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Found 1 result

  1. Hello, the following conversation bubble does not appear by other people. The writer see at the person c_chat local bubbles = {} -- {text, player, lastTick, alpha, yPos} local fontHeight = 22 local characteraddition = 50 local maxbubbles = 5 local selfVisible = true -- Want to see your own message? local timeVisible = 5000 local distanceVisible = 20 function addText(source, text, color, font, sticky, type) if getElementData(localPlayer, "graphic_chatbub") == "0" then return end if not bubbles[source] then bubbles[source] = {} end local tick = getTickCount() local info = { text = text, player = source, color = color or {255, 255, 255}, tick = tick, expires = tick + (timeVisible + #text * characteraddition), alpha = 0, sticky = sticky, type = type } if sticky then table.insert(bubbles[source], 1, info) else table.insert(bubbles[source], info) end if #bubbles[source] > maxbubbles then for k, v in ipairs(bubbles[source]) do if not v.sticky then table.remove(bubbles[source], k) break end end end end addEvent("addChatBubble", true) addEventHandler("addChatBubble", root, function(message, command) if source ~= localPlayer or selfVisible then if command == "ado" or command == "ame" then addText(source, message, { 255, 51, 102 }, "default-bold", false, command) else addText(source, message) end end end ) function removeTexts(player, type) local t = bubbles[player] or {} for i = #t, 1, -1 do if t[i].type == type then table.remove(t, i) end end if #t == 0 then bubbles[player] = nil end end -- Status addEventHandler("onClientElementDataChange", root, function(n) if n == "chat:status" and getElementType(source) == "player" then updateStatus(source, "status") end end) addEventHandler("onClientResourceStart", resourceRoot, function() for _, player in ipairs(getElementsByType("player")) do if getElementData(player, "chat:status") then updateStatus(player, "status") end end end) function updateStatus(source, n) removeTexts(source, n) if getElementData(source, "chat:status") then addText(source, getElementData(source, "chat:status"), {136, 87, 201}, "default-bold", true, n) end end -- -- outElastic | Got from https://github.com/EmmanuelOga/easing/blob/master/lib/easing.lua -- For all easing functions: -- t = elapsed time -- b = begin -- c = change == ending - beginning -- d = duration (total time) -- a: amplitud -- p: period local pi = math.pi function outElastic(t, b, c, d, a, p) if t == 0 then return b end t = t / d if t == 1 then return b + c end if not p then p = d * 0.3 end local s if not a or a < math.abs(c) then a = c s = p / 4 else s = p / (2 * pi) * math.asin(c/a) end return a * math.pow(2, -10 * t) * math.sin((t * d - s) * (2 * pi) / p) + c + b end local function renderChatBubbles() if getElementData(localPlayer, "graphic_chatbub") ~= "0" then local square = getElementData(localPlayer, "graphic_chatbub_square") ~= "0" local tick = getTickCount() local x, y, z = getElementPosition(localPlayer) for player, texts in pairs(bubbles) do if isElement(player) then for i, v in ipairs(texts) do if tick < v.expires or v.sticky then local px, py, pz = getElementPosition(player) local dim, pdim = getElementDimension(player), getElementDimension(localPlayer) local int, pint = getElementInterior(player), getElementInterior(localPlayer) if getDistanceBetweenPoints3D(x, y, z, px, py, pz) < distanceVisible and isLineOfSightClear ( x, y, z, px, py, pz, true, not isPedInVehicle(player), false, true) and pdim == dim and pint == int then v.alpha = v.alpha < 200 and v.alpha + 5 or v.alpha local bx, by, bz = getPedBonePosition(player, 6) local sx, sy = getScreenFromWorldPosition(bx, by, bz) local elapsedTime = tick - v.tick local duration = v.expires - v.tick if sx and sy then if not v.yPos then v.yPos = sy end local width = dxGetTextWidth(v.text:gsub("#%x%x%x%x%x%x", ""), 1, "default-bold") local yPos = outElastic(elapsedTime, v.yPos - 20, (sy - fontHeight*i ) - v.yPos - 10, 1000, 5, 500) if square then dxDrawRectangle(sx - (12 + (0.5 * width)), yPos - 2, width + 23, 19, tocolor(20, 20, 20, 200)) dxDrawRectangle(sx - (12 + (0.5 * width)), yPos + 16, width + 23, 1, tocolor(v.color[1], v.color[2], v.color[3], 255)) -- All but /say --(v.type == "ado" or v.type == "ame" or v.type == "status") and tocolor(v.color[1], v.color[2], v.color[3], 255) or tocolor(0, 0, 0, 255)) else dxDrawRectangle(sx - (3 + (0.5 * width)),yPos - 2,width + 5,19,tocolor(0,0,0,bg_color)) dxDrawRectangle(sx - (6 + (0.5 * width)),yPos - 2,width + 11,19,tocolor(0,0,0,40)) dxDrawRectangle(sx - (8 + (0.5 * width)),yPos - 1,width + 15,17,tocolor(0,0,0,bg_color)) dxDrawRectangle(sx - (10 + (0.5 * width)),yPos - 1,width + 19,17,tocolor(0,0,0,40)) dxDrawRectangle(sx - (10 + (0.5 * width)),yPos + 1,width + 19,13,tocolor(0,0,0,bg_color)) dxDrawRectangle(sx - (12 + (0.5 * width)),yPos + 1,width + 23,13,tocolor(0,0,0,40)) dxDrawRectangle(sx - (12 + (0.5 * width)),yPos + 4,width + 23,7,tocolor(0,0,0,bg_color)) end dxDrawText(v.text, sx - (0.5 * width), yPos, sx - (0.5 * width), yPos - (i * fontHeight), tocolor(unpack(v.color)), 1, "default-bold", "left", "top", false, false, false) end end else table.remove(bubbles[player], i) end end if #texts == 0 then bubbles[player] = nil end else bubbles[player] = nil end end end end addEventHandler("onClientPlayerQuit", root, function() bubbles[source] = nil end) addEventHandler("onClientRender", root, renderChatBubbles) -- s_chat.lua triggerClientEvent(source,"addChatBubble",source,message) Help me please...
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