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  1. Bom Dia, Gostaria que alguém pudesse explicar como instalar o plugin MTA LUA, para o Notepad++, Estava lendo o Topico, mas não consegui entender muito bem e nem achar o Download!, Desde ja Obrigado!
  2. A simple script of dressable characters and deformable faces. You can move every vertex of the head with a simple displacement shader. The script is in test state right now, I'll create a new editor later. Hope you like it.
  3. Estou desenvolvendo esse Script do zero , e ele esta me dando erros no "toggleAllControls" e o "setElementFronzen" no "setTimer" no serverSide! Essa é a Linha do script : function fabricarParafal () local money = getPlayerMoney ( source ) if ( money >= 1000) then takePlayerMoney (source, 1000) setElementFrozen (source, true) toggleAllControls (source, false) setPedAnimation (source, "UZI", "UZI_reload", 5000, true, false, false, false) giveWeapon (source, 31, 100, true) outputChatBox ("#708090[ #FF0000 ᴠᴇɴᴅᴇᴅᴏʀ ᴅᴇ ᴀʀᴍᴀs #708090] #FFFFFF ᴠᴏᴄᴇ ᴇsᴛᴀ ғᴀʙʀɪᴄᴀɴᴅᴏ ᴜᴍᴀ #000000 ᴘᴀʀᴀғᴀʟ #FFFFFF !.", source, 255, 255, 255, true) setTimer(function() setElementFrozen(source, false) toggleAllControls (source, true) end, 5000, 1) else outputChatBox ("#708090[ #FF0000 ᴠᴇɴᴅᴇᴅᴏʀ ᴅᴇ ᴀʀᴍᴀs #708090] #FFFFFF ᴠᴏᴄᴇ ɴᴀᴏ ᴛᴇᴍ #000000 ᴅɪɴʜᴇɪʀᴏ #FFFFFF !.", source, 255, 255, 255, true) end end addEvent ("fParafal", true) addEventHandler("fParafal", getRootElement(), fabricarParafal) https://prnt.sc/udbg98 e se eu Corrigir isso colocando o "source" na linha "function fabricarParafal (..source..)" , ele nao funciona a verificaçao do Dinheiro
  4. boa noite, Gostaria de saber qual a função que cria uma seta encima do player que tem no GTA SA
  5. Çiftçi Mesleğinin Script Yapımı 1.Client.lua 2.server.lua 3.shared.lua 4.meta.xml Client .lua İçeriği -- Reappersz İyi Oyunlardiler. local dxMarker = createMarker(markerT[1],markerT[2],markerT[3]-0.1, "cylinder", 1, 255, 255, 255, 0) local ped = createPed(skinTractor,markerT[1],markerT[2],markerT[3]) setElementRotation(ped, 0, 0, 90) addEventHandler( "onClientRender", root, function () local x, y, z = getElementPosition(dxMarker) local Mx, My, Mz = getCameraMatrix() if (getDistanceBetweenPoints3D(x, y, z, Mx, My, Mz) <= 20) then local WorldPositionX, WorldPositionY = getScreenFromWorldPosition(x, y, z +1, 0.07) if (WorldPositionX and WorldPositionY) then dxDrawText("Çiftçi Mesleği", WorldPositionX - 1, WorldPositionY + 1, WorldPositionX - 1, WorldPositionY + 1, tocolor(0, 0, 0, 255), 1.52, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Çiftçi Mesleği", WorldPositionX - 1, WorldPositionY + 1, WorldPositionX - 1, WorldPositionY + 1, tocolor(255, 255, 255, 255), 1.50, "default-bold", "center", "center", false, false, false, false, false) end end end ) --------------------------------------------- local markerState = 1 function getMarkerCurrentState () return markerState end function updateMarkerCurrentState () markerState = markerState + 1 end function restoreMarkerCurrentState () markerState = 1 end function isMarchEnd () if getMarkerCurrentState () >= #tractorMarks then return true else return false end end local markerT = createMarker(markerT[1],markerT[2],markerT[3]-1, "cylinder", 1, 255, 255, 255, 0) local blip = createBlipAttachedTo(markerT, 25) setBlipVisibleDistance(blip, 400) function centerWindow ( center_window ) local sx, sy = guiGetScreenSize ( ) local windowW, windowH = guiGetSize ( center_window, false ) local x, y = ( sx - windowW ) / 2, ( sy - windowH ) / 2 guiSetPosition ( center_window, x, y, false ) end local sw,sh = guiGetScreenSize() local window={} local label={} local button={} wndTra = guiCreateWindow(0,0,400,120,"Çiftçi Mesleği",false) centerWindow(wndTra) guiSetVisible(wndTra,false) labeTra = guiCreateLabel(5,25,390,50," Merhaba, bu tarlayı traktör ile sürmeni istiyorum,\nbunu yapabilirmisin ?.",false,wndTra) guiSetFont(labeTra, "default-bold-small") guiLabelSetHorizontalAlign(labeTra, "center", false) buttonTra1 = guiCreateButton(10,70,180,35,"...",false,wndTra) guiSetFont(buttonTra1,"default-bold-small") guiSetProperty(buttonTra1, "NormalTextColour", "FF00FF00") buttonTra2 = guiCreateButton(210,70,180,35,"Hayır Kalsın.",false,wndTra) guiSetFont(buttonTra2,"default-bold-small") guiSetProperty(buttonTra2, "NormalTextColour", "FFFF0000") function createMarkerTractor(player) if player == getLocalPlayer() then m = tractorMarks[ getMarkerCurrentState () ] updateMarkerCurrentState () local marker = createMarker(m[1],m[2],m[3]-1, "corona", 2, 0, 255, 0, 80) setElementData(marker,"tractor_mark",true) setElementData(player,"tractor_mark",marker) local blip = createBlip(m[1],m[2],m[3],41,3) setElementData(player,"tractor_blip",blip) local obj = createObject(804,m[1],m[2],m[3]) setObjectScale(obj, 1.0) setElementCollisionsEnabled (obj, false) setElementData(player,"tractor_obj",obj) end end function deleteMarkerTractor(player) if player == getLocalPlayer() then local marker = getElementData(player,"tractor_mark") local blip = getElementData(player,"tractor_blip") local obj = getElementData(player,"tractor_obj") if marker then if isElement(marker) then destroyElement(marker) end end if blip then if isElement(blip) then destroyElement(blip) end end if obj then if isElement(obj) then destroyElement(obj) end end end end addEvent("deleteMarkerTractor", true) addEventHandler("deleteMarkerTractor", getRootElement(), deleteMarkerTractor) function startClick() local player = getLocalPlayer() if (source == buttonTra1) then guiSetVisible(wndTra,false) showCursor(false) local state = getElementData(player,"tractor_works") if not state then triggerServerEvent("start_Tractor",player,player) setElementData(player,"tractor_works",0) createMarkerTractor(player) outputChatBox("#1E90FF[BİLGİ] #FFFFFFİşe başladınız, işarete