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Found 6 results

  1. Hello dear community. I'm doing a Error Tooltip Resource, I created an Error Client File for all the Errors from my Main Register Resource, and I tried to call that resource by Functions on the same resource, How can I call a Function from the same resource and get The Object File that I want?... This is my code - Error File (InitTooltipMessage.lua) ---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•--- ---| |--- ---| Script by "Kyonax - Pilar Perfeccionista" Syn
  2. Map loader This is a map loader, which can let specific players download a map of choice. Maps will be generated clientside and the resource is capable of loading extreme large maps. Loading the map will be done with a speed the pc can handle. The code execution time will be reduced to circa 10 ms. Which is the frame time of a player with 100 fps. So technically when you have 100 fps you still have 98/100 fps when this resource is loading a map. But this is based on running only this resource and based on predictions/knowledge. Which you can't trust... The .map files are unloaded aft
  3. CALL FUNCTION DOESN'T WORK I tried to use "handbrake" command from Vehicle System resource (link: https://github.com/FlyingSpoon/vehicle-system). Of course, I've called to function, that I had to create either, because there were only command handlers, but the error kept showing up in console: failed to call 'vsys:handbrakeA'. IMPORTANT: I've added mark to meta file of Vehicle System that I want to export a function, even, I set one .Lua file to <shared>. (Server-side) function: function garage(player) local veh = getPedOccupiedVehicle(player) local x, y, z = ge
  4. Hi guys, im asking if i can get name of resource that called a function from another resource. --- function from resource1 function Func() outputChatBox("That function called by: ".. resourceName) -- print 'That function called by: resource2' end --- resource2 exports["resource1"]:Func()
  5. function outputChatBoxRemote ( playerName, message, type, serverport ) outputChatBox ( "From " .. playerName .. " on " .. serverport .. ": " .. message ) return "hello sailor" end function finishedCallback( responseData, errno ) responseData = tostring(responseData) if responseData == "ERROR" then outputDebugString( "callRemote: ERROR #" .. errno ) elseif responseData ~= "hello sailor" then outputDebugString( "callRemote: Unexpected reply: " .. responseData ) else end end function playerChat ( message, type ) callRemote ( "
  6. Hi guys I was looking into: call and I was wondering, for example; you have the function outputChatBox("") which works both client and server side with the same name. Will I be able to do the same with exports. Example; Client function drawDxStuff () --dx stuff end addEvent("drawDxStuff", true) addEventHandler("drawDxStuff", getRootElement(), drawDxStuff) Server function drawDxStuff() triggerClientEvent(source, "drawDxStuff", source) --source would probably be the player calling the function end Meta <export function="drawDxStuff" type="
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