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  1. Buenas, este server es argentino con algunas skins de autos Argentinos y es de rol, empezamos recién y vamos a estar agregando nuevas cosas al mapa, por ahora esta el mapa de montgomery, Palomery y creamos dos islas llamada Ushuaia y las Islas Malvinas Esta es la ip: mtasa://173.225.101.203:22003 espero que entren muchos a rolear.
  2. The case looks like this, I have a variable (Let's call it Ammo) that IS TO be in the giveWeapon function (source, 22, Ammo, true) but the problem is that this Ammo variable has the script type "client" and the function is the server script type, so how can I make this variable in this function? If someone has not understood what is going on, there is still a code to simplify... -- Client side local Ammo = 60 local AmmoMarker = createMarker(0, 0, 1, "cylinder", 2.0) local WeaponMarker = createMarker(0, 0, 1, "cylinder", 2.0) addEventHandler("onClientMarkerHit", AmmoMarker, function() Ammo = Ammo + 1 end) addEventHandler("onClientMarkerHit", WeaponMarker, function() -- Here I get a weapon, the variable "Ammo" is the number of bullets end) -- Server Side --??? Problem with importing variable "Ammo"
  3. Hello, I wanted to change the game mode that appears when you search for the server but I don't know how to change someone can help me?
  4. Hey guys please help!!! I have been researching and researching for almost 8 hours now. And I am just stuck as to what I am fundamentally getting wrong here. Main goal: I would like when the person gets into a vehicle, read the license plates, send plates to the server, read a table in the DB, then send info from table back to the client to use in other functions. What works: I am OK server side, I am able to read from the database and pass that back to the client, but can only trigger server side with a RegisterCommand. Issue: Client side, when I start using triggers inside of an if statement it stops working, (yes I am sure conditions are met). I am currently only able to trigger the server function with a register command, when I try to send a trigger from the client to the server, it will not launch the server function. Working code: client.Lua RegisterNetEvent("servertest:output_status") --from server.Lua AddEventHandler("servertest:output_status", function(argument) TriggerEvent("chatMessage", "[Success]", {0,255,0}, argument) TriggerEvent("servertest:vehStatus", argument) end) Citizen.CreateThread(function() while true do Citizen.Wait(1000) local playerPed = GetPlayerPed(-1) if IsPedInAnyVehicle(playerPed, false) then AddEventHandler("servertest:vehStatus", function(vehstatus) TriggerEvent("chatMessage", "[LOOP]", {0,255,0}, vehstatus) end) end end end) server.Lua: RegisterCommand("get", function(source, args) --I dont want to trigger this way, I want to trigger from client side MySQL.Async.fetchAll('SELECT * FROM vehicle_data WHERE plate = @plate', { ['@plate'] = "TSTPLATE1" }, function(result) if result[1] then local vehstatus = result[1].status TriggerClientEvent("servertest:output_status", source, vehstatus) cb(true) else cb(false) end end) end) What I want to do: client.Lua: RegisterNetEvent("servertest:output_status") --from server.Lua AddEventHandler("servertest:output_status", function(argument) TriggerEvent("chatMessage", "[Success]", {0,255,0}, argument) --never receive message TriggerEvent("servertest:vehStatus", argument) --not used now, save for later use end) Citizen.CreateThread(function() while true do Citizen.Wait(1000) local playerPed = GetPlayerPed(-1) if IsPedInAnyVehicle(playerPed, false) then local playerVeh = GetVehiclePedIsIn(playerPed, false) local vehPlates = GetVehicleNumberPlateText(playerVeh) TriggerServerEvent("servertest:sendInfo", vehPlates) --this trigger never happens even though criteria is met end end end) server.Lua: RegisterNetEvent("servertest:sendInfo") AddEventHandler("servertest:sendInfo", function(plates) MySQL.Async.fetchAll('SELECT * FROM vehicle_data WHERE plate = @plate', { ['@plate'] = plates }, function(result) if result[1] then local vehstatus = result[1].status TriggerClientEvent("servertest:output_status", source, vehstatus) cb(true) else cb(false) end end) end) I guess maybe what I need to know is just how to trigger something server side from the client side without using a RegisterCommand. I don't know how to structure it in my code, do I need to do it outside the while loop? I've tried but haven't been successful.