sürün.",255,255,255,true) setElementData(player,"Model Danışmanı",getElementModel(player)) setElementModel(player,158) setElementData(player,"tractor_plus",0) setElementData(player,"Kazanılan Gelir",moneyTra) else triggerServerEvent("stop_Tractor",player,player) local hodok = tonumber(state) local profit = getElementData(player,"Kazanılan Toplam kon") if not profit then profit = 0 end setElementData(player,"Kazanılan Toplam Kon",nil) setElementData(player,"Şuan Kazanılan Kon",nil) triggerServerEvent("giveMoneyTractor",player,player,profit) setElementData(player,"tractor_works",nil) setElementModel(player,getElementData(player,"Önceki Cilt Danışamanı")) deleteMarkerTractor(player) end elseif (source == buttonTra2) then guiSetVisible(wndTra,false) showCursor(false) end end addEventHandler("onClientGUIClick", getRootElement(), startClick) function onClientMarkerHit(player, mdim) if player == getLocalPlayer() then if mdim then local veh = getPedOccupiedVehicle(player) local state = getElementData(player,"tractor_works") if getElementData(source,"tractor_mark") then if veh then setElementData(player,"tractor_plus",tonumber(getElementData(player,"tractor_plus")) + 1) if getElementData(player,"tractor_plus") >= #tractorMarks then restoreMarkerCurrentState () local pacienty = tonumber(getElementData(player,"tractor_plus")) if pacienty > 0 then setElementData(player,"tractor_works",tonumber(state) + pacienty) setElementData(player,"tractor_plus",0) if not getElementData(player,"kazanılan total ") then setElementData(player,"kazanılan total",0) end if not getElementData(player,"total") then setElementData(player,"total",0) end setElementData(player,"kazanılan total",getElementData(player,"kazanılan total") + getElementData(player,"kazanlan total")) deleteMarkerTractor(player) outputChatBox("#1E90FF[BİLGİ] #FFFFFFKazanç : #00FF00"..getElementData(player,"total kazanılan").." #FFFFFFmoney.",255,255,255,true) outputChatBox("#1E90FF[BİLGİ] #FFFFFFMaaşınızı aldınız.",255,255,255,true) end else deleteMarkerTractor(player) createMarkerTractor(player) end end end end end end addEventHandler("onClientMarkerHit", getRootElement(), onClientMarkerHit) addEventHandler ( "onClientMarkerHit", getRootElement(), function(ply) if ply ~= localPlayer then return end if source == markerT then local state = getElementData(ply,"tractor_works") local veh = getPedOccupiedVehicle(ply) if not veh then guiSetVisible(wndTra,true) showCursor(true) if not state then guiSetText(buttonTra1,"İşe Başla.") else guiSetText(buttonTra1,"İşi Bitir.") end end end end) Bu Client.lua İçeriğimiz Sırada Server.Lua -- Türkçe Çeviri Reappersz---- -- Reappersz İyi Oyunlardiler. function start_Tractor(player) local veh = createVehicle(531,spawnTractor[1],spawnTractor[2],spawnTractor[3], 0, 0, 160) setElementData(player,"tractor_veh",veh) trailer = createVehicle(610, 0, 0, 4, 0, 0, 160) attachTrailerToVehicle(veh, trailer) setElementData(player,"trailer_veh",trailer) setElementData(veh,"tractor_plus",0) warpPedIntoVehicle(player,veh) setElementData(veh, "vehicle:Work", true) setElementData(veh, "vehicle:Work:Owner", player) end addEvent("start_Tractor", true) addEventHandler("start_Tractor", getRootElement(), start_Tractor) function enterVehicle ( player ) local data = getElementData(source, "vehicle:Work") if not data then return end local owner = getElementData(source, "vehicle:Work:Owner") if owner ~= player then cancelEvent() outputChatBox("#1E90FF[BİLGİ] #FFFFFFBu araç senin değil...",player,255,255,255,true) end end addEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) function stop_Tractor(player) local state = getElementData(player,"tractor_works") local veh1 = getElementData(player,"tractor_veh") local veh2 = getElementData(player,"trailer_veh") if state then if veh1 then destroyElement(veh1) setElementData(player,"tractor_veh",nil) end if veh2 then destroyElement(veh2) setElementData(player,"trailer_veh",nil) end end triggerClientEvent("deleteMarkerTractor",player,player) end addEvent("stop_Tractor", true) addEventHandler("stop_Tractor", getRootElement(), stop_Tractor) function giveMoneyTractor(player, summa) local state = getElementData(player,"tractor_works") if state then givePlayerMoney(player, summa) outputChatBox("#1E90FF[BİLGİ] #FFFFFFİşi bitirdin. Maaşın #00FF00"..summa.." #FFFFFF$.",player,255,255,255,true) end end addEvent("giveMoneyTractor", true) addEventHandler("giveMoneyTractor", getRootElement(), giveMoneyTractor) function job_quit_Medik() local player = source local state = getElementData(player,"tractor_works") if state then local veh = getElementData(player,"tractor_veh") if veh then destroyElement(veh) setElementData(player,"tractor_veh",nil) end end end addEventHandler("onPlayerQuit", root, job_quit_Medik) function onVehicleStartEnter( player, seat, jacked ) local veh = source local pveh = getElementData(player,"tractor_veh") if veh == pveh then setElementData(player,"Уничтожение_Автобуса",nil) end end addEventHandler ( "onVehicleStartEnter", getRootElement(), onVehicleStartEnter) setTimer(function() for lol,player in ipairs(getElementsByType("player")) do local pveh = getElementData(player,"tractor_veh") if pveh then local driverA = getVehicleOccupant(pveh) if driverA == player then if getElementData(player,"Уничтожение_Автобуса") then setElementData(player,"Уничтожение_Автобуса",nil) end else if getElementData(player,"Уничтожение_Автобуса") then setElementData(player,"Уничтожение_Автобуса",tonumber(getElementData(player,"Уничтожение_Автобуса")) - 1) if tonumber(getElementData(player,"Уничтожение_Автобуса")) < 0 then setElementData(player,"Уничтожение_Автобуса",nil) stop_Tractor(player) outputChatBox("#1E90FF[BİLGİ] #FFFFFFİşten ayrıldın.",player,255,255,255,true) end end end end end end,1000,0) function onVehicleExit(player,seat) if seat == 0 then local pveh = getElementData(player,"tractor_veh") if source == pveh then setElementData(player,"Уничтожение_Автобуса",60) outputChatBox("#1E90FF[BİLGİ] #FFFFFFİşi dönmelisin yoksa 60 saniye sonra yok olacak.",player,255,255,255,true) end end end addEventHandler("onVehicleExit", getRootElement(), onVehicleExit) function onPlayerWasted() giveMoneyTractor(source) end addEventHandler("onPlayerWasted", getRootElement(), onPlayerWasted) function onPlayerQuit() giveMoneyTractor(source) end addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) Buda Server.lua ' İçeriğimiz İçinden Editlemeler Değişiklikler Yapılabilir Sıradaki İçeriğimiz Shared.lua İçeriğidir -- Türkçe Çeviri Reappersz -- -- Reappersz İyi Oyunlardiler. markerT = {-103.97047424316,9.280517578125,3.1171875} -- Harita İşaretlemesi. skinTractor = 158 -- ID рабочего скина. moneyTra = math.random(1500,10000) -- Satılanların geliri. spawnTractor = {-123.93685150146,58.673442840576,3.1171875} -- Traktor Işınlama. tractorMarks = { -- Koleksiyon Kordinatları. {-129.10345458984,44.776748657227,3.1171875}, {-140.21569824219,35.499088287354,3.1171875}, {-138.20004272461,22.663047790527,3.1171875}, {-148.60707092285,14.514667510986,3.1171875}, {-145.90365600586,3.4965758323669,3.1171875}, {-156.54542541504,-6.012909412384,3.1171875}, {-154.13597106934,-17.593681335449,3.1171875}, {-164.40188598633,-27.394626617432,3.1171875}, {-162.29643249512,-39.118156433105,3.1171875}, {-171.7504119873,-45.86404800415,3.1171875}, {-169.89549255371,-58.790817260742,3.1171875}, {-179.14767456055,-66.964935302734,3.1171875}, {-180.8540802002,-80.188659667969,3.1171875}, {-192.09867858887,-82.351318359375,3.1171875}, {-194.74926757813,-68.188079833984,3.1171875}, {-184.73794555664,-59.438095092773,3.1171875}, {-187.86322021484,-46.48645401001,3.1171875}, {-176.4867401123,-37.576705932617,3.1171875}, {-178.89535522461,-23.708335876465,3.1171875}, {-167.26829528809,-14.703594207764,3.1171875}, {-169.14628601074,0.85636925697327,3.1171875}, {-157.40020751953,11.213445663452,3.1171875}, {-163.81475830078,27.186906814575,3.109395980835}, {-151.95930480957,38.768440246582,3.1171875}, {-155.29359436035,53.715530395508,3.1171875}, {-144.55880737305,61.669063568115,3.1171875}, {-153.22250366211,73.040794372559,3.1171875}, {-164.96725463867,64.920394897461,3.1171875}, {-160.10667419434,51.389507293701,3.1171875}, {-172.44535827637,43.420669555664,3.1171875}, {-168.49655151367,27.312816619873,3.1171875}, {-181.05578613281,18.532829284668,3.109395980835}, {-176.61128234863,4.3219885826111,3.109395980835}, {-188.57684326172,-7.4416480064392,3.109395980835}, {-186.15411376953,-23.690855026245,3.1171875}, {-199.10632324219,-34.989559173584,3.1171875}, {-196.35543823242,-49.323276519775,3.1171875}, {-207.32098388672,-57.854675292969,3.1171875}, {-204.13220214844,-74.361557006836,3.1171875}, {-214.03121948242,-81.115821838379,3.1171875}, {-222.42245483398,-71.313377380371,3.1171875}, {-211.78359985352,-60.138431549072,3.1171875}, {-217.53211975098,-41.33757019043,3.1171875}, {-205.04089355469,-31.443368911743,3.1171875}, {-207.49635314941,-12.911985397339,3.1171875}, {-195.17124938965,-1.4358625411987,3.109395980835}, {-199.52687072754,22.681520462036,3.1171875}, {-187.56085205078,33.805614471436,3.1171875}, {-190.6788482666,50.106971740723,3.1171875}, {-178.33522033691,60.7131690979,3.1171875}, {-182.21771240234,76.404037475586,3.1171875}, {-191.54174804688,87.14820098877,3.1171875}, {-203.26365661621,79.401123046875,3.1171875}, {-199.90397644043,61.27318572998,3.1171875}, {-212.61807250977,50.887119293213,3.1171875}, {-209.3896484375,34.510997772217,3.1171875}, {-221.73179626465,23.422630310059,3.1171875}, {-217.9956817627,8.4652395248413,3.1171875}, {-231.29121398926,-4.3941593170166,3.109395980835}, {-227.30709838867,-17.375923156738,3.1171875}, {-238.58776855469,-26.8854637146,3.1171875}, {-234.0107421875,-40.141651153564,3.1171875}, {-245.84834289551,-50.500583648682,3.1171875}, {-243.30256652832,-64.259651184082,3.1171875}, {-253.69897460938,-70.972732543945,3.1171875}, {-261.44381713867,-60.243770599365,3.1171875}, {-264.31607055664,-45.27653503418,3.1171875}, {-253.13627624512,-37.03816986084,3.1171875}, {-256.28436279297,-21.476554870605,2.5999567508698}, {-243.57893371582,-5.2200374603271,2.8984375}, {-246.77336120605,13.520101547241,2.5481338500977}, {-232.55879211426,27.493730545044,2.8690776824951}, {-235.26802062988,47.376792907715,2.5473833084106}, {-221.7456817627,60.752349853516,2.8304569721222}, {-226.7194519043,72.61767578125,2.5015366077423}, {-214.16030883789,83.426750183105,2.7792901992798}, {-217.92860412598,94.814697265625,2.4680054187775}, {-227.80729675293,97.381309509277,2.0782046318054}, {-227.83094787598,81.953834533691,2.3373956680298}, {-242.23078918457,74.386619567871,1.953736782074}, {-236.50303649902,54.08487701416,2.4138503074646}, {-253.51921081543,43.162837982178,1.965989947319}, {-248.65715026855,20.133153915405,2.3974192142487}, {-265.92660522461,3.4994027614594,1.9778387546539}, {-260.5168762207,-20.83599281311,2.453197479248}, {-276.29504394531,-35.595523834229,2.0164685249329}, {-271.26129150391,-54.640983581543,3.1171875}, } Ve Son Adım Meta.XML İçeriğimiz <meta> <script src="shared.lua" type="shared" cache="false"/> <script src="client.lua" type="client" cache="false"/> <script src="server.lua" type="server"/> </meta> Bu Adımları Yaptıktan Sonra Meslek Dosyamızı Bir Zip Açarak İçine Atın Bunları Ardından Servere Yükleme Yapıp Startlayın ve refreshleyin
