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Found 5 results

  1. Alguém consegue me responder pq a function finish n é chamada? function markerb1() if CurrentMarker >= 2 then destroyElement(marker) destroyElement(blip) end if CurrentMarker == 2 then --42 = ultima outputChatBox("Você terminou, entre na auto-escola para ver sua avaliação.", getRootElement(), 0, 255, 0) health = getElementHealth(car) fnh = createMarker(-2026.83, -114.85, 1034, "cylinder", 1.0, _,_,_,_, getRootElement()) setElementInterior(fnh, 3) destroyElement(car) addEventHandler("onMarkerHit", fnh, finish
  2. addEventHandler + group elements I noticed that some people like to add 10000000000000000 addEventHandlers for each element, while you probably only need 1 addEventHandler. Using ONE addEventHandler on a group of elements? Answer: local group = createElement("groupMyCutePeds") -- Create a custom element and save it in to the variable <group>. -- Create 3 peds. local ped1 = createPed(120, 5540.6654, 1020.55122, 1240.545) local ped2 = createPed(120, 5541.6654, 1021.55122, 1240.545) local ped3 = createPed
  3. Alguem Pode Me Ajudar ? function AirNewQuit (source) if (veh[source]) and isElement(veh[source]) then setElementVisibleTo ( AirNew77744, source, false ) destroyElement (veh[source]) outputChatBox ("#ffffff[ #FFA136Trabalho #ffffff] - #FFFFFFVoce Saiu Do Veiculo E Perdeu O Emprego", source ,0,0,0,true) else end end addEventHandler ( "onVehicleExit", getRootElement(), AirNewQuit ) --- Quando O Jogador Sai Do Veiculo ( Funcionando ) addEventHandler ( "onPlayerWasted", getRootElement(), AirNewQuit ) --- Quando O Jogador Morre ( Nao Funciona ) addEven
  4. Hey i make this script when you have low fuel to start a sound alarm but i don't know how to make to check this when you are in helicopter : function helicopter () if ( isPedInVehicle ( localPlayer ) == false ) then return false end ---------------------------Parts----------------------- local veh = getPedOccupiedVehicle(getLocalPlayer()); local maxfuel = ---myStuff--; local fuel = ---myStuff----------; if (isElement(veh) and getElementModel(veh) == 487 or 497 or 417 or 563 ) then if fuel <= 5 then sound = playSound("sound/beep.mp3" , true) setSoundVolume(sound, 0.2)
  5. The text appears succesfully but i cant make it disappear:/ Pls help! [lua] function fadeDX() startTick = getTickCount() addEventHandler("onClientRender",root,text) end function text() local currentTick = getTickCount() local progress = (currentTick-startTick)/duration local alpha = interpolateBetween(0,0,0,255,0,0,progress,"InOutQuad") dxDrawText ( "D-Day", x/2.05, y/3, x, y, tocolor(255, 255, 255, alpha), 3) setTimer ( function() startTick = nil,nil removeEventHandler("onClientRender",root,text) local cur
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