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Found 4 results

  1. After 6 years and long time of myself being bored, I've decided to stop being bored and (re)do my old idea of Stargate gamemode for MTA:SA, because why not. The old post with description is here: Stargate gamemode for MTA:SA resurrected A gamemode for MTA:SA based on STARGATE: Horizon of the universe - GTA:SA mod (https://www.moddb.com/mods/stargate-horizon-of-the-universe; will be referred to as HoTU) and Stargate Carter's Addon Pack - Garry's Mod addon (https://steamcommunity.com/workshop/filedetails/?id=180077636; will be referred to as CAP) and of course the franchise Stargate (SG-1;Atlantis;Universe; see: https://en.wikipedia.org/wiki/Stargate). This gamemode will (probably) contain most of, or at least many of elements from these two gamemodes and the franchise - Stargates (with all their beauty - dialling, transporting all elements, time travel, wormhole jumping, other physics), transport rings, planets (Earth/SGC, San Andreas, Atlantis, Destiny, Custom maps, ...) & atmosphere, energy system and more. Where is the gamemode from 2017? In void. All source files were deleted. This is however not a bad thing, because the source code was ugly, a one big non-effective spaghetti code (with exactly 0 cycles) that did not work nicely and performed poorly. That was the main reason alongside the high time consumption, why this gamemode/project was abandoned in 2017 (it took me many weeks to create just a one working stargate with not the best effects, results and physics - what I have completed now took me maybe 2 days in total). Current progress Q: When it will be done, final, completed? A: A little free time, coding only in free time, only when it's wanted, wanna speed up progress? Contribute. Q: Can I see some preview (trailer, demo) of the gamemode (current and previous)? A: If you want screenshots from the old gamemode, look in the old (2017) post. There are also some demos (videos, screenshots) from current gamemode at GitHub repository in branch previews (usually progress made in given release). For real-time updates about progress or changelogs, see GitHub repository (file README.md; differs across branches). What's needed to be done and is not completed? Everything that is unfinished or looks like it. It's found in GitHub repository in TBD.md file (separate branches contain their own file). Availability - Download, Contribute or Share This project is open-source. Gamemode with its updates, progress and source code is available at GitHub for everyone (even to contribute) at: https://github.com/horsecz/MTA-SA-StarGate-gamemode Main (release) branch represents the final gamemode. There are other branches, which are used for development of the gamemode. As the project is open-source, you can contribute to anything you want, as long as you: Create pull request with necessary information Use the (almost) same conventions for code Wait for the supreme court (me) to approve the pull request
  2. I've been working on my own server for a few weeks now. After adding mods for vehicles, weapons and skins rocketed it to aproximatelly 500mb. I've found servers that are filled with skins, great mappings, scripts and more, and they weight around 200mbs. They have more skins, a lot more scripts and complex functions, new textures for buildings; basically, a complete make-over. I've only heard about the word "compiling". I'm confident there are other ways to reduce the weight for the client. Is there such thing as "server-side mods"? These are the heaviest. Maybe moving them server-side reduces the downloaded content significantly.
  3. Hello friends! We want to introduce you to the new gamemode in MTA. Would you like to visit Mars? Subscribe to the topic to get the latest news! Twitter: https://twitter.com/MTAMarsX VK: https://vk.com/mtamarsx
  4. Привет друзья! Мы хотим представить вам новый игровой режим в МТА. Хотели бы вы побывать на Марсе? Подписывайтесь на топик, чтобы получать самые последние новости! Twitter: https://twitter.com/MTAMarsX VK: https://vk.com/mtamarsx
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