  6. Taksi Scripti Mta -- MTA SA Script Reappersz -- İyi oyunlar. local workMarker = createMarker(-520.324, 2582.393, 52.414, "cylinder", 1.5, 252,0,255,50)--marker createBlipAttachedTo(workMarker, 12, 2, 255,0,0, 255, 0, 1000) --blip local rightWheeledCars = { [543] = true, -- arac [558] = true, -- arac [560] = true, -- arac [562] = true, -- arac [566] = true, -- arac [587] = true, -- arac } -- ========== PANEL ========== local scx1920, scy1080 = guiGetScreenSize() local scx1920, scy1080 = guiGetScreenSize() local GUI = { window = {}, label = {}, button = {}, } addEventHandler("onClientResourceStart", resourceRoot, function() -- BUTONLAR local screenW, screenH = guiGetScreenSize() GUI.window.start = guiCreateStaticImage((screenW - 1340)/0.5,(screenH - 768)/0.5,1250,900, "image/ui.png", false) GUI.button.startWork = guiCreateButton(680, 370, 275, 60, "İşe Başla", false, GUI.window.start) GUI.button.closeStart = guiCreateButton(680, 450, 275, 60, "İptal", false, GUI.window.start) -- BUTONLAR GUI.window.finish = guiCreateStaticImage((screenW - 1340)/0.5,(screenH - 768)/0.5,1250,900, "image/ui.png", false) GUI.button.finishWork = guiCreateButton(680, 370, 275, 60, "İşi Bitir", false, GUI.window.finish) GUI.button.closeFinish = guiCreateButton(680, 450, 275, 60, "İptal", false, GUI.window.finish) guiSetVisible(GUI.window.start, false) guiSetVisible(GUI.window.finish, false) end) --- Kanka şimdi bu scripti sparrow türkçe yapmış felan hani sitesine bakmak istersen bir çok TÜRKÇE script mevcut : https://sparrow-mta.blogspot.com addEventHandler("onClientMarkerHit", workMarker, function(player, matchingDimension) if (player == localPlayer) and (matchingDimension) then local vehicle = getPedOccupiedVehicle(localPlayer) if (not vehicle) or (getPedOccupiedVehicleSeat(localPlayer) == 0) then triggerServerEvent("openWorkWindow", resourceRoot) end end end) --[[ addEventHandler("onClientMarkerLeave", workMarker, function(player) if (player == localPlayer) then hideWorkGUI() end end) ]] local vehicleToUse = false addEvent("showStartWorkGUI", true) addEventHandler("showStartWorkGUI", resourceRoot, function(vehicle) if not isElementWithinMarker(localPlayer, workMarker) then return end if (vehicle) then if isResourceRunning("car_system") then guiSetText(GUI.label.vehicle, "Bu aracı kullana bilirsin ("..exports.car_system:getVehicleModName(vehicle)..").") else guiSetText(GUI.label.vehicle, "Bu araç taksi.") end else guiSetText(GUI.label.vehicle, "Kendi aracınız yok ise kiralık bir araç temin edilecek.") end vehicleToUse = vehicle guiSetVisible(GUI.window.start, true) showCursor(true) end) addEvent("showFinishWorkGUI",true) addEventHandler("showFinishWorkGUI", resourceRoot, function(money) if not isElementWithinMarker(localPlayer, workMarker) then return end guiSetText(GUI.label.finishText, "\n\n\n\nTaksi şöförlüğü işini bitirmeden önce, bu parayı ödemelisin "..tostring(money).." $.") guiSetVisible(GUI.window.finish, true) showCursor(true) end) addEventHandler("onClientGUIClick", resourceRoot, function() if (source == GUI.button.closeStart) or (source == GUI.button.closeFinish) then hideWorkGUI() elseif (source == GUI.button.startWork) then if (getElementDimension(localPlayer) ~= 0) or (getElementInterior(localPlayer) ~= 0) then return end if isResourceRunning("car_driving_school") and (not exports.car_driving_school:doesPlayerHaveLic(localPlayer, "car")) then exports.car_driving_school:outputNoLicenseClient("car") return end triggerServerEvent("startTaxiJob", resourceRoot, vehicleToUse) hideWorkGUI() elseif (source == GUI.button.finishWork) then triggerServerEvent("finishTaxiJob", resourceRoot) hideWorkGUI() end end) function hideWorkGUI() guiSetVisible(GUI.window.start, false) guiSetVisible(GUI.window.finish, false) showCursor(false) vehicleToUse = false end -- ========== Получение нового заказа и создание маркеров ========== addEventHandler("onClientPedDamage", resourceRoot, cancelEvent) local currentPed, currentPoint local sourceMarker, rotateMarker, jobBlip, destinationMarker addEvent("createSourceMarker", true) addEventHandler("createSourceMarker", resourceRoot, function(point, ped) removePedPickupElements() currentPoint = point currentPed = ped sourceMarker = createMarker(point[1], point[2], point[3], "cylinder", 2, 100,100,0,200) rotateMarker = createMarker(point[4], point[5], point[6], "cylinder", 30, 0,0,0,0) jobBlip = createBlipAttachedTo(sourceMarker, 56, 2, 255, 0, 0, 255, 32767, 65535) outputTaxiMessage("Yeni müşteri haritada sarı nokta ile gösterilir.") end) function removePedPickupElements() currentPed = false currentPoint = false if isElement(sourceMarker) then destroyElement(sourceMarker) end if isElement(rotateMarker) then destroyElement(rotateMarker) end if isElement(jobBlip) then destroyElement(jobBlip) end sourceMarker = false rotateMarker = false jobBlip = false end -- ========== Обновление поворота педа при подъезде машины ========== addEventHandler("onClientMarkerHit", resourceRoot, function(player, matchingDimension) if (player == localPlayer) and (source == rotateMarker) and (matchingDimension) then addEventHandlerNoWarnings("onClientRender", root, updatePedRotation) end end) addEventHandler("onClientMarkerLeave", resourceRoot, function(player, matchingDimension) if (player == localPlayer) and (source == rotateMarker) and (matchingDimension) then removeEventHandlerNoWarnings("onClientRender", root, updatePedRotation) end end) function updatePedRotation() if not isElement(currentPed) then removeEventHandlerNoWarnings("onClientRender", root, updatePedRotation) end local vehicle = getPedOccupiedVehicle(localPlayer) if (not vehicle) then return end local pedX, pedY, _ = getElementPosition(currentPed) local carX, carY, _ = getElementPosition(vehicle) setElementRotation(currentPed, 0, 0, getRotationFromVec2D(carX-pedX, carY-pedY), "default", true) end -- ========== Ожидание остановки машины при заезде на маркер ========== local pickupStopTimer, dropStopTimer addEventHandler("onClientMarkerHit", resourceRoot, function(player, matchingDimension) if (player == localPlayer) and (matchingDimension) and (source==sourceMarker or source==destinationMarker) then local _, _, mZ = getElementPosition(source) local _, _, pZ = getElementPosition(localPlayer) if (pZ-mZ < 5) and (pZ-mZ > -1) then if (source == sourceMarker) then if isTimer(pickupStopTimer) then killTimer(pickupStopTimer) end pickupStopTimer = setTimer(waitingForPickupStop, 100, 1) else if isTimer(dropStopTimer) then killTimer(dropStopTimer) end dropStopTimer = setTimer(waitingForDropStop, 100, 1) end end end end) addEventHandler("onClientMarkerLeave", resourceRoot, function(player, matchingDimension) if (player == localPlayer) and (matchingDimension) and (source==sourceMarker or source==destinationMarker) then if isTimer(pickupStopTimer) then killTimer(pickupStopTimer) end if isTimer(dropStopTimer) then killTimer(dropStopTimer) end if getPedOccupiedVehicle(localPlayer) then outputTaxiMessage("Aracı bölgede durdur.") end end end) function waitingForPickupStop() local vehicle = getPedOccupiedVehicle(localPlayer) if (not vehicle) then return end local spX, spY, spZ = getElementVelocity(vehicle) local speed = math.floor(math.sqrt(spX^2 + spY^2 + spZ^2)*180) if (speed < 5) then antiDOSsend("pedPickup", 1000, "startPedPickup", resourceRoot) else pickupStopTimer = setTimer(waitingForPickupStop, 100, 1) end end -- ========== Подход педа к машине и посадка ========== local pos = { [0] = {name = "door_lf_dummy"}, [1] = {name = "door_rf_dummy"}, [2] = {name = "door_lr_dummy"}, [3] = {name = "door_rr_dummy"}, } local animVehicle, animPed, animSeat local doorTimer, resettingDoorTimer addEvent("putPedInVehicle",true) addEventHandler("putPedInVehicle", resourceRoot, function(vehicle, ped) if not isElement(vehicle) or not isElement(ped) then return end removeEventHandlerNoWarnings("onClientRender", root, updatePedRotation) removePedPickupElements() local pedX, pedY, _ = getElementPosition(ped) animVehicle, animPed = vehicle, ped for i = 0, #pos do local offX, offY = getDoorOffset(i, getElementRotation(vehicle)) pos.x, pos.y, pos.z = getVehicleComponentPosition(vehicle, pos.name, "world") if (pos.x) then pos.x = pos.x + offX pos.y = pos.y + offY end end if pos[3].x and (getVehicleMaxPassengers(vehicle) > 1) then if getDistanceBetweenPoints2D(pedX, pedY, pos[3].x, pos[3].y) < getDistanceBetweenPoints2D(pedX, pedY, pos[2].x, pos[2].y) then animSeat = 3 else animSeat = 2 end else if (rightWheeledCars[getElementModel(vehicle)]) then animSeat = 0 else animSeat = 1 end end setPedAnalogControlState(ped, "forwards", 0.5) if isTimer(doorTimer) then killTimer(doorTimer) end doorTimer = setTimer(waitForDoor, 100, 1) if isTimer(resettingDoorTimer) then killTimer(resettingDoorTimer) end resettingDoorTimer = setTimer(resetWaitForDoor, 10000, 1) end) function waitForDoor() local pedX, pedY, pedZ = getElementPosition(animPed) local offX, offY = getDoorOffset(animSeat, getElementRotation(animVehicle)) pos[animSeat].x, pos[animSeat].y, _ = getVehicleComponentPosition(animVehicle, pos[animSeat].name, "world") pos[animSeat].x = pos[animSeat].x + offX pos[animSeat].y = pos[animSeat].y + offY if (getDistanceBetweenPoints2D(pos[animSeat].x, pos[animSeat].y, pedX, pedY) > 0.5) then setElementRotation(animPed, 0, 0, getRotationFromVec2D(pos[animSeat].x-pedX, pos[animSeat].y-pedY), "default", true) doorTimer = setTimer(waitForDoor, 100, 1) else if isTimer(resettingDoorTimer) then killTimer(resettingDoorTimer) end setPedAnalogControlState(animPed, "forwards", 0) attachAndAnimate1() end end function resetWaitForDoor() if isTimer(doorTimer) then killTimer(doorTimer) end setPedAnalogControlState(animPed, "forwards", 0) attachAndAnimate1() end local animPedZShift function attachAndAnimate1() local vehRotX, vehRotY, vehRotZ = getElementRotation(animVehicle, "default") local offX, offY = getDoorOffset(animSeat) local _, _, worldZ = getVehicleComponentPosition(animVehicle, pos[animSeat].name, "world") local _, _, pedZ = getElementPosition(animPed) animPedZShift = pedZ - worldZ pos[animSeat].x, pos[animSeat].y, pos[animSeat].z = getVehicleComponentPosition(animVehicle, pos[animSeat].name, "root") pos[animSeat].x = pos[animSeat].x + offX pos[animSeat].y = pos[animSeat].y + offY pos[animSeat].z = pos[animSeat].z + animPedZShift setElementCollidableWith(animPed, animVehicle, false) attachElements(animPed, animVehicle, pos[animSeat].x, pos[animSeat].y, pos[animSeat].z, vehRotX, vehRotY, vehRotZ) setElementRotation(animPed, vehRotX, vehRotY, vehRotZ) local animation = (animSeat%2 == 1) and "CAR_open_RHS" or "CAR_open_LHS" setPedAnimation(animPed, "ped", animation, -1, false, false, false, true) setTimer(function(v,s) setVehicleDoorOpenRatio(v, s, 1, 300) end, 500, 1, animVehicle, animSeat+2) setTimer(animate2, 1000, 1) end function animate2() local animation = (animSeat%2 == 1) and "CAR_getin_RHS" or "CAR_getin_LHS" setPedAnimation(animPed, "ped", animation, -1, false, false, false, true) setTimer(animate3, 1000, 1) end function animate3() local animation = (animSeat%2 == 1) and "CAR_closedoor_RHS" or "CAR_closedoor_LHS" setPedAnimation(animPed, "ped", animation, -1, false, false, false, true) setTimer(function(v,s) setVehicleDoorOpenRatio(v, s, 0, 200) end, 300, 1, animVehicle, animSeat+2) setTimer(function(event, rootElement, vehicle, seat) triggerServerEvent(event, rootElement, vehicle, seat) end, 500, 1, "pedPutIntoVehicle", resourceRoot, animVehicle, animSeat) end -- ========== Создание точки назначения ========== addEvent("createDestinationMarker", true) addEventHandler("createDestinationMarker", resourceRoot, function(point) removePedDropElements() currentPoint = point destinationMarker = createMarker(point[1], point[2], point[3], "cylinder", 2, 100,100,0,200) jobBlip = createBlipAttachedTo(destinationMarker, 56, 2, 255, 0, 0, 255, 32767, 65535) end) function removePedDropElements() currentPoint = false if isElement(destinationMarker) then destroyElement(destinationMarker) end if