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Found 30 results

  1. Can you give me a code to take a car from a button in a window? Meaning, I want to press button 1 and take a car. pleaseee in arabic : شباب ممكن كود يعني اضغط على زر من نافذة ويعطيني سيارة . بيللييز
  2. good afternoon everyone, does anyone know how to answer me about how to make each car on my server have a personalized handling?
  3. Selam. MTA sunucuları basite indirgenmiş "Araç,Karakter,Silah,Blip (Haritada Simge),Kodlu Kapı,3D Ses" oluşturucu programımı bitirip sizlerle paylaşmak istedim. Klasörleri programın çalıştığı dizine oluşturur. Araç ve Silah ID'leri isimleri ile beraber sizin için hazır olarak ComboBox'a eklenmiştir. Programa dair görüntüler; VirusTotal: Link: Programın sorunlarını ve eksik bulduğunuz kısımları bildirirseniz mutlu olurum.
  4. Buenas, tengo un problema que me está volviendo loco: Hace días subí un script mío a un servidor, se trata de conducir una furgoneta con un blip pegado al mismo. Todo funcionaba correctamente hasta que ayer en una modificación tuve que reiniciar el script dentro del mismo servidor ( tenemos un editor de código), y al reiniciarlo, el blip se crea junto con el camión pero el BLIP no se pega al vehículo, el attach no funciona. Hay otro script mío parecido también subido y ese si trabaja bien, sólo tengo ese problema con este, y no entiendo nada porque sólo cambie unas coordenadas, sólo eso. Intenté probar el código antes de los cambios y se bugea igual, cosa que no debería pasar. Será alguno choque entre otros scripts? Plot twist al probarlo en mi servidor local si trabaja correctamente, y en el servidor sucede algo raro: Algunos jugadores dicen que vieron el blip moverse con el vehículo, otros dijeron verlo estático en el punto de origen. ¿A qué se debe eso?
  5. Hello, I made a script wich creates an object with some properties. The problem is when I crash my car with the object, the object breaks. It breaks like a fence. There is some function to make the object invincible to car crashes? I created the object in server-side. Thanks.
  6. I made this: -- All other functions and GUI creation. -- [...] -- Created button called "fbumper". local function setFBumper() local theVeh7 = getPedOccupiedVehicle(localPlayer) if theVeh7 then setVehicleComponentVisible(theVeh7, "bump_front_dummy", false) end end addEventHandler("onClientGUIClick", fbumper, setFBumper, false) -- Everything else... It works. Then I wanted to have the button switch between true to false when clicked. Something like: local function setFBumper() local theVeh7 = getPedOccupiedVehicle(localPlayer) if theVeh7 then setVehicleComponentVisible(theVeh7, "bump_front_dummy", false) elseif getVehicleComponentVisible(theVeh7) == "false" then setVehicleComponentVisible(theVeh7, "bump_front_dummy", true) end end addEventHandler("onClientGUIClick", fbumper, setFBumper, false) guiSetVisible (vehmod, false) It doesn't work correctly. It sets it invisible, but it doesn't return the state to visible. I also thought about using the setVehicleComponentVisible (not setVehicleComponentVisible) to make it a little bit more compact. I'm using a setEngineState script to help myself, but I don't know how to use it with these arguments. DB 3 throws nothing. What am I doing wrong?
  7. I decided to dive into the world of rotations. I know this might be incomplete and even incorrect: function openCapo() local theVeh = getPedOccupiedVehicle(localPlayer) local value1 = guiScrollBarGetScrollPosition(caposcroll) if theVeh and value1 then setVehicleComponentRotation (theVeh, bonnet_dummy, value1, rY, rZ) end end I've a GUI already created, and the visibility key bound. The first scrollbar (caposcroll) should affect the bonnet_dummy. This was made with absolute basic thinking process: "if I want doors to open, I need to get the position of the scrollbar". However, I know I still need to tell the game what's the math.min, what's the math.max, and, I think, to also give the order to respond only when the scrollbar is moved. I would appreciate a finger to point me in the right direction.
  8. Hello, everybody! I'm following this tutorial to make a GUI with a car spawning function. Copy/pasting everything works up until the gridlist. The click doesn't. Could there be a mistake? I recreated the script on my own following step by step: - Client-side - And here is the problematic part: The GUI elements are the same. The only thing that changes are the names. Naturally, it should work by simply replacing the names. However, I believe there might be a mistake on the original script. With everything as it is, I can show and hide the GUI, and click on any vehicle. If I purposely trigger an output, nothing happens. So, waddaya think?
