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  1. Hello everyone! Winter is just around the corner, and so is the Holiday Season. Would it not be great if you could start them with a fresh "A Year in Recap" post to read, just like the usual? And surprise, surprise - we have you covered! We have prepared a brief summary of the past year with all the important stuff that happened in 2023 from an MTA fan's perspective. And there is more than just that, so be sure to read the entire post! Screenshots were courtesy of Nebla. 2023 in Recap There were a few important highlights for us this year. At the very beginning of the year, we had unbanned (almost) everyone who had ever received a global MTA ban. A risky move, you might have thought? As it turned out, we were actually quite pleased in how it fared in the end. Next, we had celebrated Multi Theft Auto's 20th Anniversary on 9th of February. Aside from the lengthy feature post with some media, many of our community members also shared their memories with MTA in the celebratory forum post. You all are also welcome to chip in and post your experiences there. Few days after that, I interviewed IJs - Multi Theft Auto's founder - about his experiences with the project. Feel free to check it out if you have not done so already, as it also featured screenshots from our other projects. One day in April, we had encountered minor disturbances with our perception, but all is fine now. Yllufepoh... Later on, we had opened a beta testing phase for our next major release. After the testing was over, we had released Multi Theft Auto: San Andreas 1.6 in June. This is still our current stable release, which works best on Windows 10 and Windows 11 operating systems. It is not just us who had their anniversaries - SAES, a long-time MTA clan/gang were also celebrating the 20th Anniversary of their community. We are happy to see such long-time communities that have been around for almost as long as MTA itself, and we will be always looking forward to give them the spotlight. This year had also seen some developments regarding the next game in the Grand Theft Auto series. Rockstar Games was celebrating the 25th anniversary of the creation of their studio, for which they published the first trailer for Grand Theft Auto VI in December. The game is planned to launch in 2025 on PlayStation and XBox platforms. The PC version was not announced at this time, but it is possible that it will come out some time after console releases as usual. We also had some developments of our own. We had improved the Discord integration with MTA:SA client - this was made available for testing in our nightly builds. And recently, we have started featuring your media on our social media outlets, as a part of our Community Spotlights program. Want to be featured too? See one of the announcements on our Discord. A bunch of interesting MTA:SA-related YouTube videos from this year Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 32,611 players 2023.12.10 (at 18.43 GMT) Highest recorded number of concurrent unique players 52,098 players 2020.04.02 (at 18.00 GMT) Recent number of daily unique players 119,707 players 2023.12.03 (Sunday) Highest recorded number of daily unique players 185,818 players 2018.02.03 (Saturday) Recent number of monthly unique players 552,402 players November, 2023 Highest recorded number of monthly unique players 805,903 players January, 2018 The numbers are lower than in the last year, but there are still many MTA players out there. According to Steam Statistics, the number of players is more or less similar to games like PayDay 2, ARK: Survival Evolved or Garry's Mod. MTA:SA version or series Percentage of players using that version or series as of 23rd of December, 2023 1.6.0 96.5% 1.5.9 2.8% 1.5.8 0.1% 1.5.7 (and older) 0.5% 1.4.x + 1.3.x 0.1% Also as of 23rd of December, 2023: 76,250 members have joined our Discord server, we have got 13,826 followers on X/Twitter, 58k users follow our Facebook fanpage, and our Steam Community group has 43,115 members. Status update Not much to report at the moment. Projects like ours depend on the volunteer work and community contributions, so things can get slower at times. We are always looking for new staff members for the project, be it developers, moderators, content creators or managers. If you would like to contribute or test your skills, feel free to reach out to us on our Discord or via forum PMs. We have a bunch of things kept on our backlogs too, so we might consider re-visiting them in the upcoming year. --- We hope that you all will enjoy the Holiday Season and wish you all the best in 2024! -- MTA Team Credits for the content submissions: Dutchman101, Haxardous, Nebla, xLive.
