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Found 39 results

  1. Rapaziada eu to com um erro que ta atrapalhando no meu projeto, na parte do cursor, então o problema é que quando eu clico pra ir pra outra aba ele buga completamente function Clicando( button, state ) if Parte == "Comida" then if cursorPosition (x*569, y*355, x*40, y*20) then Parte = "Arma" end if cursorPosition (x*366, y*355, x*40, y*20) then Parte = "Droga" end end if Parte == "Arma" then if cursorPosition (x*569, y*355, x*40, y*20) then Parte = "Droga" end if cursorPosition (x*366, y*355, x*40, y*20) then Parte = "Comida" end end if Parte == "Droga" then if cursorPosition (x*569, y*355, x*40, y*20) then Parte = "Comida" end if cursorPosition (x*366, y*355, x*40, y*20) then Parte = "Arma" end end end addEventHandler("onClientClick", getRootElement(),Clicando)
  2. Estou com um problema, é o seguinte: Estou usando o setElementData, ele funciona perfeitamente para estocar o valor determinado. Porém quando o "source", o player sai do server como por exemplo dá "reconnect" esse valor estocado não fica salvo. Alguém tem ideia de como consigo fazer para salvar ? Desde já agradeço!
  3. When I quit from server my ElementData gived isn't saved. I tried to do this code to save, follow: function SalvarDadosLogout (source) local ObterGalao = getElementData(source, "galao") local conta = getPlayerAccount (source) setAccountData(conta, "galao", ObterGalao) end addEventHandler("onPlayerQuit", root, SalvarDadosLogout) function DarDadosLogin (source) local conta = getPlayerAccount (source) local TemGalao = getAccountData(conta, "galao") setElementData(source, TemGalao) end addEventHandler("onPlayerLogin", root, DarDadosLogin)
  4. Alguém tem ideia de como consigo fazer uma border line, como essa da imagem abaixo: https://bit.ly/2kvxg6I Desde já agradeço!
  5. Como faço para desabilitar os sons de tiro que ficam no fundo quando o player está em Los Santos ? Tentei o seguinte código: addEventHandler( "onClientResourceStart", resourceRoot, function( ) setAmbientSoundEnabled( "general", false ) setAmbientSoundEnabled( "gunfire", false ) setWorldSoundEnabled (5, false) end ) Não funcionou... Alguém pode me ajudar ? Desde já agradeço!
  6. Gostaria de substituir o som de ignição do motor, já fiz um script em que o player consegue ligar de desligar o motor do veículo apertando determinado botão, mas gostaria de colocar um som para que todos aqueles que estiverem perto do carro do player consigam escutar o som da partida. Segue o link de download do som abaixo: https://drive.google.com/open?id=1ylXf3-E-Gw2wxAeIczvBMdLPduDMvh0p Não sei qual código utilizar, se puderem me ajudar agradeço!
  7. meu mta funciona tudo sertinho mas quandro entro em algum servidor nao aparece nada para escrever exemplo: para me cadastrar em um servidor preciso botar meu nome e senha mas quando aperto e escrevo nao aparece nada escrito mas contabilisa dai se eu conseguir fazer o registro eu voupara o jogo e nao da pra entender nada pois em vez de palavras fica tudo em branco
  8. Estou tentando criar uma função que faça com que a porta do veículo em que o Player estava seja fechada assim que ele deixar o carro. Não sei se isso é possível, mas tentei da seguinte maneira, porém sem sucesso: local theVehicle = getPedOccupiedVehicle ( source ) function SairVeiculo (theVehicle, leftSeat, jackerPlayer) if leftSeat == 0 and not jackerPlayer then setVehicleDoorOpenRatio ( theVehicle, 2, 0, 2500) setVehicleDoorOpenRatio ( theVehicle, 4, 0, 2500) end end addEventHandler("onPlayerVehicleExit", root, SairVeiculo) Se houver alguma maneira e puderem me ajudar, agradeço!
  9. Existe um script onde o player consegue atirar dentro do veículo desde que ele esteja em determinado veículo e ACL. Porém quando pego uma arma que no GTA:SA comum não é possível atirar de dentro do carro como por exemplo uma M4 eu consigo atirar, mas a arma não aparece em minha mão. Segue código e print abaixo para melhor explicação: IDs = { [426]=true} function Atirarmar ( jog, seat, jacked ) if ( IDs[getElementModel(source)] ) then local conta = getAccountName(getPlayerAccount(jog)) if ( isObjectInACLGroup("user." .. conta, aclGetGroup("Recruta Marinha BR"))) then bindKey (jog,"mouse2","down",bindatirocarro) else end end end addCommandHandler ("atira",Atirarmar) addEventHandler ( "onVehicleEnter", getRootElement(), Atirarmar ) function desbindaarma (jog) if (IDs[getElementModel(source)] ) then unbindKey (jog,"mouse2","down",bindatirocarro) end end addEventHandler ( "onVehicleExit", getRootElement(), desbindaarma) function bindatirocarro (jog) if (not isPedDoingGangDriveby (jog)) then setPedDoingGangDriveby (jog, true ) elseif (isPedDoingGangDriveby (jog)) then setPedDoingGangDriveby (jog,false) end end https://i.imgur.com/5hDRnw0.png Desde já agradeço!
  10. Preciso de ajuda! Modelos de SetVehicleHandling na Wiki, mas não sei usa-los! Já coloquei como script normal, como manager, como resource ... Nada funciona. Alguém pode me ajudar ??
  11. Editei um script de Prender o jogador que baixei da internet, ele obtém o jogador através do getPlayerFromPartialName. Gostaria de obter o jogador pelo script de ID, assim como no FiveM, aquele ID que aparece na cabeça do Player. Segue o código do script do ID e a função onde gostaria de obter o player pelo ID: function Start_Id ( _, acc ) if eventName == "onPlayerLogin" then setElementData ( source, "ID", getAccountID(acc) or "N/A" ) outputChatBox ( "#00ff00✘ #ffffffLOGIN #00ff00✘➺ #ffffffNick: #00ff00 ( ".. getPlayerName(source) .." #00ff00) #ffffffID: #00ff00( "..(getAccountID(acc) or "N/A") .." )", root, 255,255,255,true) elseif eventName == "onPlayerLogout" then removeElementData( source, "ID" ) outputChatBox ( "#00ff00✘ #ffffffLOGIN #00ff00✘➺ #ffffffNick: #00ff00 ( ".. getPlayerName(source) .." #00ff00) #ffffffDeslogou.", root, 255,255,255,true) elseif eventName == "onResourceStart" then for _, player in pairs(getElementsByType("player")) do local acc = getPlayerAccount(player) if not isGuestAccount(acc) then setElementData( source, "ID", getAccountID(acc) or "N/A" ) end end end end addEventHandler("onResourceStart", resourceRoot, Start_Id) addEventHandler("onPlayerLogout", root, Start_Id) addEventHandler("onPlayerLogin", root, Start_Id) function getPlayerID(id) v = false for i, player in ipairs (getElementsByType("player")) do if getElementData(player, "ID") == id then v = player break end end return v end --============================================================================================================================-- --=============================-- ----------- ID PLAYER ------------ --=============================-- function getnick(player, command, id, ...) if(id) then local playerID = tonumber(id) if(playerID) then local Player2 = getPlayerID(playerID) if(Player2) then outputChatBox ( "#00ff00✘ #ffffffINFO #00ff00✘➺ #ffffff Nome do Jogador #00ff00" .. getPlayerName(Player2) .."", player, 255,255,255,true) else outputChatBox ( "#00ff00✘ #ffffffERRO #00ff00✘➺ #ffffff O Jogador(a) de ID: #00ff00( " .. id .. " ) #ffffffNão Foi Encontrado!", player, 255,255,255,true) end else outputChatBox ( "#00ff00✘ #ffffffERRO #00ff00✘➺ #ffffff ID: #00ff00( " .. id .. " ) #ffffffInválido!", player, 255,255,255,true) end else outputChatBox ( "#00ff00✘ #ffffffERRO #00ff00✘➺ #ffffffUse /id #00ff00[#ffffffID#00ff00]", player, 255,255,255,true) end end addCommandHandler("id", getnick) Função onde gostaria de obter o nome do player por ID: function colocanavtr (police, _, name) if hasObjectPermissionTo(police, "function.Prender") then local preso = getPlayerFromPartialName(name) -- Penso que tenha que alterar neste local. local px, py, pz = getElementPosition (police) local bx, by, bz = getElementPosition (preso) local dist = getDistanceBetweenPoints3D (px, py, pz, bx, by, bz) if not preso then return outputChatBox('#bebebe Jogador invalido.', police, 255, 255, 255, true) end if preso == police then return outputChatBox('#bebebe Você não pode prender a si mesmo.', police, 255, 255, 255, true) end if getPlayerWantedLevel(preso) == 0 then return outputChatBox('#bebebe Este jogador não está sendo procurado.', police, 255, 255, 255, true) end if getPedOccupiedVehicle(police) then return outputChatBox('#bebebe Você não pode prender de dentro da viatura.', police, 255, 255, 255, true) end if getPedOccupiedVehicle(preso) then return outputChatBox('#bebebe Você não pode prender um bandido enquanto ele estiver dentro de um veículo.', police, 255, 255, 255, true) end if dist >= 2 then return outputChatBox('#bebebe Você precisa chegar mais perto para prender.', police, 255, 255, 255, true) end setElementData (preso, 'navtr', true) addEventHandler('onPlayerCommand', preso, onCommand) local vtr = carros[police] setElementData (vtr, 'compreso', true) attachElements (preso, vtr, 0.2, -1.5, 0, 0,0,90) setElementFrozen (preso, true) toggleAllControls (preso, false) takeAllWeapons (preso) setPedAnimation (preso, 'ped','CAR_dead_LHS') vrx, vry, vrz = getElementRotation(vtr) setElementRotation(preso, vrx, vry, vrz+83) warpPedIntoVehicle (police, vtr) outputChatBox('#bebebeLeve o preso para a delegacia mais próxima #00ffff(sirenes azuis).', police, 255, 255, 255,true) end end addCommandHandler ('prender', colocanavtr) Se puderem me ajudar, agradeço!
