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Hello. Another year is coming to an end, so that means that just like the last year, we have got a new recap and status update post for you. For now, lets summarise all the interesting things that happened this year. 2017 in Recap Late April, we have released Multi Theft Auto: San Andreas 1.5.4. The release introduced an important change and extra security features for server owners, as well as some bugfixes. Around the same time, we have announced a public launch of our Discord server in order to improve communication with our player base. Since then, over 2350 users have visited it and chatted with us. We have also opened regional sections in it to cater to our international users. Then, in October, we have released Multi Theft Auto: San Andreas 1.5.5. Under the hood changes were the highlight of this release, however there was quite a lot of them. Near the release of 1.5.5, we have enabled some 2-factor authentication options for our forums. You can find them in your Forum Account's Settings page. More recently, we have been featured in Polish leading gaming network's (GRYOnline.pl) video about multiplayer mods for GTA series (the video is only in Polish unfortunately, subtitles are not available). Quite a lot of footage was dedicated to history and present of MTA and the mod was cited as one of the major possible inspirations for Rockstar's GTA:Online mode in GTA V. A bunch of interesting MTA:SA-related YouTube videos from this year MTA:SA The Fate Of The Furious - Havana Race (Recreation) [MTA:SA] Character Customization & 3D GUI MTA:SA-SAAF Dogfight Gameplay #2 by [TC]Joseph [UWS] United We Stand 15-13 [CLAY] Clay Team | MTA:SA ClanWar | With Rematch [MTA SA]: Graffiti System MTA - PUBG | BATTLEGROUNDS PRIMEIRA PARTIDA DO CANAL Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 32068 players 2017.11.04 (at 17.30 GMT) Highest recorded number of concurrent unique players 32068 players 2017.11.04 (at 17.30 GMT) Recent number of daily unique players 156247 players 2017.12.26 (Tuesday) Highest recorded number of daily unique players 173585 players 2017.12.23 (Saturday) Recent number of monthly unique players 654399 players November, 2017 Highest recorded number of monthly unique players 668997 players January, 2017 Just like last year, there were new records for unique daily player count fairly recently. MTA:SA Version or series Percentage of players using that version or series as of 26th of December, 2017 1.5.5 97.60% 1.5.4 1.30% 1.5.3 0.30% 1.5.2 0.30% 1.4.x 0.33% 1.3.x 0.17% Very good. Two most recent releases from this year are used by nearly 99% of our player base. The newer the version, the better and more secure it is. *** Work continues on the next release. We have added some new scripting functions such as ones requested in #9562 (contributed by emre1702), as well as did some tweaks to already existing ones. Also did a fix for a memory leaks in the audio part of the Client and a bunch of other changes too. Think that's all for now. Best Wishes for 2018 from the MTA Team!
Hi there. Oh, what is that? The holidays are here again? Yep, it looks like they are, so that means the usual stuff. We are going to give you guys & gals a heads up on what has been happening in MTA's world this whole year. And if you are one of those well informed types who does not need a recap, you still might want to give this post a read, as there will be more than that later on! 2016 in Recap Near the end of January, we released a bugfix release for MTA:SA 1.5.x - Multi Theft Auto: San Andreas 1.5.2. Among a few other things, that version had and improved the server app compatibility for Linux server hosters and fixed some desync issues. In July, we started offering a new way of promotion for server owners who wanted to gain more players quickly. Namely, one of the top positions in the ingame server browser for a week in an exchange for a small fee. We felt it was a good way to not only ensure that our Project's financial needs are balanced, but also to allow some smaller but ambitious servers to try and get the player base they were always seeking for. In August and September, we made significant changes to our forums, including a switch to a new forum software. There were a bunch of issues found afterwards (such as keeping the users login states), but we managed to fix most of them. Following that, we were featured in an article on the Rock Paper Shotgun, which was pondering the popularity of multiplayer mods for GTASA, even long after its original release. You can find the full article on the RPS website. And finally, on 20th of October, Multi Theft Auto: San Andreas 1.5.3 was released. This was a large release that could as well have been labelled as a next major release, but was not as it was still compatible with the 1.5 series. A bunch of interesting MTA:SA-related YouTube videos from this year Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 27111 players 2016.12.23 (at 17.30 GMT) Highest recorded number of concurrent unique players 27111 players 2016.12.23 (at 17.30 GMT) Recent number of daily unique players 124981 players 2016.12.23 (Friday) Highest recorded number of daily unique players 142785 players 2016.09.04 (Sunday) Recent number of monthly unique players 554757 players November, 2016 Highest recorded number of monthly unique players 626167 players August, 2016 Yes, to our surprise, there was a new concurrent unique player count record set literally on the day we were gathering these stats for you. MTA:SA Version or series Percentage of players using that version or series as of 23rd of December, 2016 1.5.3 95.20% 1.5.2 1.5.1 1.5 3.60% 0.09% 0.09% 1.4.x 0.67% 1.3.x 0.28% 1.0.x + 1.1.x + 1.2.x 0.07% It looks like more people decided to use newer versions of the mod than the last year. *** As for the future, we have been working on the next release, which will contain mostly bugfixes and compatibility tweaks. However, we did some work on new features as well, such as Custom Train Tracks, which we hope to be finished soon. We also want to look into improving streaming, raising the limits and making it possible to add new IDs for things, but this will be tricky. Nonetheless, it would be great to see those features working in MTA:SA one day as, for example, they would allow server owners to use bigger and better custom maps with new vehicles working correctly for all players. That's it for now. Happy Holidays and Best Wishes for 2017 from the MTA Team!