  2. Dear Multi Theft Auto players and supporters! Today is the 20 Year Anniversary of Multi Theft Auto! On the February 9th 2003, a rudimentary GTA3 multiplayer prototype was released by our founder, IJsVogel. It did not take long for contributors to join the effort and turn it into a real multiplayer mod. The mod IJsVogel created was originally named “GTA3: Alternative Multiplayer”, but soon after it became “GTA3: Multi Theft Auto”. The Multi Theft Auto (MTA) name became the identity of all following projects. As new GTA games were released, new projects were created for GTA3, GTAVC, GTASA and GTAIV. Respectively, the main project names are: GTA3:MTA, MTA:VC, MTA:SA, MTA:IV. The development during GTA3 showed what the team was capable of with enough learning and reverse engineering. At this time, game modes were made for deathmatch and vehicle stunts. These game modes were hard-coded into the mod and could not be altered. It was not perfect, but it was an amazing accomplish for the time. Not only was it the first multiplayer for GTA, but it was an unprecedented undertaking. An early version of GTA3:MTA 0.2 (client and server). Some time in the first half of 2003. The working experience on GTA3 laid the framework for the second project, MTA:VC. It did not take long after GTA: Vice City for the 1st version of MTA:VC to release. The MTA Team succeeded in creating the basic multiplayer functionality much quicker through past-experience. At this point, MTA was well-known and there were mentions on gaming websites, magazines and even a TV interview on the gaming channel G4TV. Even Rockstar Games developers, the creators of GTA, contacted the MTA Team from time to time. The MTA:VC mod still offered a hard-coded deathmatch and vehicle stunting game mode that could not be altered. However, it had better synchronization and supported many new features. When GTA:SA came out, the contributors to the project were much more seasoned and mature. The 3rd project, MTA:SA, was much more ambitious. Although the first release was restricted to racing in vehicles, it was a proof of concept for a vastly superior framework that empowered users to make their own content. An editor was produced to allow in-game editing for the first time. When the full-featured product began development, a constantly evolving Lua-based scripting system accompanied it. This allowed the user to manipulate game code and modify various settings, elements and added features to create unique servers and game modes. Some added features include: voice chat, custom GUIs, web browser components. The MTA Team had the foresight to release this modification to the public as Open-Source code to attract future developers and embraced many new tools of game development that have become commonplace today such as installers, bug reporting, nightly builds, wiki documentation, anti-cheat, and Steam version support to name a few. MTA:SA 1.1 public tests. August, 2011. The release of GTA:IV did result in the beginning stages of MTA:IV, but once Rockstar released their official multiplayer, many of MTA’s most seasoned developers and contributors were ready to move on with their professional lives. Providing the same level of quality to GTA:IV would have been an extreme undertaking. It was decided that the best course of action would be to discontinue further projects and continue making MTA:SA better. The MTA:SA project still receives Open-Source contributions and still retains a consistent player base that is large enough to make developers of new games jealous! Thank You We would like to thank everyone who helped and participated over the years: developers, community/clan leaders, moderators, patch contributors, helpers, donators, testers, translators, scripters, mappers, server hosts/owners, streamers, players and fans. There were hundreds of thousands of such people over the years and they all had their place here. Many people have come and gone. Some are still very young and some are quite old now! Some of us have even developed life careers from our experiences working on this modification. We had the honor of befriending a lot of wonderful people in various stages of the project and many were just as enthusiastic about MTA as we were. Multi Theft Auto would not be here right now, had it not been for their hard work, interest and dedication. No seats? No problem. Screenshot from MTA:SA 1.0.5, taken by Zango. August, 2011. The social aspect has always been strong in MTA. No one knows what the future will bring, but there are things that will remain regardless of anything - and that is the time you all have spent here and your memories. Feel free to share your MTA stories in the comments! Feel free to say hi to us in Discord as well! Thank you all past and present MTA staff members, players and fans for sticking with us! Happy Birthday, Multi Theft Auto! Onwards to the next 20 years or more! -MTA Team
