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  1. screedix

    Team System

    Hey. So I've been trying out all these team systems I've found and it's been an absolute nightmare. Some of them work, but are extremely lacking of features, the others just purely don't work at all. I'm reaching out for help to all of you, cause I know this would be the best place to ask for help. All I want is a system as where only admins can create groups, but players could only invite others to that group. I'd want the group to have different permissions, for an example the leader of the group being able to invite new members whilst the normal members couldn't do that. I'd like it to be so when you invite the player, only then he can join. As of right now, I'm stuck with using the team system on the admin-panel. I want it so when you invite a player, they only need to add the clan tag to their name and they'll be automatically in the team. When joining the team, they should have the same name color as the team name color. Let me know if you know about scripts like these and where I could find them. Thank you.
  2. Hello, I'm having a slight problem which I'm really hoping to find an answer for. I'm using lil_toady's admin panel on my server, associated with it's "team-system". When a team is created, it's also sent to the scoreboard (TAB BUTTON). The problem is, I'd want to hide the team when none of it's members are online. Currently, when nobody is online from the team, all it does is shows the team name and then "0 players" at the end. Is there a way to fix this? Thank you in advance.
  3. hi some time ago castillo give a script that saves team why it no work? he said he have no time to test. function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "team") if (accountData) then setPlayerTeam(source,accountData) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onQuit (quitType, reason, responsibleElement,thePreviousAccount) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local team = getPlayerTeam(source) local teamname = getTeamName(team) setAccountData (account, "team", teamname) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onLogout(prevAccount) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local team = getPlayerTeam(source) local teamname = getTeamName(team) setAccountData (account, "team", teamname) end end end addEventHandler("onPlayerLogout", getRootElement(), onLogout)
  4. السلام عليكم شباب بس عندي استفساار بسيط وهو هل في طريقه لانشاء تيم باكواد #ff0000 بدلا عن 255,255,255 طبعا اكواد الوان
  5. Hola otra vez :3, el asunto es este: Creé ciertos markers para eventos en un servidor, pero resulta que quiero que esos markers sean utilizables únicamente por dos Teams, ejemplo el team "azul" y el team "rojo", y en cada zona de los equipos hay un marker. ¿Para hacer que el equipo azul sea el unico capaz de usar el marker del equipo rojo necesito un condicional " if "?, ¿Y de ser asi, qué sentencias uso para obtener el nombre del team al que pertenece X jugador y hacer que el team al que pertenece el jugador active las funciones del marker enemigo? Disculpen si uso muchas muletillas xd, un ejemplo claro para explicarme sería: En un server existen 5 teams, pero quiero que de esos 5, 2 sean enemigos (hipotéticamente Army y Terro) y que cada uno de esos dos teams tiene una base, y un marker en cada una. Entonces Army es el único team que puede usar el marker que está en base Terro y análogamente Terro es el único que puede utilizar el marker de base Army, más nadie. ¿Cómo hago para que dichos markers sean utilizables por sus teams contrarios?
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