  5. bueno quisiera pedirles ayudar quiero aser mi sv roleplay me ayudarian en esto quitar el spawn que cuando muera aparescan en un lugar quitar el spawn de autos solo eso epsero su ayuda
  6. Gostaria de saber como faço para adicionar grupos ACL nestes chat Help-me function MensagemTwitter(source, cmd, ...) local MessagemT = table.concat ( { ... }, " " ) local name = getPlayerName(source); for _,v in ipairs(getElementsByType("player")) do outputChatBox("#00BFFF[ Twitter ] #FFFFFF "..name.." #FFFFFF: #00BFFF"..MessagemT,v, 255, 255, 255, true) --efeito no chat end end addCommandHandler("Twitter", MensagemTwitter) function MensagemAnon(source, cmd, ...) local MessagemANS = table.concat ( { ... }, " " ); for _,v in ipairs(getElementsByType("player")) do outputChatBox("#ffffff[ #696969 Anônimo #ffffff] #696969"..MessagemANS,v, 255, 255, 255, true) --efeito no chat end end addCommandHandler("Ans", MensagemAnon) function MensagemRP(source, cmd, ...) local MessagemFRP = table.concat ( { ... }, " " ); local name = getPlayerName(source); local getID = getElementData(source, "ID") or "n.a" for _,v in ipairs(getElementsByType("player")) do outputChatBox("#A9A9A9[ @Global ]#ffffff "..name.." #A9A9A9(ID:"..getID..") #A9A9A9 ❱ #ffffff"..MessagemFRP,v, 255, 255, 255, true) --efeito no chat end end addCommandHandler("forarp", MensagemRP) addEventHandler("onPlayerJoin", getRootElement(), function() bindKey(source, "k", "down", "chatbox", "Ans")--bind end ) addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() for index,player in pairs(getElementsByType("player")) do bindKey(player,"k", "down", "chatbox", "Ans") --bind end end ) addEventHandler("onPlayerJoin", getRootElement(), function() bindKey(source, "u", "down", "chatbox", "Twitter") --bind end ) addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() for index,player in pairs(getElementsByType("player")) do bindKey(player,"u", "down", "chatbox", "Twitter") --bind end end ) addEventHandler("onPlayerJoin", getRootElement(), function() bindKey(source, "i", "down", "chatbox", "forarp") --bind end ) addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() for index,player in pairs(getElementsByType("player")) do bindKey(player,"i", "down", "chatbox", "forarp") --bind end end )
  7. Hello, I'm new here: D So please don't judge me for not knowing anything, I just wanted a little help to know why when I add a mod to my test server (Panel-Event mod) it works perfectly even without additional acl , and when I add it to my real server it doesn't work, even adding it to the acl admin, which has all active permissions
  8. Hola !! Los invitamos a jugar en nuestro servidor Anime Network, acá podrán jugar libremente con los demás usuarios ya que contamos con un modo de juego freeroam. Dentro podrás encontrar diferentes recursos como Construcción Permite a los usuarios construir donde ellos quieran usando determinados objetos, seria como un map editor pero para cualquiera. Algunos de estos objetos cuentan con funciones, como por ejemplo las puertas con contraseña o los misiles anti-aereos. Dimensión caótica Es una dimensión llena de zombies, con el mapa de SA totalmente destruido, muy bueno para los roles. Zonas especiales -Zona Chernobyl ( una ciudad destruída donde debes tener un traje radioactivo para entrar ) -Warehouse ( Donde hacen duelos ) -Cine -Zonas de PVP -Mega Drop ( el clasico mega drop donde pueden escuchar musica o hacer pvp ) -Zonas de carreras -Zona de batalla pokemon Entre otras... Armas OP en venta Se venden