  12. Fala pessoal,baixei um mod de RG onde tem a opção de se colocar o nome completo,eu queria q esse nome fosse para o nink do jogador quando escrevesse no chat.Tenho uma pequena noção sobre database
  13. tx = 0 dx = 4.7 function encarcerar (preso) removeElementData (preso, 'navtr') setElementInterior (preso, 6) setElementDimension (preso, 200) setElementFrozen (preso, false) setPedAnimation (preso) toggleAllControls (preso, true) toggleControl (preso, 'fire', false) if ( tx<6.1*dx ) then setElementPosition (preso, 1544.27+tx, -1637.42, -83.36+2) --setElementRotation (preso, 0) tx = tx + dx elseif ( tx>5.9*dx and tx<13.9*dx ) then setElementPosition (preso, 1511.08+tx, -1616.37, -83.36) --setElementRotation (preso, 180) tx = tx + dx elseif ( tx>13.9*dx and tx<17.1*dx) then setElementPosition (preso, 1483.31+tx, -1616.37, -89.5) --setElementRotation (preso, 180) tx = tx + dx elseif ( tx>16.9*dx and tx<20.1*dx) then setElementPosition (preso, 1464.32+tx, -1637.42, -89.5) --setElementRotation (preso, 0) tx = tx + dx elseif ( tx>19.9*dx ) then tx = 0 setElementPosition (preso, 1544.27+tx, -1637.42, -83.36) --setElementRotation (preso, 0) tx = dx end end Rapaziada, estou editando um sistema de cadeia que peguei da net. Esse código acima é o jeito que ele faz para que os jogadores presos não sejam spawnados na mesma cela, não entendi isso muito bem. Alguém consegue me explicar ou me sugerir uma forma melhor para desenvolver, por favor ? Desde já agradeço!
  14. Vim deixar aqui meu servidor de Roleplay , da uma passada lá tenho certeza que vão gostar, tmj ..... ts3 : bvh.ts3top.com server : mtasa://142.44.199.198:22033
  15. Já tentei de várias formas, mas não consegui. Preciso criar um PED (NPC) que fica atirando reto, sem parar com uma M4. Apenas isso! Alguém tem ideia de como faço ? Grato se conseguirem me ajudar.
  16. Eu estou tentando entrar no servidor Groove Street e não consigo, pois o MTA pede para atualizar a versão, eu clico para atualizar e me aparece que não há atualizações disponíveis, o que eu faço?????????
  17. Fala Rapaziada,Sou Vice Precidente(Sub-Dono) Do sevir Brasil Real Life BR , Sevidor esta em beta , temos mods excusivos , otima equipe staff e otimos scripter, Sevidor Conta Cm Discord , Em Breve Talvez TS ,, Convidos Toods A conhcer o sevirdor, obs Sevidor esta com promoçao , a cada 10 membros que vc trazer ganhara vip de 1 mes Link do Dc: https://discord.gg/U7w8MFu Ip do Sevidor:mtasa://142.4.208.82:22563
  18. Hoje recebi uma sugestão para melhorar meu servidor o seguinte mod : Ligar para tal jogador . Se tiver como pfv me respondam e oque devo usar para fazer esse mod se não tiver como pode falar . !!
  19. No caso quero mostrar quantos staffs estão online em 10 em 10 minutos e não fasso ideia
  20. Quando o player chegar no marker, ao invez de pegar o trabalho de uma vez, ele ter q digitar o comando do addCommandHandler Obs: A Mensagem de quando ele passa em cima do marker mandando o player digitar o tal comando eu ja sei fazer.. mas tentei de varias formas adicionar o addCommandHandler e fracassei! Eu tambem queria saber, como faço pro marker do "Mfim4" sumir após o player completar o trabalho! O Marker do Mfim4 fica no lugar, mesmo sem a pessoa estar no trabalho e ele nao sai server.lua local Minicio4 = createMarker (1038.02332, -1337.93970, 12.8, "cylinder", 1, 16, 102, 231, 100) local Mfim4 = createMarker ( 2801.29663, -1088.36243, 30.72142 -1, "cylinder", 2, 0 ,255 ,0, 255 ) local Bfim4 = createBlipAttachedTo ( Mfim4, 19 ) setElementVisibleTo ( Bfim4, root, false ) veh = {} function incio4 (source) if isElementWithinMarker(source, Minicio4) then if veh[source] and isElement( veh[source] ) then destroyElement ( veh[source] ) veh[source] = nil end x,y,z = getElementPosition(source) Trabalho = true veh[source] = createVehicle(498,1009.50598, -1355.16431, 13.34428) setElementVisibleTo ( Bfim4, source, true ) warpPedIntoVehicle ( source, veh[source] ) dxMsg(source, "Leve as rosquinhas ate a bandeira no radar!", "info") end end addEventHandler( "onMarkerHit", Minicio4, incio4 ) function fim4 (source) if veh[source] and isElement(veh[source]) then destroyElement (veh[source]) givePlayerMoney(source,2500) -------------- Caso queira mudar o dinheiro que o player vai ganhar ao finalizar o trabalho setElementVisibleTo ( Bfim4, source, false ) setElementVisibleTo ( entregafinalizar, source, false ) dxMsg(source, "Você entregou as rosquinhas a fabrica e ganhou R$2500!", "sucess") else end end addEventHandler("onMarkerHit",Mfim4 ,fim4) function sair4 (source) if (veh[source]) and isElement(veh[source]) then setElementVisibleTo ( Bfim4, source, false ) destroyElement (veh[source]) dxMsg(source, "Você saiu do veiculo e perdeu o trabalho!", "error") else end end addEventHandler ( "onVehicleExit", getRootElement(), sair4 ) function dxMsg(source, text, type) exports.dxmessages:outputDx(source, text, type) end O Client eu fiz um script text que fica esrito em cima do marker o nome do trabalho mas isso nao tem nada haver ent n colocarei!
  21. Eu novamente aqui skkssk, Então meus irmãos, é um script que baixei do site original do mta, muitos devem conhece-l, é o script de danças do fortnite! Mais assim, parece que ele nao esta configurado e eu meio que nao entendo sobre arquivos ifp de dança, o author desse script, colocou um exemplo nele, que quando troca de nick exibe a animação e realmente apaguei os -- e funcionou, eu ate entendi, o script vem com 13 danças, porem nao estou conseguindo configurar! server.lua function setPedFortniteAnimation (ped,animation,tiempo,repetir,mover,interrumpible) if (type(animation) ~= "string" or type(tiempo) ~= "number" or type(repetir) ~= "boolean" or type(mover) ~= "boolean" or type(interrumpible) ~= "boolean") then return false end if isElement(ped) then if animation == "baile 1" or animation == "baile 2" or animation == "baile 3" or animation == "baile 4" or animation == "baile 5" or animation == "baile 6" or animation == "baile 7" or animation == "baile 8" or animation == "baile 9" or animation == "baile 10" or animation == "baile 11" or animation == "baile 12" or animation == "baile 13" then for i = 1,3 do triggerClientEvent ( root, "setPedFortniteAnimation", root, ped,animation,tiempo,repetir,mover,interrumpible ) if tiempo > 1 then setTimer(setPedAnimation,tiempo,1,ped,false) setTimer(setPedAnimation,tiempo+100,1,ped,false) end end end end end --[[ EJEMPLO/EXAMPLE CUANDO CAMBIA EL NICK WHEN NICK IS CHANGED function wasNickChangedByUser(oldNick, newNick, changedByUser) setPedFortniteAnimation(source,"baile 8",7000,true,false,false,false) end addEventHandler("onPlayerChangeNick", getRootElement(), wasNickChangedByUser) -- add an event handler --]] function howtouse ( player, command, dance ) if isElement(player) then exports.fortnitedances:setPedFortniteAnimation(player,"baile "..dance.."",-1,true,false,false,false) end end addCommandHandler ( "dance", howtouse ) client.lua local customIfp = nil function setPedFortniteAnimation (ped,animation,tiempo,repetir,mover,interrumpible) if (type(animation) ~= "string" or type(tiempo) ~= "number" or type(repetir) ~= "boolean" or type(mover) ~= "boolean" or type(interrumpible) ~= "boolean") then return false end if isElement(ped) then if animation == "baile 1" or animation == "baile 2" or animation == "baile 3" or animation == "baile 4" or animation == "baile 5" or animation == "baile 6" or animation == "baile 7" or animation == "baile 8" or animation == "baile 9" or animation == "baile 10" or animation == "baile 11" or animation == "baile 12" or animation == "baile 13" then for i = 1,3 do setPedAnimation(ped, "Fortnite_"..i.."", animation, tiempo, true, false, false) if tiempo > 1 then setTimer(setPedAnimation,tiempo,1,ped,false) setTimer(setPedAnimation,tiempo+100,1,ped,false) end end end end end addEvent("setPedFortniteAnimation",true) addEventHandler("setPedFortniteAnimation",getRootElement(),setPedFortniteAnimation) addEventHandler("onClientResourceStart", resourceRoot, function ( startedRes ) customIfp = engineLoadIFP ("Fortnite pt1.ifp", "Fortnite_1") customIfp2 = engineLoadIFP ("Fortnite pt2.ifp", "Fortnite_2") customIfp3 = engineLoadIFP ("Fortnite pt3.ifp", "Fortnite_3") if customIfp and customIfp2 and customIfp3 then outputDebugString ("Animaciones de Fortnite cargadas") else outputDebugString ("Las animaciones de Fortnite no fueron cargadas") end end ) Vou colocar o meta.xml tambem pra voces verem o export caso possa ser isso tambem meta.xml <meta> <info author="Drex" version="1.1" name="Bailes de Fortnite" type="script" /> <export function="setPedFortniteAnimation" type="shared" /> <file src="Fortnite pt1.ifp" /> <file src="Fortnite pt2.ifp" /> <file src="Fortnite pt3.ifp" /> <script src="client.lua" type="client" cache="false" /> <script src="server.lua" type="sever" cache="false" /> </meta>
  22. Já testei várias áreas verdes! E com todas elas consigo atirar do veículo usando o realdriveby ou com qualquer outro script de atirar do veículo! Alguém conhece alguma área verde que bloquear o realdriveby, ou sabe como programar uma para isso ? Também já coloquei o vehicle_fire em todas elas e não consegui.
