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Found 10 results

  1. I just want when someone join the server can't create only three 3 accounts that i found but it's one 1 account > bRegisteredOnce = {} function registerPlayer ( source, commandName, username, password ) if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and not bRegisteredOnce[source]) then local accountAdded = addAccount(username,password) if(accountAdded) then outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source) bRegisteredOnce[source] = true else outputChatBox("Error creating account, contact the server admin.",source) end else if bRegisteredOnce[source] == true then outputChatBox("You already registered on this server!",source) else outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) end end end my english not good T_T I hope someone can understand me
  2. Estou com um poble,a não faço ideia do que usar para fzr a DX Sumir Junto com os button de login depois que logar.
  3. MRThinker

    [HELP] Save Account Data

    Hi Guys Give me a resource for saving money, skin when player death and when player leave the server Give me a account data saver Thanks ❤
  4. -- This piece of code in located in the 'onPlayerQuit' event handler. It saves the player's weapons and ammo if he has any, this is all working correctly local weapons = {} for slot = 1, 12 do local weapon = getPedWeapon(source, slot) if weapon > 0 then local ammo = getPedTotalAmmo(source, slot) if ammo > 0 then table.insert(weapons, {weapon, ammo}) end end end -- This is what appears under the 'weapons' column in the player's account table entry [ [ [ 30, 176 ] ] ] -- Which means the player left the server and had an AK-47 with total 176 ammo left -- And this is the part which loads the SQL weapons data for weapon, ammo in ipairs(fromJSON(accountData.weapons)) do giveWeapon(player, tonumber(weapon), tonumber(ammo)) end -- The problem is, the player doesn't get the weapons he has saved, instead, he'll be given a brassknuckle everytime and the SQL entry is reset Any ideas why it is not working properly? I'm using SQLite not MySQL. The weapons are saved correctly, so it would seem that the problems stems in the loading part.
  5. السلام عليكم ورحمة الله وبركاتة For Honor يحتوي على اللعبة الشهيرة والرائعة Uplay أليوم عندي كم حساب على برنامج :فيديو سينمائي للعبة :فيديو لطور الاون لاين :فيديو لطور القصة السعر: 7 دولار
  6. I want create a bank-system. But i don't know, how to begin the script. Can i make it possible this with setElementData, and getElementDatas? sorry for my bad english
  7. I tried triggering, but does not working :c How to get my account name in client side?
  8. This is the code: function onPlayerQuit ( thePlayer) local playeraccount = getPlayerAccount ( thePlayer ) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then if ( playeraccount ) and not isGuestAccount ( playeraccount ) then local nametagszin = getPlayerNametagColor ( thePlayer ) setAccountData ( playeraccount, "ntszin", nametagszin ) end end end function onPlayerLogin (_, playeraccount ) local playeraccount = getPlayerAccount ( thePlayer ) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then if ( playeraccount ) then local nametagszin = getAccountData ( playeraccount, "ntszin" ) if ( nametagszin ) then setPlayerNametagColor ( thePlayer, r, g, b ) end end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin ) No error(s)/warning(s) in debugscript 3.. What wrong?
  9. i downloaded this script https://community.mtasa.com/index.php?p=resources&s=details&id=10944 but this doesn't save the player coint to account, how to ad this function?
  10. السلام عليكم ورحمة الله وبركاته اخواني سؤال بسيط فقط هل يمكن جلب اللاعب من اسم حسابه؟