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Found 2 results

  1. I'm daring myself to add more little things to the tutorials shown here. It's of great pleasure to announce that the following code works. I know it is not much, but it's one more step closer to my dream server. So, function joinHandler() spawnPlayer(source, 2023, 1008, 10.83, -90, math.random (1,288)) fadeCamera(source, true) setCameraTarget(source, source) outputChatBox("¡Bienvenido!", source) end addEventHandler("onPlayerJoin", getRootElement(), joinHandler) You can skip the spanish words. The result is as expected: when the player joins, the chatbox shows the text, the player is looking at the east, and the skin is randomized between 1 and 288. However, the camera is aiming at its default value: 0. The result has a rather inconvenient detail: the camera is looking at the right side of the character's body. UPDATE: I added setPedCameraRotation. There are no errors being detected, but the camera is not changing at all. function joinHandler() spawnPlayer(source, 2023, 1008, 10.83, -90, math.random (1,288)) fadeCamera(source, true) setCameraTarget(source, source) setPedCameraRotation(source, 90) outputChatBox("¡Bienvenido!", source) end addEventHandler("onPlayerJoin", getRootElement(), joinHandler) How can I modify where the camera is looking at when a player joins, so that way it looks at the same place the character is looking?
  2. Buenas, Estoy teniendo un error al momento de usar spawnPlayer, En el argumento uno no logro hacer que reconozca al jugador para spawnear. function deathspawn () fadeCamera ( getRootElement(), false, 2 ) setTimer( function() fadeCamera ( getRootElement(), true, 2 ) setCameraMatrix ( getRootElement(), 0, 0, 33, 100, 100, 3 ) spawnPlayer ( source, math.random (0,100), math.random (0,100), 10 ) -- Aqui esta el problema, no funciona con source, player o getrootelement end, 4000, 1) end addEventHandler ("onPlayerWasted", getRootElement(), deathspawn) Estaría muy agradecido de que me ayuden a encontrar el error, aun soy bastante novato.
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