  23. Tenho um sistema de concessionária porém, qualquer player não logado (guest) consegue comprar carros, e isso ta bugando, como faço pra apenas jogadores logados terem acesso a concessionária ? Client: function centerWindow ( center_window ) local sx, sy = guiGetScreenSize ( ) local windowW, windowH = guiGetSize ( center_window, false ) local x, y = ( sx - windowW ) / 2, ( sy - windowH ) / 2 guiSetPosition ( center_window, x, y, false ) end local customCarNames = -- Ids dos veiculos pra add mais copie e cole um abaixo do outro e mude o nome { [541] = 'Bugatti Veyron'; [494] = 'Jaguar F-Type'; [506] = 'Pagani Zonda F'; [550] = 'Porsche Panamera'; } setTimer ( function () local theCol = getElementData(root, "BlockExportCol") function isInColExport () if isElement(theCol) and isElementWithinColShape(localPlayer,theCol) then return true else return false end end function ClientExplosionCFunction() if isInColExport () then cancelEvent () end end addEventHandler("onClientExplosion", root, ClientExplosionCFunction) end , 1000, 1 ) local screX, screY = guiGetScreenSize() Window_VS = guiCreateWindow(373, 219, 557, 303,"Painel de Veiculos Comprados",false) guiSetAlpha(Window_VS, 0.88) guiWindowSetSizable(Window_VS, false) guiSetVisible(Window_VS, false) centerWindow(Window_VS) Grid_VS = guiCreateGridList(10, 28, 361, 235, false, Window_VS) guiGridListSetSelectionMode(Grid_VS, 1) guiGridListAddColumn(Grid_VS, "Nome", 0.4) guiGridListAddColumn(Grid_VS, "Preço", 0.3) guiGridListAddColumn(Grid_VS, "HP Auto", 0.2) Button_VS_sn_s = guiCreateStaticImage(381, 28, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_sn_o = guiCreateStaticImage(381, 28, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_sn = guiCreateLabel(381, 28, 166, 25, "Spawnar", false, Window_VS) guiSetFont(Button_VS_sn, "default-bold-small") guiLabelSetColor(Button_VS_sn, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_sn, "center") guiLabelSetHorizontalAlign(Button_VS_sn, "center") Button_VS_dy_s = guiCreateStaticImage(381, 63, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_dy_o = guiCreateStaticImage(381, 63, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_dy = guiCreateLabel(381, 63, 166, 25, "Remover", false, Window_VS) guiSetFont(Button_VS_dy, "default-bold-small") guiLabelSetColor(Button_VS_dy, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_dy, "center") guiLabelSetHorizontalAlign(Button_VS_dy, "center") Button_VS_Warp_s = guiCreateStaticImage(381, 98, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_Warp_o = guiCreateStaticImage(381, 98, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_Warp = guiCreateLabel(381, 98, 166, 25, "Teleport", false, Window_VS) guiSetFont(Button_VS_Warp, "default-bold-small") guiLabelSetColor(Button_VS_Warp, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_Warp, "center") guiLabelSetHorizontalAlign(Button_VS_Warp, "center") Button_VS_Warp_info = guiCreateLabel(428, 500, 103, 26, "Teleport: 500$", false) guiSetFont(Button_VS_Warp_info, "default-bold-small") guiLabelSetColor(Button_VS_Warp_info, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_Warp_info, "center") guiLabelSetHorizontalAlign(Button_VS_Warp_info, "center") --Button_VS_Warp_info Button_VS_Fix_s = guiCreateStaticImage(381, 133, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_Fix_o = guiCreateStaticImage(381, 133, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_Fix = guiCreateLabel(381, 133, 166, 25, "Fixar", false, Window_VS) guiSetFont(Button_VS_Fix, "default-bold-small") guiLabelSetColor(Button_VS_Fix, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_Fix, "center") guiLabelSetHorizontalAlign(Button_VS_Fix, "center") Button_VS_Fix_info = guiCreateLabel(428, 500, 103, 26, "Conserto: 500$", false) guiSetFont(Button_VS_Fix_info, "default-bold-small") guiLabelSetColor(Button_VS_Fix_info, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_Fix_info, "center") guiLabelSetHorizontalAlign(Button_VS_Fix_info, "center") Button_VS_lk_s = guiCreateStaticImage(381, 168, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_lk_o = guiCreateStaticImage(381, 168, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_lk = guiCreateLabel(381, 168, 166, 25, "Aberto - Fechado", false, Window_VS) guiSetFont(Button_VS_lk, "default-bold-small") guiLabelSetColor(Button_VS_lk, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_lk, "center") guiLabelSetHorizontalAlign(Button_VS_lk, "center") Button_VS_sl_s = guiCreateStaticImage(381, 203, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_sl_o = guiCreateStaticImage(381, 203, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_sl = guiCreateLabel(381, 203, 166, 25, "Vender Veiculo", false, Window_VS) guiSetFont(Button_VS_sl, "default-bold-small") guiLabelSetColor(Button_VS_sl, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_sl, "center") guiLabelSetHorizontalAlign(Button_VS_sl, "center") Button_VS_give_s = guiCreateStaticImage(381, 238, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_give_o = guiCreateStaticImage(381, 238, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_give = guiCreateLabel(381, 238, 166, 25, "Vender Para o Jogador", false, Window_VS) guiSetFont(Button_VS_give, "default-bold-small") guiLabelSetColor(Button_VS_give, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_give, "center") guiLabelSetHorizontalAlign(Button_VS_give, "center") adLabel = guiCreateLabel(130, 269, 296, 24, "Loja De carros", false, Window_VS) -------------- Nome do seu servidor guiSetFont(adLabel, "default-bold-small") guiLabelSetHorizontalAlign(adLabel, "center", false) guiLabelSetVerticalAlign(adLabel, "center") guiSetVisible(Button_VS_sn_o,false)-- guiSetVisible(Button_VS_dy_o,false)-- guiSetVisible(Button_VS_Warp_o,false) guiSetVisible(Button_VS_Warp_info,false) guiSetVisible(Button_VS_Fix_o,false) guiSetVisible(Button_VS_Fix_info,false) guiSetVisible(Button_VS_lk_o,false) guiSetVisible(Button_VS_sl_o,false) guiSetVisible(Button_VS_give_o,false) --Button_VS_Warp_info --Button_VS_Fix_info Window_CHK = guiCreateWindow(screX/2-155,screY/2-60,310,120,"Vender Veiculo!",false) guiSetVisible(Window_CHK, false) guiSetProperty(Window_CHK, "AlwaysOnTop", "true") guiWindowSetSizable(Window_CHK, false) Label_CHK = guiCreateLabel(21,28,266,36,"",false,Window_CHK) guiLabelSetColor(Label_CHK, 38, 122, 216) guiLabelSetHorizontalAlign(Label_CHK,"center",true) Button_CHK_Y = guiCreateButton(17,73,129,36,"Deseja Vender?",false,Window_CHK) Button_CHK_N = guiCreateButton(161,73,129,36,"Cancelar",false,Window_CHK) function updateGridList() local data = getElementData(localPlayer, "VehicleInfo") if data then local rw, cl = guiGridListGetSelectedItem(Grid_VS) guiGridListClear(Grid_VS) for i, data in ipairs (data) do local carName = customCarNames[ data['Model'] ] or getVehicleNameFromModel(data["Model"]) local ID = data["ID"] local Cost = data["Cost"] local HP = math.floor(data["HP"]) local PreCost = math.ceil(Cost*.9*HP/100/10) local row = guiGridListAddRow(Grid_VS) guiGridListSetItemText(Grid_VS, row, 1, carName, false, true) guiGridListSetItemData(Grid_VS, row, 1, ID) guiGridListSetItemText(Grid_VS, row, 2, PreCost, false, true) guiGridListSetItemText(Grid_VS, row, 3, HP.." HP", false, true) end guiGridListSetSelectedItem(Grid_VS, rw, cl) end end bindKey("F7", "down", function() if getElementInterior(localPlayer) == 0 and getElementDimension(localPlayer) == 0 then if getElementData(localPlayer, "MissionWarProtection") and getElementData(localPlayer, "MissionProtection")then return end guiSetVisible(Window_VS, not guiGetVisible(Window_VS)) guiSetVisible (Window_CHK, false) showCursor(guiGetVisible(Window_VS)) end end) triggerServerEvent("onOpenGui", localPlayer) addEventHandler("onClientElementDataChange", root, function(dd) if getElementType(source) == "player" and source == localPlayer and dd == "VehicleInfo" then local data = getElementData(source, dd) if data then updateGridList() end end end) function WINDOW_CLICK_VEHICLE (button, state, absoluteX, absoluteY) local id = guiGridListGetSelectedItem(Grid_VS) local ID = guiGridListGetItemData(Grid_VS, id, 1) if source == Button_VS_close then guiSetVisible(Window_VS, false) showCursor(false) end if (source == Grid_VS) then if id == -1 and idd then guiGridListSetSelectedItem(Grid_VS, idd, 1) return false else idd = guiGridListGetSelectedItem(Grid_VS) end elseif id == -1 then elseif (source == Button_VS_sn) then if not isInColExport () then triggerServerEvent("SpawnMyVehicle", localPlayer, ID) end elseif (source == Button_VS_dy) then triggerServerEvent("DestroyMyVehicle", localPlayer, ID) elseif (source == Button_VS_lt) then triggerServerEvent("LightsMyVehicle", localPlayer, ID) elseif (source == Button_VS_bp) then triggerServerEvent("BlipMyVehicle", localPlayer, ID) elseif (source == Button_VS_lk) then triggerServerEvent("LockMyVehicle", localPlayer, ID) elseif (source == Button_VS_sl) then guiSetVisible(Window_CHK, true) local carName = guiGridListGetItemText(Grid_VS, guiGridListGetSelectedItem(Grid_VS), 