  3. Hello everyone! The holiday season is well under way, so there is one thing left to do before we say goodbye to the year - and that is to check out our "A Year in Recap" post! Like the last time, we have prepared a brief summary of the year for you. We have gathered recollections of some of the most important news and events that happened in 2022 from an MTA fan's perspective. We have also included a couple more things that might be interesting to you, so be sure to read the full post! 2022 in Recap This was a more quiet year for us, but otherwise a lot has happened in the GTA community: In early February, Rockstar Games have confirmed on their Newswire, that the next game in the GTA series is in development, although without disclosing any other details. The last game in the series - Grand Theft Auto V - was first released in 2013, so it has been quite a wait since then. In April, we have published first server builds for the ARM architecture. Botder has worked hard on this feature, which allows you to run the MTA:SA server on your Raspberry Pi-s or other similar devices without too much hassle. These builds come in many flavours (ARMv7 arm32 & ARMv8 arm64; Windows & Linux) and should work just fine. Your mileage may vary though, as they are still considered to be experimental. If you want to give them a shot, you can find them on the nightly page or the Linux page. Be sure to report any problems you run into - either on our GitHub or Discord. Staying on the server topic, we have released a small security update for the MTA:SA server in May. This update fixed a vulnerability, that could be exploited to crash the server process. Also in May, a sad news has come, as Ray Liotta, the actor who voiced Tommy Vercetti (the iconic protagonist of GTA: Vice City, who is also present on the MTA:SA's logo and icon) has passed away. He has also starred in several movies, such as an Oscar-winner and all-time classic "Goodfellas", which served as one of the inspirations for Vice City and other GTA titles. Rest in peace, Ray. In, what some have described as the biggest leak in the history of gaming, a bunch of never seen before footage from the next GTA game have been leaked online in September. The videos have confirmed some of the speculations that fans and game journalists had in regards of the game - eg. its possible setting; but also shown some new details - eg. a pair of new protagonists or possible features. Thourough the year, we have been also working on improving our infrastructure and Discord server with various tweaks here and there. While you may not notice these changes at first, they help us provide you the best MTA experience. A bunch of interesting MTA:SA-related YouTube videos from this year Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 34,295 players 2022.12.23 (at 18.43 GMT) Highest recorded number of concurrent unique players 52,098 players 2020.04.02 (at 18.00 GMT) Recent number of daily unique players 135,876 players 2022.12.18 (Sunday) Highest recorded number of daily unique players 185,818 players 2018.02.03 (Saturday) Recent number of monthly unique players 584,532 players November, 2022 Highest recorded number of monthly unique players 805,903 players January, 2018 MTA:SA version or series Percentage of players using that version or series as of 24th of December, 2022 1.5.9 99.1% 1.5.8 0.2% 1.5.7 0.4% 1.5.6 (and older) 0.2% 1.4.x + 1.3.x 0.1% The numbers are slightly smaller than in the last year, but we are still good on that front. As of 25th of December, 2022: 58,440 members have joined our Discord server - went up from the ~40.000 in the last year we have got 13,748 followers on Twitter and 59k followers on Facebook and our Steam Community group has 29,345 members Status update And here is the part that we omitted last year, but we actually have things to say this time! A while has passed since the last MTA:SA release. Patrik & other developers did some work towards the next one, but it still needs some fine-tuning. We are also still looking for the best way to approach it, as we would like this release to be the first one in the 1.6 series and we expect some compatibility-breaking changes to be included in it. We will let you know once we have it sorted. Continuing on the development side of things, one of our community members, Merlin, has been working on cleaning up and refactoring some of the Project's source code. Thank you - clean code is important, so we really appreciate your contributions on that front! Community-wise, it has been a good time for our players. Our AC team led by Dutchman101 have been cracking down on paid cheats. Thanks to their efforts in the recent months, the cheating problem should be now less noticeable than ever. Last, but not least - we will be celebrating Multi Theft Auto's 20th Anniversary next year. Yes, you have read it correctly - we have been running the MTA project for two decades now. Many staff and community members have come and gone since then. Some of them still follow the Project, some no longer do. We have made so many releases during that time, and there are also so many memories and stories that go along with them. Stay tuned for more details about the Anniversary! And for just 20 Claudecoins, you can get yourself an early access to the... nah, we are still keeping it free Happy holidays and we wish you all the best in 2023! -- MTA Team Credits for the content submissions: Dutchman101, Nebla, patrik, -ffs-PLASMA, srslyyyy.
