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Found 4 results

  1. Hello, excuse me, I have a question, how can I make the cj clothing store panel appear through a bookmark? and not by command, I appreciate your help! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ root = getRootElement () outputChatBox ( "Tienda Cj Iniciada " ) function activateMenu ( player, key ) if (mainWindow) then guiSetVisible ( mainWindow, true ) else mainWindow = guiCreateWindow ( 0.01, 0.17, 0.3, 0.6, "CJ Customization - Enter Numbers & Apply", true ) guiCreateLabel(0.03, 0.045, 0.94, 0.5, " Shirt:", true, mainWindow) guiCreateLabel(0.03, 0.09, 0.94, 0.5, " Hair:", true, mainWindow) guiCreateLabel(0.03, 0.135, 0.94, 0.5, " Pants:", true, mainWindow) guiCreateLabel(0.03, 0.18, 0.94, 0.5, " Shoes:", true, mainWindow) guiCreateLabel(0.03, 0.225, 0.94, 0.5, " Hat:", true, mainWindow) guiCreateLabel(0.03, 0.27, 0.94, 0.5, " Glasses:", true, mainWindow) guiCreateLabel(0.03, 0.315, 0.94, 0.5, " Necklace:", true, mainWindow) guiCreateLabel(0.03, 0.36, 0.94, 0.5, " Watch:", true, mainWindow) guiCreateLabel(0.03, 0.405, 0.94, 0.5, " Tattoos Left Chest:", true, mainWindow) guiCreateLabel(0.03, 0.45, 0.94, 0.5, " Tattoos Right Chest:", true, mainWindow) guiCreateLabel(0.03, 0.495, 0.94, 0.5, " Tattoos Stomach:", true, mainWindow) guiCreateLabel(0.03, 0.54, 0.94, 0.5, " Tattoos Back:", true, mainWindow) guiCreateLabel(0.03, 0.585, 0.94, 0.5, " Tattoos Lower Back:", true, mainWindow) guiCreateLabel(0.03, 0.63, 0.94, 0.5, " Tattoos Left Upper Arm:", true, mainWindow) guiCreateLabel(0.03, 0.675, 0.94, 0.5, " Tattoos Left Lower Arm:", true, mainWindow) guiCreateLabel(0.03, 0.72, 0.94, 0.5, "Tattoos Right Upper Arm:", true, mainWindow) guiCreateLabel(0.03, 0.765, 0.94, 0.5, "Tattoos Right Lower Arm:", true, mainWindow) guiCreateLabel(0.03, 0.81, 0.94, 0.5, " \"Extra\" CJ Skins:", true, mainWindow) guiCreateLabel(0.03, 0.855, 0.94, 0.5, " Fat Stat:", true, mainWindow) guiCreateLabel(0.03, 0.9, 0.94, 0.5, " Muscle Stat:", true, mainWindow) editA = guiCreateEdit( 0.5, 0.045, 0.2, 0.045, "", true, mainWindow ) editB = guiCreateEdit( 0.5, 0.09, 0.2, 0.045, "", true, mainWindow ) editC = guiCreateEdit( 0.5, 0.135, 0.2, 0.045, "", true, mainWindow ) editD = guiCreateEdit( 0.5, 0.18, 0.2, 0.045, "", true, mainWindow ) editQ = guiCreateEdit( 0.5, 0.225, 0.2, 0.045, "", true, mainWindow ) editP = guiCreateEdit( 0.5, 0.27, 0.2, 0.045, "", true, mainWindow ) editN = guiCreateEdit( 0.5, 0.315, 0.2, 0.045, "", true, mainWindow ) editO = guiCreateEdit( 0.5, 0.36, 0.2, 0.045, "", true, mainWindow ) editJ = guiCreateEdit( 0.5, 0.405, 0.2, 0.045, "", true, mainWindow ) editK = guiCreateEdit( 0.5, 0.45, 0.2, 0.045, "", true, mainWindow ) editL = guiCreateEdit( 0.5, 0.495, 0.2, 0.045, "", true, mainWindow ) editI = guiCreateEdit( 0.5, 0.54, 0.2, 0.045, "", true, mainWindow ) editM = guiCreateEdit( 0.5, 0.585, 0.2, 0.045, "", true, mainWindow ) editE = guiCreateEdit( 0.5, 0.63, 0.2, 0.045, "", true, mainWindow ) editF = guiCreateEdit( 0.5, 0.675, 0.2, 0.045, "", true, mainWindow ) editG = guiCreateEdit( 0.5, 0.72, 0.2, 0.045, "", true, mainWindow ) editH = guiCreateEdit( 0.5, 0.765, 0.2, 0.045, "", true, mainWindow ) editR = guiCreateEdit( 0.5, 0.81, 0.2, 0.045, "", true, mainWindow ) editS = guiCreateEdit( 0.5, 0.855, 0.2, 0.045, "", true, mainWindow ) editT = guiCreateEdit( 0.5, 0.9, 0.2, 0.045, "", true, mainWindow ) applyButton = guiCreateButton( 0.8, 0.1, 0.2, 0.3, "Apply", true, mainWindow ) exitButton = guiCreateButton( 0.8, 0.5, 0.2, 0.3, "Exit", true, mainWindow ) end showCursor ( true ) end addCommandHandler ( "c", activateMenu ) function clickedButtonCheck ( element ) if source == applyButton then incredibleTable = { --the order is mixed because i sorted GUI menu better than type listings in code [0] = { storedValue = guiGetText ( editA ) }, [1] = { storedValue = guiGetText ( editB ) }, [2] = { storedValue = guiGetText ( editC ) }, [3] = { storedValue = guiGetText ( editD ) }, [4] = { storedValue = guiGetText ( editE ) }, [5] = { storedValue = guiGetText ( editF ) }, [6] = { storedValue = guiGetText ( editG ) }, [7] = { storedValue = guiGetText ( editH ) }, [8] = { storedValue = guiGetText ( editI ) }, [9] = { storedValue = guiGetText ( editJ ) }, [10] = { storedValue = guiGetText ( editK ) }, [11] = { storedValue = guiGetText ( editL ) }, [12] = { storedValue = guiGetText ( editM ) }, [13] = { storedValue = guiGetText ( editN ) }, [14] = { storedValue = guiGetText ( editO ) }, [15] = { storedValue = guiGetText ( editP ) }, [16] = { storedValue = guiGetText ( editQ ) }, [17] = { storedValue = guiGetText ( editR ) }, [18] = { storedValue = guiGetText ( editS ) --Fat Stat }, [19] = { storedValue = guiGetText ( editT ) --Muscle Stat } } triggerServerEvent ( "applyClothes", getLocalPlayer (), incredibleTable ) elseif source == exitButton then guiSetVisible ( mainWindow, false ) showCursor ( false ) end end addEventHandler ( "onClientGUIClick", root, clickedButtonCheck )
  2. hey guys i've made CJ Custom Clothes and it's working but there's a problem when a player reconnect or resource restart it back to original clothes i want save it any help ? screenshot : https://imgur.com/a/iBAzGog
  3. local skin = 1 function onps() if getElementModel == 0 then skin = 0 else skin = 1 end end addEventHandler("onPlayerWasted", root, onps) function onspn(source) if skin == 0 then setElementModel(source, 0) else end end addEventHandler("onPlayerWasted", root, onspn) This is a Script that is suppose to keep the skin same as CJ if Cj skin was applied when the player died ( obviously u guys will know from the code) But its or some reason not functioning , and i am not a pro either so please help me with this
  4. Hi guys, i have a problem... I'm trying to be enough time to replace the well .dff with cj, but every time I try....i crash, can you tell me where I'm wrong please?