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Showing results for tags 'attacker'.
-- client function check( attacker, weapon ) local theVehicle = getPedOccupiedVehicle ( getLocalPlayer ) if getElementType ( weapon ) == "Rammed" then triggerServerEvent ( "kill", resourceRoot, attacker ) else end end addEventHandler("onPlayerDamage"", root, check) -- server function kill(attacker) outputChatBox("Collided.", source) killPed(source, attacker) end addEvent( "kill", true ) addEventHandler( "kill", resourceRoot, kill ) -- Bound to this resource only, saves on CPU usage. addCommandHandler("col", kill )-- this is just to test the kill Hi i am tryin
Hello, i was making a blip event system, where the staff give a /eventoblip command, then a blip will be created above him on the MAP (F11), and when anonyone kills him it returns a message, then show the killer name for everyone in the server by outputchatbox, and give the killer items... I'm currently using mta dayz gamemode, the most part of the script is working perfectly fine, my error is: The script identify if the admin killed himself or if anyone killed the admin, but it doesn't identify the killer's name / account... It doesn't give the killer items and doesn't give the