  4. Hi people! Same drill as usual. The year is nearing to an end, so here is a freshly baked summary post for you. Read on and learn about all the interesting things that happened in the MTA community in 2021. 2021 in Recap Early this year, we have restructured our Moderation team a bit by adding the Specializations divisions (such as: Management, Tech and Infrastructure, Social Media). The aim of this was to refine extra talents of our Moderators and put them to a better use. As one of the results of that, the Management division has introduced a new way for more-involved-but-not-quite-there-yet MTA supporters to contribute - a Helper role. Curious about what it is? Check out the post by Tut. At the end of July, our developer and designer, Patrik, has revived the live streaming idea a bit and played some MTA:SA on our Twitch channel. He focused on visiting various servers ran by the community. In case you have missed it, you can check the stream capture here: https://www.youtube.com/watch?v=n2KcspT0F0A There were a few recurring requests that you guys have kept asking us about over the years. One of them was to release the mobile version of MTA:SA - apologies, but unfortunately that is still not going to happen ?. But another request was to make it possible to buy some official MTA merchandise. And guess what - we have listened to you on that one! Patrik has prepared some neat designs and we have put them for sale - although please keep in mind, we do not make any profits of these sales. Want to see the goods? Check them out here: https://multitheftauto.myspreadshop.net/all Not that long ago, in early October, we have released Multi Theft Auto: San Andreas 1.5.9. This release was focused on wrapping up the contributions made to the mod so far and put them in a single package for your convenience. Same month, Rockstar Games has announced an upcoming release of "Grand Theft Auto: The Trilogy - The Definitive Edition", a remake/remaster of the original 3D era GTA trilogy (GTA3, GTA:VC and GTA:SA). Not only was it a sudden announcement, but also the release was coming really soon. The remastered games were released, but received mixed reactions from gamers and reviewers. Technical-wise, they are a feat, as games were remade in a different and well-established game engine and are available for multiple platforms. Sadly, the same could not be said about the actual quality of these games as it was inconsistent. Hopefully, the improvements planned by Rockstar will bring them up to the quality they deserve. It is important to note that MTA mods (GTA3:MTA, MTA:VC and MTA:SA) do not work with the remastered games from the GTA: The Trilogy. We currently have no plans of making them compatible, as it would require an insane amount of effort, considering the technical differences between the original games and their remastered equivalents. Lately, our Development and Infrastructure divisions have been working on improving the reliability and performance of our web services. You may have noticed that for instance, our forums have been running faster - it is all a result of CiBeR's hard work. One of our distinguished community members, Haxardous, has prepared a list of interesting MTA:SA servers. If you are looking for a new MTA:SA server to play on, then you might want to check out one of his recommendations. You can find them here. ModDB has recently featured all of the mods that won the "Mod of the Year" award in the last 20 years. We had won this award ten years ago, so naturally we are on the list too! A bunch of interesting MTA:SA-related YouTube videos from this year [DM] NikotiN ft. Lost ft. Driver ft. SKooD - Enormous Cataclysm - video by CHRS / map by Nikotin, Lost, Driver and SKooD MTA-SA: Welcome to San Andreas Trailer (WTSA) #1 by ヌルぽ / Nurupo #MTA:SA: ~ TACTICS / STEALTH by notzz & the_bestteam Grafuroam drift handling update by Unity SHORT ONE | NON-STOP MTA DAYZ by BuczU YouTube in Car - Interactive Dashboard (MTA:SA) by Chemical Creations MTASA Dangerous Experiments by Toliak Purple Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 37 487 players 2021.12.19 (at 19.13 GMT) Highest recorded number of concurrent unique players 52 098 players 2020.04.02 (at 18.00 GMT) Recent number of daily unique players 148 783 players 2021.12.19 (Sunday) Highest recorded number of daily unique players 185 818 players 2018.02.03 (Saturday) Recent number of monthly unique players 626 613 players November, 2021 Highest recorded number of monthly unique players 805 903 players January, 2018 MTA:SA version or series Percentage of players using that version or series as of 25th of December, 2021 1.6.0 (alpha; custom) 0.2% 1.5.9 97.6% 1.5.8 1.9% 1.5.7 (and older) 0.2% 1.4.x + 1.3.x 0.1% Still looking good. On a side note, our community on Discord keeps growing. We went from 20k users last year to nearly 40k this year. Our presence on social media (Twitter, YouTube, Twitch, Facebook and Reddit) is improving too - thanks to work done by Patrik and the Social Media division. --- Enjoy the holidays and hope to see you back in the next year! -- MTA Team
  5. Hi. We hope that all of you are safe and healthy. The year of 2020 is finally coming to an end, so here is our traditional "A year in Recap" post for you. Below you can find the summary of what has happened during this year and a handful of other things that might be interesting to you. ?️ 2020 in Recap Surely, it is hard to mention this year without mentioning the COVID-19 pandemic. Many lives were lost and millions of people had to deal (and still cope) with the consequences of the disease. The pandemic had locked many of us down in our homes and forced us to change our lifestyles. These were the times when MTA:SA had seen the biggest number of players ever recorded. The achieved popularity growth still seems to be present even today, when you compare this year's numbers to the ones from a year before. April has marked the third anniversary of the opening of our Discord and a lot of things have changed since then. We have introduced more regional channels and made it easier to contact our team if you had an important matter to discuss. We have also made it easier for new users to check and accept our Discord Rules in their language. Our server has over 15.000 members nowadays (even after a little miss-click on the Purge users button during the year ?) and we are still working towards getting even more members. Some work has been done on reviving the AMX Compatibility Layer module. It can be used for running the existing PAWN gamemodes, filterscripts and plugins in MTA:SA. There is a public beta build for the Windows server if you would like to try it out. The module is open source - so you are more than welcome to contribute to it too. We have released Multi Theft Auto: San Andreas 1.5.8 in October. The changes in this release were mostly community contributions, improvements and bugfixes. It took us more time than usual to publish it, as nearly 407 days have passed since the last release. We hope that it was a polished enough build to be worthy of the wait. Aside of that, we have been experimenting with doing some MTA:SA related streaming on our Twitch channel for a while. Woovie has done an excellent job on these streams and covered a bunch of topics, such as the community servers and gamemodes reviews, Lua scripting and doing code reviews and QA. If you have not seen them, we have put some of them on our YouTube channel. Our Forums were overhauled this year. In addition to that, one of our community members has recently made a brief post about how the Forums have changed over the years. It is nice to see that there are people out there who are interested in the historical side of things too. ?️ A bunch of interesting MTA:SA-related YouTube videos from this year [DM] Disaster ft. BriaN - ABZU by Gerc & others Bullet physics in mta, progress by CrosRoad95 MASSACRE | NON-STOP MTA DAYZ by supraaa & others MTA Racing Tutorials || PART 3 || Useful ways for San Andreas racing. by Vilgefortz & others MTA: SAAW Star Wars - Kamino map pre-Alpha rare leaked footage by Einheit-101 MTA: Lumiverse: Atlas - Server - Dashboard (In-Depth Analysis) by lumiverse Rabbit hunt script for MTASA with extra map & skin mod by "Press start to begin" / True_Killuminati ! Epilepsy warning ! [DM] NeiT Vol.9 - Image Distortion by RRecords & others ? Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 38 696 players 2020.12.19 (at 18.00 GMT) Highest recorded number of concurrent unique players 52 098 players 2020.04.02 (at 18.00 GMT) Recent number of daily unique players 153 033 players 2020.12.20 (Sunday) Highest recorded number of daily unique players 185 818 players 2018.02.03 (Saturday) Recent number of monthly unique players 647 317 players November, 2020 Highest recorded number of monthly unique players 805 903 players January, 2018 The numbers are slightly bigger than in the last year. Some of the records were not beaten, but were a really close call. For example, nearly 800 000 unique players had played this year in April! And our recent concurrent unique players peaks are bigger than our last year's records for that. How does this compare to modern games, you may ask? You can check it yourself by visiting the Steam Stats page. Powerhouses like GTA V, CS:GO, PUBG and Cyberpunk 2077 have much higher peak players numbers, but we are surely close to some of the other well-known games - for instance Civilization VI, Terraria, Euro Truck Simulator 2 or Garry's Mod. We are even surpassing the recent player counts of games, such as Left 4 Dead 2, Europa Universalis IV or Borderlands 3 (at least on Steam). MTA:SA version or series Percentage of players using that version or series as of 23rd of December, 2020 1.6.0 (alpha; custom) 0.1% 1.5.8 98% 1.5.7 1.7% 1.5.6 (and older) 0.1% 1.4.x + 1.3.x 0.1% The latest versions are the most popular ones so the version fragmentation is not much of a problem. ? Status updates In terms of the mod development, we have been mostly monitoring the situation after the recent release for now. We have also received some nice