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  1. Hey guys, Zombie Attack is back again! with a better version the story is that you must kill zombies and bosses to earn experience and get some cash and you level up! Besides, by the level you earn, you can choose many classes to select and spawn like Resistances or Military Forces you will have some powerful vehicles like Hydra, Rhino.. etc Also, you can create your own group or squad and create a base to protect it from the non-members By the way, you can find the bosses to kill them! they are so strong and hard to kill like The Nemesis, and The Licker ( From Resident Evil ) And more other features like Vehicles System or Viruses.. etc Enjoy your stay out there! Features: Account System Chat System Group System Hud System Maps System Mods System Settings & Shader System Shop & Vehicle System Boss's & Zombies System Airdrops & Airbombs Redcross Area (Turfing) Pictures: 1.0.0v Pictures: 1.2.0v Server Adress: mtasa://51.68.124.221:22004 (CLICK TO JOIN TO SERVER )
  2. my server is very delayed, can anyone tell me if it is a script? currently my server has 100/120 players
  3. Estou pensando em deixar uma maleta de trabalho girando infinitamente, esse tipo de loop pode prejudicar muito a performance do servidor?
  4. ¡Te necesitamos! Somos un equipo experimentado que se dispone a reclutar ayudantes para un nuevo proyecto: Servidor MTA. Tenemos mucha experiencia tanto en MTA como en otros servidores valve, World of Warcraft, Unity 3D, Unreal Engine, entre otros. Si tienes ganas de unirte a nuestro equipo, te invito a seguir leyendo, y luego hablar conmigo por privado. Lo que estamos buscando: Equipo de GMs (admins) Equipo de Scripters de bajo nivel (No hace falta que seas experto, ya que los scripts complejos los haremos nosotros) Equipo de moderadores [GMs, admins] Equipo de Soporte [GM] Equipo de Publicidad ( Youtuber, Blogger, etc..) Equipo de Eventos Todos los miembros dentro de nuestros equipos tendrán su propia cuenta de GM (admin). Ten en cuenta que no estamos jugando, somos gente seria y bien preparada para este tipo de cosas. Si te interesa, envíame un mensaje privado a: https://www.facebook.com/halendor.nathrezhim.9 Comentando en qué tipo de equipo te gustaría entrar. Que tengan un buen día.
  5. I've started two MTA 0.5r2 servers in EU (Frankfurt), feel free to join! 18.185.151.64:2003 - Deathmatch 18.185.151.64:2004 - Stunt
  6. i have problem i cant join any server when the server download the mods that my problem and i have a a lot of memory in my computer that pic for that problem and my internet is so good and strong and that pic of my problem
  7. Hello there, My MTA servers are active but not in the server list, what is the reason?
  8. Hello! I'm trying to replace some paintjobs in my server but I don't know if that is even possible. For example: if I wanted to replace jester2.txd texture, how would I do it? Here is a screenshot of my .lua, in case of this could help in any way: https://drive.google.com/file/d/1VciiFOzO5Vv5mw5ziJBiNyDteDB6qRvP/view?usp=sharing I would appreciate if you could help me, cheers!
  9. Здравствуйте, дорогое комьюнити! Столкнулся с проблемой в функции nachalo. Должно быть так, чтобы маркер появлялся в 3 интерьере и в 14343 измерении. Но почему-то не работает. Скину вам полностью скрипт, проблема в функции nachalo. Помогите пожалуйста! marker = createMarker( -1285, -135, 15, "cylinder", 1.5, 255, 255, 0, 170) function MarkerHit( hitElement, matchingDimension ) if ( getElementDimension ( hitElement ) == 0 ) then -- if the player is in dimension 0 setElementDimension ( hitElement, 1 ) -- set his dimension to 1 local elementType = getElementType( hitElement ) -- get the hit element's type setElementInterior ( hitElement, 3, 390, 174, 1009 ) end end addEventHandler( "onMarkerHit", marker, MarkerHit ) -- attach onMarkerHit event to MarkerHit function marker1 = createMarker( 364, 174, 1009, "cylinder", 1.5, 255, 255, 0, 170) function nachalo ( hitElement, matchingDimension ) setElementInterior( marker1, 3 ) setElementDimension( marker1, 1 ) local elementType = getElementType( hitElement ) setElementModel ( hitElement, 1 ) end addEventHandler( "onMarkerHit", marker1, MarkerHit ) -- attach onMarkerHit event to MarkerHit function жду ответов!)