armas OP como un Rifle Laser, RPG, Granadas, etc... Vehículos OP en venta Como en el mismo caso de las armas OP, se venden vehículos OP como el Hunter, el Hydra, etc... Skins variadas El servidor cuenta con una gran variedad de skins como: -Soldados -Anime -Videojuegos -Series Entre otros... Clanes El server cuenta con un buen sistema de clanes. Eventos Se hacen eventos todos los dias Guerras Ocurren muchas guerras entre clanes o jugadores. Para añadir más caos en ellas, el servidor cuenta con distintos recursos como: -Turfs -Torretas -Aviones rustler con bombas atómicas -Sistema de headshot -Artilleria pesada ( RPG, Granadas, Explosivos, Rifle laser, etc... ) -Coches Bomba Entre otros... Buen staff Lo más importante de un sv es el staff, en nuestro caso contamos con un buen staff y una comunidad limpia y sana. No aceptaremos ningún tipo de toxicidad en nuestro servidor. Gracias por leer ! Esperamos que entren al server y se diviertan. IP: mtasa://198.50.157.98:27715
  9. The Mini-Games server has for you great moments of fun and joy together. It is a server of different game modalities like those already mentioned in the title, however they will be mentioned once again: Race / Stealth / Gungame / CTF / Counter Strike / PTP / Barrels / Fallout / Hay / Manhunt / TDM / Among Others. It is a great honor for us that you belong to our server in which we guarantee hours and hours of absolute fun in the company of other players. On our server you can find: Endless maps in all modalities. Different game modes. Server Online 24/7. Achievement system. Level system. The entire server is in Spanish so you can enjoy the experience. We have trivia and even lottery systems. VIP system. Sometimes the staff team is in charge of giving some gifts and surprises to the users. Company of players from all over the world. Great fun atmosphere. Radio system. An infinity of scripts and / or resources that will make your experience on the server even better. We have our forum in the server community. Constant updates to improve the game method. WE STILL KEEP SOME MODES OF ORIGINAL MTA GAMES (HAY, FALLOUT, GUNGAME, CAPTURE THE FLAG, CAPTURE THE VEHICLE, ETC) WHICH YOU WILL NOT FIND ON ANY OTHER SIMILAR SERVER. We keep the original MTA voting to achieve a democratic coexistence. What are you waiting to meet us and play with us? Here we attach a series of photos and video so you can see the fun we had on our server: Images! You can see the video and more images on our Facebook! Visit us and we know: Ip del servidor: mtasa://88.214.59.20:22139 Community: https://www.gtachile.com/foro/515-mini-juegos-mtasa/ We will wait for you!
  10. Quando eu inicio o mod "[-=Fuel=-]" junto com o servidor ou seja configurado na mtaserver.conf, fica flodando esse erro no console " [-=BVC=-]\[-=Script=-]\[-=Fuel=-]\server\main.Lua:16: attempt to compare string with number " factor = 0.03 function createVehicles(player) for i,v in ipairs(getElementsByType("vehicle")) do fuel = math.random(70,80) setElementData(v, "fuel", fuel) end end function processFuel(player) for i,v in ipairs(getElementsByType("vehicle")) do local fuel = getElementData(v, "fuel") or math.random(70,80) if (getVehicleEngineState(v) and fuel > 0 ) then fuel = fuel - factor end if (fuel <= 0.99) then fuel = 0 setVehicleEngineState(v, false) end setElementData(v, "fuel", fuel) end end createVehicles() setTimer(processFuel, 1000, 0) OBS: Só da esse bug se o mod for iniciado com o servidor, se for iniciado com o painel admin. obg pela atenção!!