isElement(jobBlip) then destroyElement(jobBlip) end destinationMarker = false jobBlip = false end -- ========== Ожидание остановки машины при заезде на маркер окончания ========== function waitingForDropStop() local vehicle = getPedOccupiedVehicle(localPlayer) if (not vehicle) then return end local spX, spY, spZ = getElementVelocity(vehicle) local speed = math.floor(math.sqrt(spX^2 + spY^2 + spZ^2)*180) if (speed < 5) then antiDOSsend("pedDrop", 1000, "startPedDrop", resourceRoot) else dropStopTimer = setTimer(waitingForDropStop, 100, 1) end end -- ========== Выход педа из машины и исчезновение ========== addEvent("extractPedFromVehicle",true) addEventHandler("extractPedFromVehicle", resourceRoot, function(vehicle, ped, seat) removePedDropElements() if (seat == 1) and (rightWheeledCars[getElementModel(vehicle)]) then seat = 0 end animVehicle, animPed, animSeat = vehicle, ped, seat local vehRotX, vehRotY, vehRotZ = getElementRotation(vehicle, "default") local offX, offY = getDoorOffset(seat) pos[seat].x, pos[seat].y, pos[seat].z = getVehicleComponentPosition(vehicle, pos[seat].name, "root") pos[seat].x = pos[seat].x + offX pos[seat].y = pos[seat].y + offY pos[seat].z = pos[seat].z + animPedZShift setElementCollidableWith(ped, vehicle, false) attachElements(ped, vehicle, pos[seat].x, pos[seat].y, pos[seat].z-10, vehRotX, vehRotY, vehRotZ) setElementRotation(ped, vehRotX, vehRotY, vehRotZ) local animation = (seat%2 == 1) and "CAR_getout_RHS" or "CAR_getout_LHS" setPedAnimation(ped, "ped", animation, -1, false, false, false, true) setTimer(function(v,s) setVehicleDoorOpenRatio(v, s, 1, 300) end, 150, 1, vehicle, seat+2) setTimer(function(p, v, x, y, z, rX, rY, rZ) attachElements(p, v, x, y, z, rX, rY, rZ) end, 200, 1, ped, vehicle, pos[seat].x, pos[seat].y, pos[seat].z, vehRotX, vehRotY, vehRotZ) setTimer(closeDoor, 900, 1) end) function closeDoor() local animation = (animSeat%2 == 1) and "CAR_close_RHS" or "CAR_close_LHS" setPedAnimation(animPed, "ped", animation, -1, false, false, false, true) setTimer(function(v,s) setVehicleDoorOpenRatio(v, s, 0, 300 ) end, 150, 1, animVehicle, animSeat+2) setTimer(startWalkOut, 900, 1) end local pedAlpha function startWalkOut() local _, _, vehRotZ = getElementRotation(animVehicle, "default") detachElements(animPed) setPedAnimation(animPed) setElementCollidableWith(animPed, animVehicle, true) setPedAnalogControlState(animPed, "forwards", 0.5) setElementRotation(animPed, 0, 0, (animSeat%2 == 1) and (vehRotZ-90) or (vehRotZ+90), "default", true) pedAlpha = 255 addEventHandler("onClientRender", root, vanishPed) triggerServerEvent("pedDropped", resourceRoot, animVehicle) end function vanishPed() pedAlpha = pedAlpha-1 if isElement(animPed) then setElementAlpha(animPed, pedAlpha) end if (pedAlpha == 0) or (not isElement(animPed)) then removeEventHandler("onClientRender", root, vanishPed) triggerServerEvent("killVanishedPed", resourceRoot) end end -- ========== Очистка всей инфы о работе ========== addEvent("deleteAllObjects", true) addEventHandler("deleteAllObjects", resourceRoot, function() currentPed = false currentPoint = false if isElement(sourceMarker) then destroyElement(sourceMarker) end if isElement(rotateMarker) then destroyElement(rotateMarker) end if isElement(jobBlip) then destroyElement(jobBlip) end if isElement(destinationMarker) then destroyElement(destinationMarker) end if isTimer(pickupStopTimer) then killTimer(pickupStopTimer) end if isTimer(dropStopTimer) then killTimer(dropStopTimer) end animVehicle = false animPed = false animSeat = false if isTimer(doorTimer) then killTimer(doorTimer) end if isTimer(resettingDoorTimer) then killTimer(resettingDoorTimer) end end) -- ========== Мелкие вспомогательные функции ========== -- Получить смещение педа относительно дверной петли function getDoorOffset(seat, _, _, rotZ) local Xshift, Yshift = 0.5, -1.25 if (tonumber(seat)%2 == 0) then Xshift = -Xshift end if (rotZ) then rotZ = math.rad(rotZ) return Xshift*math.cos(rotZ)-Yshift*math.sin(rotZ), Xshift*math.sin(rotZ)+Yshift*math.cos(rotZ) else return Xshift, Yshift end end -- Получить угол наклона вектора function getRotationFromVec2D(x, y) local a = math.deg(math.acos(y/((x^2+y^2)^0.5))) return (x < 0) and (a) or (-a) end -- Сообщения от имени такси function outputTaxiMessage(text) outputChatBox("[TAKSİ] #FFFFFF"..text, 227, 173, 0, true) end -- Убирание ошибки при добавлении/убирании эвента function addEventHandlerNoWarnings(eventName, element, func) for _, attachedFunc in ipairs(getEventHandlers(eventName, element)) do if (attachedFunc == func) then return end end addEventHandler(eventName, element, func) end function removeEventHandlerNoWarnings(eventName, element, func) for _, attachedFunc in ipairs(getEventHandlers(eventName, element)) do if (attachedFunc == func) then removeEventHandler(eventName, element, func) end end end -- Проверка, что ресурс запущен function isResourceRunning(resName) local res = getResourceFromName(resName) return (res) and (getResourceState(res) == "running") end -- ========== Слоумод на кнопку/действие ========== local sendData = {} local sendTimers = {} function antiDOSsend(actionGroup, pause, ...) local args = {...