlayerMove = true addEventHandler("onResourceStart", root, function() if(toggleOnPlayerMove == true) then addEvent("onPlayerMove", true) setTimer( function() for _, player in ipairs(getEle
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- custom
- custom event
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if key == 'backspace' and ePress then chat.input = string.sub(chat.input, 0, string.len(chat.input) - 1) end The backspace working with default characters (a,b,c,d...), but when i type a special character, for example: á, é, ű, ő, ü...etc., the backspace not working, what wrong?
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On my client the dx-font working fine, but with another client the dx-font does not working.. Got this warning: WARNING: customchat\sourceC.Lua:164: Bad argument @ 'dxDrawText' [Expected dx-font at argument 8, got boolean] the code: local TwCen14s = dxCreateFont('TwCen.ttf', 10) dxDrawText("Chat: #ffFFff"..chat.input, sx / 2 - 450 - 255, sy / 2 - 356 - 60 + 25 * chat.maxShowedMessage, 450, 300, tocolor(255, 181, 64, 255), 1, TwCen14s,_,_,_,_,_,true) what wrong?... how can i fix this problem?
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Why not see another players my messages? And how to add built-in, and addCommandHandler commands to this chat system? Client: Server: Thanks the help!
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Greetings Everyone. Lost In Time are a brand new MTA:SA server. (58 FPS SERVER) We offer a large amount of content while trying to keep the download size small. We Currently Offer..... AI Peds, Traffic + Planes, Jobs, Grenade Indicators, Teleports, Gym System, Kill Messages, Vehicle Locking, Personal Account / Login, Object Spawner, Website, Name Tags, No Speed Blur, Custom Speedo HUD, GTA V Mini Map & HUD, Top Online Players, Leveling System, Glue To Vehicles, Flying Cars, Teams, Car Reflections, Car Spoilers, Web Browser And Much Much More! Currently the
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Hi. Im trying to use new API which allows you to replace default animations with custom one. I'm trying to create set of lay-down-shoting/moving animations to replace default: WEAPON_crouch, GunCrouchFwd, GunCrouchBwd, Crouch_Roll_L, Crouch_Roll_R Animation were created via 3dsmax/KAM's script, replacement succed, but when i activate this anim, for example for instead of Crouch_Roll_L anim, new animation doesn't apply position change to ped. so it just rolls on one place. Any ideas what are we doing wrong?)
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ServerIP: Our Discord: https://discord.gg/2uXKHZG Sky Roleplay is made to create the ultimate roleplay experience. Sky Roleplay is a medium/heavy roleplay server, based in Red County. Sky Roleplay has many custom interiors, unique mappings, many unique scripts and last but not least, realistical roleplay experience. Features: Vehicle Sounds Mappings Interiors ETC.. ______________________________________________________________________________________________________________________________________________________________ We Also have host alot
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Hey there, we just opened our MTA SA Server named BalkanRoam, an English freeroam server. Our server offers you different features such as: -Clans -A brand new Dogfight System -VIP Music Tracks -Clan Bases System -Wars System: Weapons Wars with Weapon Changements, no vehicles allowed! -Custom in-game shaders and optimised server, meaning you will get higher fps than the other servers. -Hydra Clan Skins -Custom Clan Base door commands -3D Radio System -Custom Cars -Custom Car Panel -Customized Freeroam Panel -Brand new scoreboard -Level System, Max Level: 100 -Dif
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- freeroam
- custom features
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Heya, This is a small project I've spend three days on so far. I was bored of the same old desert so I decided to add a canyon. I feel like this gives the desert a fresh, new feeling while still retaining the good ol' San Andreas vibe. https://www.youtube.com/watch?v=RwetzEnNs-8&feature=youtu.be Things I've yet got to do: Create LOD models. Prelight the models so they fit in more with the enviroment. Small tweaks here and there. Let me know what you think! -Noah
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Доброго времени суток, наткнулся в исходнике клиента на скрытый чекбокс позволяющий подгружать измененные файлы игры как в клиентах до 1.5 Скрин: https://pp.userapi.com/c847120/v847120289/ba1f4/ghUFByl0DeM.jpg Собственно вопрос - можно ли восстановить эту функцию? Добавлять требуемый параметр в конфиг пытался, результата нет. Изменение кода настроек тоже ничего не дало.
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hey guys i've made CJ Custom Clothes and it's working but there's a problem when a player reconnect or resource restart it back to original clothes i want save it any help ? screenshot : https://imgur.com/a/iBAzGog
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Hi. So I was wondering about how to make a custom currency, so i have the default & the donator coin f.e. Could somebody help me with this? Like how to do it. And if possible, some code. Thanks
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Ok, i found custom map, for example gta 6(proably not jd) and i want to replace it with gta sa default map. How can i realise it? Maybe i can delete whole map and after that load custom map somehow. I tried it, but som objectives in custom map removes too( HELP ME PLZ
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- replacement
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local screenWidth, screenHeight = guiGetScreenSize() GUIEditor = { button = {} } addEventHandler("onClientResourceStart", resourceRoot, function showgui() if (vehicle) then GUIEditor.button[1] = guiCreateButton(981, 627, 39, 40, "1", false) guiSetAlpha(GUIEditor.button[1], 0.00) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFFFFFFF") GUIEditor.button[2] = guiCreateButton(1025, 627, 39, 40, "2", false) guiSetAlpha(GUIEditor.button[2], 0.00) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFFFFFFF") G
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Hello there, I am a total noob in scripting, but I thought I'd give it a try for the sake of learning new things. What I am trying to accomplish with this script is disabling the "standard" rustler guns (this works thanks to an example script of the wiki.) and make it fire "custom" projectiles when the player presses the left mouse button. For now I just want to check if the script recognizes a player inside a rustler pressing left mouse button (hence the outputChatBox) However, when I am inside a rustler and use the left mouse button to fire nothing pops up in
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- projectiles
- custom
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Is there any working version completed map for MTA which is downloadable today and has no bugs in it or works great without any performance issue? Because i want to make something different, kinda sick with that default map already.
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I've been trying to build mtasa from the source, i've followed the guide in wiki and in the readme, When i tried to build with config release and nightly, the server crash on startup. Anybody know the workaround?
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Hello everyone! I tried to make custom wheels to vehicles (like tuning element) but i have some problems with code. When the wheel camber angle is not default, the wheel get not good rotations. local createdCustomWheels = {} bindKey("f2", "down", function() local vehicle = getPedOccupiedVehicle(localPlayer) if vehicle then addCustomWheel(vehicle, 1075, "front") end end ) addEventHandler("onClientPreRender", root, function() for vehicle, value in pairs(createdCustomWheels) do if vehicle and isElement(vehicle) and isElementStreamedIn(vehicle) then l
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I've compiled a MTA:Client (custom 1.5.3-10739) on Windows 8.1 and MTA:Server (custom 1.5.3-10739) on Linux (Debian 7.0 x64) After connection i have an error CD16. But if you will compile Server & Client on Windows 8.1 (with both and the same custom versions - other players can join to the server) My steps: 1. Get a nightly build (1.5.3-10739) 2. Compile 3. Replace all files. 4. Strange but mine deathmatch.so is very large (~283 MBs) 5. Connect from Windows to Linux on both the same custom versions. 6. Error CD16. Stable & nightly versions all works good. Eve