Howdy. Just as you folks are preparing for the Holidays and New Year's festivities, we have a new status update for you. Following the tradition from last year, we are going to give you a brief summary of what had happened this year in the Multi Theft Auto community, along with other goodies. 2015 in Recap Shortly after the start of 2015, the new version of the mod was released - Multi Theft Auto: San Andreas 1.4.1. This release focused on fixing various issues present in the original release, but also improved compatibility with the Steam version of GTASA. Which, by the way, is on sale now till 4th of January! After that, we gave you an update on the next major version of the mod at the end of March. We also transitioned to Github during that time due to the expected closure of Google Code repositories. We also introduced new rules for our forums. Two months later, we have deployed a Release Candidate for the above mentioned new major version of Multi Theft Auto: San Andreas - 1.5. The release focused on adding Chromium/CEF web browser components to the game, along with other features such as 3d lights creation scripting functions. The first stable build of that version was released on 15th of July. Around that time, the stable version of Microsoft Windows 10 was just about to be released as well. Its earlier Insider Preview versions had some major compatibility problems with MTA:SA, however the final version was free of such issues. People who upgraded to the new OS could play the mod just like before. Multi Theft Auto: San Andreas 1.5 was also the first version which offered a stable 64bit Linux server build and some modules, rather than the experimental one. At the end of August we have suffered from a security breach to our forums. Due to this, we have advised you to change your MTA forum passwords. Which, by the way, you should still do if you haven't done so back then in August. More recently, at the 5th of November, we have released an update for the 1.5 series, the currently available Multi Theft Auto: San Andreas 1.5.1. This version had a fix for the shotgun damage calculation along with other changes, such as the new web scheme. A bunch of interesting MTA:SA-related YouTube videos from this year Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 21919 players 2015.12.22 (at 18.00 GMT) Highest recorded number of concurrent unique players 24985 players 2015.02.28 (at 18:00 GMT) Recent number of daily unique players 115508 players 2015.12.22 (Tuesday) Highest recorded number of daily unique players 140814 players 2015.03.07 (Saturday) Recent number of monthly unique players 520276 players November, 2015 Highest recorded number of monthly unique players 587193 players January, 2015 MTA:SA Version or series Percentage of players using that version or series as of 23rd of December, 2015 1.5.1 89% 1.5 3.60% 1.4.x 6.70% 1.3.x 0.57% 1.0.x + 1.1.x + 1.2.x 0.13% *** So, what about our future releases? lopezloo and ArranTuna worked on adding a possibility to use more ped skin IDs for the upcoming Multi Theft Auto: San Andreas 1.6. This feature still needs testing, so give it a shot if you are interested and not afraid of trying out our Nightly Builds for 1.6. There were several other changes to both 1.6 and the current 1.5 lines, such as a fix for a client crash related to carjacking, spotted by Dutchman101, or the introduction of createSearchLight() function by Jusonex. This year was a blast and hopefully so will be the next one. Happy Holidays and Best Wishes for 2016 from the MTA Team!
The end of the year is near, so it is time for a little progress update for you guys. We are working hard towards our next release, but for now, let's recap the most important things that happened this year: We had released a point update for the MTA:SA 1.3 series - 1.3.5 in February, which fixed several issues present in the mod. Few months later, after a long development time we had finally released the MTA:SA 1.4 at the end of July. This release, aside from bug fixes, brought you some fantastic and long-time requested features such as Lua OOP (Object-Oriented Programming), user interface translations (known as l10n or localization) or the updated anticheat system. Along with the 1.4 release, we had set bounties for finding security flaws in our mod and cheats that can bypass our anticheat system. No software is perfect, and our mod is definitely not an exception, so we hoped that this would encourage third parties to help us make the mod more secure. Speaking of security as well, the MTA:SA 1.4 release had enforced the use of our Lua online compiler for compiled scripts. The online compiler, while being highly controversial (and rightfully so), seemed like an only viable solution to a security problem that was much bigger than convenience at the time or the compatibility with already compiled scripts. It was all explained later in Talidan's lengthy post. The transition went fairly smooth - those who were not using compiled scripts were not affected at all, and those who were just recompiled their scripts using the Lua online compiler or left the mod altogether. The problem was with a group of server owners who only had their compiled scripts without access to the original source files. This might have caused them other problems in the future though, due to not being able to edit the precompiled script eg. to add new features or comply with the syntax changes. More recently, Steam users have most likely noticed that their GTA:SA installs were updated a few times in November and December. This caused some game crashes, but we have dealt with it quickly so our mod retained compatibility with the Steam version. We also set new records for the number of concurrent MTA players. On 8th of November, we had nearly 22.700 players ingame at the same time, with nearly 130.000 unique players who joined any server that day. In general, we had over half a million of unique players each month (excluding February with ~490.000, but peaking on August with over 560.000 players), which was a noticeable improvement over a last year, when we never reached half a million of players in any of the months. A lot of effort was put into new features, which you may see in the future MTA versions, such as ingame web browser (courtesy of jusonex96), custom sound and voice improvements (Cazomino05) and OOP tweaks (qaisjp). We have also worked on regular bugfixes and performance optimizations (sbx320, ccw, jusonex96 and others) which are already present in most recent MTA:SA 1.4 builds or will be included in the next major release, which looks to be promising indeed. Lastly, we would like to thank you for your continued support. The mod keeps growing every day, and that is all because of you, our fans. Let's hope that we can make the next year even better for MTA. See you in 2015! --MTA Team!