  11. Hello, I present to you a simple monitoring script for your server written in Python 3. This script will be useful for your site, for example, if you are developing it using Django / AIOHTTP / Flask or for other purposes. This script provides simple server information: game (mta) port - server main port (UDP) ase_port - server All Seeing Eye port (main MTA:SA port + 123) name - server name gamemode - server mode map - server map version - mta:sa server version players - number of players on the server right now maxplayers - the maximum number of players that can join Usage: from mta.monitoring import Server # pass server address and port s = Server('46.243.253.51', 22003) # get current server online and max players print('{}/{}'.format(s.players, s.maxplayers)) Download & Source code: github
  12. I decided to dive into the world of rotations. I know this might be incomplete and even incorrect: function openCapo() local theVeh = getPedOccupiedVehicle(localPlayer) local value1 = guiScrollBarGetScrollPosition(caposcroll) if theVeh and value1 then setVehicleComponentRotation (theVeh, bonnet_dummy, value1, rY, rZ) end end I've a GUI already created, and the visibility key bound. The first scrollbar (caposcroll) should affect the bonnet_dummy. This was made with absolute basic thinking process: "if I want doors to open, I need to get the position of the scrollbar". However, I know I still need to tell the game what's the math.min, what's the math.max, and, I think, to also give the order to respond only when the scrollbar is moved. I would appreciate a finger to point me in the right direction.
  13. Hello, everybody! I'm following this tutorial to make a GUI with a car spawning function. Copy/pasting everything works up until the gridlist. The click doesn't. Could there be a mistake? I recreated the script on my own following step by step: - Client-side - And here is the problematic part: The GUI elements are the same. The only thing that changes are the names. Naturally, it should work by simply replacing the names. However, I believe there might be a mistake on the original script. With everything as it is, I can show and hide the GUI, and click on any vehicle. If I purposely trigger an output, nothing happens. So, waddaya think?
  14. Here's the script: inFourD = createMarker (2019.76953125, 1007.0116577148, 9.7203125, "cylinder", 1, 255, 0, 0, 153) function inFourDragons (player, matchingDimension) if (source == inFourD) and (getElementType(player) == "player") and (isPedInVehicle(localPlayer) == true) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: No se permiten vehículos dentro.", hitPlayer, 0, 0, 0, true) elseif (source == inFourD) and (getElementType(player) == "player") and (isPedInVehicle(localPlayer) == false) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: Ingresaste al casino '#DD0000Four Dragons#FFFFFF'.", hitPlayer, 0, 0, 0, true) setElementInterior (player, 10) setElementPosition (player, 2016.9376220703, 1017.0843505859, 996.875 ) setElementRotation (player, 0, 0, 90) end end addEventHandler ("onMarkerHit", getRootElement(), inFourDragons) Doing it client-side gives the invisible players. I read an old post that this had to be done server-side to fix the invisible players; however, I can't pinpoint the problem. As of this moment, with this script: - When in vehicle, player + vehicle is teleported to the same coords and interior 10, which results in an invisible world, player and vehicle, and it outputs "You've entered FDC.", when it should enter "Cars are not allowed". - When on foot, nothing happens. What could be the problem?
  15. I've made a server-type .Lua that should apply several 'setWeaponProperties' to the weapons. It works for some weapons, but not for others. For example, I've set the Deagle (replaced with a 6 bullet drum) to 'maxiumum_clip_ammo' = 6. This works correctly. However, with other weapons, it doesn't. Here's the script: function weaponProps () -- M9 -- setWeaponProperty(22, "pro", "maximum_clip_ammo", 14) -- Revolver -- setWeaponProperty(24, "pro", "maximum_clip_ammo", 6) -- Shotgun -- setWeaponProperty(25, "pro", "maximum_clip_ammo", 7) -- Uzi -- setWeaponProperty(28, "pro", "maximum_clip_ammo", 30) -- AKMS -- setWeaponProperty(30, "pro", "maximum_clip_ammo", 35) -- G36 -- setWeaponProperty(31, "pro", "maximum_clip_ammo", 40) -- Kar -- setWeaponProperty(33, "pro", "maximum_clip_ammo", 5) -- Mosin -- setWeaponProperty(34, "pro", "maximum_clip_ammo", 1) end addEventHandler ("onResourceStart", getRootElement(), weaponProps) Essentially, it runs as soon as the resource is started. As a beginner's test, I'm only modifying the max ammo clip. It works for: - Deagle (Revolver) - Shotgun - AK-47 (AKMS) - M4 (G36) - Rifle (Kar) - Sniper (Mosin) It doesn't work for: - Colt (M9) - UZI
  16. I've been messing around with 'setWeaponProperty' in order to understand how it works. I changed how the deagle is handled. Decided to undo the changes and, upon resetting everything, the weapon bugged. Image Any script with 'setWeaponProperty' has been removed, and the resource has been stopped and removed from metaserver.conf. Fixed after several restarts and total wipe of downloaded resources.
