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Found 17 results

  1. I can not make a DxText that displays the player's account name in screen My code (CLIENT SIDE) CHECK LINE 109 I wanted it to work this way: no one debugscript error example image
  2. I want draw a dxdrawtext to a object, but how can i do it this?
  3. where i can change the text from that circled photo??? where is placed in resources ?? in announcement isn't https://imgur.com/a/galEmaI PLEASE HELP MEEEE
  4. Guest

    Text bug

    Guys i have this script function DXdraw() --Variables local screenWidth, screenHeight = guiGetScreenSize ( ) setTimer(function() triggerServerEvent("online",getLocalPlayer()) end, 10000, 1, true) local num = getElementData ( getLocalPlayer(), "numPlayers") local max = getElementData ( getLocalPlayer(), "maxPlayers") max= ' / ' ..max num= ' ONLINE PLAYERS: ' ..num dxDrawText(tostring(num),650, screenHeight - 14, screenWidth, screenHeight,tocolor(154, 149, 143, 252),1.00,"arial") dxDrawText(tostring(max),770, screenHeight - 14, screenWidth, screenHeight,tocolor(154, 149, 143, 252),1.00,"arial") ----------------------------------------------------------------------------------------------------------------------------------------- local ping = getPlayerPing ( getLocalPlayer(), "ping2") end addEventHandler("onClientRender", getRootElement(), DXdraw) And this addEventHandler("onClientRender", root, function() dxDrawRectangle(780, 147, 210, 20, tocolor(0, 0, 0, 193), false) dxDrawText(" #ff0000SERVER NAME #00ff00V3.0 #ffffff|#ff0000Made by:#00ff00Hyper", 776, 147, 990, 167, tocolor(255, 255, 255, 255), 1.00, dxfont0_PetitFormalScript, "center", "center", false, false, false, true, false) end ) When i change my MTA resolution, Their positions change and some of players can't even see them What should I do to put them in one place and see all the players in that place, even if they change thier resolutions
  5. I want create a dxdraw rectangle and text on the map. But how to make this possible?
  6. I want create a script, which creates a 3d text with a cmd. For example, when i type "/word asd" then this make a 3d text the player position "#playername : asd", then after elapse 3 hours, the text will hide. How to make this?
  7. So. i have little problem with client side. Console and debugmonitor3 dosen't say anything. Server Side: local onDuty = {} addCommandHandler('duty',function(player,cmd) local accName = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup('user.'..accName,aclGetGroup('Admin')) then if not onDuty[player] or onDuty[player] == false then onDuty[player] = true outputChatBox("#F10404[ADMINISTRATOR] #FF8B00 "..getPlayerName(player)..' #04F42Cis now on duty!', getRootElement(), 255, 255, 255, true) triggerClientEvent(player,"onDuty",getRootElement()) timer1 = setTimer(function() setElementAlpha(player, 0) setElementData(player,'brokenbone',false) setElementData(player,'bleeding',false) setElementData(player,'pain',false) setElementData(player,'cold',false) setElementData(player,'temperature',36.5) setElementData(player,'blood',12000) setElementData(player,'food',100) setElementData(player,'thirst',75) end,50,0) else onDuty[player] = false setElementAlpha(player, 255) outputChatBox("#F10404[ADMINISTRATOR] #FF8B00 "..getPlayerName(player)..' #3600FF is now off duty!', getRootElement(), 255, 255, 255, true) if isTimer(timer1) then killTimer(timer1) end end end end) Client Side: addEvent ( "onDuty", true ) function duty() if getElementData(source,"duty") == true then timer = setTimer ( function() setElementData(source,"onDuty",true) local x, y, z = getElementPosition(source ) local playerName = getPlayerName(source ) local theText = dxDraw3DText( "Admin On Duty [NO DM]", x, y, z+1,05,"default",255,0,0,200) setTimer ( function() destroyElement(theText) end, 59, 1) end, 60, 0 ) else if isTimer(timer) then killTimer(timer) end setElementData(source,"duty",true) end end addEventHandler ( "onDuty", root, duty) Do anyone have solution?
  8. local start = getTickCount() local one, one1 = -300, 604 local two, two1 = 0, 604 local screenW, screenH = guiGetScreenSize() local text = "" local pic = "j" function draw() local x,y = interpolateBetween(one, one1, 0, two, two1, 0, (now - start) / ((start + 1500) - start), "Linear") local now = getTickCount() dxDrawRectangle(x,y, screenW * 0.2306, screenH * 0.0356, tocolor(0, 0, 0, 130), false) dxDrawText(" * "..text, x, y, screenW * 0.2340, screenH * 0.7044, tocolor(255, 255, 255, 255), 1.00, "default", "left", "center", false, false, false, true, false) end addEventHandler("onClientPlayerChangeNick", root, function(oldName, newName) addEventHandler("onClientRender", root,draw) text = string.format("#%02X%02X%02X", getPlayerNametagColor(source)) .. oldName .. " #FFffFFneve mostantól " .. string.format("#%02X%02X%02X", getPlayerNametagColor(source)) .. newName .. "" pic = "c" setTimer ( function() removeEventHandler("onClientRender", root, draw) end, 5000, 1 ) end ) this is my code. the dx things are working, just the animation does not working how to fix? sorry for my very bad english :C
  9. trollik75