  10. I want get online player count from my secondary server, and show with a label.. But how is it possible?
  11. السلام عليكم ورحمة الله وبركاته..# LSG اقدم لكم اليوم سيرفر نوع السيرفر : حياة واقعية الماب : لوس سانتوس كود السيرفر : LSG اضغط هنا لدخول السيرفر تلقائيا دخول الديسكورد mtasa://188.165.52.10:9999 www.lsg-roleplay.com - تقديمات الرتب و الوظايف في الموقع - تقديمات الرتب / الوظائف نظام الشكاوي نظام الباند / فك الباند قوانين السيرفر - الوظايف المتوفرة 1- سبورت 2- حكومة 3- اسعاف 4- مرور 5- الصحافة 6- امن الطرق 7-الجيش 8-الامن العام 9-المباحث 10 - ميكانيكي والكثير لتكتشفوه .. نترككم مع بعض الصور واتمنى ان تنال اعجابكم . - المعرض - المدينة - مقر القوات الخاصه - مركز شرطة القصيم - والكثير من الاشياء المميزه نتمنى ان تنال اعجابكم لاتقصرون بالافكار بدعمكم نتطور
  12. É um script de proteção de bases! Tipo, apenas quem está na acl ''MARINHA'' pode ir para a base da marinha brasileira, como faço pra mais de uma acl poder ir para essa base? SCRIPT: RestricLocation = {} TeleportLocation = {} EnabledAlarm = true ColCuboid = false --------------------------------------- CONFIGS -------------------------------------------- RestricLocation["location1"] = {-264.21362304688,3335.7004394531,1.1062507629395} -- Local 1 RestricLocation["location2"] = {775.92932128906,2741.86544785156,150.10624694824} -- Local 2 TeleportLocation = {1976.0953369141,-1924.1055908203,13.546875} -- Local de TP GroupName = "MARINHA" -- Nome da Gang ou Grupo ACL GroupNameBy = 2 -- 1 para Gang, e 2 para ACL MsgInvasao = "Base da MARINHA! Você não pode entrar aqui!" EnableVehicleGodMode = true -- Habilitar HabilitarAdmin = false -- Todos admins vao poder entrar na base GodMode = false -- Ao entrar na área protegida, habilita GodMode NaoAtirar = false -- Ao entrar na área protegida, não podera atirar --------------------------------------- CONFIGS -------------------------------------------- function sendMsg(iplayer,msg) outputChatBox ( msg, iplayer, 255, 0, 0, true ) end function EnterPlace ( theElement ) local veh = getPedOccupiedVehicle(theElement) local accName = getAccountName(getPlayerAccount(theElement)) if HabilitarAdmin == true then if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then return end end if (getElementType ( theElement ) == "player") and (PlayerHaveLevel (theElement) == false) then sendMsg(theElement,MsgInvasao) if veh then setElementPosition( veh, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) else setElementPosition( theElement, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) end sendMsgOwners(theElement) elseif getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,true) end end function ExitPlace ( theElement ) if GodMode == true then setElementData(theElement,"blood",12000) end if NaoAtirar == true then toggleControl(theElement, "fire", true) toggleControl(theElement, "vehicle_fire", true) toggleControl(theElement, "vehicle_secondary_fire", true) toggleControl(theElement, "aim_weapon", true) end if getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,false) end end function PlayerHaveLevel( PlayerID ) if GroupNameBy == 1 then if ( getElementData ( PlayerID , "gang" ) == GroupName ) then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl (PlayerID, "fire", false) toggleControl (PlayerID, "vehicle_fire", false) toggleControl (PlayerID, "vehicle_secondary_fire", false) toggleControl (PlayerID, "aim_weapon", false) end return true else return false end else local accName = getAccountName ( getPlayerAccount ( PlayerID ) ) if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName ) ) ) then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl (PlayerID, "fire", false) toggleControl (PlayerID, "vehicle_fire", false) toggleControl (PlayerID, "vehicle_secondary_fire", false) toggleControl (PlayerID, "aim_weapon", false) end return true else return false end end end function ResourceStart( ) LoadLocations() CreateCollision() end addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),ResourceStart) function LoadLocations() local RX, RY, RZ, WRX, WRX, WRX if(RestricLocation["location1"][1] > RestricLocation["location2"][1]) then RestricLocation["maxx"] = RestricLocation["location1"][1] RestricLocation["minx"] = RestricLocation["location2"][1] else RestricLocation["maxx"] = RestricLocation["location2"][1] RestricLocation["minx"] = RestricLocation["location1"][1] end if(RestricLocation["location1"][2] > RestricLocation["location2"][2]) then RestricLocation["maxy"] = RestricLocation["location1"][2] RestricLocation["miny"] = RestricLocation["location2"][2] else RestricLocation["maxy"] = RestricLocation["location2"][2] RestricLocation["miny"] = RestricLocation["location1"][2] end if(RestricLocation["location1"][3] > RestricLocation["location2"][3]) then RestricLocation["maxz"] = RestricLocation["location1"][3] RestricLocation["minz"] = RestricLocation["location2"][3] else RestricLocation["maxz"] = RestricLocation["location2"][3] RestricLocation["minz"] = RestricLocation["location1"][3] end end function CreateCollision() RX = RestricLocation["minx"] WRX = RestricLocation["maxx"] - RestricLocation["minx"] RY = RestricLocation["miny"] WRY = RestricLocation["maxy"] - RestricLocation["miny"] RZ = RestricLocation["minz"] WRZ = RestricLocation["maxz"] - RestricLocation["minz"] ColCuboid = createColCuboid ( RX, RY, RZ, WRX, WRY, WRZ ) if ColCuboid then addEventHandler ( "onColShapeHit", ColCuboid, EnterPlace ) addEventHandler ( "onColShapeLeave", ColCuboid, ExitPlace ) else outputDebugString("Erro, verifique: location1 e location2") end end function ResourceStop( ) destroyElement ( ColCuboid ) end addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),ResourceStop) function sendMsgOwners( PlayerID ) local connectedPlayers = getElementsByType ( "player" ) for i, aPlayer in ipairs(connectedPlayers) do if(PlayerHaveLevel (aPlayer) == true) then sendMsg(aPlayer," O Jogador " ..getPlayerName ( PlayerID ) .." esta tentando invadir a sua BASE !") end end end function SetVehicleGodMode( VehicleID, godEoD ) if EnableVehicleGodMode == true then setElementData(VehicleID, "godmode", godEoD) setVehicleDamageProof (VehicleID, godEoD ) end end
  13. Hi! My problem is that on the client side the object is seen by only one person who has tried it out and I want everyone to see the object on the server. Client Side: local rx,ry,rz = getElementPosition(getElementData(localPlayer,"cage")) local cx,cy,cz = getVehicleComponentPosition(getElementData(localPlayer,"cage"),"static_p01") local x,y,z = rx + cx, ry + cy+3, 0.8 local a,b = getScreenFromWorldPosition(x,y,z) local magnet = createObject(1301, rx-0.6, ry-5, rz+4, 0, 0, 0) setObjectScale(magnet, 0.3) setElementCollisionsEnabled(magnet, false) moveObject(magnet, 1000*60*1, rx-0.6, ry-5, rz-50) setTimer(function() destroyElement(magnet) local magnet2 = createObject(1301, rx-0.6, ry-5, rz-50, 0, 0, 0) setObjectScale(magnet2, 0.3) setElementCollisionsEnabled(magnet2, false) moveObject(magnet2, 1000*60*1, rx-0.6, ry-5, rz+4) local crate = createObject(1224, rx-0.6, ry-5, rz-50.3, 0, 0, 0) moveObject(crate, 1000*60*1, rx-0.6, ry-5, rz+3.3) setElementCollisionsEnabled(crate, false) setTimer(function() usedMagnet = false end, 1000*60*1, 1) end, 1000*60*1, 1) In principle I should only use this server site: setElementVisibleTo