1) local carprice = guiGridListGetItemText(Grid_VS, guiGridListGetSelectedItem(Grid_VS), 2) guiSetText(Label_CHK, 'Você deseja realmente vender seu "'..carName..'" por $'..carprice) elseif source == Button_VS_give then createPlayersList(id) elseif source == Button_CHK_Y then triggerServerEvent("SellMyVehicle", localPlayer, ID) guiSetVisible(Window_VS, false) guiSetVisible(Window_CHK, false) showCursor(false) elseif source == Button_CHK_N then guiSetVisible (Window_CHK, false) elseif source == Button_VS_Spc then if getElementInterior(localPlayer) == 0 then if getElementData(localPlayer,"Stats") < 2 then SpecVehicle(ID) end end elseif source == Button_VS_Fix then triggerServerEvent("FixMyVehicle", localPlayer, ID) elseif source == Button_VS_Warp then if not isInColExport () then triggerServerEvent("WarpMyVehicle", localPlayer, ID) end elseif source == Button_PLS_Y then local row = guiGridListGetSelectedItem ( playerList_PLS ) if row and row ~= -1 then -- if guiGridListGetItemText ( playerList_PLS, row, 1 ) == getPlayerName ( localPlayer ) then -- return true -- end if (tonumber(guiGetText (edit_PLS_price)) or 0) >= 0 then outputMessage ( "#c1c1c1Esperar uma resposta do jogador.", 10, 250, 10,true ) invitations_send = true triggerServerEvent ( 'inviteToBuyCarSended', localPlayer, guiGridListGetItemText ( playerList_PLS, row, 1 ), guiGetText (edit_PLS_price) or 0, guiGridListGetItemText(Grid_VS, id, 1), guiGridListGetItemData(Grid_VS, id, 1) ) destroyElement ( Window_PLS ) end end elseif source == Button_PLS_N then destroyElement ( Window_PLS) end end addEventHandler("onClientGUIClick", resourceRoot, WINDOW_CLICK_VEHICLE) function invitationsClickVehicle () if source == Button_ABC_Y then showCursor ( false ) destroyElement ( Window_ABC ) if getPlayerMoney () >= ( tonumber(inv_price) or 0 ) then triggerServerEvent ("invitationBuyCarAccepted",localPlayer, inv_player, inv_acc, inv_price, inv_veh_name, inv_veh_id) else triggerServerEvent ("invitationBuyCarNotAccepted",localPlayer, inv_player ) end if #listOfInvitations > 0 then createAcceptBuyCarWindow (listOfInvitations[1][1],listOfInvitations[1][2],listOfInvitations[1][3],listOfInvitations[1][4] ) table.remove (listOfInvitations,1) end elseif source == Button_ABC_N then showCursor ( false ) triggerServerEvent ("invitationBuyCarNotAccepted",localPlayer, inv_player ) destroyElement ( Window_ABC ) if #listOfInvitations > 0 then createAcceptBuyCarWindow (listOfInvitations[1][1],listOfInvitations[1][2],listOfInvitations[1][3],listOfInvitations[1][4] ) table.remove (listOfInvitations,1) end end end addEventHandler("onClientGUIClick", resourceRoot, invitationsClickVehicle) function createPlayersList (row_id) showCursor ( true ) Window_PLS = guiCreateWindow(screX/2-155,screY/2-220,310,420,"Venda de carros!",false) guiSetVisible(Window_PLS, true) guiSetProperty(Window_PLS, "AlwaysOnTop", "true") guiWindowSetSizable(Window_PLS, false) Label_PLS_info = guiCreateLabel(21,28,266,36,"Digite o preço dos carros:",false,Window_PLS) edit_PLS_price = guiCreateEdit ( 110,58,90,36, guiGridListGetItemText(Grid_VS, row_id, 2) or 0, false, Window_PLS ) guiLabelSetColor(Label_PLS_info, 38, 122, 216) guiLabelSetHorizontalAlign(Label_PLS_info,"center",true) Button_PLS_Y = guiCreateButton(17,379,129,36,"Vender",false,Window_PLS) Button_PLS_N = guiCreateButton(161,379,129,36,"Fechar",false,Window_PLS) addEventHandler("onClientGUIChanged", edit_PLS_price, function(element) guiSetText ( edit_PLS_price, string.gsub (guiGetText( edit_PLS_price ), "%a", "") ) end) playerList_PLS = guiCreateGridList ( 21, 100, 268, 265, false, Window_PLS ) local column = guiGridListAddColumn( playerList_PLS, "Jogadores", 0.85 ) if ( column ) then for id, player in ipairs(getElementsByType("player")) do local row = guiGridListAddRow ( playerList_PLS ) guiGridListSetItemText ( playerList_PLS, row, column, getPlayerName ( player ), false, false ) end end end --createPlayersList () listOfInvitations = {} inv_player, inv_acc, inv_price, inv_veh_name, inv_veh_id = nil, nil, nil, nil, nil addEvent("recieveInviteToBuyCar", true) addEventHandler("recieveInviteToBuyCar", root, function(player, acc, price, veh_name, veh_id) if player and price and acc and veh_name and veh_id then if getPlayerFromName ( player ) then if not isElement ( Window_ABC ) then createAcceptBuyCarWindow (player,acc,price, veh_name, veh_id) else table.insert ( listOfInvitations, {player,acc,price, veh_name, veh_id}) end else outputMessage ( "#c1c1c1Jogador não pode ser encontrado", source, 250, 10, 10,true) end end end) addEvent("cleanCarInvitations", true) addEventHandler("cleanCarInvitations", root, function() invitations_send = false end) function createAcceptBuyCarWindow(player,acc,price, veh_name, veh_id) showCursor ( true ) inv_player, inv_acc, inv_price, inv_veh_name, inv_veh_id = player,acc,price, veh_name, veh_id Window_ABC = guiCreateWindow(screX/2-155,screY/2-220,410,100,"Venda de carros",false) guiSetVisible(Window_ABC, true) guiSetProperty(Window_ABC, "AlwaysOnTop", "true") guiWindowSetSizable(Window_ABC, false) Label_ABC_info = guiCreateLabel(10,28,390,36,player.." Te ofereceu o "..veh_name.." por "..price.."$ (o seu dinheiro: "..getPlayerMoney() .."$)",false,Window_ABC) guiLabelSetColor(Label_ABC_info, 38, 216, 38) guiLabelSetHorizontalAlign(Label_ABC_info,"center",true) Button_ABC_Y = guiCreateButton(17,70,129,36,"Comprar",false,Window_ABC) Button_ABC_N = guiCreateButton(264,70,129,36,"Cancelar",false,Window_ABC) end function SpecVehicle(id) if spc then removeEventHandler("onClientPreRender", root, Sp) setCameraTarget(localPlayer) if isTimer(freezTimer) then killTimer(freezTimer) end freezTimer = setTimer(function() setElementFrozen(localPlayer, false) end, 2500, 1) spc = false return end for i, vehicle in ipairs(getElementsByType("vehicle")) do if getElementData(vehicle, "Owner") == localPlayer and getElementData(vehicle, "ID") == id then cVeh = vehicle spc = true addEventHandler("onClientPreRender", root, Sp) guiSetVisible(Window_VS, false) showCursor(false) break end end end function Sp() if isElement(cVeh) then local x, y, z = getElementPosition(cVeh) setElementFrozen(localPlayer, true) setCameraMatrix(x, y-1, z+15, x, y, z) else removeEventHandler("onClientPreRender", root, Sp) setCameraTarget(localPlayer) if isTimer(freezTimer) then killTimer(freezTimer) end freezTimer = setTimer(function() setElementFrozen(localPlayer, false) end, 2500, 1) spc = false end end ShopMarkersTable = {} local ShopTable = { --------- Ids de cada um na sua loja do mesmo jeito que adicionou la encima bote aqui e mude os preços tambem [1] = {ID = {{541, 700000} ,{494, 500000} ,{506, 900000} ,{550, 450000} }, vPosX = 2134, vPosY = -1170, vPosZ = 28.15, PosX = 2133, PosY = -1149, PosZ = 23.4, CamX = 2134.1, CamY = -1160, CamZ = 35, lookAtX = 2133.3, lookAtY = -1168, lookAtZ = 28}, [2] = {ID = {{541, 700000} ,{494, 500000} ,{506, 900000} ,{550, 450000} }, vPosX = 552, vPosY = -1288, vPosZ = 18, PosX = 562, PosY = -1270, PosZ = 16, CamX = 552, CamY = -1275.82, CamZ = 21.61, lookAtX = 552, lookAtY = -1276.77, lookAtZ = 21.29}, [3] = {ID = {{541, 700000} ,{494, 500000} ,{506, 900000} ,{550, 450000} }, vPosX = 1942.5, vPosY = 2052, vPosZ = 11, PosX = 1946, PosY = 2068, PosZ = 10, CamX = 1930.36, CamY = 2052.78, CamZ = 14.71, lookAtX = 1931.36, lookAtY = 2052.78, lookAtZ = 14.43}, [4] = {ID = {{541, 700000} ,{494, 500000} ,{506, 900000} ,{550, 450000} }, vPosX = -1950, vPosY = 266, vPosZ = 36.2, PosX = -1954, PosY = 299, PosZ = 34, CamX = -1960.18, CamY = 266.06, CamZ = 37.94, lookAtX = -1959.2, lookAtY = 266.06, lookAtZ = 37.73}, [5] = {ID = {{541, 700000} ,{494, 500000} ,{506, 900000} ,{550, 450000} }, vPosX = -1660, vPosY = 1213, vPosZ = 7, PosX = -1634, PosY = 1199, PosZ = 6, CamX = -1648.9, CamY = 1212.27, CamZ = 10.16, lookAtX = -1649.88, lookAtY = 1212.27, lookAtZ = 9.94} } VehicleShop_Window = guiCreateWindow(screX-350,screY-450, 343, 436, "Shop de Veiculos", false) guiSetVisible(VehicleShop_Window, false) guiWindowSetSizable(VehicleShop_Window , false) guiSetAlpha(VehicleShop_Window, 0.8) carGrid = guiCreateGridList(9, 20, 324, 329, false, VehicleShop_Window) guiGridListSetSelectionMode(carGrid, 0) carColumn = guiGridListAddColumn(carGrid, "Nome", 0.5) costColumn = guiGridListAddColumn(carGrid, "Preço", 0.4) carButton_s = guiCreateStaticImage(14, 355, 86, 56, "images/button_standard.png", false, VehicleShop_Window) carButton_o = guiCreateStaticImage(14, 355, 86, 56, "images/button_mouse.png", false, VehicleShop_Window) carButton = guiCreateLabel(14, 355, 86, 56, "Comprar", false, VehicleShop_Window) guiSetFont(carButton, "default-bold-small") guiLabelSetColor(carButton, 255, 255, 255) guiLabelSetVerticalAlign(carButton, "center") guiLabelSetHorizontalAlign(carButton, "center") carColorButton_s = guiCreateStaticImage(128, 355, 86, 56, "images/button_standard.png", false, VehicleShop_Window) carColorButton_o = guiCreateStaticImage(128, 355, 86, 56, "images/button_mouse.png", false, VehicleShop_Window) carColorButton = guiCreateLabel(128, 355, 86, 56, "Pintar", false, VehicleShop_Window) guiSetFont(carColorButton, "default-bold-small") guiLabelSetColor(carColorButton, 255, 255, 255) guiLabelSetVerticalAlign(carColorButton, "center") guiLabelSetHorizontalAlign(carColorButton, "center") closeButton_s = guiCreateStaticImage(237, 355, 86, 56, "images/button_standard.png", false, VehicleShop_Window) closeButton_o = guiCreateStaticImage(237, 355, 86, 56, "images/button_mouse.png", false, VehicleShop_Window) closeButton = guiCreateLabel(237, 355, 86, 56, "Sair", false, VehicleShop_Window) guiSetFont(closeButton, "default-bold-small") guiLabelSetColor(closeButton, 255, 255, 255) guiLabelSetVerticalAlign(closeButton, "center") guiLabelSetHorizontalAlign(closeButton, "center") guiSetVisible(carButton_o,false) guiSetVisible(closeButton_o,false) guiSetVisible(carColorButton_o,false) addEventHandler( "onClientMouseLeave", root, function() if source == Button_VS_sn then guiSetVisible(Button_VS_sn_s,true) guiSetVisible(Button_VS_sn_o,false) elseif source == Button_VS_dy then guiSetVisible(Button_VS_dy_s,true) guiSetVisible(Button_VS_dy_o,false) elseif source == Button_VS_Warp then guiSetVisible(Button_VS_Warp_s,true) guiSetVisible(Button_VS_Warp_o,false) guiSetVisible(Button_VS_Warp_info,false) elseif source == Button_VS_Fix then guiSetVisible(Button_VS_Fix_s,true)--Button_VS_Fix_info guiSetVisible(Button_VS_Fix_o,false) guiSetVisible(Button_VS_Fix_info,false) elseif source == Button_VS_lk then guiSetVisible(Button_VS_lk_s,true) guiSetVisible(Button_VS_lk_o,false) elseif source == Button_VS_sl then guiSetVisible(Button_VS_sl_s,true) guiSetVisible(Button_VS_sl_o,false) elseif source == Button_VS_give then guiSetVisible(Button_VS_give_s,true) guiSetVisible(Button_VS_give_o,false) elseif source == carButton then guiSetVisible(carButton_s,true) guiSetVisible(carButton_o,false) elseif source == closeButton then guiSetVisible(closeButton_s,true) guiSetVisible(closeButton_o,false) elseif source == carColorButton then guiSetVisible(carColorButton_s,true) guiSetVisible(carColorButton_o,false) end end) addEventHandler( "onClientMouseEnter", root, function() if source == Button_VS_sn then guiSetVisible(Button_VS_sn_s,false) guiSetVisible(Button_VS_sn_o,true) elseif source == Button_VS_dy then guiSetVisible(Button_VS_dy_s,false) guiSetVisible(Button_VS_dy_o,true) elseif source == Button_VS_Warp then guiSetVisible(Button_VS_Warp_s,false) guiSetVisible(Button_VS_Warp_o,true) guiSetVisible(Button_VS_Warp_info,true) elseif source == Button_VS_Fix then guiSetVisible(Button_VS_Fix_s,false)--Button_VS_Fix_info guiSetVisible(Button_VS_Fix_o,true) guiSetVisible(Button_VS_Fix_info,true) elseif source == Button_VS_lk then guiSetVisible(Button_VS_lk_s,false) guiSetVisible(Button_VS_lk_o,true) elseif source == Button_VS_sl then guiSetVisible(Button_VS_sl_s,false) guiSetVisible(Button_VS_sl_o,true) elseif source == Button_VS_give then guiSetVisible(Button_VS_give_s,false) guiSetVisible(Button_VS_give_o,true) elseif source == Button_VS_give then guiSetVisible(Button_VS_give_s,false) guiSetVisible(Button_VS_give_o,true) elseif source == carButton then guiSetVisible(carButton_s,false) guiSetVisible(carButton_o,true) elseif source == closeButton then guiSetVisible(closeButton_s,false) guiSetVisible(closeButton_o,true) elseif source == carColorButton then guiSetVisible(carColorButton_s,false) guiSetVisible(carColorButton_o,true) end end) for i, M in ipairs(ShopTable) do ShopMarker = createMarker(M["PosX"], M["PosY"], M["PosZ"], "cylinder", 2, 38, 122, 216) ShopMarkerShader = createMarker(M["PosX"], M["PosY"], M["PosZ"], "cylinder", 2, 38, 122, 216) ShopMarkersTable[ShopMarker] = true setElementData ( ShopMarker, "shopID", i ) setElementID(ShopMarker, tostring(i)) createBlipAttachedTo(ShopMarker, 55, 2, 255, 255, 255, 255, 0, 400) end function getVehicleModelFromNewName (name) for i,v in pairs ( customCarNames ) do if v == name then return i end end return false end addEventHandler("onClientGUIClick", resourceRoot, function() if (source == carGrid) then local carName = guiGridListGetItemText(carGrid, guiGridListGetSelectedItem(carGrid), 1) local carprice = guiGridListGetItemText(carGrid, guiGridListGetSelectedItem(carGrid), 2) if guiGridListGetSelectedItem(carGrid) ~= -1 then guiSetText(CarName, carName) guiSetText(CarPrice, "$"..carprice) local carID = getVehicleModelFromNewName(carName) or getVehicleModelFromName(carName) if isElement(veh) then setElementModel(veh, carID) return end veh = createVehicle(carID, ShopTable[i]["vPosX"], ShopTable[i]["vPosY"], ShopTable[i]["vPosZ"]) setVehicleDamageProof(veh, true) setElementFrozen(veh, true) setVehicleColor(veh, r1, g1, b1, r2, g2, b2) timer = setTimer(function() local x, y, z = getElementRotation(veh) setElementRotation(veh, x, y, z+3) end, 50, 0) else guiSetText(CarName, "Noun") guiSetText(CarPrice, "Noun") r1, g1, b1, r2, g2, b2 = math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255) if isElement(veh) then destroyElement(veh) end if isTimer(timer) then killTimer(timer) end end elseif (source == carColorButton) then openColorPicker() elseif (source == carButton) then if guiGridListGetSelectedItem(carGrid) then local carName = guiGridListGetItemText(carGrid, guiGridListGetSelectedItem(carGrid), 1) local carID = getVehicleModelFromNewName(carName) or getVehicleModelFromName(carName) local carCost = guiGridListGetItemText (carGrid, guiGridListGetSelectedItem(carGrid), 2) local r1, g1, b1, r2, g2, b2 = getVehicleColor(veh, true) triggerServerEvent("onBuyNewVehicle", localPlayer, carID, carCost, r1, g1, b1, r2, g2, b2) outputMessage("#c1c1c1Você acabou de comprar um: #00FF66"..carName, 38, 122, 216, true) guiSetVisible(VehicleShop_Window, false) showCursor(false) setElementFrozen(localPlayer, false) fadeCamera(false, 1.0) setTimer(function() fadeCamera(true, 0.5) setCameraTarget(localPlayer) end, 1000, 1) if isElement(veh) then destroyElement(veh) end if isTimer(timer) then killTimer(timer) end end elseif (source == closeButton) then if guiGetVisible(VehicleShop_Window) then guiSetVisible(VehicleShop_Window, false) showCursor(false) setElementFrozen(localPlayer, false) fadeCamera(false, 1.0) setElementData ( localPlayer, "atVehShop", false) setTimer(function() fadeCamera(true, 0.5) setCameraTarget(localPlayer) end, 1000, 1) if isElement(veh) then destroyElement(veh) end if isTimer(timer) then killTimer(timer) end end end end) function openColorPicker() if (colorPicker.isSelectOpen) or not isElement(veh) then return end colorPicker.openSelect(colors) end function closedColorPicker() end function updateColor() if (not colorPicker.isSelectOpen) then return end local r, g, b = colorPicker.updateTempColors() if (veh and isElement(veh)) then r1, g1, b1, r2, g2, b2 = getVehicleColor(veh, true) if (guiCheckBoxGetSelected(checkColor1)) then r1, g1, b1 = r, g, b end if (guiCheckBoxGetSelected(checkColor2)) then r2, g2, b2 = r, g, b end setVehicleColor(veh, r1, g1, b1, r2, g2, b2) end end addEventHandler("onClientRender", root, updateColor) --[[addCommandHandler("xx", function() local x, y, z, lx, ly, lz = getCameraMatrix() setCameraMatrix(x, y, z, lx, ly, lz) outputChatBox(x..", "..y..", "..z..", "..lx..", "..ly..", "..z) end)]] addEventHandler("onClientMarkerHit", resourceRoot, function(player) if getElementType(player) ~= "player" or player ~= localPlayer or isPedInVehicle(player) then return end if ShopMarkersTable[source] then i = tonumber(getElementID(source)) guiGridListClear(carGrid) for i, v in ipairs(ShopTable[i]["ID"]) do local carName = customCarNames[ v[1] ] or getVehicleNameFromModel(v[1]) local row = guiGridListAddRow(carGrid) guiGridListSetItemText(carGrid, row, 1, carName, false, true) guiGridListSetItemText(carGrid, row, 2, tostring(v[2]), false, true) end setCameraMatrix(ShopTable[i]["CamX"], ShopTable[i]["CamY"], ShopTable[i]["CamZ"], ShopTable[i]["lookAtX"], ShopTable[i]["lookAtY"], ShopTable[i]["lookAtZ"]) guiSetVisible(VehicleShop_Window, true) showCursor(true) setElementData ( player, "atVehShop", getElementData ( source, "shopID")) guiGridListSetSelectedItem(carGrid, 0, 1) setTimer(function() setElementFrozen(localPlayer, true) local carName = guiGridListGetItemText(carGrid, 0, 1) local carID = getVehicleModelFromNewName(carName) or getVehicleModelFromName(carName) local x, y, z = ShopTable[i]["vPosX"], ShopTable[i]["vPosY"], ShopTable[i]["vPosZ"] if isElement(veh) then destroyElement(veh) end if isTimer(timer) then killTimer(timer) end r1, g1, b1, r2, g2, b2 = math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255) veh = createVehicle(carID, x, y, z) setVehicleDamageProof(veh, true) setElementFrozen(veh, true) setVehicleColor(veh, r1, g1, b1, r2, g2, b2) timer = setTimer(function() local x, y, z = getElementRotation(veh) setElementRotation(veh, x, y, z+3) end, 50, 0) end, 100, 1) end end) addEventHandler("onClientRender", getRootElement(), function() local x2, y2, z2 = getElementPosition(localPlayer) for index, car in pairs(getElementsByType('vehicle')) do if(getElementData(car,'ownercar')) then local x, y, z = getElementPosition(car) z = z+1 local sx, sy = getScreenFromWorldPosition(x, y, z) if(sx) and (sy) then local distance = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distance < 20) then local fontbig = 2-(distance/10) local owner = getElementData(car, "ownercar") if(owner) then dxDrawBorderedCarText("Proprietário: "..