contributions from the community developers, like the work done by fastman92 to improve MTA:SA's compatibility with fastman92 limit adjuster. Patrik has been putting a lot of effort into designing the new Community site - we would love to see those designs replace the old site one day. Team-wise, we are in process of doing major inner changes in order to improve the transparency and the quality of our work. These changes will be hard to notice at first, as they are strictly related to our Team's organization and policies (they will especially affect the Moderators Team). After a while though, you might be able to see their effects for yourself as well. That's it for now. ? ? Happy Holidays and best wishes to all of you! Let's hope that 2021 will be better than 2020. ?️ ? -- MTA Team
  6. Hello. 2019 is nearing to an end, so here is our traditional "A year in Recap" post for you. Below you can find the summary of what has happened this year - along with the current status of an entry (where applicable) and other things that might be interesting to you. ? 2019 in Recap Late January, we have refreshed our Forum Rules - we gave them a new look and rephrased a bunch of paragraphs to make them more clear and easier to follow. In May, we have decided to drop support for Windows XP and Vista in our future releases. These operating systems are no longer supported by Microsoft and only a handful of our players still use them. We have advised our players to upgrade their PCs to newer Windows versions. While Windows 7 support will be soon ended by Microsoft as well, we still intend to support it in MTA:SA for a while. In July, we have opened an User Guides section on our forums, which aims to provide our users with quality guides and tutorials for various MTA-related topics. We are still looking into improving this concept. On 31st of August, we have released Multi Theft Auto: San Andreas 1.5.7. This release was focused on performance improvements, minor scripting additions and bugfixes. It is still the current release and, as mentioned above, is the last main release for Windows XP and Vista. On the same day, we have asked you guys to help us re-design our community website. The work on the new community is currently on hold however. Later in September, Rockstar Games has released GTA: San Andreas for free on their launcher app (for a limited time). We have added support for it in MTA:SA shortly after. 26th of October marked the 15th anniversary of Grand Theft Auto: San Andreas original release on PS2. While it was not the game we started with, it was the game that allowed us to make MTA the successful mod it is today. ? A bunch of interesting MTA:SA-related YouTube videos from this year MTA SA: SAPDFR Online Gameplay 171 (Flaming in the Cold) - server SAPDFR.org, video by Armor23OnPatrol [DM] NeiT ft. Gteatero ft. nX_ - Demons Skills 3 - video by GercszTV FBX replace per element feature - concept and video by CrosRoad95 [MTA SA] Let's play S.T.A.L.K.E.R. - server ex-zone.ru, video by TEDERIs MTA:SA - Legend Mercy Tactics - video by TheGam3r23 MTA:SA Hydra Stunts 2019 [SW]Supa Innovation - video by SupaHotFire ? Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 31808 players 2019.12.15 (at 17.30 GMT) Highest recorded number of concurrent unique players 34653 players 2018.02.03 (at 17.30 GMT) Recent number of daily unique players 132450 players 2019.12.21 (Saturday) Highest recorded number of daily unique players 185818 players 2018.02.03 (Saturday) Recent number of monthly unique players 531728 players November, 2019 Highest recorded number of monthly unique players 805903 players January, 2018 Player counts were lower than the ones from last year, but they're still large. Again, it's great to see that so many players are still interested in GTA:SA even though it's over 15 years old now! MTA:SA Version or series Percentage of players using that version or series as of 22nd of December, 2019 1.6.0 (old-alpha) 0.1% 1.5.7 97.80% 1.5.6 1.20% 1.5.5 (and older) 0.70% 1.4.x 0.1% 1.3.x 0.1% The latest stable version is the most popular one - and that's good. ? Status updates Not much to say at the moment. Things have slowed down a bit, but we are working towards the next release. That's it for now. Happy Holidays and best wishes to all of you in 2020! ?? -- MTA Team
