Jump to content

Search the Community

Showing results for tags 'createprojectile'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Gang


Location


Occupation


Interests

Found 5 results

  1. I do not know if something is missing but the missile does not activate me: Rocket in the shamal from the createprojectile, I do not know if it would be wrong but I pass the file if you can see function shootProjectile() local vehicle = getPedOccupiedVehicle(localPlayer) -- Only create projectile if we are inside a vehicle if(519)then local x, y, z = getElementPosition(519) createProjectile(519, 19, x, y, z) end end bindKey("Ctrl", "down", shootProjectile) Insert image from URL
  2. Hola, quisiera saber si hay alguna manera de obtener las posiciones de impacto X (hitX) impacto Y (hitY) e impactio Z (hitZ) de un proyectil creado con "createProjectile"
  3. Hello i have problem with createprojectile when i make Rustler bomber and S.W.AT Tank he is blowing up. Sorry for my bad english What is my problem in Script? w, h = guiGetScreenSize () local function getPositionFromElementOffset(element,offX,offY,offZ) local m = getElementMatrix ( element ) -- Get the matrix local x = offX * m[1][1] + offY * m[2][1] + offZ * m[3][1] + m[4][1] -- Apply transform local y = offX * m[1][2] + offY * m[2][2] + offZ * m[3][2] + m[4][2] local z = offX * m[1][3] + offY * m[2][3] + offZ * m[3][3] + m[4][3] return x, y, z -- Return the transformed point end local poses = { [531] = {0, 0, 0}, } addEvent("cl_bulletSpawn", true) addEventHandler("cl_bulletSpawn",getRootElement(),function(x, y, z, player) createProjectile(player,19,x,y,z+3) end) function fireBTR() local veh = getPedOccupiedVehicle(localPlayer) if isElement(veh) and getElementModel(veh) == 531 then local xv,yv,zv = getElementVelocity(veh) local mid = getElementModel(veh) local x,y,z = getPositionFromElementOffset(veh, poses[mid][1],poses[mid][2],poses[mid][3]+math.abs(zv*5)) x,y = x+xv*5, y+yv*5 triggerServerEvent("sv_bulletSpawn", getRootElement(), x, y, z, localPlayer) end end bindKey("mouse1","down",fireBTR) function disableFireSwat ( theVehicle, seat ) if ( getElementModel ( theVehicle ) == 531 ) then toggleControl ( "vehicle_fire", false ) else toggleControl ( "vehicle_fire", true ) end end addEventHandler ( "onClientPlayerVehicleEnter", getLocalPlayer(), disableFireSwat ) function disableFireSwat1 ( theVehicle, seat ) if ( getElementModel ( theVehicle ) == 531 ) then toggleControl ( "lctrl_fire", false ) else toggleControl ( "lctrl_fire", true ) end end addEventHandler ( "onClientPlayerVehicleEnter", getLocalPlayer(), disableFireSwat1 ) function renderVehCross () local veh = getPedOccupiedVehicle(localPlayer) if isElement(veh) and getElementModel(veh) == 531 then dxDrawImage (w/2-32, h/2-90,64,64,"shotgun.png",0,0,0) end end addEventHandler('onClientRender', root, renderVehCross ) Server addEvent("sv_bulletSpawn", true) addEventHandler("sv_bulletSpawn",getRootElement(),function(x, y, z, player) triggerClientEvent("cl_bulletSpawn", getRootElement(), x, y, z, player) end) function crb(source) local x,y,z = getElementPosition(source) veh = createVehicle(601,x,y,z) vehCol = createColSphere(x,y,z,2) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",50) --Engine + Tires setElementData(vehCol,"Tire_inVehicle",6) setElementData(vehCol,"Engine_inVehicle",1) setElementData(vehCol,"Parts_inVehicle",1) for i=1,1 do setElementData(vehCol,"engineHealth_"..i,1000) end for i=1,1 do setElementData(vehCol,"partHealth_"..i,1000) end for i=1,6 do setElementData(vehCol,"tireHealth_"..i,1000) end setElementData(vehCol,"fuel",200) end addCommandHandler("btr",crb) how to fix it?
  4. How to compute Velocity vector of Vehicle turret relative to Global World? I did some calculations and this is what I have been able to reach: local lrotX, lrotY = getVehicleTurretPosition(occupiedVehicle) -- Compute local 3D vector from bearing and elevation math local tVx,tVy,tVz = math.cos(lrotX) * math.cos(lrotY), math.sin(lrotX) * math.cos(lrotY), math.sin(lrotY) Maybe I need to calculate the difference of rotation angles turret and my vehicle, and then to compute Vector by formula above?
  5. Как мне получить вектор направления башни (S.W.A.T. автомобиль) относительно глобальной системы координат, для установки вектора velocity в createProjectile? Единственное, что на данный момент мне удалось сделать, это высчитать вектор башни, относительно самого транспорта. Я это вижу, как вычисление разницы вектора velocity автомобиля и вектора башни, однако не совсем уверен, что это так и как правильно это просчитать (проводил некоторые тесты с getElementVelocity автомобиля). local lrotX, lrotY = getVehicleTurretPosition(occupiedVehicle) -- Compute 3D vector from bearing and elevation math local tVx,tVy,tVz = math.cos(lrotX) * math.cos(lrotY), math.sin(lrotX) * math.cos(lrotY), math.sin(lrotY)
×
×
  • Create New...