(owner), sx, sy, sx, sy, tocolor(255, 255, 255, 255), fontbig, "default-bold", "center") end end end end end for i, v in ipairs ( ShopTable ) do local sx, sy = getScreenFromWorldPosition(v.PosX, v.PosY, v.PosZ+1) if(sx) and (sy) then local distance = getDistanceBetweenPoints3D ( x2, y2, z2,v.PosX, v.PosY, v.PosZ ) if distance < 30 then local fontbig = 3-(distance/10) --dxDrawBorderedCarText("", sx, sy, sx, sy, tocolor(212, 179, 17, 200), fontbig, "default-bold", "center") end end end end) function dxDrawBorderedCarText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) end function outputMessage (text, r, g, b) return exports["scr-Lib"]:outputMessage(text, r, g, b); end Server: customCarNames = -- новые названия { } shopsVehSpawns = { [1] = { 2131, -1133, 25.6, 0,0,359 }, [2] = { 555, -1278, 18, 0,0,100 }, [3] = { 1941, 2097, 10.8, 0,0,350 }, [4] = { -1988, 272, 36, 0,0,259 }, [5] = { -1642, 1213, 7.17, 0,0, 227 }, } function getFreeID() local result = dbPoll(dbQuery(db, "SELECT ID FROM VehicleList ORDER BY ID ASC"), -1) newID = false for i, id in pairs (result) do if id["ID"] ~= i then newID = i break end end if newID then return newID else return #result + 1 end end function getVehicleByID(id) v = false for i, veh in ipairs (getElementsByType("vehicle")) do if getElementData(veh, "ID") == id then v = veh break end end return v end function updateVehicleInfo(player) if isElement(player) then local result = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ?", getAccountName(getPlayerAccount(player))), -1) if type(result) == "table" then setElementData(player, "VehicleInfo", result) end end end addEventHandler("onResourceStart", resourceRoot, function() db = dbConnect("sqlite", "database.db") dbExec(db, "CREATE TABLE IF NOT EXISTS VehicleList (ID, Account, Model, X, Y, Z, RotZ, Colors, Upgrades, Paintjob, Cost, HP, new_hydr)") for i, player in ipairs(getElementsByType("player")) do updateVehicleInfo(player) end end) addEvent("onOpenGui", true) addEventHandler("onOpenGui", root, function() updateVehicleInfo(source) end) function destroyVehicle(theVehicle) if isElement(theVehicle) then local Owner = getElementData(theVehicle, "Owner") if Owner then local x, y, z = getElementPosition(theVehicle) local _, _, rz = getElementRotation(theVehicle) local r1, g1, b1, r2, g2, b2 = getVehicleColor(theVehicle, true) local color = r1..","..g1..","..b1..","..r2..","..g2..","..b2 upgrade = "" for _, upgradee in ipairs (getVehicleUpgrades(theVehicle)) do if upgrade == "" then upgrade = upgradee else upgrade = upgrade..","..upgradee end end local Paintjob = getVehiclePaintjob(theVehicle) or 3 local id = getElementData(theVehicle, "ID") dbExec(db, "UPDATE VehicleList SET X = ?, Y = ?, Z = ?, RotZ = ?, HP = ?, Colors = ?, Upgrades = ?, Paintjob = ?, new_hydr = ? WHERE Account = ? AND ID = ?", x, y, z, rz, getElementHealth(theVehicle), color, upgrade, Paintjob, getElementData ( theVehicle, "NewHydr") and 1 or 0, getAccountName(getPlayerAccount(Owner)), id) updateVehicleInfo(Owner) local attached = getAttachedElements(theVehicle) if (attached) then for k,element in ipairs(attached) do if getElementType(element) == "blip" then destroyElement(element) end end end end destroyElement(theVehicle) end end addEvent("onBuyNewVehicle", true) addEventHandler("onBuyNewVehicle", root, function(Model, cost, r1, g1, b1, r2, g2, b2) abc = false local data = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ?", getAccountName(getPlayerAccount(source))), -1) for i, data in ipairs (data) do if data["Model"] == Model then abc = true break end end if #data >= 10 then outputMessage("#c1c1c1Desculpe, mas você só pode comprar #00FF6610#FFFFFF veiculos.", source, 38, 122, 216, true) return end if abc then outputMessage("#c1c1c1Você já tem este veiculo.", source, 38, 122, 216, true) return end if getPlayerMoney(source) >= tonumber(cost) then takePlayerMoney ( source, cost ) local x, y, z = getElementPosition(source) local _, _, rz = getElementRotation(source) local shopID = getElementData ( source, "atVehShop") local color = r1..","..g1..","..b1..","..r2..","..g2..","..b2 if shopID and shopsVehSpawns[shopID] then vehicle = createVehicle(Model, shopsVehSpawns[shopID][1], shopsVehSpawns[shopID][2], shopsVehSpawns[shopID][3], shopsVehSpawns[shopID][4], shopsVehSpawns[shopID][5], shopsVehSpawns[shopID][6]) else vehicle = createVehicle(Model, x-5, y+5, z, 0, 0, rz) end setVehicleColor(vehicle, r1, g1, b1, r2, g2, b2) setElementData(vehicle, "Owner", source) local NewID = getFreeID() setElementData(vehicle, "ID", NewID) dbExec(db, "INSERT INTO VehicleList VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", NewID, getAccountName(getPlayerAccount(source)), Model, x-5, y+5, z, rz, color, "", 3, cost, 1000, 0) outputMessage("#c1c1c1Por: #00FF66$"..cost, source, 38, 122, 216, true) updateVehicleInfo(source) setElementData(vehicle, "ownercar", getAccountName(getPlayerAccount(source))) warpPedIntoVehicle ( source, vehicle ) vv[vehicle] = setTimer(function(source) if not isElement(source) then killTimer(vv[source]) vv[source] = nil end if isElement(source) and getElementHealth(source) <= 255 then setElementHealth(source, 255.5) setVehicleDamageProof(source, true) setVehicleEngineState(source, false) end end, 150, 0, vehicle) addEventHandler("onVehicleDamage", vehicle, function(loss) local account = getAccountName(getPlayerAccount(getElementData(source, "Owner"))) setTimer(function(source) if isElement(source) then dbExec(db, "UPDATE VehicleList SET HP = ? WHERE Account = ? AND Model = ?", getElementHealth(source), account, getElementModel(source)) updateVehicleInfo(getElementData(source, "Owner")) end end, 100, 1, source) end) addEventHandler("onVehicleEnter", vehicle, function(player) if getElementHealth(source) <= 255.5 then setVehicleEngineState(source, false) else if isVehicleDamageProof(source) then setVehicleDamageProof(source, false) end end end) else outputMessage("#c1c1c1Você não tem grana para comprar este veiculo.", source, 38, 122, 216, true) end end) vv = {} addEvent("SpawnMyVehicle", true) addEventHandler("SpawnMyVehicle", root, function(id) local data = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(source)), id), -1) if type(data) == "table" and #data ~= 0 then if getVehicleByID(id) then outputMessage("#c1c1c1O seu veiculo #00FF66"..(customCarNames[data[1]["Model"]] or getVehicleNameFromModel(data[1]["Model"])).." #c1c1c1já está spawnado.", source, 38, 122, 216, true) else local color = split(data[1]["Colors"], ',') r1 = color[1] or 255 g1 = color[2] or 255 b1 = color[3] or 255 r2 = color[4] or 255 g2 = color[5] or 255 b2 = color[6] or 255 vehicle = createVehicle(data[1]["Model"], data[1]["X"], data[1]["Y"], data[1]["Z"], 0, 0, data[1]["RotZ"]) setElementData(vehicle, "ID", id) local upd = split(tostring(data[1]["Upgrades"]), ',') for i, upgrade in ipairs(upd) do addVehicleUpgrade(vehicle, upgrade) end local Paintjob = data[1]["Paintjob"] or 3 setVehiclePaintjob(vehicle, Paintjob) setVehicleColor(vehicle, r1, g1, b1, r2, g2, b2) if tonumber(data[1]["HP"]) <= 255.5 then data[1]["HP"] = 255 end if data[1]["new_hydr"] and data[1]["new_hydr"] == 1 then setElementData(vehicle, "NewHydr", true) else setElementData(vehicle, "NewHydr", false) end setElementData(vehicle, "ownercar", getAccountName(getPlayerAccount(source))) setElementHealth(vehicle, data[1]["HP"]) setElementData(vehicle, "Owner", source) vv[vehicle] = setTimer(function(source) if not isElement(source) then killTimer(vv[source]) vv[source] = nil end if isElement(source) and getElementHealth(source) <= 255 then setElementHealth(source, 255.5) setVehicleDamageProof(source, true) setVehicleEngineState(source, false) end end, 50, 0, vehicle) addEventHandler("onVehicleDamage", vehicle, function(loss) local account = getAccountName(getPlayerAccount(getElementData(source, "Owner"))) setTimer(function(source) if isElement(source) then dbExec(db, "UPDATE VehicleList SET HP = ? WHERE Account = ? AND Model = ?", getElementHealth(source), account, getElementModel(source)) updateVehicleInfo(getElementData(source, "Owner")) end end, 100, 1, source) end) addEventHandler("onVehicleEnter", vehicle, function(player) if getElementHealth(source) <= 255.5 then setVehicleEngineState(source, false) else if isVehicleDamageProof(source) then setVehicleDamageProof(source, false) end end end) outputMessage("#c1c1c1O seu veiculo #00FF66"..(customCarNames[data[1]["Model"]] or getVehicleNameFromModel(data[1]["Model"])).." #c1c1c1foi spawnado.