  7. Hi there. The Winter Holidays are here, so as usual we have got a new recap and status update post for you. Here is the summary of what has happened this year. ? 2018 in Recap We made efforts towards the new release through the first half of the year, so there was not much to talk about. There was an incompatibility issue with the 360 Total Security software which we advised you about and later in the year, there was a similar issue with McAfee. Late July, we have asked you about your thoughts about refreshing the community.multitheftauto.com portal. We have received some interesting feedback from you and we are still thinking about ways of implementing it, while considering our current resources. Also in July, we have migrated our bug tracking services to GitHub Issues, making it easier to track specific issues and link them to GitHub commits and pull requests. This has also allowed us to clean up our bug tracker - the old system had nearly 8000 tracked issues, some of which were 13 years old or so. On 7th of September, we have released Multi Theft Auto: San Andreas 1.5.6. This release added support for custom IFP animations among other things, like fixing the input and FPS lag reported by some of our users. Then a few days later, we have advised you to upgrade your MTA:SA servers to the latest version due to a server crash exploit that was discovered. There were some additional issues with this hotfix that were spotted later, but they have been all fixed within few days. If you have not yet upgraded your servers though, we still urge you to do so. ? A bunch of interesting MTA:SA-related YouTube videos from this year nX_ Vol.18 - CodeNX™ - 첫 장 - video by ElCrowMvs / map by nX [GTA:DM] Wonder - Interstellar - by Wonder MTA [MTA] Vice City - Map Preview #1 (JStreamer v3) - by Liberty City Roleplay Multi Theft Auto - Tactics - by LoG4nTG Multi Theft Auto - MTA CIT / GTA SA - San Andreas Police Department's 7th Anniversary (Dance Show) - video by PeteyFTW / server: CIT Multi Theft Auto San Andreas Fail + Funny moments #1 - by Mr. Green Gaming Multi Theft Auto: San Andreas - MTA DD - Map: Orgazm Cross - video by Game Master / map by Orgazm MTA:SA Fast And Furious Paradise Trailer ! - by SDRIFTER Abdlmounaim ? Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 30625 players 2018.12.16 (at 16.30 GMT) Highest recorded number of concurrent unique players 34653 players 2018.02.03 (at 17.30 GMT) Recent number of daily unique players 150390 players 2018.12.01 (Saturday) Highest recorded number of daily unique players 185818 players 2018.02.03 (Saturday) Recent number of monthly unique players 605834 players November, 2018 Highest recorded number of monthly unique players 805903 players January, 2018 Player counts were just slightly lower than last year, but we have also had some nice peak values at the beginning of the year. Good to see that there is still an interest in old but great games. MTA:SA Version or series Percentage of players using that version or series as of 24th of December, 2018 1.6.0 (alpha) 0.05% 1.5.6 97.20% 1.5.5 2.00% 1.5.4 (and older) 0.40% 1.4.x 0.20% 1.3.x 0.15% Similar to last year, two of our most recent releases are used by over 99% of our player base. It means that there is little fragmentation between our releases and that players in general upgrade to the newest release once it is available. Also, there seems to be some interest in the newest alpha version as well - that is nice too. ? Status updates Community-wise, our Discord has expanded this year - currently we have got 10 language-specific sections available for you there, as well as the active as usual English ones. We have also opened a new forum section recently to keep appeals for global game bans in one place. Over the next few weeks we intend to refresh our forum rules to better suit the current forum needs. As for mod's development, we will continue working on the next release. We are thinking of integrating a new version of the client installer to reduce amount of issues encountered when installing MTA:SA (as well as to make it easier to investigate the remaining ones). We will also consider adding new features provided by our community members, such as editing collisions and adjusting surface properties by CrosRoad95. That's it for now. ?❄Happy Holidays and all the best to you in 2019! ? -- MTA Team
  8. Hello. Another year is coming to an end, so that means that just like the last year, we have got a new recap and status update post for you. For now, lets summarise all the interesting things that happened this year. 2017 in Recap Late April, we have released Multi Theft Auto: San Andreas 1.5.4. The release introduced an important change and extra security features for server owners, as well as some bugfixes. Around the same time, we have announced a public launch of our Discord server in order to improve communication with our player base. Since then, over 2350 users have visited it and chatted with us. We have also opened regional sections in it to cater to our international users. Then, in October, we have released Multi Theft Auto: San Andreas 1.5.5. Under the hood changes were the highlight of this release, however there was quite a lot of them. Near the release of 1.5.5, we have enabled some 2-factor authentication options for our forums. You can find them in your Forum Account's Settings page. More recently, we have been featured in Polish leading gaming network's (GRYOnline.pl) video about multiplayer mods for GTA series (the video is only in Polish unfortunately, subtitles are not available). Quite a lot of footage was dedicated to history and present of MTA and the mod was cited as one of the major possible inspirations for Rockstar's GTA:Online mode in GTA V. A bunch of interesting MTA:SA-related YouTube videos from this