} if isTimer(sendTimers[actionGroup]) then sendData[actionGroup] = args[1] and args else if (args[1]) then triggerServerEvent(...) sendData[actionGroup] = false sendTimers[actionGroup] = setTimer(slowSend, pause, 1, actionGroup) end end end function slowSend(actionGroup) if (sendData[actionGroup]) then triggerServerEvent(unpack(sendData[actionGroup])) sendData[actionGroup] = nil end end --[[ addEventHandler("onClientPreRender",root, function () if animPed and isElement(animPed) then local block, animation = getPedAnimation(animPed) dxDrawText ( "CURRENT ANIMATION INFO...", 500, 300 ) if not block then block = "N/A" end if not animation then animation = "N/A" end dxDrawText ( "Block = "..block.." Animation = "..animation, 500, 315 ) end end ) ]] --[[ addEventHandler ( "onClientRender", root, function() if isPedInVehicle ( localPlayer ) and getPedOccupiedVehicle ( localPlayer ) then local veh = getPedOccupiedVehicle ( localPlayer ) for v in pairs ( getVehicleComponents(veh) ) do local x,y,z = getVehicleComponentPosition ( veh, v, "world" ) if x then local wx,wy,wz = getScreenFromWorldPosition ( x, y, z ) if wx and wy then dxDrawText ( v, wx -1, wy -1, 0 -1, 0 -1, tocolor(0,0,0), 1, "default-bold" ) dxDrawText ( v, wx +1, wy -1, 0 +1, 0 -1, tocolor(0,0,0), 1, "default-bold" ) dxDrawText ( v, wx -1, wy +1, 0 -1, 0 +1, tocolor(0,0,0), 1, "default-bold" ) dxDrawText ( v, wx +1, wy +1, 0 +1, 0 +1, tocolor(0,0,0), 1, "default-bold" ) dxDrawText ( v, wx, wy, 0, 0, tocolor(0,255,255), 1, "default-bold" ) end end end end end) ]]
  7. Quando eu vou verificar se o dinheiro da pessoa, ele retorna que o getPlayerMoney() não pode ter o valor nil, no caso ele não reconhece o player que está fazendo a ação de comprar o carro, isso faz com que o script não funcione. Alguém pode me ajudar a arrumar o script, ficaria bem agradecida function abriPainel0(source) triggerClientEvent(source, "Abrir_painel", source) end addEventHandler("onMarkerHit", mc0, abriPainel0) function comprarcarro0(source) local acc = getAccountPlayer(source) or "ninguém" local money = getPlayerMoney(source) or 0 if money >= c0[2] then if getElementData(source,"Comprou") == false then setElementData(source,"Comprou",true) setTimer(comprar, 10000, 1) takePlayerMoney(source, c0[2]) createVehicle(c0[3], g0[3], g0[4], g0[5]+2) else outputChatBox("Espere 10 segundos",source,255,255,255,true) end else outputChatBox("Você não possui dinheiro você precisa de R$ "..c0[2]-money,source,255,255,255,true) outputChatBox("O Player é o: "..tostring(acc)) end end addEvent("comprarc0", true) addEventHandler("comprarc0", root, comprarcarro0) function comprar() setElementData(source,"Comprou",false) outputChatBox("Você já pode comprar outro veiculo.",source,255,255,255,true) end
  8. Olá, estou com tentando colocar uma nortificação nesse script ao pega uma skin, tentei de vários jeito mais nenhum deu certo. Alguém pode me ajuda? zombiehunterpickup55555 = createPickup ( 2092.7351074219, -1919.3978271484, 18.655364990234, 3, 1275, 1000 ) function zombiehunterskinpickup55555 ( thePlayer ) setPedSkin ( thePlayer, 280 ) setPlayerTeam ( thePlayer, teamzombie ) setElementData ( thePlayer, "zombie", true ) exports.Scripts_Dxmessages:outputDx(thePlayer, "VOCÊ PEGOU A VESTIMENTA DA PRF!", "info") end addEventHandler ( "onPickupUse", zombiehunterpickup55555, zombiehunterskinpickup55555 ) addEventHandler ("onPickupUse", getRootElement(), function (playerWhoUses) if (source == zombiehunterpickup55555) then setPlayerNametagText (playerWhoUses, "" .. getPlayerName (playerWhoUses)) setElementData (playerWhoUses, "job", "farm") end end) O script não é meu só quero adaptar com o: exports.Scripts_Dxmessagens_. Dá uma ajudinha ae
  9. function upLevel (thePlayer) for i,player in ipairs(getElementsByType("player")) do if ( player ) then if ( getPlayerAccount(player) ) and not ( isGuestAccount(getPlayerAccount(player)) ) then setElementData(player,"minutes",(getElementData(player,"minutes") or 0) +1) if ( getElementData(player,"minutes") > 60 ) then setElementData(player,"minutes",0) setElementData(player,"Level",(getElementData(player,"Level") or 0) +1) local bonus = math.random(650,1200) local interest = math.random(60,220) local value = (bonus-interest) givePlayerMoney(player,value) outputChatBox("#FFFFFF[ #FAAC58Level #FFFFFF]", player, 255, 255, 255, true ) outputChatBox("#FFFFFFPagamento : R$ #00FF00"..value, player, 255, 255, 255, true ) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Everyone" ) ) then end end end end end end setTimer(upLevel,69000,0) function setLevelLogin () local account = getPlayerAccount(source) if ( account ) then local Level = (getAccountData(account,"Level") or 0) local minutes = (getAccountData(account,"minutes") or 0) setElementData(source,"Level",Level) setElementData(source,"minutes",minutes) end end addEventHandler("onPlayerLogin",getRootElement(),setLevelLogin) function setLevelJoin () setElementData(source,"Level",0) setElementData(source,"minutes",0) end addEventHandler("onPlayerJoin",getRootElement(),setLevelJoin) function setLevelQuit () local account = getPlayerAccount(source) if ( account ) then local minutes = (getElementData(source,"minutes") or 0) local Level = (getElementData(source,"Level") or 0) setAccountData(account,"minutes",minutes) setAccountData(account,"Level",Level) end end addEventHandler("onPlayerQuit",getRootElement(),setLevelQuit) este é o script
  10. Help, I have tried to place a delay for the commands, but it does not help me at all, could you help me? I don't speak English, that's why the code is in another language. Server: function ablanca(source) if isElementWithinMarker(source, cablanca) then if getElementData(source, "slicencia") == true then if getPlayerMoney(source) >= 2000 then takePlayerMoney(source, 2000) giveWeapon(source, 4, 1, true) outputChatBox("Has comprado un #EE850Ecuchillo #FFFFFFpor $2000.", source, 255, 255, 255, true) else outputChatBox("No tienes dinero suficiente", source, 255, 255, 255, true) end end end end addCommandHandler("ablanca", ablanca)
  11. Hola, estoy buscando un script para que los zombies aparezcan en una zona determinada, ejemplo como la zona verde, pero en vez de proteger a usuarios o ser antizombies, quiero que aparezcan zombies solamente en esa zona y no se salgan de allí, vi una similar en un server antiguo por allá por 2016 pero estuve buscando en la comunidad y no he tenido suerte, espero que me puedan ayudar:)) -- English (Google translator srry) Hello, I am looking for a script so that zombies appear in a certain area, for example as the green area, but instead of protecting users or being anti-zombies, I want zombies to appear only in that area and not leave there, I saw one similar in an old server back in 2016 but I was looking in the community and I have not had any luck, I hope you can help me :))