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1Há um problema com o veiculo, notifique o administrador.", source, 38, 122, 216, true) end end) addEvent("DestroyMyVehicle", true) addEventHandler("DestroyMyVehicle", root, function(id) local vehicle = getVehicleByID(id) if isElement(vehicle) then local data = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(source)), id), -1) if type(data) == "table" and #data ~= 0 then destroyVehicle(vehicle) outputMessage ("#c1c1c1O seu veiculo #00FF66"..(customCarNames[data[1]["Model"]] or getVehicleNameFromModel(data[1]["Model"])).." #c1c1c1foi removido.", source, 38, 122, 216, true) else outputMessage("#c1c1c1Selecione um veiculo.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1O seu veiculo não foi spawnado.", source, 38, 122, 216, true) end end) addEvent("LightsMyVehicle", true) addEventHandler("LightsMyVehicle", root, function(id) local vehicle = getVehicleByID(id) if isElement(vehicle) then local Vehicle = getPedOccupiedVehicle(source) if Vehicle == vehicle then if getVehicleOverrideLights(vehicle) ~= 2 then setVehicleOverrideLights(vehicle, 2) outputMessage("#c1c1c1Seu veiculo #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1teve as luzes acesas.", source, 38, 122, 216, true) elseif getVehicleOverrideLights(vehicle) ~= 1 then setVehicleOverrideLights(vehicle, 1) outputMessage("#c1c1c1Seu veiculo #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1teve as luzes apagadas.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1Você não está no veiculo!", source, 38, 122, 216, true) end else outputMessage("#c1c1c1O seu veiculo não está spawnado.", source, 38, 122, 216, true) end end) addEvent("LockMyVehicle", true) addEventHandler("LockMyVehicle", root, function(id) local vehicle = getVehicleByID(id) if isElement(vehicle) then if not isVehicleLocked(vehicle) then setVehicleLocked(vehicle, true) setVehicleDoorsUndamageable(vehicle, true) setVehicleDoorState(vehicle, 0, 0) setVehicleDoorState(vehicle, 1, 0) setVehicleDoorState(vehicle, 2, 0) setVehicleDoorState(vehicle, 3, 0) outputMessage("#c1c1c1O seu transporte #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1foi #00FF66fechado.", source, 38, 122, 216, true) elseif isVehicleLocked(vehicle) then setVehicleLocked(vehicle, false) setVehicleDoorsUndamageable(vehicle, false) outputMessage("#c1c1c1O seu transporte #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1foi #00FF66aberto.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1O seu veiculo não foi spawnado.", source, 38, 122, 216, true) end end) addEvent("BlipMyVehicle", true) addEventHandler("BlipMyVehicle", root, function(id) local vehicle = getVehicleByID(id) if isElement(vehicle) then if not getElementData(vehicle, "ABlip") then setElementData(vehicle, "ABlip", true) createBlipAttachedTo(vehicle, 41, 2, 255, 0, 0, 255, 0, 65535, source) outputMessage("#c1c1c1O seu transporte #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1foi marcado no mapa, usar #00FF66F11#c1c1c1 para encontrá-lo.", source, 38, 122, 216, true) else local attached = getAttachedElements(vehicle) if (attached) then for k,element in ipairs(attached) do if getElementType(element) == "blip" then destroyElement(element) end end end setElementData(vehicle, "ABlip", false) outputMessage("#c1c1c1O seu veículo #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1teve o blip removido.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1O seu veiculo não está spawnado.", source, 38, 122, 216, true) end end) addEvent("FixMyVehicle", true) addEventHandler("FixMyVehicle", root, function(id) if getPlayerMoney(source) >= tonumber(500) then takePlayerMoney ( source, 500 ) local vehicle = getVehicleByID(id) if isElement(vehicle) then fixVehicle(vehicle) setVehicleEngineState(vehicle, true) if isVehicleDamageProof(vehicle) then setVehicleDamageProof(vehicle, false) end end dbExec(db, "UPDATE VehicleList SET HP = ? WHERE Account = ? AND ID = ?", 1000, getAccountName(getPlayerAccount(source)), id) updateVehicleInfo(source) outputMessage ("#c1c1c1O seu transporte foi reparado.", source, 38, 122, 216, true) else outputMessage("#c1c1c1Você não tem dinheiro suficiente para reparar.", source, 38, 122, 216, true) outputMessage("#c1c1c1Preço: #00FF66$500.", source, 38, 122, 216, true) end end) addEvent("WarpMyVehicle", true) addEventHandler("WarpMyVehicle", root, function(id) if not isPedInVehicle (source) then if getElementInterior(source) == 0 then if getPlayerMoney(source) >= tonumber(500) then local vehicle = getVehicleByID(id) if isElement(vehicle) then takePlayerMoney ( source, 500 ) local x, y, z = getElementPosition(source) setElementPosition(vehicle, x, y, z) warpPedIntoVehicle ( source, vehicle ) outputMessage ("#c1c1c1O seu veiculo #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1foi entregue a você.", source, 38, 122, 216, true) else outputMessage("#c1c1c1O seu veiculo não está spawnado.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1Você não tem os meios de se teletransportar para o veiculo.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1Você só poderá mudar de veiculo se sair do atual.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1Nós não podemos dirigir seu veiculo. Por favor, sair do outro veiculo.", source, 38, 122, 216, true) end end) addEvent("SellMyVehicle", true) addEventHandler("SellMyVehicle", root, function(id) local vehicle = getVehicleByID(id) local data = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(source)), id), -1) if type(data) == "table" and #data ~= 0 then local Money = math.ceil((data[1]["Cost"]*.9)*math.floor(data[1]["HP"])/100/10) givePlayerMoney (source, Money) if isElement(vehicle) then destroyElement(vehicle) end dbExec(db, "DELETE FROM VehicleList WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(source)), id) updateVehicleInfo(source) outputMessage("#c1c1c1Você vendeu o seu veiculo por #00FF66$"..Money, source, 38, 122, 216, true) end end) function getDataOnLogin(_, account) updateVehicleInfo(source) end addEventHandler("onPlayerLogin", root, getDataOnLogin) function SaveVehicleDataOnQuit() for i, veh in ipairs (getElementsByType("vehicle")) do if getElementData(veh, "Owner") == source then destroyVehicle(veh) end end end addEventHandler("onPlayerQuit", root,SaveVehicleDataOnQuit) addEvent("inviteToBuyCarSended", true) addEventHandler("inviteToBuyCarSended", root, function(player, price, veh_name, veh_id) if player and price and veh_name and veh_id then local pl = getPlayerFromName ( player ) if pl then triggerClientEvent ( pl, "recieveInviteToBuyCar", pl, getPlayerName (source), getAccountName(getPlayerAccount(source)), price, veh_name, veh_id ) else outputMessage ( "#c1c1c1O jogador não foi encontrado, a venda foi cancelada", source, 250, 10, 10, true) triggerClientEvent ( source, "cleanCarInvitations", source ) end end end) addEvent("invitationBuyCarNotAccepted", true) addEventHandler("invitationBuyCarNotAccepted", root, function(player, acc, price, veh_name, veh_id) local pl = getPlayerFromName ( player ) if pl then triggerClientEvent ( pl, "cleanCarInvitations", pl ) outputMessage ( "#c1c1c1O jogador recusou-se a comprar o seu carro", pl, 250, 10, 10,true) end end) addEvent("invitationBuyCarAccepted", true) addEventHandler("invitationBuyCarAccepted", root, function(player, acc, price, veh_name, veh_id) local pl = getPlayerFromName ( player ) local avail = false if pl and getAccountName ( getPlayerAccount (pl)) == acc then avail = true triggerClientEvent ( pl, "cleanCarInvitations", pl ) --outputMessage ( "Игрок отказался покупать ваше авто", pl, 250, 10, 10) else for i, v in ipairs( getElementsByType ( 'player' ) ) do if getAccountName(getPlayerAccount ( v )) == acc then avail = true pl = v break end end end price = tonumber(price) or 0 if avail then if isGuestAccount ( getPlayerAccount ( source ) ) then triggerClientEvent ( pl, "cleanCarInvitations", pl ) outputMessage ( "#c1c1c1Você não está logado em sua conta, a transação foi cancelada", source, 250, 10, 10,true ) outputMessage ( "#c1c1c1O jogador não entrou na conta, a transação foi cancelada", pl, 250, 10, 10,true ) return true end if getPlayerMoney ( source ) >= price then local vehicle = getVehicleByID(tonumber(veh_id)) local data = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(pl)), veh_id), -1) if type(data) == "table" and #data ~= 0 and isElement ( vehicle ) then givePlayerMoney ( pl, price ) takePlayerMoney ( source, price ) dbExec(db, "UPDATE VehicleList SET Account = ? WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(source)), getAccountName(getPlayerAccount(pl)), veh_id) updateVehicleInfo(source) updateVehicleInfo(pl) setElementData(vehicle, "Owner", source) setElementData(vehicle, "ownercar", getAccountName(getPlayerAccount(source))) outputMessage("#c1c1c1Você vendeu o seu veiculo por #00FF66$"..price, pl, 38, 122, 216, true) outputMessage("#c1c1c1Você comprou um carro por #00FF66$"..price, source, 38, 122, 216, true) triggerClientEvent ( pl, "cleanCarInvitations", pl ) else outputMessage ( "#c1c1c1A máquina não pode ser encontrado, o negócio é cancelado", source, 250, 10, 10,true ) outputMessage ( "#c1c1c1A máquina não pode ser encontrado, o negócio é cancelado. Tente carro desova.", pl, 250, 10, 10,true ) triggerClientEvent ( pl, "cleanCarInvitations", pl ) end else outputMessage ( "#c1c1c1Você não tem dinheiro suficiente, a transação foi cancelada", source, 250, 10, 10,true ) end else outputMessage ( "#c1c1c1O jogador não foi encontrado, a operação foi cancelada", source, 250, 10, 10,true) end end) function outputMessage (text, player, r, g, b) return exports["scr-Lib"]:outputMessage(player, text, r, g, b); end