    Blurry text

    Hello! I'm struggling with very annoying (at least for me) problem. Text in menu is blurry and there are strange curves around cursor. Also chat in-game is unreadable screenshot: Additional info: Windows 10 PRO 64bit I have DirectPlay turned on I have directx 9.0c I have newest GPU drivers GPU R9 390 CPU i5 6600
  10. i have this script, and does not update online players number, why? local online = #getElementsByType("player") local messagesList = { online.."/30", "SF", } local currentMessage = 0 addEventHandler("onClientPreRender", getRootElement(), function() local online = #getElementsByType("player") dxDrawText(messagesList[currentMessage + 1], screenW * 0.6014+3, screenH * 0.9656+3, screenW * 0.6556, screenH * 0.9978, tocolor(0, 0, 0, 255), 2.20, "default-bold", "center", "bottom", false, false, false, false, false) dxDrawText(messagesList[currentMessage + 1], screenW * 0.6014, screenH * 0.9656, screenW * 0.6556, screenH * 0.9978, tocolor(255, 255, 255, 255), 2.20, "default-bold", "center", "bottom", false, false, false, false, false) end ) function updateMessage() if (currentMessage == 1) then currentMessage = 0 else currentMessage = currentMessage + 1 end end setTimer(updateMessage, 2000, 0)
  11. i want edit the " Vote for next map starts in: 5 " dxtext, but i can not find it in race gamemode lua files. which file included this?
  12. Ducktape