  9. Hello dear friends, first of all, I am writing this text using translate. I apologize to everyone for my bad English. Forgive me if I put the issue in the wrong section. - I want to enlarge the wheels of the vehicles and make camber adjustments and I came across this content in the forum but the system in this content applies only to the front wheels and it goes underground when the wheel grows and how I will fix these errors from you I want your help, thank you very much in advance. :) Client-Side
  10. Estou querendo fazer um script que quando clico no carro,me mostre as coordenadas da roda,mas a função getVehicleComponentPosition é somente do lado client e não sei jogar elas pro lado serve
  11. This is my first post, so forgive me if i make any mistakes! I'm creating a Police Script where i get to a random Ped and type a command(i'll change it to bind later) and it creates a Marker attached(0,1,0) to the Source that if it touches the Ped will activate a function that makes him follow the Marker. And this is the function so far: Everything is Server-Side (because i suck at Client-Side) function func1(p) local x,y,z = getElementPosition(p) Marker = createMarker(x, y, z, "cylinder", 1, 255, 0, 0, 170) attachElements(Marker,p, 0,1,0) addEventHandler("onMarkerHit", Marker, func2) addEventHandler("onMarkerHit", Marker, func3) end addCommandHandler("render", func1) function fun2(p,_) if getElementType ( p ) == "ped" then x2,y2,z2 = getElementPosition(Marker) x1,y1,z1 = getElementPosition(p) rx,ry,rz = findRotation3D(x1,y1,z1,x2,y2,z2) setElementRotation(p, rx+0,ry+0,rz+0) setPedAnimation(p, "ped", "walk_player") setTimer(function() bunda(p,_) end, 999, 1) end end And then here's the devil: function func3(p, ped) if not getElementType ( ped ) == "ped" then return end --else return end --carro = getElementType ( carro ) carro = getElementsByType("vehicle") --psha = getElementColShape(p) --elements = getElementsWithinColShape(psha) --if elements == carro == "vehicle" then --local vee = getElementsByType(carro) -- and getElementType ( carro ) == "vehicle" then --if getElementType(p2) == "player" then --local vei = getPedOccupiedVehicle(p2) --addEventHandler("onColShapeHit", psha, function(hit) --if carro == "vehicle" then addEventHandler("onVehicleEnter", root, function() setTimer(function() setPedAnimation(ped, false) vei = getPedOccupiedVehicle(p) warpPedIntoVehicle ( ped, root, math.random(2,4) ) end, 999, 1) timers = getTimers ( 1000) for timerKey, timerValue in ipairs(timers) do killTimer ( timerValue ) end destroyElement(Marker) --end end) end --end --end I tried everything my :~ty skills allowed me to and now i'm out of ideas on how to solve this without Client-Side. The idea is when the Ped approaches the car, it chooses between seats 2 or 3 and enters the car, but as i'm not creating the car in the script, instead you should be able to spawn any vehicle and as a Cop you could arrest people and take them to the car. Sorry for the ugly-ass code. EDIT: Making the Ped follow the Player and when the Player enters a Vehicle the Ped is warped into the back seat is fine too.
  12. Hello guys i have an idea but i cant make the script because im new in scripting I want to get vehicules into marker and the i will press a button and then a countdown will display in screen (2 minutes) and then the car will be deleted and i get 5000 dollars
  13. Toda vez que spawno um carro ele vem com placa aleatória,queria saber se tem como com um mod de loja,comprar um carro e deixar a placa fixa,toda vez que eu spawnar aquele carro na minha conta.E se é possível ter um mod onde da /placa (codigo da placa) e aparecer informações do carro?
  14. Tem como por placa de licença fixa? Depois de comprar um carro, a licença não será alterada após o seu logout ???
  15. How can i replace model for only 1 car? Not for all of them. for example. i got 2 perennials, i want to make first in sedan and second in coupe, and i want to spawn two in the same time.
  16. So, i want to make an object material have light, In my case i want to make a the police siren better. a good example is a car front light iam not talking about coronas! this is a corona :
  17. I created some handling with handling editor script, and i want set some cars default handling to these handlings with a script, when a player spawn this car, the handling in the car automatic set to the edited hand.. But how can i do this?
  18. How does the car's hand turn?
  19. Hello, how to make a system of turn signals? (using car textures)
  20. Hi there! I've been trying to make a script for vehicle engine starter. My idea is, that player would have to hold down a key for 2 seconds and then the engine would start. Is there anybody that can help me with this please?
  21. Hello everyone, today I decided to write a script that is responsible for the destruction of already (explosed) blown up cars (in order not to load the server). That is, after the car has blown up it automatically disappears. But the problem is that I do not know how to write such a script, so I ask you. Help me.
  22. Hi. I want to make a script that opens the nearest door on the car when right clicking. But i don't know ho to start. My explanation is not very good, i know. If needed i will somehow explain further. But here's a video :
  23. Hello! How can I do unique bodywork for cars? I want to put it on the car like the paintjobs... gold,camo,fade bodyworks (I have these textures). Thanks for any help.
  24. So i have few problems so first of all i can't find how to fix error : [16:46:04] ERROR: carsell\utils.lua:11: attempt to concatenate a boolean value next problem that i couldn't find how to make car worth according it's health and model for exampe infernus 100% health would give you 22k Shamal 100% would give you 30k rhino 100% 20k etc so what i need is just what to use code: local sellMarker = createMarker( -1545.0999755859, 126.80000305176, 2.5, "cylinder", 22, 255, 0, 0, 120) local myBlip = createBlip( -1545.0999755859, 126.80000305176, 3.5999999046326, 55, 1.5, 255, 0, 255, myPlayer ) function sellVehicle(player) if (getElementType(player) == "player") then if (not getPedOccupiedVehicle(player)) then outputChatBox("You need to be in a Vehicle to sell it.", player, 255, 0, 0) return end end end local vehicle = getPedOccupiedVehicle(player) local reward = math.random(100, 10000) --every -1% from car vehicle worth becomes 100$ smaller example 100%=10k 10%=1k givePlayerMoney(player, reward) outputChatBox("You have sold the "..getVehicleName(vehicle).. " for "..reward.."!", player, 0, 255, 0) addEventHandler("onMarkerHit", sellMarker, sellVehicle) thanks.