  24. Queria colocar uma rua por todo o mapa do mta, porém ela só cobre Los Santos, Como faço para ela cobrir todo o mapa ? Link da rua: http://mods-mta-online.blogspot.com/2015/03/novas-ruas-ls.html
  25. Olá pessoal, tudo bom ? Coloquei um radar no meu servidor e queria saber como faço para a Area-Verde aparecer nele! Ja tenho as areas verdes criadas! Pórem quero saber como faz para elas aparecerem no radar, pois no radar elas nao aparecem. Agradeço muito se poderem tirar um tempinho pra me ajudar Script do Radar: -------------------------------------------------------------------------------------------------- -- Distributed under the Creative Commons Attribution-NonCommercial 4.0 International license -- -- Version: (release) 1.0.0 -- -- Original author: Kacper "MrTasty (aka Addon)" Stasiak -- -- Special thanks to: Doomed_Space_Marine (useful functions) -- -- robhol (useful functions) -- -------------------------------------------------------------------------------------------------- --Features local enableBlips = true local renderNorthBlip = true local alwaysRenderMap = false --true = always render map, false = only render when in interior world 0 (radar will stay, only the map will stop rendering) local alwaysRenderOxygen = false --true = always render oxygen, false = only when oxygen not full/local player in water local disableGTASAhealth = true --Disable GTASA's HUD health display local disableGTASAarmor = true --Disable GTASA's HUD armour display local disableGTASAoxygen = true --Disable GTASA's HUD oxygen display --Dimensions & Sizes local worldW, worldH = 3072, 3072 --map image dimensions - if map image changed, please edit appropriately local blip = 12 --Blip size, pixels relative to 1366x768 resolution --Colours - Notice: Health colours smoothly according it local player's HP. local healthOkayR, healthOkayG, healthOkayB = 102, 204, 102 --RGB for health which is 'okay' (50% or more) local healthBadR, healthBadG, healthBadB = 200, 200, 0 --RGB for health which is 'bad' (25%) local healthCriticalR, healthCriticalG, healthCriticalB = 200, 0, 0 --RGB for health which is 'critically low' (near/at 0%) local armorColorR, armorColorG, armorColorB = 0, 102, 255 local oxygenColorR, oxygenColorG, oxygenColorB = 255, 255, 0 ------------------------------------------------------------------------------------ --Do not modify anything below unless you're absolutely sure of what you're doing.-- ------------------------------------------------------------------------------------ local sx, sy = guiGetScreenSize() local rt = dxCreateRenderTarget(290, 175) local xFactor, yFactor = sx/1366, sy/768 local yFactor = xFactor --otherwise the radar looses it's 2:3 ratio. -- Useful functions -- function findRotation(x1,y1,x2,y2) --Author: Doomed_Space_Marine & robhol local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end; return t; end function getPointFromDistanceRotation(x, y, dist, angle) --Author: robhol local a = math.rad(90 - angle); local dx = math.cos(a) * dist; local dy = math.sin(a) * dist; return x+dx, y+dy; end function drawRadar() showPlayerHudComponent("radar", false) if disableGTASAhealth then showPlayerHudComponent("health", false) end if disableGTASAarmor then showPlayerHudComponent("armour", false) end if disableGTASAoxygen then showPlayerHudComponent("breath", false) end if (not isPlayerMapVisible()) then local mW, mH = dxGetMaterialSize(rt) local x, y = getElementPosition(localPlayer) local X, Y = mW/2 -(x/(6000/worldW)), mH/2 +(y/(6000/worldH)) local camX,camY,camZ = getElementRotation(getCamera()) dxSetRenderTarget(rt, true) if alwaysRenderMap or getElementInterior(localPlayer) == 0 then dxDrawRectangle(0, 0, mW, mH, 0xFF7CA7D1) --render background dxDrawImage(X - worldW/2, mH/5 + (Y - worldH/2), worldW, worldH, "image/mapa.jpg", camZ, (x/(6000/worldW)), -(y/(6000/worldH)), tocolor(255, 255, 255, 255)) end dxSetRenderTarget() dxDrawRectangle((10)*xFactor, sy-((200+10))*yFactor, (300)*xFactor, (200)*yFactor, tocolor(0, 0, 0, 175)) dxDrawImage((10+5)*xFactor, sy-((200+5))*yFactor, (300-10)*xFactor, (175)*yFactor, rt, 0, 0, 0, tocolor(255, 255, 255, 150)) local health = math.max(math.min(getElementHealth(localPlayer)/(0.232018558500192*getPedStat(localPlayer, 24) -32.018558511152), 1), 0) local armor = math.max(math.min(getPedArmor(localPlayer)/100, 1), 0) local oxygen = math.max(math.min(getPedOxygenLevel(localPlayer)/(1.5*getPedStat(localPlayer, 225) +1000), 1), 0) local r, g, b if health >= 0.25 then r, g, b = interpolateBetween(healthBadR, healthBadG, healthBadB, healthOkayR, healthOkayG, healthOkayB, math.floor(health*20)/10, "InOutQuad") else r, g, b = interpolateBetween(healthCriticalR, healthCriticalB, healthCriticalB, healthBadR, healthBadG, healthBadB, math.floor(health*20)/10, "InOutQuad") end local col = tocolor(r, g, b, 190) local bg = tocolor(r, g, b, 100) dxDrawRectangle((15)*xFactor, sy-(25)*yFactor, (142.5)*xFactor, (10)*yFactor, bg) dxDrawRectangle((15)*xFactor, sy-(25)*yFactor, (142.5*health)*xFactor, (10)*yFactor, col) if alwaysRenderOxygen or (oxygen < 1 or isElementInWater(localPlayer)) then dxDrawRectangle((162.5)*xFactor, sy-(25)*yFactor, (67.5)*xFactor, (10)*yFactor, tocolor(armorColorR, armorColorG, armorColorB, 100)) dxDrawRectangle((162.5)*xFactor, sy-(25)*yFactor, (67.5*armor)*xFactor, (10)*yFactor, tocolor(armorColorR, armorColorG, armorColorB, 190)) dxDrawRectangle((237.5)*xFactor, sy-(25)*yFactor, (67.5)*xFactor, (10)*yFactor, tocolor(oxygenColorR, oxygenColorG, oxygenColorB, 100)) dxDrawRectangle((237.5)*xFactor, sy-(25)*yFactor, (67.5*oxygen)*xFactor, (10)*yFactor, tocolor(oxygenColorR, oxygenColorG, oxygenColorB, 190)) else dxDrawRectangle((162.5)*xFactor, sy-(25)*yFactor, (142.5)*xFactor, (10)*yFactor, tocolor(armorColorR, armorColorG, armorColorB, 100)) dxDrawRectangle((162.5)*xFactor, sy-(25)*yFactor, (142.5*armor)*xFactor, (10)*yFactor, tocolor(armorColorR, armorColorG, armorColorB, 190)) end local rx, ry, rz = getElementRotation(localPlayer) local lB = (15)*xFactor local rB = (15+290)*xFactor local tB = sy-(205)*yFactor local bB = tB + (175)*yFactor local cX, cY = (rB+lB)/2, (tB+bB)/2 +(35)*yFactor local toLeft, toTop, toRight, toBottom = cX-lB, cY-tB, rB-cX, bB-cY for k, v in ipairs(getElementsByType("blip")) do local bx, by = getElementPosition(v) local actualDist = getDistanceBetweenPoints2D(x, y, bx, by) local maxDist = getBlipVisibleDistance(v) if actualDist <= maxDist and getElementDimension(v)==getElementDimension(localPlayer) and getElementInterior(v)==getElementInterior(localPlayer) then local dist = actualDist/(6000/((worldW+worldH)/2)) local rot = findRotation(bx, by, x, y)-camZ local bpx, bpy = getPointFromDistanceRotation(cX, cY, math.min(dist, math.sqrt(toTop^2 + toRight^2)), rot) local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) local bid = getElementData(v, "customIcon") or getBlipIcon(v) local _, _, _, bcA = getBlipColor(v) local bcR, bcG, bcB = 255, 255, 255 if getBlipIcon(v) == 0 then bcR, bcG, bcB = getBlipColor(v) end local bS = getBlipSize(v) dxDrawImage(bpx -(blip*bS)*xFactor/2, bpy -(blip*bS)*yFactor/2, (blip*bS)*xFactor, (blip*bS)*yFactor, "image/blip/"..bid..".png", 0, 0, 0, tocolor(bcR, bcG, bcB, bcA)) end end if renderNorthBlip then local rot = -camZ+180 local bpx, bpy = getPointFromDistanceRotation(cX, cY, math.sqrt(toTop^2 + toRight^2), rot) --get position local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) --cap position to screen local dist = getDistanceBetweenPoints2D(cX, cY, bpx, bpy) --get distance to the capped position local bpx, bpy = getPointFromDistanceRotation(cX, cY, dist, rot) --re-calculate position based on new distance if bpx and bpy then --if position was obtained successfully local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) --cap position just in case dxDrawImage(bpx -(blip*2)/2, bpy -(blip*2)/2, blip*2, blip*2, "image/blip/4.png", 0, 0, 0) --draw north (4) blip end end dxDrawImage(cX -(blip*2)*xFactor/2, cY -(blip*2)*yFactor/2, (blip*2)*xFactor, (blip*2)*yFactor, "image/player.png", camZ-rz, 0, 0) end end addEventHandler("onClientRender", root, drawRadar) addEventHandler("onClientResourceStop", resourceRoot, function() showPlayerHudComponent("radar", true) if disableGTASAhealth then showPlayerHudComponent("health", true) end if disableGTASAarmor then showPlayerHudComponent("armour", true) end if disableGTASAoxygen then showPlayerHudComponent("breath", true) end end)