  14. Buenas les presento el nuevo servidor. Para mas información Visitar la pagina de fb aca dejo la IP del servidor. PD: en facebook esta el enlace para descargar el servidor por mega con un archivo de instalacion. Pesa tan solo 159mb. mtasa://103.200.110.130:22038 -Server PvP. -Loot aumentado. -Mapas nuevos. -Sin lag. -Nuevos Sistemas: Cascos, Chalecos con protección, entre otros. -2 inventarios. -Mas de 50 armas distintas. -Personalización de personaje. -Bases gratis 5 Miembros. Descarga instalador del servidor(Para no descargar el server al entrar). https://goo.gl/MTjbGD (159mb) https://www.facebook.com/InfestationZMTA
  15. Hola, Mi nombre es Alexis (obviamente) tome la decicion de empezar un proyecto (RxG) de servidor de MTA por que en si me gusta el juego y todo lo que se puede llegar hacer con el, mi motivo de esta publicacion es para invitarlos a ustedes a formar parte de esta nueva comunidad que estamos creando un amigo y yo, y que con su ayuda cresca, el comienzo sera dificil, pero espero recibir su apoyo, dejo abierta una seccion para aquellos con habilidades de Programacion LUA, Diseñadores, Mapers, Moders, etc, no es obligatorio, pero si les estaria agradecido con el apoyo que se pueda brindar. dejare el link del foro para que me manden mensaje o igual por via whatsapp los que les interese este proyecto.. Whatsapp : pidelo Skype: [email protected] Saludos www.rxg-mta.com
  16. Hola Gracias por leer el post Hola Amigos, acabo de poner en marcha mi Proyecto RxG(en Desarrollo) que tratara sobre un MultiGM y estoy buscando miembros para la administracion del foro, server y detalles. Estoy buscando gente que le interese el proyecto y guste apoyarme, los puestos son: Diseñadores, Publicistas, Moderadores, Maping and Fix, Diseño Grafico, mas informacion: www.rxg-mta.com Pueden Contactarme: Skype: [email protected] Discord : EpicLaw#4376
  17. Hey everyone, again, I have a problem. I want to teleport the player whenever it hits the entry/exit marker of a Burger Shot. However, whenever I add the functions to the "onMarkerHit" event, I keep teleporting back and forth. Script is server-sided. --Entry/Exit marker grabbed from .map file local burgershotEnter = getElementByID("burgershotEnter") local burgershotExit = getElementByID("burgershotExit") -- Table of spawn location when entering/leaving Burger Shot local burgershotSpawn = { enter = { x = 364.4189453125, y = -74.154296875, z = 1001.5078125, rot = 313.42001342773 }, exit = { x = -2334.7392578125, y = -166.7958984375, z = 35.5546875, rot = 221.95193481445 } } -- Debug stuff whether coordinates of entry/exit markers are the same as defined in .map (which in this case, it is) local enterPosX, enterPosY, enterPosZ = getElementPosition(burgershotEnter) local exitPosX, exitPosY, exitPosZ = getElementPosition(burgershotExit) outputChatBox ( "Enter: " .. tostring(burgershotEnter) .. " " .. enterPosX .. ", " .. enterPosY .. ", " .. enterPosZ ) outputChatBox ( "Exit: " .. tostring(burgershotExit) .. " " .. exitPosX .. ", " .. exitPosY .. ", " .. exitPosZ ) --------------------------------------- function burgershotEnterHit( player ) outputChatBox("Welcome to Burger Shot! If you want to order something, click on the ped.") setElementInterior( player, 10, burgershotSpawn["enter"]["x"], burgershotSpawn["enter"]["y"], burgershotSpawn["enter"]["z"]) --setPlayerRotation( burgershotSpawn["enter"]["rot"] ) end function burgershotExitHit( player ) outputChatBox("Thanks for visiting Burger Shot! Come again soon!") setElementInterior( player, 0, burgershotSpawn["exit"]["x"], burgershotSpawn["exit"]["y"], burgershotSpawn["exit"]["z"]) --setPlayerRotation( burgershotSpawn["exit"]["rot"] ) end addEventHandler( "onMarkerHit", burgershotEnter, burgershotEnterHit ) addEventHandler( "onMarkerHit", burgershotExit, burgershotExitHit ) Do I still have to check if the player is in the marker or not? Because I thought I don't need to do that when I tie the function to an event with the according marker. Thanks in advance!
