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Found 10 results

  1. Boa noite, bom dia, boa tarde! Pessoal, lembrei que há uma função, que meio que mostra a área que o col tá preenchendo, mas faz anos que não a uso, não consegui encontrá-la. Poderiam quebrar esse galho?
  2. DeadthStrock

    Creating New Models Without Replacing

    Hello dear ! I'm straightly go into the question .. Can't we create a new model instead of replacing another object ? like we can set new animations to the player without replacing another ?
  3. Rukibarber

    [HELP] ghostmode in col

    I want the car to go in col and it will be ghostmode. if player create new cars and go in col. both car can Surpass - Sorry for my english I use web translator
  4. This forum section ("Modelling" subforum) is intended to discuss any GTA modelling-related subject, ranging from seeking advice/help from fellow modellers (like model troubleshooting or issues encountered while 3D modelling), sharing of knowledge, and casual discussion. To keep this section organized, please be so kind to follow these posting guidelines (tags in topic title): [QUESTION] How can I do/achieve something with modelling? Why does this happen? [ISSUE] / [BUG] Why do I experience this specific issue with my model? [BEGINNER] How do I create or start working on a model of this type/to fit these specific requirements? [KNOWLEDGEBASE] Topics with aggregated useful information, reversal, or known issues you've encountered and want to inform others about how to avoid. If something is a step-to-step guide aimed at completing one specific task, it should go into Modelling > Tutorials instead. Example types of 'modelling' work that can be discussed in this section: - DFF (3D) modelling - COL (collision) modelling - TXD (texture) & material stuff General forum rules also apply to this section, but aside that we would like to ask you to treat everyone with respect, regardless of their skill in modelling. If someone posts content or questions that you think are trivial or low quality, please remember that you have also been a novice modeller once. Real skill is gained over time, so everyone should have a chance to learn. If you are a more experienced modeller and put effort into helping others or even taught them how to model up from the beginning, you can have a potentially great impact on the individual's future as modeller as you are shaping their foundation. Your work will be appreciated, and others will be ready to help you out if you ever need it.
  5. UDC

    [Help] 3ds Max modding

    Hello everyone, I'm basically new to 3Ds Max, I downloaded a 3ds max treasure chest object mod from the web, edited its size the fit the replaced DFF, and the expirted it ignoring the COL file, so when I loaded the mod, nothing happened, not even a single change, the mod is still the same, and a friend of mine told me that the DFF file is blank, it shows nothing in the DFF viewer, Do you know what shall I do ?
  6. Hani2001

    [Help]TXD checkbox

    Hi Please i need function if checkbox checked txd will be remplaced if unchek Return Normal
  7. Всем привет! Давно хотел попробовать себя в моделировании, но то времени особо не было, то не знал что же делать и для чего. Решил начать с малого, руку так сказать набить - переделка оригинальных объектов. Скины и машины решил оставить на потом, т.к там кажется больше нюансов нужно учитывать. Итак, к проблеме. Работаю я в Autodesk 3ds Max 2011, с кам скриптами. После экспорта в dff,txd и col файлов, столкнулся с проблемой, мои объекты "не сочетаются" с игровым миром. Днем они яркие, но не сильно выделяются, ночью же светятся ярче лампы. Подскажите пожалуйста где смотреть, что почитать, или что я неправильно экспортирую, спасибо всем откликнувшимся!
  8. I created a Brown Streak mod. And the dff&txd working fine, but the .col does not working. I got a warning in debugscript 3: mod.lua:14: Bad 'number' pointer @ engineReplaceCOL'(2) This is the mod.lua code: function replaceModel() local txd colsok = engineLoadCOL ( "v43.col" ) engineReplaceCOL ( colsok, 538) txd = engineLoadTXD ( "v43.txd" ) engineImportTXD ( txd, 538 ) dff = engineLoadDFF ( "v43.dff" ) engineReplaceModel ( dff, 538 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) What wrong? How to fix this?
  9. RobbyAJM

    Map col distance bug

    Hello guys i have a problem with custom maps, the problem is about the col distance, for example read this.. I have a base in SF with 3 floor, and i put a vehicle inside the base in floor number 3(the highest floor), then i'm out from the base and go to LV, and in 5 minutes, i'm back to the SF Base, im checking the floor number 3 but theres no vehicle, but i have an vehicle before im out from the base, thats the bug, if you guys doesnt understand please comment because i need to fix it I found the problem , the problem is map col distance, the map col doesnt spawned on client but the vehicle is already spawned in the floor number 3, so the vehicle is falling from floor 3 towards floor 1. I think thats the bug, Im here to asking some resources, which resources can fix the map cols? I want to change all maps col distance to 1000, Thanks.
  10. dugasz1

    Collision shapes

    Hello! So, i would like to use a lot of collision shape for interactions (i don't like click on things). And my question is will it cause fps drops or low fps for the clients? I never used that much collision shapes. Any suggestion or experience? I don't know now how many col shape will be exactly. Let's say 5000 or 10000