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Found 5 results

  1. Hi guys, I made a chatbox script myself and all is working perfectly with no errors or warnings in /debugscript 3. I am using a table to save the messages that will be displayed in the chatbox. This is how a part of it looks like: local chatBox = {} function drawChat() for i,v in ipairs (chatBox) do if i < 15 then dxDrawBorderedText(v, 27, 229 - 15*i, 582, 230, tocolor(255, 255, 255, 255), 1, "default-bold", "left", "top", false, false, false, false, false) end end end addEventHandler("onClientRender", root, drawChat) I have no problems to display the first
  2. i added this line to a nametag script: if isChatBoxInputActive() then dxDrawImage ( sx - math.max(nameWidth/2, teamWidth/2) - imageSize - 1*scale, sy - imageSize, imageSize, imageSize, "logo.png" ) end but when i press 't', the image show in all players nametag.. how to fix this?
  3. Hi Everyone! Can someone help me, how can I make that, if a fire is created it outputs the chatbox the fire's position (example: "The LSPD is on fire" or "The Hospital is on fire" . The Script Files: FireC.lua local fireElement = {} addEvent("FireServer.rootFireCreate",true) addEventHandler("FireServer.rootFireCreate",getRootElement(),function(rand) local fire = createFire(FirePositions[rand][1], FirePositions[rand][2], FirePositions[rand][3], FirePositions[rand][4], FirePositions[rand][5], FirePositions[rand][6]) fireElement[#fireElement + 1] = fire end) addEventHand
  4. I've been working with binding keys quite a lot, but this is currently destroying my brain. Lots of other people have been walking against this problem and I'm trying to find a solution, it can't be that hard! My setup is as following: User gets a UI -> fills in a key to bind a chat to -> using triggerServerEvent to bind the key for the user + some sql saving After a successful attempt of saving the new button for the user, I'm trying to unbind the key from the chatbox-styled function isn't unbinding. If I'm simply unbinding it with runcode directly in runtime, it's returning
  5. function checkAFKPlayers() for index, source in ipairs(getElementsByType("player")) do if (getPlayerIdleTime(source) > 1000) then setElementDimension ( source, 50) setElementAlpha(source, 50) outputChatBox("#004B00[DDC - Afk] #FFffFFNem mozogtál 2 percig, afk módba léptél! Kikapcsoláshoz mozdulj meg!", root, 255,000,000, true) elseif isElementMoving(source) then setElementAlpha(source, 255) setElementDimension ( source, 0) outputChatBox("#004B00[DDC - Afk] #FFffFFKiléptél az afk módból!", root, 255,000,000, true) end end en
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