    guiCreateEdit

    Hello guys! I have small problem.. I want to disable line aftert the text in the guiCreateEdit Picture: It's possible?
  13. i added this to a nametag script: dxDrawColorText (getElementHealth(player).."%", sx-w- (offset*-10), sy - (offset*5), sx, sy - (offset*-15), tocolor(255,255,255,255), textscale*NAMETAG_TEXTSIZE or (textscale*NAMETAG_TEXTSIZE)/1.5, srfont2, "center", "center", false, false, false ) and for example when long the playername, the "100%" move to left direction. How to fix this? sorry for my very-very bad English:c
  14. i added this to a nametag script: dxDrawColorText (getElementHealth(player).."%", sx-w- (offset*-10), sy - (offset*5), sx, sy - (offset*-15), tocolor(255,255,255,255), textscale*NAMETAG_TEXTSIZE or (textscale*NAMETAG_TEXTSIZE)/1.5, srfont2, "center", "center", false, false, false ) and for example when long the playername, the "100%" move to left direction. How to fix this? sorry for my very-very bad English:c
  15. function text_render ( ) for i,v in pairs ( messages ) do local x, y, z = unpack ( v ) local sx, sy, _ = getScreenFromWorldPosition ( x, y, z ) if sx then dxDrawText ( i, sx+2, sy+2, sw, sh, tocolor ( 0, 0, 0, 255 ), 2.0, "default-bold" ) dxDrawText ( i, sx, sy, sw, sh, tocolor ( 0, 136, 255, 255 ), 2.0, "default-bold" ) end end end addEventHandler("onClientRender",getRootElement(),text_render) i want set max distance for this, but how?
  16. Heyo, so recently I got an awesome toptimes resource from a friend and today I fixed the positions of all elements drawn with dxDraw so that the toptimes window doesn't go outside of screen boundary on any resolution. So far, so good. But there is one problem, I don't know how to fix the elements' size to be same for all resolutions. I tried with something like " local x_,y_ = x/1680,y/1080 " and put " *y_ " after the size but it still looks ugly, also tried more combinations such as " x/1440,y/900 " and so on, to no success. Below is just the function which draws the F5 tops window, I always had trouble with fixing the size and here i am again, same problem...for the Nth time. Any help is appreciated. sX,sY = guiGetScreenSize() function drawToptimesIntreface() local x,y = guiGetScreenSize() if toptimes.animState == "closed" then local tick = getTickCount() - toptimes.tick local progress = tick/1000 toptimes.anim = interpolateBetween(0,0,0,390,0,0,progress,"OutBack") else local tick = getTickCount() - toptimes.tick local progress = tick/1000 toptimes.anim = interpolateBetween(390,0,0,0,0,0,progress,"InBack") end local clanColor = tocolor(255, 205, 0, 255) -- Clan Color local titleColor = tocolor(0, 255, 255, 255) -- Toptimes Title local displayColor = tocolor(0, 0, 0, 150) -- Toptimes Blackground if toptimes.state then local sY = sY-toptimes.anim*1.2 dxDrawRectangle(sX-x*0.4354166666666667, (sY/2)-y*0.5, x*0.1979166666666667, y*0.0231481481481481, clanColor) dxDrawText("Toptimes - "..toptimes.mapname, sX-x*0.6713541666666667, (sY/2)-y*0.8509259259259259,sX-x*0.0046875, (sY/2)-y*0.1240740740740741, tocolor(0,0,0,255), 1, "default-bold","center","center",true) dxDrawText("Toptimes - "..toptimes.mapname, sX-x*0.671875, (sY/2)-y*0.8518518518518519, sX-x*0.0052083333333333, (sY/2)-y*0.125, titleColor, 1, "default-bold", "center","center",true) dxDrawRectangle(sX-x*0.4354166666666667, (sY/2)-y*0.4768518518518519, x*0.1979166666666667, y*0.1666666666666667, displayColor) for i=1,9 do -- Show when player have toptime in any map dxDrawRectangle(sX-x*0.4354166666666667, (sY/2)+((i-1)*20)-y*0.4759259259259259, x*0.1979166666666667, y*0.017022792022792, tocolor(255,255,255,toptimes.color[i])) end for i=1,9 do -- Shadow dxDrawText(i..". "..removeColorCoding(toptimes.label[i]), sX-x*0.4310416666666667, (sY/2)+((i-1)*20)-y*0.8277777777777778, sX-x*0.0244791666666667, (sY/2)+((i)*20)-y*0.1240740740740741, tocolor(0,0,0,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.time[i], sX-x*0.3132291666666667, (sY/2)+((i-1)*20)-y*0.8277777777777778, sX-x*0.0244791666666667, (sY/2)+((i)*20)-y*0.1240740740740741, tocolor(0,0,0,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.data[i], sX-x*0.2744791666666667, (sY/2)+((i-1)*20)-y*0.8277777777777778, sX-x*0.0244791666666667, (sY/2)+((i)*20)-y*0.1240740740740741, tocolor(0,0,0,255), 1, "default-bold","left","center",true,false,false,true) -- dxDrawText(i..". "..toptimes.label[i], sX-x*0.4315625, (sY/2)+((i-1)*20)-y*0.8287037037037037, sX-x*0.025, (sY/2)+((i)*20)-y*0.125, tocolor(255,255,255,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.time[i], sX-x*0.31375, (sY/2)+((i-1)*20)-y*0.8287037037037037, sX-x*0.025, (sY/2)+((i)*20)-y*0.125, tocolor(255,255,255,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.data[i], sX-x*0.275, (sY/2)+((i-1)*20)-y*0.8287037037037037, sX-x*0.025, (sY/2)+((i)*20)-y*0.125, tocolor(255,255,255,255), 