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Found 11 results

  1. I want to replace LSPD HQ with RPD interior from Resident Evil 2 but i Don t know how i need some help what meta and replace i need for txd, col, dff to replace The interior?
  2. Hello community, i've made a simple loader script to replace the stock gas station in Los Santos, the assets seem to load and i see that mta tries to load the model but it doesn't in the end. Stock Gas Station Remains. Also no errors or anything in debugscript 3. here's my code i can't find the mistake here. Thanks local Models = { laepetrol1a = 5409, washgaspump = 1676, } local Textures = { barrio1_lae = 5409, wshxrefpump = 1676, } local COLS = { lae_4 = 1676, } local SHELL_PATH = "assets/Shell/" addEventHandler("onClientResourceStart", resourceRoot, function()
  3. Boa noite, bom dia, boa tarde! Pessoal, lembrei que há uma função, que meio que mostra a área que o col tá preenchendo, mas faz anos que não a uso, não consegui encontrá-la. Poderiam quebrar esse galho?
  4. I want the car to go in col and it will be ghostmode. if player create new cars and go in col. both car can Surpass - Sorry for my english I use web translator
  5. This forum section ("Modelling" subforum) is intended to discuss any GTA modelling-related subject, ranging from seeking advice/help from fellow modellers (like model troubleshooting or issues encountered while 3D modelling), sharing of knowledge, and casual discussion. To keep this section organized, please be so kind to follow these posting guidelines (tags in topic title): [QUESTION] How can I do/achieve something with modelling? Why does this happen? [ISSUE] / [BUG] Why do I experience this specific issue with my model? [BEGINNER] How do I create or start working
  6. Hello everyone, I'm basically new to 3Ds Max, I downloaded a 3ds max treasure chest object mod from the web, edited its size the fit the replaced DFF, and the expirted it ignoring the COL file, so when I loaded the mod, nothing happened, not even a single change, the mod is still the same, and a friend of mine told me that the DFF file is blank, it shows nothing in the DFF viewer, Do you know what shall I do ?
  7. Hi Please i need function if checkbox checked txd will be remplaced if unchek Return Normal
  8. Всем привет! Давно хотел попробовать себя в моделировании, но то времени особо не было, то не знал что же делать и для чего. Решил начать с малого, руку так сказать набить - переделка оригинальных объектов. Скины и машины решил оставить на потом, т.к там кажется больше нюансов нужно учитывать. Итак, к проблеме. Работаю я в Autodesk 3ds Max 2011, с кам скриптами. После экспорта в dff,txd и col файлов, столкнулся с проблемой, мои объекты "не сочетаются" с игровым миром. Днем они яркие, но не сильно выделяются, ночью же светятся ярче лампы. Подскажите пожалуйста где смотреть, что почитать, и
  9. I created a Brown Streak mod. And the dff&txd working fine, but the .col does not working. I got a warning in debugscript 3: mod.lua:14: Bad 'number' pointer @ engineReplaceCOL'(2) This is the mod.lua code: function replaceModel() local txd colsok = engineLoadCOL ( "v43.col" ) engineReplaceCOL ( colsok, 538) txd = engineLoadTXD ( "v43.txd" ) engineImportTXD ( txd, 538 ) dff = engineLoadDFF ( "v43.dff" ) engineReplaceModel ( dff, 538 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadca
  10. Hello guys i have a problem with custom maps, the problem is about the col distance, for example read this.. I have a base in SF with 3 floor, and i put a vehicle inside the base in floor number 3(the highest floor), then i'm out from the base and go to LV, and in 5 minutes, i'm back to the SF Base, im checking the floor number 3 but theres no vehicle, but i have an vehicle before im out from the base, thats the bug, if you guys doesnt understand please comment because i need to fix it I found the problem , the problem is map col distance, the map col doesnt spawned on client but the
  11. Hello! So, i would like to use a lot of collision shape for interactions (i don't like click on things). And my question is will it cause fps drops or low fps for the clients? I never used that much collision shapes. Any suggestion or experience? I don't know now how many col shape will be exactly. Let's say 5000 or 10000
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