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Found 7 results

  1. Hello I need help... I reinstalled the Mta-Sa Client. But he still saves Resouce where the first client was. How can I change it? PLS HELP ME..
  2. This is the code: When i type twice " /asd " the marker position does not change.. How to fix this?
  3. i want change the needle color if speed >= 240, but does not working how to fix this? what wrong? no error(s)/warning(s)
  4. Idea: Creating a marker on Map "Draqonlife" (gamemode play), which leads you to to another map. In this case "DraqonDocks" (gamemode race). known issues to be ignored: event triggers any marker known issues to be fixed: after gamemode change, the map wont change. Marker.lua : >Creates a marker (works) >Triggers player on entering and leaving any Marker (works) >Starts gamemode race (works) ! Does not start Map ! !! No error when map does not start !! !! ERROR: lobby/ChangeMode.lua:7: attempt to call global 'changeGamemodeMap' (a nil value) !! resourceRoot = getResourceRootElement() function onCurrentResourceStart(Draqonlife) local resourceName = getResourceName(Draqonlife) outputChatBox("Hello and welcome to " .. resourceName .. "!") Marker = createMarker (2860, -2115, 10, "corona", 4.0, 0, 0, 255, 255) -- create Marker end addEventHandler("onResourceStart", resourceRoot, onCurrentResourceStart) //Create Marker function MarkerHit( hitElement, matchingDimension ) local elementType = getElementType( hitElement ) local resource = getResourceFromName ("race") -- | this works, startResource( resource ) -- | really good tho --local resource = getResourceFromName ("DraqonDocks") --startResource( resource ) // If I try to start the map Resource directly after the race resource, // the Map resource wont load up end addEventHandler( "onMarkerHit", root, MarkerHit) //Should start gamemode race (and map) function MarkerLeave( leaveElement,matchingDimension) local elementType = getElementType( leaveElement ) local resource = getResourceFromName ("DraqonDocks") -- |Also not working, server ignores this line, startResource( resource ) -- |as it Ignores this line too. end addEventHandler( "onMarkerLeave", root, MarkerLeave ) ChangeMode.lua > My Idea to fix this problem --Thats why i want to import the mapmanager (or the function changeGamemodeMap) --Sadly I found no useful documentation for my case. --adding <exports.mapmanager:changeGamemodeMap/> to the meta.xml of the scripts didnt work function changeGamemodeMap() changeGamemodeMap("DraqonDocks", "race") -- this doesnt work end addCommandHandler("420", changeGamemodeMap) ___________________________________________________________________________________________ It would be very kind if someone could enlight me and give me a short introduction to using mapmanagers functions properly. Sadly the Mapmanager post in wiki didnt help me too much. If you find a fix for the existing (half working) Marker.lua, then I'd be really glad too I would love to get feedback and already thank everyone
  5. I have this script: dxDrawRectangle(screenW * 0.7549, screenH * 0.6933 - 1 - (33*k), screenW * 0.2347, screenH * 0.0211, tocolor(0, 0, 0, 145), false) dxDrawText(v.text, screenW * 0.7535, screenH * 0.6933 - 1 - (66*k), screenW * 0.9896, screenH * 0.7144, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, true, false) and different resolutions the distance grow, or lessen. Picture: How to fix this problem? I want, that all resulotions distance the same. Thanks the help! And sorry for my very bad english!
  6. i have a radar script, with "showPlayerHudComponent("radar", false)" but the radar, when change map will show again, why? how to fix? Race gamemode!
  7. Hello. I have a script that create a missile that follows the player when he enters the specified collision shape using createProjectile. The projectile elements have a white blip by default and I need to change it to Red. Is there a way to do it?