1, "default-bold","left","center",true,false,false,true) if toptimes.country[i] ~= "" then if fileExists(":admin/client/images/flags/"..toptimes.country[i]..".png") then dxDrawImage(sX-x*0.4227083333333333, (sY/2)+((i-1)*20)-y*0.4731481481481481, x*0.0083333333333333, y*0.0101851851851852, ":admin/client/images/flags/"..toptimes.country[i]..".png", tocolor(255,255,255,255)) end else if fileExists(":admin/client/images/flags/gtasa.png") then dxDrawImage(sX-x*0.4227083333333333, (sY/2)+((i-1)*20)-y*0.4731481481481481, x*0.0083333333333333, y*0.0101851851851852, ":admin/client/images/flags/gtasa.png", tocolor(255,255,255,255)) end end end if toptimes.personal[1] then dxDrawRectangle(sX-x*0.4354166666666667, (sY/2)-y*0.3101851851851852, x*0.1979166666666667, y*0.017592592592596, displayColor) dxDrawRectangle(sX-x*0.4354166666666667, (sY/2)-y*0.3089506172839506, x*0.1979166666666667, y*0.0166666666666667, tocolor(255,255,255,100)) -- Shadow dxDrawText(""..toptimes.personal.pos..". "..toptimes.personal.spacement..removeColorCoding(toptimes.personal.name), sX-x*0.4341666666666667, (sY/2)-y*0.6673611111111111, sX-x*0.0244791666666667, (sY/2)+y*0.0668981481481481, tocolor(0,0,0,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.personal.time, sX-x*0.3132291666666667, (sY/2)-y*0.6645833333333333, sX-x*0.0244791666666667, (sY/2)+y*0.0641203703703704, tocolor(0,0,0,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.personal.data, sX-x*0.2744791666666667, (sY/2)-y*0.6645833333333333, sX-x*0.0244791666666667, (sY/2)+y*0.0641203703703704, tocolor(0,0,0,255), 1, "default-bold","left","center",true,false,false,true) -- dxDrawText(""..toptimes.personal.pos..". "..toptimes.personal.spacement..toptimes.personal.name, sX-x*0.4346875, (sY/2)-y*0.668287037037037, sX-x*0.025, (sY/2)+y*0.0659722222222222, tocolor(255,255,255,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.personal.time, sX-x*0.31375, (sY/2)-y*0.6655092592592593, sX-x*0.025, (sY/2)+y*0.0631944444444444, tocolor(255,255,255,255), 1, "default-bold","left","center",true,false,false,true) dxDrawText(toptimes.personal.data, sX-x*0.275, (sY/2)-y*0.6655092592592593, sX-x*0.025, (sY/2)+y*0.0631944444444444, tocolor(255,255,255,255), 1, "default-bold","left","center",true,false,false,true) if toptimes.personal.country ~= "" then if fileExists(":admin/client/images/flags/"..toptimes.personal.country..".png") then dxDrawImage(sX-x*0.4227083333333333, (sY/2)-y*0.30625, x*0.0083333333333333, y*0.0101851851851852, ":admin/client/images/flags/"..toptimes.personal.country..".png", tocolor(255,255,255,255)) end else if fileExists(":admin/client/images/flags/gtasa.png") then dxDrawImage(sX-x*0.4227083333333333, (sY/2)-y*0.30625, x*0.0083333333333333, y*0.0101851851851852, ":admin/client/images/flags/gtasa.png", tocolor(255,255,255,255)) end end end end end addEventHandler("onClientRender",getRootElement(),drawToptimesIntreface) This is how it should look like, on any screen :
  17. local screenW, screenH = guiGetScreenSize() local GUIEditor = { button = {}, window = {}, edit = {} } GUIEditor.window[1] = guiCreateWindow(0.35, 0.40, 0.32, 0.12, "Event hírdető panel", true) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(0.04, 0.68, 0.78, 0.23, "Beírt szöveg kiírása", true, GUIEditor.window[1]) GUIEditor.edit[1] = guiCreateEdit(0.03, 0.21, 0.93, 0.38, "", true, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(0.84, 0.68, 0.14, 0.23, "Bezár", true, GUIEditor.window[1]) guiSetVisible(GUIEditor.window[1], false) guiSetInputMode("no_binds_when_editing") function showGUI() guiSetVisible( GUIEditor.window[1], true ) showCursor( true ) end addEvent( "showguii", true ) addEventHandler( "showguii", localPlayer, showGUI ) addEventHandler("onClientGUIClick",root, function () if source == GUIEditor.button[2] then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) addEventHandler("onClientGUIClick",root, function () if source == GUIEditor.button[1] then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) addEventHandler("onClientGUIClick", GUIEditor.button[1], function ( ) text1 = guiGetText ( GUIEditor.edit[1] ) --text2 = guiGetText ( valasz1 ) --text3 = guiGetText ( valasz2 ) if text1 ~= "" then triggerServerEvent( "server",localPlayer,text1 ) setTimer ( function( ) text1 = nil end,5000, 1 ) end end,false ) addEventHandler ( 'onClientRender',root, function ( ) dxDrawText(text1, (screenW * 0.2924) + 1, (screenH * 0.3778) + 1, (screenW * 0.7014) + 1, (screenH * 0.5400) + 1, tocolor(0, 0, 0, 255), 2.50, "default-bold", "left", "top", false, true, false, false, false) dxDrawText(text1, screenW * 0.2924, screenH * 0.3778, screenW * 0.7014, screenH * 0.5400, tocolor(0, 186, 255, 255), 2.50, "default-bold", "left", "top", false, true, false, false, false) end ) the dx text why not show on all players screen? o-O