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Showing results for tags 'anti flod'.
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آلسلام عليكم مود آلسبآم طبيعي لمآ آحد يسوي سبآم بآلشآت يآخد ميوت آبي آسوي آن آنآ آلوحيد آلي مآ آخد ميوت يعني لو سويت سبآم آنآ مآ آخد ميوت لكن لو آحد سوي يآخد ميوت عآدي local gPlayerTickCount = { } local gPlayerSpams = { } local gPlayerMessage = { } local gPlayerMsgNum = { } local gPlayerMuteTimer = { } local gSettings = { } addEventHandler( "onPlayerChat", getRootElement( ), function( message ) if not gPlayerSpams[ source ] then gPlayerSpams[ source ] = true gPlayerTickCount[ source ] = getTickCount( ) gPlayerMessage[ source ] = message else if getTickCount( ) - gPlayerTickCount[ source ] > gSettings.delay then gPlayerMsgNum[ source ] = 0 gPlayerMessage[ source ] = nil; gPlayerTickCount[ source ] = getTickCount( ) return else if gPlayerMsgNum[ source ] >= gSettings.msgNum then gPlayerTickCount[ source ] = getTickCount( ) cancelEvent( ) if gSettings.mutePlayers then mutePlayer( source ); end elseif message == gPlayerMessage[ source ] then cancelEvent( ) outputChatBox( "Don't repeat yourself!!!", source, 255, 0, 0 ) end gPlayerMsgNum[ source ] = gPlayerMsgNum[ source ] + 1 end end gPlayerMessage[ source ] = message end ) function mutePlayer( player ) setPlayerMuted( player, true ); gPlayerMuteTimer[ player ] = setTimer( unmutePlayer, gSettings.muteTime * 1000, 1, player ); outputChatBox( "Don't flood the chat!!! You are now muted for " .. gSettings.muteTime .." seconds.", player, 255, 0, 0 ) end function unmutePlayer( player ) setPlayerMuted( player, false ); outputChatBox( "You can talk again. Remeber, do NOT spam!", player, 255, 0, 0 ); end addEventHandler( "onPlayerJoin", getRootElement( ), function( ) gPlayerMsgNum[ source ] = 0 end ) addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ), function( ) gSettings.delay = get( "@differenceBetweenMessages_ms" ) gSettings.msgNum = get( "@messagesNumber" ) gSettings.mutePlayers = ( get( "@mutePlayers" ) == "true" ) and true or false; gSettings.muteTime = get( "@muteTime" ); for _, plr in pairs( getElementsByType( "player" ) ) do gPlayerMsgNum[ plr ] = 0 end end ) addEventHandler( "onResourceStop", getResourceRootElement(), function( ) local players = getElementsByType( "player" ); for i, plr in pairs( players ) do if isPlayerMuted( plr ) then setPlayerMuted( plr, false ); end end end )