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Showing results for tags 'custom objects'.
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We have encountered a mistake in our several month work on the map. When we arrive, we will arrive, we will come to a small place of the map, slowly turn dark surroundings and when we go a little further, it will return as quickly back. We use custom objects. - We've tried to remove everything that could have reached this small area. We use a shader. - It does not help to shut down the script. We have not tried anything else, because we are experiencing this problem first. Please review photos and comment on the issue. Sorry for my bad english.
Hi guys! I have a big problem on my server with road signs. I want to add 192 road signs (custom objects) to my server, but when I wrote an unknown Object ID, it wasn't working. THE SCRIPT: addEventHandler('onClientResourceStart', resourceRoot, function() local txd = engineLoadTXD('files/kresz_es01.txd',true) engineImportTXD(txd, 19998) local dff = engineLoadDFF('files/kresz_es01.dff', 0) engineReplaceModel(dff, 19998) engineSetModelLODDistance(19998, 500) end ) It's a very simple script. I tried to change that id (19998) to a wire's id, and it was working, I was seeing it, but it's a big object by the server, and I couldn't move it a bit. I have only TXD and DFF files, beacuse I downloaded an .img file for SA-MP and with an .img extractor, I extracted the files. (https://sampforum.hu/index.php?topic=32525.0) <- it says the object ids are 19808 -> 19999. I know, there are tables in the editor, but there aren't 192 tables/road signs (only 8). So please help me! Can I create a new ID for objects? Thanks, MakroBox And sorry for my bad English! Bye!