  18. Universo Virtual Bom galera, eu tenho um servidor de MTA, e queria alguma dica de hospedagem, pois a que eu uso, não está me deixando satisfeito. Bom, alguém sabe alguma hospedagem boa ? De preferência brasileira.
  19. First: I'm sorry for my bad English, I'm using Google translator. Hello MTA community. I'm new to this forum, I do not know anything about MTA script, I used SAMP and it really is very different from the programming language of GameMode. I would like if you can tell me how I can add a new texture / object to my MTA server. For example, this Internal Bank LS mod. https://www.gtainside.com/en/sanandreas/maps/113333-banco-interior-ls/ Where should I put the files in the "data" folder? Where should I put the files in the folder "gta3.img" ?? Also, where and how do I put the coordinates of the objects. Please, be patient, I am new, I practically do not know anything about MTA server. If you have a guide or tutorial (not the MTA wiki), I would appreciate it if you send it to me to read it.
  20. السلام عليكم ورحمة الله وبركاته .. تقدم لكم استضافة هوستي خصم 60% على جميع الخطط. Storage - 10 GB MySQL Database - Free IP Address - 1 IP Control Panel - OGP - التكلفة الشهرية للايجار السيرفر 1$ مايعادل 3.67 درهم. 50 Slots - 2.00$ 75 Slots - 3.00$ 100 Slots - 4.00$ 150 Slots - 5.00$ -> 2.40$ بعد الخصم و شامل الايجار الشهري ! 9.00 ريال سعودي ! 8.82 درهم اماراتي ! - جميع الخطط شامله للخصم . و الان نأتي مع كود الخصم ( 2018 ) الخصم ينتهي في 01/09/2018 . طرق الدفع ( PayPal ) , في الامارات ( Etisalat, Du ). الروابط. https://www.hosty.ae https://discord.gg/hrZak4s للتواصل من خلال الديسكورد او البريد الاكتروني [email protected] اي استفسار او ملاحظه او اقتراح ؟ نتمنى الدعم من الجميع.