  12. Boa Tarde, Pessoal tem um hack que ta rodandano no MTA que ele é em .exe. Tava tentando bloquear pois tem player usandno no meu servidor. Como faço pra bloquar o arquivo ou pasta do GTA
  13. Boa Noite, Exisite alguma funçãoq eu detecta quando a tela do player fica subindo infinitamente? Assim quando acontecer esse problema eu faço uma função com setTimer que detecta quando isso acontecer e faz o jogador morrer com a função dentro da GM. SO PRECISO DA FUNÇÃO QUE DETECTA QUANDO ISSO ACONTECER
  14. Hi, Because we have an atmosphere called winter, why is it only in reality? Abo, because you do not have this script that will add a winter climate to your server and its players. Together with the team, we have created another project! F7 - turning off the snow on the screen Download: https://www55.zippyshare.com/v/cwmhgfTo/file.html Video:
  15. Bom dia, Pessoal preciso de um sistema que pega dados da internal tipo: kill e HS e passar pra database (MYSQL) eu tinha um sistema parecido só que não to encontrando mais. Aí queria saber se alguém tem pra me ajudar. Preciso resetar minha internal só que quero salvar algumas coisas dela, passando pra database separada. OEBIGADO
  16. Hi all ! I also have a problem with debugscript 3 on the server and it's hosted! why does this error occur to me continuously? please help me I'm a Beginner-Medium! ERROR: Server triggered clientside event syncFuel, but event is not added clientside ! Thank you in advance ! https://imgur.com/GBtIL9j
  17. Boa Noite, Como faço pra bloquear que 2 player nao entre no mesmo marker? Eu criei um maker na qual abre um painel quando esta dentro dele e quero que ele abra apenas para 1 pessoa. Se caso mais uma pessoa dente entrar no marker ele nao aparece o painel. Qual função devo colocar para que nao deixe que a 2 pessoa abra o painel ao mesmo tempo que a outra? OSB: O PAINEL APARECE QUANDO O JOGADOR ESTA DENTRO DE ALGUM VEICULO. garageCarCube = createMarker (-1903.9000244141,283.5,39.5, "cylinder", 4, 127, 127, 127, 100 ) addEventHandler ( "onClientMarkerHit", garageCarCube, function ( hitPlayer, matchingDimension ) if (hitPlayer == getLocalPlayer()) then local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then guiGridListClear(gridcor) guiSetVisible ( painelBlip, true ) showCursor ( true ) refreshColors() end end end)
  18. Bom dia, Queria saber qual função eu faço para que o cursor do mouse quando eu removo ele da tela ele volta para o centro da tela. Exemplo: Eu abri um painel pela primeira vez o cursor apareceu no meio da tela, assim que eu mexo ele para baixo eu fecho o Painel (janela), ai quando eu abro a janela novamente ela continua la embaixo. Eu quero que quando eu abra a janela o cursor do mouse fique no centro da tela de volta
  19. Boa Noite, Eu preciso de ajuda com uma função que eu fiz no meu TOP RANK, quando o player abre o painel do Rank ele atualiza o painel puxando direto da database (foi mandar a função), so que todos do servidor ao mesmo tempo ele ta sobre carregando a maquina, alguem pode ajudar o que eu posso fazer? -- Client bindKey("F9","down",function () if getElementData(getLocalPlayer(), "logedin") == true then if not guiGetVisible(windowRanking) then guiSetVisible(windowRanking,true) showCursor(true) guiGridListClear(gridRanking) triggerServerEvent("loadAliveTotal",getLocalPlayer()) triggerServerEvent("loadZombiesTotal",getLocalPlayer()) triggerServerEvent("loadMudersTotal",getLocalPlayer()) refresh() refreshStats () else guiSetVisible(windowRanking,false) showCursor(false) end end end) -- Server addEvent("loadZombiesTotal",true) addEventHandler("loadZombiesTotal",getRootElement(),function() local bancoZ = SQLiteCall_Zomebies() playersTable = {} if bancoZ then local p = dbPoll(bancoZ,-1) for index , dados in ipairs(p) do table.insert(playersTable,{dados["LastName"]:gsub("#%x%x%x%x%x%x",""),dados["ZombieTotal"]}) end table.sort(playersTable,compareZombies) triggerClientEvent(source,"returnAccountsZombies",source,playersTable) end end)
  20. Estou com problemas, não consigo achar o script mais conhecido de Radio, o que é nescessario dar setradio no F8, os que acho são ruins ou não funcionan. Algume me ajuda ou me envie o Link desse Script, por favor!
  21. Já cansei de procurar por um script bom, para quando o player morrer voltar diretamente para o hospital de LS, se alguém puder me indicar um bom!
  22. Como faço, para quando o player logar novamente no server, ele spawnar no ultimo lugar onde esteve antes de sair.
  23. Preciso de ajuda para conectar um inventario no meu banco de dados. Estou em duvida como coloco o ip da host no script para conectar. Script exemplo local sqlDatas = { ["host"] = "127.0.0.1", < --- estou em duvida oq coloco aki na host ["user"] = "--", ["pw"] = "--", ["database"] = "--", } na host eu coloco 127.0.0.1 ou 144.217.121.107 (ip do server sem o port) lembrando que essa host é comprada não é local!
  24. Bom dia, preciso de ajuda com meu servidor, meus sistemas de data base tem um com xml e outro .db, só que o console do MTA fica carregando muita mais memória. Alguém sabe me dizer o que pode ser esse carregamento a mais que vai carregando o console? Existe alguma função que limpa o cachê da memória do console ?
  25. Olá pessoal eu estou com uma duvida, como eu posso estar fazendo para que o player passa-se em um maker só caso ele tenha pego aquela profissão? Ex: o emprego funcione caso ele pega na agencia.
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