  17. So i started creating an mta server.I edited the config files,then I started to open the ports.I have all three ports opened,but when I type in the cmd openports it shows that all ports are closed.I checked everything,my firewall is off and i have static ip.Any solutions?
  18. I've found six issues so far. Being alone, everything seemed fine; with players, these issues are visible. For the sake of organization and to avoid overwhelming, I'll be going through each issue (if possible), instead of throwing everything at once —unless asked otherwise—. First in the list is about client.Lua's 'outputChatBox' showing to everyone in the chatbox: I've got two scripts in this moment that are causing said inconvenient: a quick ATM system and a teleport system. The ATM is a simple marker that, when hit, gives you $500, and outputs that information. The teleports work the same way, but instead, the set the interior, position and rotation of the player, and output a message. ATM: Client: (this example's location is at LV's gas station, next to Four Dragon's Casino). atm1 = createMarker (2123.0048828125, 897.57653808594, 10.1796875, "cylinder", 1, 0, 100, 0, 170) function moneyLawn (hitPlayer, matchingDimension) if (source == atm1) and (isPedInVehicle(hitPlayer) == false) then triggerServerEvent ("givePlayerMoney", hitPlayer) outputChatBox ("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: El servidor te regaló #006400$500.", 0, 0, 0, true) end end (translation: "The server gave you $500") Server: function giveToPlayer () givePlayerMoney (root, 500) end addEvent ("giveMoney", true) addEventHandler ("giveMoney", root, giveToPlayer) Because of its close relation, I'll also name another issue regarding this script. The money is being given to all players in the server, and it is being multiplied by each player. This means that is, for example, I have 3 players in my server, when any player touches the marker, each player will be given $500 x amountOfPlayers = $1500. Teleports: (I have a few other teleports, but they only change interior and position). Client: ------------------------- -- FOUR DRAGONS CASINO -- ------------------------- inFourD = createMarker (2019.76953125, 1007.0116577148, 9.7203125, "cylinder", 1, 255, 0, 0, 153) function inFourDragons (hitPlayer, matchingDimension) if (source == inFourD) and (isPedInVehicle(hitPlayer) == true) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: No se permiten vehículos dentro.", 0, 0, 0, true) elseif (source == inFourD) and (isPedInVehicle(hitPlayer) == false) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: Ingresaste al casino '#DD0000Four Dragons#FFFFFF'.", 0, 0, 0, true) setElementInterior (hitPlayer, 10) setElementPosition (hitPlayer, 2016.9376220703, 1017.0843505859, 996.875 ) setElementRotation (hitPlayer, 0, 0, 90) end end addEventHandler ("onClientMarkerHit", root, inFourDragons) outFourD = createMarker (2018.9376220703, 1017.0843505859, 995.875, "cylinder", 1, 255, 0, 0, 153) setElementInterior (outFourD, 10) function outFourDragons (hitPlayer, matchingDimension) if (source == outFourD) and (isPedInVehicle(hitPlayer) == true) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: No se permiten vehículos dentro.", 0, 0, 0, true) elseif (source == outFourD) and (isPedInVehicle(hitPlayer) == false) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: Te retiraste del casino '#DD0000Four Dragons#FFFFFF'.", 0, 0, 0, true) setElementInterior (hitPlayer, 0) setElementPosition (hitPlayer, 2021.76953125, 1007.0116577148, 10.7203125 ) setElementRotation (hitPlayer, 0, 0, 90) end end addEventHandler ("onClientMarkerHit", root, outFourDragons) [translation: (if player in veh) "No cars allowed". (if player not in veh) "You've entered/exited "Four Dragons" casino".] There is no server. This similar post, which I'm following, says that in client-side, the output is bound to be shown just for the player who triggered the event.