  21. Hola, tengo un servidor DM, pero tengo muchos bugs, los scripts son hechos por un amigo mio, pero por el momento no puede ayudarme (somos de paises diferentes) necesito un scripter que me explique como o me ayude a solucionarlos, y quiero agregar funciones al userpanel y agregar cosas a la tienda, como raimbow color, shaders, premium y musica necesito ayuda porfavor, si cobran no importa,
  22. ZNEXT: ZOMBIE RPG Hello everyone and welcome to a new post from ZNEXT: ZOMBIE RPG. In this post I'm gonna show you why does ZNEXT is one of the greatest MTA servers. First of all, let's see what does the server contains and why it's just awesome: ZOMBIES (It own zombiegamemode). Diferent zombie types: Warrior, Ghouls, Armored, Chainsaw, Runner, etc. 2 Zombie bosses. Combo system. You can combo the zombie kills and get higher prizes. BANDITS Bandits bases you can conquer. (You earn money and XP) Diferent bandit types: Recruit, Sniper, Gladiator, Centinela, etc. 3 Bandit bosses. JOBS Various Jobs: Mechanic, builder, medic, etc. PVP (CLAN WARS) Clan System. Clan bases. (Everyone can get it accomplishing certain requirements.) Reputation system. (You earn money and XP killing other clan members and conquering clan zones.) Rank system: Bronze, Silver, Gold, Diamond, Challenger and Master. VEHICLE SYSTEM Buy and sell almost all the GTA SA vehicles. Tunning area. (You can custom your vehicles.) Special vehicles: Tank, Hunter, Hydra, etc. MISIONS Earn money and XP doing RPG style misions. AMBIENTATION Ambient music and sounds. (New weapon sounds, zombies, etc.) New world textures. Realistic skins and weapons mods. CORE SYSTEM Diferents and useful powers: Armor regen, life regen, etc. PLAYER UPGRADES Upgrade your own character: Increase your max health, and improve your weapon skills. LOOTBOXES Kill zombies and earn lootboxes. (The loot boxes contains: Special weapons, masks, dances, fightstyles, etc.) VIP SYSTEM Help us to maintain the host donating and getting exclusive privileges without being Pay To Win. Here is some of those: Exclisive access to special vehicles, custom skins, custom vehicles skins, exclusive tags, laser aim, and much more functions! And like a picture is worth a thousand words, I'm gonna show you how does ZNEXT looks in practice: BANDIT BASES: BANDIT TOWER TO CONQUER: MAPPING: (BASE) BASE EXAMPLE: (MARKERS) CLAN BASE: (Raccoon City PD actual base): BANDIT BASES: NICE AMBIENTATION: As you can see, ZNEXT is a great PvE and PvP server to have fun with friends, and there's still more things to discover about it, what are you wating for so? ZNEXT is waiting for you. Thank you for watching and reading, I hope you liked, If you did, please share this post and help us to keep growing and improving this awesome experience.
  23. hi , Hosty.ae is offering for MTA servers. • Discounting 60% !! • Free Supports. • Offers to upgrades. - • Prices - * the price without discount * 50 = 2.00$ 75 = 3.00$ 100 = 4.00$ 150 = 5.00$ * monthly fee is 1$ • Game panel : OpenGamePanel. • 2 GB Storges . • MySQL • IP : 1 IP • RAM : 8GB - The discount code is (( 2018 )) Expire time is ( 2018/08/23 ) https://www.hosty.ae First Game Hosting in Dubai ! any questions?
  24. السلام عليكم ورحمة الله وبركاته .. : تقدم لكم استضافة هوستي المسابقة وهي سيرفرين مقدمين من الاستضافة الى الفائزين. حاليا تقام مسابقة في الديسكورد - المسابقة تنتهي في بتاريخ 2018/08/24 . - خطوات الدخول للمسابقة * . (نسخ رابط السيرفر ( ديسكورد جلب اكثر عدد ممكن من الزوار . - من بعد الانتهاء سوف يتم احتساب العدد من قبل النظام وسوف يتم كتابة اسم الفائزين في قسم المسابقات و تسليمه الهدية حسب النتيجة . - الجوائز عبارة عن - 1st - MTA Server 150 slots - لمدة شهر كامل مع رتبة خاصة في الديسكورد ( VIP ). - 2st - MTA Server 50 slots - لمدة شهر كامل مع رتبة خاصة في الديسكورد ( VIP ). https://discord.gg/hrZak4s : رابط الديسكورد - نتمنى من الجميع الفوز Hosty Games و فالاخير .. اعذرونا على التقصير الله يوفق الجميع و شكرا لكم مع السلامة يا اصدقاء اي استفسارات او اقتراحات ؟
  25. Здравствуйте, дорогое коммюнити, у меня проблема, я прописал ресурсы в mtaserver.conf, но последние прописанные не включаются при запуске сервера (вручную все работает) Что делать? Помогите пожалуйста!
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