year MTA:SA The Fate Of The Furious - Havana Race (Recreation) [MTA:SA] Character Customization & 3D GUI MTA:SA-SAAF Dogfight Gameplay #2 by [TC]Joseph [UWS] United We Stand 15-13 [CLAY] Clay Team | MTA:SA ClanWar | With Rematch [MTA SA]: Graffiti System MTA - PUBG | BATTLEGROUNDS PRIMEIRA PARTIDA DO CANAL Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 32068 players 2017.11.04 (at 17.30 GMT) Highest recorded number of concurrent unique players 32068 players 2017.11.04 (at 17.30 GMT) Recent number of daily unique players 156247 players 2017.12.26 (Tuesday) Highest recorded number of daily unique players 173585 players 2017.12.23 (Saturday) Recent number of monthly unique players 654399 players November, 2017 Highest recorded number of monthly unique players 668997 players January, 2017 Just like last year, there were new records for unique daily player count fairly recently. MTA:SA Version or series Percentage of players using that version or series as of 26th of December, 2017 1.5.5 97.60% 1.5.4 1.30% 1.5.3 0.30% 1.5.2 0.30% 1.4.x 0.33% 1.3.x 0.17% Very good. Two most recent releases from this year are used by nearly 99% of our player base. The newer the version, the better and more secure it is. *** Work continues on the next release. We have added some new scripting functions such as ones requested in #9562 (contributed by emre1702), as well as did some tweaks to already existing ones. Also did a fix for a memory leaks in the audio part of the Client and a bunch of other changes too. Think that's all for now. Best Wishes for 2018 from the MTA Team!
  9. Hi there. Oh, what is that? The holidays are here again? Yep, it looks like they are, so that means the usual stuff. We are going to give you guys & gals a heads up on what has been happening in MTA's world this whole year. And if you are one of those well informed types who does not need a recap, you still might want to give this post a read, as there will be more than that later on! 2016 in Recap Near the end of January, we released a bugfix release for MTA:SA 1.5.x - Multi Theft Auto: San Andreas 1.5.2. Among a few other things, that version had and improved the server app compatibility for Linux server hosters and fixed some desync issues. In July, we started offering a new way of promotion for server owners who wanted to gain more players quickly. Namely, one of the top positions in the ingame server browser for a week in an exchange for a small fee. We felt it was a good way to not only ensure that our Project's financial needs are balanced, but also to allow some smaller but ambitious servers to try and get the player base they were always seeking for. In August and September, we made significant changes to our forums, including a switch to a new forum software. There were a bunch of issues found afterwards (such as keeping the users login states), but we managed to fix most of them. Following that, we were featured in an article on the Rock Paper Shotgun, which was pondering the popularity of multiplayer mods for GTASA, even long after its original release. You can find the full article on the RPS website. And finally, on 20th of October, Multi Theft Auto: San Andreas 1.5.3 was released. This was a large release that could as well have been labelled as a next major release, but was not as it was still compatible with the 1.5 series. A bunch of interesting MTA:SA-related YouTube videos from this year Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 27111 players 2016.12.23 (at 17.30 GMT) Highest recorded number of concurrent unique players 27111 players 2016.12.23 (at 17.30 GMT) Recent number of daily unique players 124981 players 2016.12.23 (Friday) Highest recorded number of daily unique players 142785 players 2016.09.04 (Sunday) Recent number of monthly unique players 554757 players November, 2016 Highest recorded number of monthly unique players 626167 players August, 2016 Yes, to our surprise, there was a new concurrent unique player count record set literally on the day we were gathering these stats for you. MTA:SA Version or series Percentage of players using that version or series as of 23rd of December, 2016 1.5.3 95.20% 1.5.2 1.5.1 1.5 3.60% 0.09% 0.09% 1.4.x 0.67% 1.3.x 0.28% 1.0.x + 1.1.x + 1.2.x 0.07% It looks like more people decided to use newer versions of the mod than the last year. *** As for the future, we have been working on the next release, which will contain mostly bugfixes and compatibility tweaks. However, we did some work on new features as well, such as Custom Train Tracks, which we hope to be finished soon. We also want to look into improving streaming, raising the limits and making it possible to add new IDs for things, but this will be tricky. Nonetheless, it would be great to see those features working in MTA:SA one day as, for example, they would allow server owners to use bigger and better custom maps with new vehicles working correctly for all players. That's it for now. Happy Holidays and Best Wishes for 2017 from the MTA Team!
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