  19. I've successfully created a marker that triggers 'givePlayerMoney' and 'outputChatBox' when 'onClientMarkerHit' in a client.Lua. Does the server see the amount of money the player now has? Do I have to sync the money to the server with some kind of 'getPlayerMoney' in a server.Lua? I'm planning on making a weapons GUI that works with the player's money.
  20. I recently dove into this simple thing called "scripting and building a server". Naturally —added to my already curious personality—, I always come up with a doubt, a question, or any sort of uncertainty. After a week of messing around with it, I noticed that 5 of the 10 last posts made in the Script section were from me. I was having so much fun —truthfully— that I just kept on finding new things to ask. I'm pretty sure they are common questions. I'm not asking to have a script from scratch, or to be taught absolutely everything. It is most commonly about errors and to help myself understand the colloquial language of the scripts. However, I can't help but think that maybe it's not the best approach. I always think to myself "try to find it on your own", but I frenquently find myself getting even more confused the more I tour into each command and function. Is there a certain tacit limit as to how many questions can be asked? Is there any way to get the necessary help without flooding the sections?
  21. Boa tarde gente, estou com um problema muito chato! Quando entro em algum servidor, funciona tudo normalmente, porém na maioria das vezes eu não consigo usar algumas funções do jogo/servidor, por exemplo o celular pois não aparece os escritos dos menus no jogo, apenas o layout... alguém já passou por isso? sabe como resolver? segue algumas fotos: https://ibb.co/2q7BBPM https://ibb.co/qmrGvQB https://ibb.co/2q7BBPM https://ibb.co/qmrGvQB Good afternoon guys, I have a very annoying problem! When I enter a server, everything works normally, but most of the time I am unable to use some functions of the game/server, for example: the cellphone because the menu scripts do not appear in the game, only the layout... someone has already gone through that? know how to solve? Here are some pictures:
  22. Salutare ? Am deschis serverul SwordGaming va asteptam pe server daca vreti ceva unic si frumos! ss: https://prnt.sc/qw4r1c IP : mtasa://185.248.199.125:22003 discord:https://discord.gg/hFKnVNz
  23. Ai Galera da uma força no meu 1 server de MTA ! da uma passadinha la e de aquela moral PCC -ON | CV- ON | EB- ON | CHOQUE- ON Sistema de Voz ''Z'' 198.50.195.141:22173
  24. Hello! Weeks ago I got some MTA:SA server. First of all - the name is Polish - because it was meant to be Polish server which would be Freeroam/Play. Now - changed it to RACE - and here it is! This server is a classic race server [race with checkpoints] [not DM/DD]. There are alot of maps from racing community members/self-made maps. Scripts are from most racing servers - it contain for example: - carhide - carfade - race_nos2 [you can type /nos nfs or /nos hybrid to change your nitro] and lot of other things to come! There are also alot of maps [not only maps from the current MTA release, and not downloaded maps from community.mtasa site] which you can play, make toptimes and other things! If you have a team, we can add it! Tell the admins! We will also have some events. As i'm known in the racing community, the upcoming event is an Enduro Event - on 10.01.2020. Enduro map - is a long map, mainly like from 100-1000 cp's or 100-300 cp's [you know, long races]. The goal is, to like in normal race, win - but you can get special prize for it - moderator, or other thing [we are still thinking]. Pro racers will also attend here, it has been announced on some of their team Discord channels. This server doesen't have lot of scripts. Just because it's very, very similar to popular racing servers nowadays. It's for doing racing Funwars/Clanwars also! You might learn some PRO racing, before this advertisement here, some pros are already playing on the server, so you can learn racing tips for them. The server now [before the advertisement] is active.e We had avearge of 5 players [without advertisement here] on the server - so hope it gets bigger! Join in! mtasa://217.182.198.210:22083 Thank you, and see you there!
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